With all the heated debate this game aggravates. I would think they would have released a free trial of some form by now, at least buddy keys. You know to prove the bad press and word of mouth that is out there wrong. With how it stands (no trial) you can not help but believe the stuff you read.
Business do not run on the principles of disproving bad press and word of mouth.
Business works on the line of business -- profits. AV might not think it is profitable to launch a trial. If that is what they perceive, no trials will be coming.
Thanks for making my point for me . What reason would they have to feel a trial would not be profitable? If they had confidence in their product they would have no reason to not anticipate a profit.
On this issue, we need to be sympathetic to AV, the current developer operating the servers.
Given its debt positions and the size of sub base, it is likely that AV is operating under limited resources. Launching a free trial, if not already planned for during the initial launch, might entail sizable spending, depending on how it needs to be done. Plugging unrestricted free trial accounts could significantly upset the current precarious balance of power in game, and with the vulnerability to hecking of the current account, it would allow hackers to go rampage on the game, with very little consequence (banning a trial account?). If the trial account has to be implemented in a restricted manner, say trial island, it means totally new developement work, draining resources badly need to patch up the currently bug and hack ridden game.
Assuming that AV is still trying to keep the game up and not planning to run away (I believe they do), the current priority should be to fix the game. Till then would they have something worth presenting to the rest of the gamers, who are till now skeptical. Till then would free trial be likely to be "profitable".
That is my take on this issue. Since I am not a member of AV, all the above are just business conjectures. No guarantee AV and its leaders are thinking along these lines.
wow you really need to stop making your self look ignarant there not going to run away there doing everything they can to make the game better gave FREE transfers to the us server. you didnt have to buy the US client. only the impatient did
First, I have a hard time making sense of what you are typing.
Second, you have not provide any refutation to my basic argument, and that is, most developers offers multiple servers within their own cluster, and allow their clients at least 1 character per server. That is also what AV promised, their own words on their old web page for years, before they hideously update that part of the webpage to one character per account. Seriously that is a breach of contract to some extend. Prove me wrong on this. Otherwise, I will see your text above as nothing more than another ramble trying to silence a different view expressed.
I do not have to buy the US client, that does not negate the fact that AV is trying to double charge EU client player by putting up another server, named it US (which does not reside in the US) and stealth revising its word on the web page to "one character per account". That AV tried to charge is enough demonstration of bad business ethics. Your attempt to pass the blame on "the impatient" is yet another attempt to derail and sidetrack.
On this issue, we need to be sympathetic to AV, the current developer operating the servers.
Given its debt positions and the size of sub base, it is likely that AV is operating under limited resources. Launching a free trial, if not already planned for during the initial launch, might entail sizable spending, depending on how it needs to be done. Plugging unrestricted free trial accounts could significantly upset the current precarious balance of power in game, and with the vulnerability to hecking of the current account, it would allow hackers to go rampage on the game, with very little consequence (banning a trial account?). If the trial account has to be implemented in a restricted manner, say trial island, it means totally new developement work, draining resources badly need to patch up the currently bug and hack ridden game. Assuming that AV is still trying to keep the game up and not planning to run away (I believe they do), the current priority should be to fix the game. Till then would they have something worth presenting to the rest of the gamers, who are till now skeptical. Till then would free trial be likely to be "profitable". That is my take on this issue. Since I am not a member of AV, all the above are just business conjectures. No guarantee AV and its leaders are thinking along these lines.
I am going to have to do something rarely seen here and agree with a statement made against my own. I retract my argument, if it would cut into maintaining their game, that is a very good reason not to do it. The way it sounds it's a fun game with problems the everyday market wouldn't accept. Which I agree it seems a lot of people expect the same quality they get from a company with millions/billions from small upstarts (with great ideas). Which is an unreachable expectation in most cases. Maybe if they drop the actual client price at some point, I will pick it up.
I must say if they did release a trial I would definitely try it out, I only like to PVP in MMO's. SWG being my favorite experience which DF sounds similar to as well as shadowbane with aspects of DAOC. The game sounds like a pvpers wet dream tbh, which makes it harder to believe it could actually be true.
I am a fan of DAoC, I shameless admit. I actually took a 6 month break from work on the pretence of holiday and studying, and ended up spending half of the days online playing DAoC.
Games like DAoC come with a full package of gameplay in which the end game RvR fits in naturally. Smaller versions of RvR persist in the lower levels. Instances were designed in which RvR fits in: when the "common dungeon" (also named darkfall, how lame) changes hand, a lot of PvP takes place in a basically PvE dungeon. The PvP (RvR) and PvE aspects are interrelated.
