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Saying goodbye to Champions Online

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  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Pinkerl

    Originally posted by yumpinyimini


    It's too bad that Champions Online is so campy.  Its as if Joel Schumacher of 'Batman Forever' fame decided to create an MMO.
    Who the hell wants to create a superhero and then run around fighting irradiated hillbillies, robot cowboys, ghost cowboys, and cheesey ice demons.  You can't tell me that this is the best that they could have come up with.  It's just too damned silly and Saturday morning cartoonish.
    Now if this stuff is your cup of tea, well..more power to ya brother!  I'm not against anyone else enjoying the game and I'm not telling anyone else to drop Champs either.  I'm just venting..and I wouldn't have cancelled my subscription if the content wasn't so silly and childish.

     

    anyone have the right to voice their opinion but your oponion is damn silly to judge a game by its theme. "childish?" "saturday cartoon"

    duhhhhh its super hero theme!!!!!

     

    what you expect? elfen lied?

     

    again you judging a game merely by its theme is plain silly and immature judgement.

     

    i dont like porno cause its too sexual!!!!!!!!!!!!!!!!!!!!!!!!!!!

     

     

    this probly a troll thread anyway.

     

     

    To feel a game is to immature, is to be immature? I think you've proven your age.......... but aside from that, yeah CO is way to campy. You have grond running around talking about rival MMO's and Foxbat asking for a gm to move him to another zone right there in the begining to break any sense of immersion. Sure some comics can be a bit campy at times, but never to the degree CO takes it. CO is more like the Tick's universe than it is your standard comics universe.

     

    Due to the over the top cheeseyness I quit reading the quests and such to begin with and only do them till level 10. After that I PvP level my toons.

    Least I still have DCUO to look forward to, if that Superhero MMO flops then it's off to a scifi or fantasy one. No biggy really, just wish more effort and less cheese went in to making CO lol.

  • zollenzollen Member Posts: 351

    Apparently the most important part of CO is the costume creator, nothing more.

     

  • Eskobar911Eskobar911 Member Posts: 4

    Id have to agree with Zollen, the costume creator is all thats left. The Pvp and pve were fun at one point but no longer seem to be an interest. Maybe with the upcoming expansions theyll release something that will pull everybody back in.

  • ViewDooViewDoo Member Posts: 268
    Originally posted by deviladvent


    Still have more than 1 month and cant even force my self to play and use the free recton...
    well there isnt anything to do other than random BGs with broken powers.. and world it self is small and always giving the single player feeling to me ...
    i dont care really .. i've played for almost 2 month and iam not feeling sorry but this game is one of those that i wouldnt go back even after 1 year. having unlimited fun with Borderlands and after that its time for Dragon age.

    This pretty much sums it up for me too. I would say I got my moneys worth entertainment wise. I don't feel ripped off or anything, but CO is just plain boring the snot outta me at this point.

     

    No ill will or hard feelings about the game it has just lost its umph for me.

    image

  • MrWritheMrWrithe Member Posts: 5
    Originally posted by yumpinyimini


    It's too bad that Champions Online is so campy.  Its as if Joel Schumacher of 'Batman Forever' fame decided to create an MMO.
    Who the hell wants to create a superhero and then run around fighting irradiated hillbillies, robot cowboys, ghost cowboys, and cheesey ice demons.  You can't tell me that this is the best that they could have come up with.  It's just too damned silly and Saturday morning cartoonish.
    Now if this stuff is your cup of tea, well..more power to ya brother!  I'm not against anyone else enjoying the game and I'm not telling anyone else to drop Champs either.  I'm just venting..and I wouldn't have cancelled my subscription if the content wasn't so silly and childish.



     

    Possibly the least relevant reason I could imagine for quitting the game. They remained true to their I.P, injected some humour. For me the enemies/NPCs/Zones are some of Champions best aspects.

    I quit personally because they made everything "soloable" which essentially killed any reason to be in a team longer than 1 mission. Left with a server full of wandering nomads. Hugely powerful and very unique nomads, but still.

  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by MrWrithe

    Originally posted by yumpinyimini


    It's too bad that Champions Online is so campy.  Its as if Joel Schumacher of 'Batman Forever' fame decided to create an MMO.
    Who the hell wants to create a superhero and then run around fighting irradiated hillbillies, robot cowboys, ghost cowboys, and cheesey ice demons.  You can't tell me that this is the best that they could have come up with.  It's just too damned silly and Saturday morning cartoonish.
    Now if this stuff is your cup of tea, well..more power to ya brother!  I'm not against anyone else enjoying the game and I'm not telling anyone else to drop Champs either.  I'm just venting..and I wouldn't have cancelled my subscription if the content wasn't so silly and childish.



