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ok ever since i have started playing online games People call games "Wow Clones"
but here's the problem... World of warcraft got its ideas from games
i mean serious not matter how you look at it they got all there idea's from somewere...
people don't just have a huge idea that just pops in there head..
something makes you think of that idea...
and tbh WoW is a shit game....
and also when people call games "wow clones" about half of the ppl calling it that dont have a clue what there talking about...
Comments
One word: Popular, it sold over 11million so you think its bad idea to copy it?
tbh: It's very shit.
I lable a game something that "feels" like WoW (Not wow clone) if it has the following things
#1 Same interface
#2 Same combat style
#3 Same quest / advancement style
#4 Same goals at the end.
#5 Same social interraction system.
I wouldn't name a game like Phantasy star or Monster hunter or FFXI as a wow clone based on the unique interface, socializing system, advancement style, and combat system.
Um, have you seen Alganon?
That is the only "true" WoW clone I've ever seen.
WAR was touted as a WoW clone, but it wasn't/isn't.
Many get that label as a derogitory term by jealous fanboys.
WoW is an easy target because it's a large target.
WoW isn't the evil creature many claim, and a decent MMO imo.
Yeh and Remember games like Everquest were very different and only changed after WoW like mmorpgs never used to have quest based progression until WoW, it used to just be grinding. Even with Everquest 2 when it first launched I remember grinding for days cause there were no quests left for my level.
everyone knows its like.. way cooler to hate something that everyone likes.
like... waay cooler
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
People call a game a "WoW clone" because it's easier than calling it an "EQ, AO, DAoC, UO, EVE, CoH, Jumpgate, Planetside, WWIIOL, Lineage, Lineage 2... etc clone."
First time I quote for the truth!! Ever!
Easy, safe, static gameworld, themepark, classes, levels, questgrind, endgame = WoW-clone!
And it has nothing to do with WoW "really".....but WoW s often the first MMO for many players. So i "WoW-clone is another MMO that will give you the "exact" same experience.
This is my view/opinion on the matter:
Before WoW there were MMO's of all types with different feels and play styles etc. I will admit that I didn't play any MMO's prior to SWG in '03 (Pre-CU). Played SWG till the NGE at which point I kinda pinballed around a few different MMO's for a couple months and then started Playing WoW... So my knowledge of other MMO's prior to '03 are lackluster at best. But I remember there was UO, SWG, and EQ. None of these had the same feel to them that WoW does.
WoW made MMO's available to the masses. It was easy to understand and easy to play. I remember the gawd awful learning curve of SWG pre-CU, and for me it sucked until I began to understand it and get good at it... Until they released the CU which dumbed down everything. As I saw it, there wasn't a learning curve from Pre-CU to post-CU. It was just intuitive. I'm not saying this is a good thing from the veterns perspective, but it certainly is understandable from a developer/publisher perspective.
WoW's user interface is intuitive... It just makes sense. It's easy to understand. WoW may have taken the concept from prior MMO's (there's no doubt about that IMO), but WoW perfected it. Same thing with the gameplay. As soon as you create a character, you're just a few feet from an NPC with a bold yellow question mark over his head. Most people who've played any kind of game know's what WASD is, and for those don't there's a handy little blinking button at the bottom of the screen that you click and it tells you how to move your character and how to interact with NPC's... Especially the ones with '!' over their heads. Combine the rest of the superb in-game tutorial, and first couple of quests, and WoW holds your hand on how to do everything long enough that you understand what you're doing, why you're doing it, where to continue doing it, and how to continue on your own. 11-12 Million subscribers later, and they must've done something right, and they're still doing it. Beyond thoroughly teaching people how to play the basics, I heard someone put it best not that long ago, that one reason it is so addictive is because WoW figured out that people want to be rewarded for the mundane. I don't get an epic necklace when I get to work in the morning. I'm not showered in gold for fixing dinner. I don't get a shiny new hat for picking up after the dog. I might get some shiny new bracelets though if I kill a boss.
11 million x $15 a month for the subscription = $165 million PER MONTH in revenue, just from subscriptions. If you don't want that kind of money you must be stupid. Publishers look at that the same way. They see what WoW did, and they know it worked. Why fix it if it aint broken? So they go out, make a fantasy world with elves, and dwarves, and orcs, and remake the interface, and the gameplay... although none of it as good or as polished as WoW. Sure they change something here and there, but by and large most of the games are very similar to WoW in most repects, except not as polished or balanced.
I know that's a blaket statement, but that's the rule (there are always exceptions).
Just my .02
a lot of the people who call everything "WoW Clones" are people who were first introduced to the mmorpg genre by that game and know nothing else to compare it to from lack of experience.
Exactly. If it were a true WoW clone, wouldn't it get 11 million subscribers too? God, some people are dumb.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
They all stole from Pong.