Darkfall has yet to get to that point. When Darkfall was under development, AV sells it as a PvE game along with strong PvP opportunities. Lots more wild claims, but the reference to PvE is very very loud. They failed to deliver that, among others, and hence they have a lot of holes to fill in the coming years. Without those PvE content, the game has been reduced to a large world of grinding and waiting for the PvPs to come. While this is not in itself a bad game, it does restrict its appeal to some gamers.
First, I have a hard time making sense of what you are typing. Second, you have not provide any refutation to my basic argument, and that is, most developers offers multiple servers within their own cluster, and allow their clients at least 1 character per server. That is also what AV promised, their own words on their old web page for years, before they hideously update that part of the webpage to one character per account. Seriously that is a breach of contract to some extend. Prove me wrong on this. Otherwise, I will see your text above as nothing more than another ramble trying to silence a different view expressed. I do not have to buy the US client, that does not negate the fact that AV is trying to double charge EU client player by putting up another server, named it US (which does not reside in the US) and stealth revising its word on the web page to "one character per account". That AV tried to charge is enough demonstration of bad business ethics. Your attempt to pass the blame on "the impatient" is yet another attempt to derail and sidetrack.
My goodness can you ease up on the clogging of the DF forums with these huge posts that say so little. You have made your point as much as you can. Do you also enjoy hearing yourself talk? I kid.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
First, I have a hard time making sense of what you are typing. Second, you have not provide any refutation to my basic argument, and that is, most developers offers multiple servers within their own cluster, and allow their clients at least 1 character per server. That is also what AV promised, their own words on their old web page for years, before they hideously update that part of the webpage to one character per account. Seriously that is a breach of contract to some extend. Prove me wrong on this. Otherwise, I will see your text above as nothing more than another ramble trying to silence a different view expressed. I do not have to buy the US client, that does not negate the fact that AV is trying to double charge EU client player by putting up another server, named it US (which does not reside in the US) and stealth revising its word on the web page to "one character per account". That AV tried to charge is enough demonstration of bad business ethics. Your attempt to pass the blame on "the impatient" is yet another attempt to derail and sidetrack.
My goodness can you ease up on the clogging of the DF forums with these huge posts that say so little. You have made your point as much as you can. Do you also enjoy hearing yourself talk? I kid.
On this issue, we need to be sympathetic to AV, the current developer operating the servers.
Given its debt positions and the size of sub base, it is likely that AV is operating under limited resources. Launching a free trial, if not already planned for during the initial launch, might entail sizable spending, depending on how it needs to be done. Plugging unrestricted free trial accounts could significantly upset the current precarious balance of power in game, and with the vulnerability to hecking of the current account, it would allow hackers to go rampage on the game, with very little consequence (banning a trial account?). If the trial account has to be implemented in a restricted manner, say trial island, it means totally new developement work, draining resources badly need to patch up the currently bug and hack ridden game. Assuming that AV is still trying to keep the game up and not planning to run away (I believe they do), the current priority should be to fix the game. Till then would they have something worth presenting to the rest of the gamers, who are till now skeptical. Till then would free trial be likely to be "profitable". That is my take on this issue. Since I am not a member of AV, all the above are just business conjectures. No guarantee AV and its leaders are thinking along these lines.
I am going to have to do something rarely seen here and agree with a statement made against my own. I retract my argument, if it would cut into maintaining their game, that is a very good reason not to do it. The way it sounds it's a fun game with problems the everyday market wouldn't accept. Which I agree it seems a lot of people expect the same quality they get from a company with millions/billions from small upstarts (with great ideas). Which is an unreachable expectation in most cases. Maybe if they drop the actual client price at some point, I will pick it up.
I must say if they did release a trial I would definitely try it out, I only like to PVP in MMO's. SWG being my favorite experience which DF sounds similar to as well as shadowbane with aspects of DAOC. The game sounds like a pvpers wet dream tbh, which makes it harder to believe it could actually be true.
I am a fan of DAoC, I shameless admit. I actually took a 6 month break from work on the pretence of holiday and studying, and ended up spending half of the days online playing DAoC.
Games like DAoC come with a full package of gameplay in which the end game RvR fits in naturally. Smaller versions of RvR persist in the lower levels. Instances were designed in which RvR fits in: when the "common dungeon" (also named darkfall, how lame) changes hand, a lot of PvP takes place in a basically PvE dungeon. The PvP (RvR) and PvE aspects are interrelated.
Darkfall has yet to get to that point. When Darkfall was under development, AV sells it as a PvE game along with strong PvP opportunities. Lots more wild claims, but the reference to PvE is very very loud. They failed to deliver that, among others, and hence they have a lot of holes to fill in the coming years. Without those PvE content, the game has been reduced to a large world of grinding and waiting for the PvPs to come. While this is not in itself a bad game, it does restrict its appeal to some gamers.