     

    Possibly the least relevant reason I could imagine for quitting the game. They remained true to their I.P, injected some humour. For me the enemies/NPCs/Zones are some of Champions best aspects.

    I quit personally because they made everything "soloable" which essentially killed any reason to be in a team longer than 1 mission. Left with a server full of wandering nomads. Hugely powerful and very unique nomads, but still.

    Was leveling up my gunman and realized the same thing... got bored and quit, and went back to Hellgate singplayer :/

     

    Let's all cross our fingers and hope that TERA will pull us through this MMORPG "DARK AGES" (about the best thing I can call this period of time where the market if flooded by a multitude of MMO's that just don't seem to cut the mustard).

  • MrWritheMrWrithe Member Posts: 5
    Originally posted by hidden1

    Originally posted by MrWrithe

    Originally posted by yumpinyimini


    It's too bad that Champions Online is so campy.  Its as if Joel Schumacher of 'Batman Forever' fame decided to create an MMO.
    Who the hell wants to create a superhero and then run around fighting irradiated hillbillies, robot cowboys, ghost cowboys, and cheesey ice demons.  You can't tell me that this is the best that they could have come up with.  It's just too damned silly and Saturday morning cartoonish.
    Now if this stuff is your cup of tea, well..more power to ya brother!  I'm not against anyone else enjoying the game and I'm not telling anyone else to drop Champs either.  I'm just venting..and I wouldn't have cancelled my subscription if the content wasn't so silly and childish.



     

    Possibly the least relevant reason I could imagine for quitting the game. They remained true to their I.P, injected some humour. For me the enemies/NPCs/Zones are some of Champions best aspects.

    I quit personally because they made everything "soloable" which essentially killed any reason to be in a team longer than 1 mission. Left with a server full of wandering nomads. Hugely powerful and very unique nomads, but still.

    Was leveling up my gunman and realized the same thing... got bored and quit, and went back to Hellgate singplayer :/

     

    Let's all cross our fingers and hope that TERA will pull us through this MMORPG "DARK AGES" (about the best thing I can call this period of time where the market if flooded by a multitude of MMO's that just don't seem to cut the mustard).



     

    Indeed. Let's hope that the impending end of WoW's lengthy golden age doesn't also signal the end of the genre.

  • gurugeorgegurugeorge Member UncommonPosts: 481

    Bringing up Wertham et al is irrelevant to the superhero genre, those were out and out  horror and sex comics.  The darkest  and perviest things in the Golden Age, e.g. Batman and Wonder Woman, were still camper than the equivalent today.  They did not take themselves "seriously" or attempt to be "realistic". 

    There was some bleed-through to the superhero genre after Wertham wrt worries about scantily-clad superheroines and possible homosexuality re. "sidekicks" etc., but the spotlight would never have turned on to superhero comics alone if it hadn't been for the brouhaha re. the horror and sex comics of the 50s.  In fact, the reason for the rise of the horror/sex comics was the decline in popularity of the superhero genre from its heyday in the 40s.  (Publishers tried to be more extreme to attract feverish masturbating teen custom.)  i.e. the horror/sex comics had almost replaced the superhero genre - that's why the Silver Age, which was on the whole (apart from forays into "realism" by Stan Lee and some DC, e.g. Green Arrow) thoroughly camp, was seen as a "rebirth" of the superhero genre.

    (Not that I've got anything against the modern "dark/realistic" style either, I'm just pointing out that the style of Champions Online is on point for the style of the majority of superhero comics throughout their existence since the late 30s.)

    Let's not forget that "camp" can allow for some subtle and sophisticated humour and commentary, not to mention imagination.  There are some neat twists in some of the CO quest lines, as good as decent quality Silver Age stuff.

  • TyrranosaurTyrranosaur Member UncommonPosts: 284
    Originally posted by baff


    Other than the title and the superhero theme, I haven't seen anything that has got me saying "That's just like Champions" in this game.
    I have seen a lot that has had me saying  "That's just like City of Heroes" on the otherhand.



     

    I was happy when I met Foxbat in CO, but after I got out of the intro area the game went downhill fast. It didn't help that no matter what my wife and I did, we couldn't optimize the game to run smoothly on our rigs. I eventually determined that the problem might have been severe lag coupled with poor optimization of the engine, and that it just wasn't going to run well on my once-decent two-year old machine.

