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SW:TOR will fail. Heres why:

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  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by otter3370

    Originally posted by Saerain


    Could someone define for me fail in this context? For some years, we've been talking of games 'failing' despite successfully completing development and profiting from it.
    What will The Old Republic fail to do, exactly? Break even? Run for more than a year? Five years? Fulfill your personal expectations? Garner more subscribers than World of WarCraft? Cause a paradigm shift in the genre? Bring peace to the Middle East? Be specific.



     

    "Fail" will mean that the individual gamer making the thread doesn't like the game.  That's the gist of all the "fail" threads.  That particular person didn't like the game, so it's a "fail".  It doesn't matter if it's successful.  As a matter of fact, if it's successful, there will be many more "fail" threads than normal.  Look at WoW.  The most successful mmorpg in history, but if you look at sites like these, it's the biggest "fail" in mmorpg history.  At least some people are honest about their biases and say they hate anything they see as mainstream.  Star Wars is a house hold name, so it's got that against it already with the elitists.



     

    LucasArts/LucasFilm already gave us a definition of what they consider to be a failure for an MMo with the SW IP.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • OrthelianOrthelian Member UncommonPosts: 1,034
    Originally posted by otter3370

    Originally posted by Saerain


    Could someone define for me fail in this context? For some years, we've been talking of games 'failing' despite successfully completing development and profiting from it.
    What will The Old Republic fail to do, exactly? Break even? Run for more than a year? Five years? Fulfill your personal expectations? Garner more subscribers than World of WarCraft? Cause a paradigm shift in the genre? Bring peace to the Middle East? Be specific.



     

    "Fail" will mean that the individual gamer making the thread doesn't like the game.  That's the gist of all the "fail" threads.  That particular person didn't like the game, so it's a "fail".  It doesn't matter if it's successful.  As a matter of fact, if it's successful, there will be many more "fail" threads than normal.  Look at WoW.  The most successful mmorpg in history, but if you look at sites like these, it's the biggest "fail" in mmorpg history.  At least some people are honest about their biases and say they hate anything they see as mainstream.  Star Wars is a house hold name, so it's got that against it already with the elitists.

    That's a shame. I've no affection for World of WarCraft, but I express that directly with comments like 'WoW is the antithesis of what I want from the aspects of MMOs most important to me, and I worry about the direction it has pushed the genre in,' not by projecting my displeasure onto everyone else, thus determining it a failure by some objective definition.

    Anyway, point taken.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • RoosterNashRoosterNash Member Posts: 283
    Originally posted by Saerain


    Could someone define for me fail in this context? For some years, we've been talking of games 'failing' despite successfully completing development and profiting from it.
    What will The Old Republic fail to do, exactly? Break even? Run for more than a year? Five years? Fulfill your personal expectations? Garner more subscribers than World of WarCraft? Cause a paradigm shift in the genre? Bring peace to the Middle East? Be specific.



     

    Well put.

    THE Rooster Nash

  • SeraxesSeraxes Member Posts: 20
    Originally posted by Ihmotepp

    Originally posted by DevilXaphan


    I do see a lot of players chosing Jedi right off the bat but i don't see it failing either.

     

    I knew immediately when SWG was announced and I looked at the features there was no way to make a massive game, and make some class 'rare".

    WTF I wondered, how are they going to do that and make a fun game?

    Was it going to be random so people re-rolled and re-rolled till they got a Jedi?

    Nope, turns out it was just a crappy game mechanic of grind every skill in the game to unlock Jedi. Do the most boring thing we can think of to get the cool character.

    Bleh, what a horrible design. It was always doomed to failure.

    It worked like a charm until SOE made it super easy cause of players like you whining their butt and crying hard for their mommy, cause they were too weak to wield a lightsaber.

    Why SWG failed, was missmanagement and releasing a less than 50% finished game with awesome features, WITHOUT content like quest lines, dungeons and enough challenge.

  • MoiraeMoirae Member RarePosts: 3,318
    Originally posted by Legato89


    BioWare makes good single player story driven RPGs. Although I personally don't like their games as much as Bethesdas games I will say they are the best at telling a story in an RPG. This will not transition well online. There will be too many chiefs and not enough indians. MMOs cannot put a select few people on a pedistal and label them as the chosen one. You are not a unique snowflake. Look at every other successful MMO: you are just another soldier or citizen of your race/faction fighting for the good of the kingdom. STO is also going to suffer from the same issue. Every player will be a captain of their own ship with an NPC controlled crew. SWG did an excellent job by making sure each player was a lowly grunt, and once they stood out by unlocking Jedi they had a hefty bounty placed on their head. This typee mechanic works well, and its a shame Crypic isn't doing something similar to allow for multiple player run ships. Soon we are going to have more popular IPs becoming MMOs just to capitalize on the power of the IP, going for the instant gratification appeal (like with SWG NGE) and allowing any newb who just subscribed to be a class that takes years of training to reach (LotRO NOT letting players become mages for this very reason) or wouldn't fit the lore at all (SWG making Jedi a selectable class).