DAOC was my first MMO actually back in 02, I would have played much longer had it not been for the SWG beta. Which I didn't quit until 05, but yes it's a very well designed game.
It sounds like it is to good to be true that DF meets the expectations a pvper would have going in, coming from games like DAOC. Though it sounds as if it is better than WAR.
Anyway, I guess most should just stay away until AV is squared away (if that ever hapens).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
DAOC was my first MMO actually back in 02, I would have played much longer had it not been for the SWG beta. Which I didn't quit until 05, but yes it's a very well designed game.
It sounds like it is to good to be true that DF meets the expectations a pvper would have going in, coming from games like DAOC. Though it sounds as if it is better than WAR.
Anyway, I guess most should just stay away until AV is squared away (if that ever hapens).
Same here, I played DAoC and SWG, concurrently. Good thing is, during most of my career, I need to maintain 4-6 PCs both at home and work. At home, I can load up DAoC, watch the frontier keep, and solo my BH in SWG on another PC.
In as much as I loved DAoC, I am not expecting or looking forward to a DAoC2. If I want to play DAoC clone, I have already enjoyed enough of it during the year+ I played DAoC the real. I am open to any game design, so long as its fun. Trouble with Darkfall for me is, the game design is one-sided. If you do not enjoy rampage style of PvP, there is not enough alternate content for me to stay online. If I want crafting, siege, RvR, exploration .... there are just way better games out there.
Your concern with AV also clouds the decision. It is hard to comit time to play a game from a developer, who has a bad habit of dirty dealings. As darkfall is a persistent game, a gamer is looking forward to continuing the game some time after he logs out.
Comments
Business do not run on the principles of disproving bad press and word of mouth.
Business works on the line of business -- profits. AV might not think it is profitable to launch a trial. If that is what they perceive, no trials will be coming.
Thanks for making my point for me . What reason would they have to feel a trial would not be profitable? If they had confidence in their product they would have no reason to not anticipate a profit.
On this issue, we need to be sympathetic to AV, the current developer operating the servers.
Given its debt positions and the size of sub base, it is likely that AV is operating under limited resources. Launching a free trial, if not already planned for during the initial launch, might entail sizable spending, depending on how it needs to be done. Plugging unrestricted free trial accounts could significantly upset the current precarious balance of power in game, and with the vulnerability to hecking of the current account, it would allow hackers to go rampage on the game, with very little consequence (banning a trial account?). If the trial account has to be implemented in a restricted manner, say trial island, it means totally new developement work, draining resources badly need to patch up the currently bug and hack ridden game.
Assuming that AV is still trying to keep the game up and not planning to run away (I believe they do), the current priority should be to fix the game. Till then would they have something worth presenting to the rest of the gamers, who are till now skeptical. Till then would free trial be likely to be "profitable".
That is my take on this issue. Since I am not a member of AV, all the above are just business conjectures. No guarantee AV and its leaders are thinking along these lines.
wow you really need to stop making your self look ignarant there not going to run away there doing everything they can to make the game better gave FREE transfers to the us server. you didnt have to buy the US client. only the impatient did
First, I have a hard time making sense of what you are typing.
Second, you have not provide any refutation to my basic argument, and that is, most developers offers multiple servers within their own cluster, and allow their clients at least 1 character per server. That is also what AV promised, their own words on their old web page for years, before they hideously update that part of the webpage to one character per account. Seriously that is a breach of contract to some extend. Prove me wrong on this. Otherwise, I will see your text above as nothing more than another ramble trying to silence a different view expressed.
I do not have to buy the US client, that does not negate the fact that AV is trying to double charge EU client player by putting up another server, named it US (which does not reside in the US) and stealth revising its word on the web page to "one character per account". That AV tried to charge is enough demonstration of bad business ethics. Your attempt to pass the blame on "the impatient" is yet another attempt to derail and sidetrack.
I am going to have to do something rarely seen here and agree with a statement made against my own. I retract my argument, if it would cut into maintaining their game, that is a very good reason not to do it. The way it sounds it's a fun game with problems the everyday market wouldn't accept. Which I agree it seems a lot of people expect the same quality they get from a company with millions/billions from small upstarts (with great ideas). Which is an unreachable expectation in most cases. Maybe if they drop the actual client price at some point, I will pick it up.
I must say if they did release a trial I would definitely try it out, I only like to PVP in MMO's. SWG being my favorite experience which DF sounds similar to as well as shadowbane with aspects of DAOC. The game sounds like a pvpers wet dream tbh, which makes it harder to believe it could actually be true.