    Current MMOs: Rift, GW2, Defiance
    Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)

  • TyrranosaurTyrranosaur Member UncommonPosts: 284
    Originally posted by gurugeorge


    Bringing up Wertham et al is irrelevant to the superhero genre, those were out and out  horror and sex comics.  The darkest  and perviest things in the Golden Age, e.g. Batman and Wonder Woman, were still camper than the equivalent today.  They did not take themselves "seriously" or attempt to be "realistic". 
    There was some bleed-through to the superhero genre after Wertham wrt worries about scantily-clad superheroines and possible homosexuality re. "sidekicks" etc., but the spotlight would never have turned on to superhero comics alone if it hadn't been for the brouhaha re. the horror and sex comics of the 50s.  In fact, the reason for the rise of the horror/sex comics was the decline in popularity of the superhero genre from its heyday in the 40s.  (Publishers tried to be more extreme to attract feverish masturbating teen custom.)  i.e. the horror/sex comics had almost replaced the superhero genre - that's why the Silver Age, which was on the whole (apart from forays into "realism" by Stan Lee and some DC, e.g. Green Arrow) thoroughly camp, was seen as a "rebirth" of the superhero genre.
    (Not that I've got anything against the modern "dark/realistic" style either, I'm just pointing out that the style of Champions Online is on point for the style of the majority of superhero comics throughout their existence since the late 30s.)
    Let's not forget that "camp" can allow for some subtle and sophisticated humour and commentary, not to mention imagination.  There are some neat twists in some of the CO quest lines, as good as decent quality Silver Age stuff.



     

    Of course, a major problem with camp in superhero comics is that it's very much "on the out" right now, today. CO is trying to appeal to current players, who may or may not have a strong familiarity with the lengthy history of the comic publishing industry like the old geeks have; in fact most of those I know in their twenties (don't know any teens, sorry) don't even read comics, and are mostly familiar with the genre through film--like Dark Knight and the X-Men trilogy; the films based on superheroes these days are decidedly not camp.

    So CO is providing an experience that appeals (IMO, being one of the following) to older men in their late thirties and beyond, who still have some nostalgia for the good old days of comics, whether that was when the CCA dominated everything or later on when the JLA still had Booster Gold and the still- living Blue Beetle. It might also conceivably appeal to the even smaller fan-base of those who played Champions at the tabletop and liked all its iconics, as well. That's not a lot of players, overall.

     

    Current MMOs: Rift, GW2, Defiance
    Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)

  • gurugeorgegurugeorge Member UncommonPosts: 481
    Originally posted by Tyrranosaur



    Of course, a major problem with camp in superhero comics is that it's very much "on the out" right now, today. CO is trying to appeal to current players, who may or may not have a strong familiarity with the lengthy history of the comic publishing industry like the old geeks have; in fact most of those I know in their twenties (don't know any teens, sorry) don't even read comics, and are mostly familiar with the genre through film--like Dark Knight and the X-Men trilogy; the films based on superheroes these days are decidedly not camp.
    So CO is providing an experience that appeals (IMO, being one of the following) to older men in their late thirties and beyond, who still have some nostalgia for the good old days of comics, whether that was when the CCA dominated everything or later on when the JLA still had Booster Gold and the still- living Blue Beetle. It might also conceivably appeal to the even smaller fan-base of those who played Champions at the tabletop and liked all its iconics, as well. That's not a lot of players, overall.
     

    Young folks don't need to read comics to be familiar with camp superheroes - remember, there are wall-to-wall cartoon kids' shows, many of which have the occasional camp suphero cartoon.  Plus Batman's always being re-run occasionally, and many non-geeks love that.  The Incredibles were pretty camp in that old skool style, albeit sort of Disneyfied.

    Incedentally I think the average age in CoX was a bit more to the mature side too.

    It's true you need the young 'uns to bulk up the numbers though :D

  • tyanyatyanya Member Posts: 199

    Camp is not an applicable description of mainstream comics of any era, its actually a conscious misrespresentation of comics to make them an acceptible indulgence to people with preconcieved notions of what they should and should not be enjoying as an 'adult'. The Batman series of the 60's (like some of the earlier serials) was never an accurate representative of comics prior to its release although I concede it's success did have an influence beyond its own lifespan, almost to the destruction of certain titles.

