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Legendary Voyage a free browser based 2d game

ForlornGamesForlornGames Member UncommonPosts: 34

I would like to share with you all a game called Legendary Voyage, it is a game that I developed on my own and would like to make a little more popular than it currently is.

Let me start by telling you all a bit about the game itself.

You begin Legendary Voyage as a young peasant (for want of a better word) in the late 15th to early 16th century, you are one of a handful of people lucky enough to bribe your way aboard a vessel heading to the Americas and you hope that you will be able to make a name for yourself in this new land.

Unfortunately things do not go quite to plan, the journey is uneventful at first but one night a few weeks into the voyage a terrible storm hits and the vessel sinks.

You appear to be the sole survivor as you come to on some distant land, rather concerning is the fact that the sky now has two suns rather than the one you have been used to your whole life and while this land seems similar as you are about to find out in your epic journey you are not in kansas anymore!

The story will go on to explain where exactly you are and how you got there as you play the game.

Features

  1. A distinct levelling system that uses discovery points rather than experience. You gain 1 discovery point for each of the following actions.
    • Fighting and killing a new monster for the first time.
    • Discovering a secret area.
    • Finding a gem from a treasure chest.
    • Discovering a new gathering resource.
    • Discovering a new crafting plan.
  2. Hundreds of quests.
  3. 90% of the Game is Instanced to your own character meaning you never have to worry about competing for the same monster or resource.
  4. Public towns and other areas for chatting and player interaction.
  5. Resource gathering and Questing.
  6. Guilds with cool Guild rewards.
  7. Parties with cool Party rewards.
  8. Totally browser based using Javascript and AJAX and no third party components.
  9. Regular daily updates from me the game developer.
  10. Over 60 playable levels of gameplay.
  11. Player and Guild housing.
  12. Pets
  13. Forms and Titles

I know this style of game and infact likely the 2d graphics will not appeal to everyone, but I really feel that this game is quite distinct and unique from other games out there.

For example the discovery system rewards people who take the time to explore rather than sitting in one spot beating down a monster!

You can checkout the website at http://www.legendaryvoyage.com/

 

Comments

  • johnmatthaisjohnmatthais Member CommonPosts: 2,663

     I'll try it out man. Always good to see indie/solo devs getting their work out there. =]

  • johnmatthaisjohnmatthais Member CommonPosts: 2,663

      Apologies for the double post. I played for about a 45 minutes and here's what I've discovered so far.

    Pros:

    - Interesting art style

    - Abundance of quests

    - Simple gameplay, easy to jump in and play

    - Helpful staff members on all the time

    Cons:

    - Lack of character customization (heard that more is planned)

    - No real rogue/thief style archetypes or skills (my fav class)

    - Music that I've definitely heard elsewhere

    - A good bit of lag and unresponsiveness, especially when using click-to-move

    - Entry level content is way too easy, especially for how easy it is to pick up and play

    - Everything, including yourself, is aggro

  • ForlornGamesForlornGames Member UncommonPosts: 34

    Hello,

    Thank you for playing, here are my responses to your CONS.

    • Character customization, artwork is expensive until the game makes more money I cant afford to throw thousands of dollars at new avatars although it is on the cards as something I would like to do when the game is making more money.
    • Sorry but this is not a rogue game, I have no intention of adding anything to do with stealing/sneaking or that kind of thing I do not see it as necessary with this type of game.
    • The MUSIC has been designed for me by a Sound Artist, I have used it in Lands of Hope another game I have written but aside from that the music is 100% original.
    • Lag, are you playing the game in Google or Internet Explorer, the former is highly recommended for play as it runs the game the fastest. Any other browser including Firefox is not 100% compatible and has little issues that may affect gameplay.
    • Content, I wanted it easy enough at the start that anyone could pick it up and play with it without needing a PHD, if you want hard I recommend Lands of Hope http://www.forlornonline.com.
    • Aggro, I am not sure why this is a Con, what would be the point of Monsters that didnt want to attack you?

       

    Petalcotta just mentioned to me you were using Google. There is a command line switch you can use when running Chrome that has helped some people out in terms of performance boost.

    Talk to me the next time you are in game and I will try to help you with that.

  • x3rx3sx3rx3s Member Posts: 53

    This game is almost UNPLAYABLE due to the flickering. I know the requirements say it's best to use Chrome or whatever but when your game excludes 90% of the gaming population (Firefox) then you know something is wrong.

  • ForlornGamesForlornGames Member UncommonPosts: 34

    That Flickering is due to the way Firefox caches images, and to my knowledge IE still has one of the largest browser shares.

    If you give Firefox a few seconds to cache all of the images it needs the flickering should go away, failing that try refreshing the browser and it should go away.

    If you choose to play the game in Firefox you will not experience the game the way it was intended to be played that is all.

    I would make a page to cache ALL of the games images and therefore negate the flickering issue for Firefox but we are talking thousands upon thousands of images and that in itself could take quite a while to cache on computers with slower internet connections.

  • johnmatthaisjohnmatthais Member CommonPosts: 2,663
    Originally posted by ForlornGames


    Hello,
    Thank you for playing, here are my responses to your CONS.

    Character customization, artwork is expensive until the game makes more money I cant afford to throw thousands of dollars at new avatars although it is on the cards as something I would like to do when the game is making more money.
    Sorry but this is not a rogue game, I have no intention of adding anything to do with stealing/sneaking or that kind of thing I do not see it as necessary with this type of game.
    The MUSIC has been designed for me by a Sound Artist, I have used it in Lands of Hope another game I have written but aside from that the music is 100% original.
    Lag, are you playing the game in Google or Internet Explorer, the former is highly recommended for play as it runs the game the fastest. Any other browser including Firefox is not 100% compatible and has little issues that may affect gameplay.
    Content, I wanted it easy enough at the start that anyone could pick it up and play with it without needing a PHD, if you want hard I recommend Lands of Hope http://www.forlornonline.com.
    Aggro, I am not sure why this is a Con, what would be the point of Monsters that didnt want to attack you?

     

    Petalcotta just mentioned to me you were using Google. There is a command line switch you can use when running Chrome that has helped some people out in terms of performance boost.
    Talk to me the next time you are in game and I will try to help you with that.

    Alright. I would like some help figuring out what's going wrong with it.

    In any case, to the main points, I responded on the forums and realized once I was reading over your responses that I did not elaborate well enough on some points. My mistake. Hope my latest responses clear up what I was talking about. =]

  • ForlornGamesForlornGames Member UncommonPosts: 34
    Originally posted by ForlornGames


    That Flickering is due to the way Firefox caches images, and to my knowledge IE still has one of the largest browser shares.
    If you give Firefox a few seconds to cache all of the images it needs the flickering should go away, failing that try refreshing the browser and it should go away.
    If you choose to play the game in Firefox you will not experience the game the way it was intended to be played that is all.
    I would make a page to cache ALL of the games images and therefore negate the flickering issue for Firefox but we are talking thousands upon thousands of images and that in itself could take quite a while to cache on computers with slower internet connections.



     

    I have added some code now that precaches sprite images for sprites in use in the current area when you change areas it is not 100% foolproof but it should mean that in general Firefox should not flicker.

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