I am a fan of DAoC, I shameless admit. I actually took a 6 month break from work on the pretence of holiday and studying, and ended up spending half of the days online playing DAoC.
Games like DAoC come with a full package of gameplay in which the end game RvR fits in naturally. Smaller versions of RvR persist in the lower levels. Instances were designed in which RvR fits in: when the "common dungeon" (also named darkfall, how lame) changes hand, a lot of PvP takes place in a basically PvE dungeon. The PvP (RvR) and PvE aspects are interrelated.
Darkfall has yet to get to that point. When Darkfall was under development, AV sells it as a PvE game along with strong PvP opportunities. Lots more wild claims, but the reference to PvE is very very loud. They failed to deliver that, among others, and hence they have a lot of holes to fill in the coming years. Without those PvE content, the game has been reduced to a large world of grinding and waiting for the PvPs to come. While this is not in itself a bad game, it does restrict its appeal to some gamers.
My goodness can you ease up on the clogging of the DF forums with these huge posts that say so little. You have made your point as much as you can. Do you also enjoy hearing yourself talk? I kid.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
My goodness can you ease up on the clogging of the DF forums with these huge posts that say so little. You have made your point as much as you can. Do you also enjoy hearing yourself talk? I kid.
Thanks for the kid.
I am going to have to do something rarely seen here and agree with a statement made against my own. I retract my argument, if it would cut into maintaining their game, that is a very good reason not to do it. The way it sounds it's a fun game with problems the everyday market wouldn't accept. Which I agree it seems a lot of people expect the same quality they get from a company with millions/billions from small upstarts (with great ideas). Which is an unreachable expectation in most cases. Maybe if they drop the actual client price at some point, I will pick it up.
I must say if they did release a trial I would definitely try it out, I only like to PVP in MMO's. SWG being my favorite experience which DF sounds similar to as well as shadowbane with aspects of DAOC. The game sounds like a pvpers wet dream tbh, which makes it harder to believe it could actually be true.
I am a fan of DAoC, I shameless admit. I actually took a 6 month break from work on the pretence of holiday and studying, and ended up spending half of the days online playing DAoC.
Games like DAoC come with a full package of gameplay in which the end game RvR fits in naturally. Smaller versions of RvR persist in the lower levels. Instances were designed in which RvR fits in: when the "common dungeon" (also named darkfall, how lame) changes hand, a lot of PvP takes place in a basically PvE dungeon. The PvP (RvR) and PvE aspects are interrelated.
Darkfall has yet to get to that point. When Darkfall was under development, AV sells it as a PvE game along with strong PvP opportunities. Lots more wild claims, but the reference to PvE is very very loud. They failed to deliver that, among others, and hence they have a lot of holes to fill in the coming years. Without those PvE content, the game has been reduced to a large world of grinding and waiting for the PvPs to come. While this is not in itself a bad game, it does restrict its appeal to some gamers.
DAOC was my first MMO actually back in 02, I would have played much longer had it not been for the SWG beta. Which I didn't quit until 05, but yes it's a very well designed game.
It sounds like it is to good to be true that DF meets the expectations a pvper would have going in, coming from games like DAOC. Though it sounds as if it is better than WAR.
Anyway, I guess most should just stay away until AV is squared away (if that ever hapens).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
DAOC was my first MMO actually back in 02, I would have played much longer had it not been for the SWG beta. Which I didn't quit until 05, but yes it's a very well designed game.
It sounds like it is to good to be true that DF meets the expectations a pvper would have going in, coming from games like DAOC. Though it sounds as if it is better than WAR.
Anyway, I guess most should just stay away until AV is squared away (if that ever hapens).
Same here, I played DAoC and SWG, concurrently. Good thing is, during most of my career, I need to maintain 4-6 PCs both at home and work. At home, I can load up DAoC, watch the frontier keep, and solo my BH in SWG on another PC.
In as much as I loved DAoC, I am not expecting or looking forward to a DAoC2. If I want to play DAoC clone, I have already enjoyed enough of it during the year+ I played DAoC the real. I am open to any game design, so long as its fun. Trouble with Darkfall for me is, the game design is one-sided. If you do not enjoy rampage style of PvP, there is not enough alternate content for me to stay online. If I want crafting, siege, RvR, exploration .... there are just way better games out there.
Your concern with AV also clouds the decision. It is hard to comit time to play a game from a developer, who has a bad habit of dirty dealings. As darkfall is a persistent game, a gamer is looking forward to continuing the game some time after he logs out.
</thread>
Time to put the fire out.
[Playing] SW:ToR
[Played] AoC, WoW, Rift, EQ 1, 2, SWG, DAoC, WAR, GW1, EVE, PotBS.
[Watching] GW2, Archage