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Warhammer Online: Age of Reckoning: Looking Back on 1.3.2

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Comments

  • zaylinzaylin Member UncommonPosts: 794
    Originally posted by Robsolf

    Originally posted by Player_420


    patch 1.3.2 is what made me quit WAR
    to explain:
    I did the 10 day trial on my level 32 char, enjoyed it very much and re subbed at level 38.
    patch 1.3.2 hit and I was level 40, able to finally raid Altdorf on a nightly base!
    Altdorf was the most glitchy, instanced, boring WAIT-FEST (yes stand around and WAIT for things to cap over and over and over) with PVE boss fights that literally embarrassed the game. (glitchy mobs disappearing, running all over the place randomly).....you had to do this same INSTANCED scenario for 2 hours, if you won within the two hours, you got to go to an even glitchier and unfinished public quest.
    The game has been out for over a year, and end game city sieging is a joke. Which is a real shame because I love WAR's leveling content and loved the Fortress sieging (Fortresses rocked)....

     

    Wow... is it really that bad?  I didn't play very long(I was in open beta), but it seemed pretty solid through tier 1.

     

    Tier one is a F'N Blast,Tier 2 as well, but from there it kinda went south a bit. its not a bad game, but when you hit T3&4 the Crowd control...got well,out of control.I did read previous patch notes where they did address this issue. And the other was end game: the stupid ruins u needed to get so the bosses in dungeons did not smack you for 300%damage, and the horrible stability and lag of city siege.

  • zaylinzaylin Member UncommonPosts: 794
    Originally posted by thePREdiger


    the worst problem in WAR is the TTK. takes way too long to kill someone.
    DAoC was much more of a challenge and fun.

     

    This is very true too, even in (and I hate to compare but) WoW PvP players could be taken down a lot quicker,and wow was a pve game.

  • finnmacool1finnmacool1 Member Posts: 453

    Im sorry but its hard to take anything mythic says seriously or have faith they can turn anything around. When you follow daoc and not only make the same mistakes but actually make a worse game you obviously have no clue what you are doing. Class balance important in a rvr game?really?wow what a concept. Exact same issues with crowd control and area of effect as in daoc?really?wow,who would have thought.

    Im going to laugh when they release an expansion that forces a pve grind for rvr goodies.

     

  • tboxtbox Member Posts: 372

    All I can do is shake my head.  The Warhammer team has been clueless from the start and still is as such.    They really just don't understand players.  Sure they can keep their small fraction of  players.  But the game is simplistic and dumped down. 

    If you want a great RVR game this is not it. Christ play Daoc instead.  were there is more teamwork.character customization, group strat and abilities and spells, items and such.  If you want some dumbed down version that takes little time to master and figure out then by all means.   

  • SilveruneSilverune Member UncommonPosts: 128

    Too little, too late...

  • bobdole1979bobdole1979 Member Posts: 210
    Originally posted by Euphoryk

    Originally posted by Stormsender


    I don't believe underdog system was promised at launch

     

    Actually it was, the feature was called Dogs of War at the time.

    It went the way of the dodo prior to launch.

     

     

    nope that is something completely differenet.

     

    The Dogs of War was for scenarios onlly.  Basicly if there were not enough people on your side for a scenario you would then get NPCs to help you fight. 

     

    The Underdog system is completely different.  From my understanding if your side is getting destroyed in ORVR then your side gets a buff and it is easier to cap zones.

     

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