    In essence this is the problem with CO, there is no evidence of any real conviction or love of the core theme in its design and content just fails to reinforce or capture that theme at any time. Whereas CoH shares many of CO's gameplay faults it nevertheless feels like a game made and maintained by developers who appear to enjoy their game and the theme it presents - for this reason it becomes more than the sum of its parts - by contrast Champions feels like a game made by the accountants, staple mmo features are developed independently from a generic pool so that when they are assembled into a game there is no unifying mood or style, worse you often get the impression those assembling this mess are more than a little embarrassed or ashamed by the fact that it looks like a comicbook. The few genuine comicbook elements permitted to appear are either so low key as to be negligible or else presented in a way that just makes them a joke, even the much vaunted graphical elements are more a parody of comicstyle, a stereotyped imitation drawn from someones addled childhood recollection. 

    Even if we ignore the questionable superficials. World design is profoundly careless and ignorant of either theme or reality, zones are sprawling yet cluttered and inorganic. Equally the realisation of enemies (instanced or not) is exclusively as per 'critters', herding aimlessly they are clearly present for one purpose and one purpose alone - to be culled, there is no suggestion of intellect or style or plan in their location or presence, no sense of life or reason..... in all we have a bunch of sterile, generic, fantasy elements given a lazy reskin - the lack of conviction and investment in the theme contrives to all but extinguish anything that could involve or immerse a player, this is a problem that runs right thorugh the core of the design in turn infecting new content and restraining any hope of expansion in the games overall variety or appeal.

  • yumpinyiminiyumpinyimini Member UncommonPosts: 81

    Now thats the most eloquent smackdown of this game that I've seen! 

  • April-RainApril-Rain Member UncommonPosts: 316

    played 6 weeks of 6month sub, even un-installed it 2 weeks ago and have another month left(cancelled), besides performance issues which seem to have transferred to STO  the main problem with the game is its meant to be a super hero game but you never feel like one, the content is terrible and the zones are not much better, it just feels bland, boring, un-intresting and broken.

    I hope SoE are  taking a great interest and transfer the lessons learned to DC online.

    Playing: FFXIV
    Future: wishing for SWG 2, World of Warcraft Classic
    Played: Most current and extinct MMO's - 18 Years in....

    Interesting Fact - I own 27 Tarantula's

  • PGHammerPGHammer Member Posts: 3
    Originally posted by k1klass


    played 6 weeks of 6month sub, even un-installed it 2 weeks ago and have another month left(cancelled), besides performance issues which seem to have transferred to STO  the main problem with the game is its meant to be a super hero game but you never feel like one, the content is terrible and the zones are not much better, it just feels bland, boring, un-intresting and broken.
    I hope SoE are  taking a great interest and transfer the lessons learned to DC online.



     

    Is the issue that you don't feel like one OR that you don't feel like (overarching Marvel/DC superhero name here)?

     

    Champions Online's IP is more like that of the Avengers (Marvel) or Justice League (DC) from the LBJ Administration into the Reagan Administration (1967-1988) with a splash of the G.I. JOE (Hasbro) universe (VIPER is an obvious COBRA knockoff).  You aren't supposed to become one of the Big Six; further, you have to crawl before you can walk.  The tutorial, and even the *Crisis* missions (I'm currently rotating among Project Steelhead, Millenium City, and the Desert Crisis missions) are *training wheels*, albeit with semi-live ammo.  You have access to the PowerHouse during all of it (the access does expand once you finish the tutorial), and you can work within the IP's limits and actually have some fun.

     

    However, it *does* require that willingness on the player's part.

     

    How I approached Champions Online - After doing my due dilligence on the IP and premise behind the universe's tipping point (in the case of CO, a massive Justice League-Legion Of Doom-style Battle Royale, with Detroit as the batlefield), I created my character based on a possible *casualty* of that battle (though actually based somewhat loosely on a character from the Marvel Universe, who was a baddie).  The result is a good guy that can whip ordinary bad guys most of the time (muggers and rapists are no trouble), can sometimes take out Badder Bad Guys on his best day alone, but needs help to take on the Really Bad Guys, and much more help to take out the Worst of the Worst (Dr. Destroyer and Company).

     

     

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by Nikopol
    Could it be that people are actually buying Frank Miller & Christopher Nolan's adolescent Batman realism?

     

    Yep! All cool superhero stories are now Noir-style.

    If they were to do campy right, it would have to range on a kind of comedy that TV's Batman failed to hit directly. I for one am looking forward to Kick-Ass though.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

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