     

    Ahh, I see. Fear mongering. How nice.

     

    Honey, you don't have proof of any of that. Your basic excuse is that "it isn't going to be exactly like WoW so its going to suck".

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by Astralglide

    Originally posted by Robsolf

    Originally posted by Astralglide

    Originally posted by Robsolf


    I think the game will fail because they're gonna force you to max out an ewok or gungan jedi before you get access to other races/classes.

    WTF? This has to be a smart ass comment. I don't think the game will fail. I DO think that they will be able to catch a wide-range of players if they do this right. I do not think that this will be a "WoW Killer", but I do think that it will capture a large and steady playerbase. I will even go so far as to say at leas 1m subs

     

    I'm just trying to feed the failbots more interesting unsubstantiated nonsense to spam the boards with.

    By the way, I heard that all the wookies will have Emo style haircuts.

    Will they have a "Cut Myself" ability?

    You get that after you master 4 minor chords on an instrument.

    I also heard that Twi'leks will gain a skill to make balloon animals with their brain tails...

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by fyerwall

    Originally posted by Robsolf

    Originally posted by Astralglide

    Originally posted by Robsolf


    I think the game will fail because they're gonna force you to max out an ewok or gungan jedi before you get access to other races/classes.

    WTF? This has to be a smart ass comment. I don't think the game will fail. I DO think that they will be able to catch a wide-range of players if they do this right. I do not think that this will be a "WoW Killer", but I do think that it will capture a large and steady playerbase. I will even go so far as to say at leas 1m subs

     

    I'm just trying to feed the failbots more interesting unsubstantiated nonsense to spam the boards with.

    By the way, I heard that all the wookies will have Emo style haircuts.



     

    Will they hang out at mall food courts hating everyone and everything as well?

     



    Don't be silly!  There are no food courts in this game.

    They're "SPACE Food Courts"....

    They're applying the final touches on a Blue Milk Moustache emote as we speak...

     

  • SwampRobSwampRob Member UncommonPosts: 1,003
    Originally posted by Robsolf


    I think the game will fail because they're gonna force you to max out an ewok or gungan jedi before you get access to other races/classes.

     

    Lol.   I'm chuckling imagining some intense nerd shouting "I got my Ewok to level 60!   I am now the master Ewok!"

     

  • PhryPhry Member LegendaryPosts: 11,004

    rather than saying, sw tor will fail, the op should just have said, reasons why he personally wouldnt like it, which is fair enough, i dont personally think the game will fail, even though its not a game i personally would buy, but i do recognise that despite that, there are a good many people out there who will like it. personally im not overly fond  of the cartoon graphics, but thats my preference. cod4 level of detail would be nice after all

     

  • shade273shade273 Member UncommonPosts: 47

    Interesting thought on why SW:ToR 'will' fail.  But I don't think it will.  BioWare has enough fanboys as is, but that combined with the Star Wars junkies should keep the game alive by themselves.

  • huntardhuntard Member Posts: 133
    Originally posted by Legato89


     SWG did an excellent job by making sure each player was a lowly grunt, and once they stood out by unlocking Jedi they had a hefty bounty placed on their head. This typee mechanic works well,

    I disagree, that IS the reason why SWG started going down hill, the holo grind became the main focus because unlocking Jedi (which at the time was an Alpha class) was the ONLY thing most people wanted to do and destroyed SWG.

    Your post in general is off as well, STO fits much better with NPC ran crews HOWEVER cryptic should at least ALLOW the CHOICE for players to fill those NPC roles by other players as well.

    In general players should NEVER feel forced to accomplish things in game, forcing players to only fly ships that can only be manned by players would have been an epic fail.

    One of the reasons why WoW has done so well for so long is their "fun" factor for the general masses (I'm not talking about the forum dwellers that live here) im talking about the MASSES the majority of players that play MMO's and dont spend all day reading and trolling forums. Its those masses that enjoy NOT having to be forced into game play aspects.

     

     

  • BenjolaBenjola Member UncommonPosts: 843

    I know of only 2 MMORPGs that weren't a failure to me.

    1. Everquest

    2. Fallen Earth

    That's one non-failure game per 10 years.

    So going by this super awesome bulletproof statistic of mine,here comes another decade of failure games.

    I care about your gaming 'problems' and teenage anxieties, just not today.

  • AnubisanAnubisan Member UncommonPosts: 1,798
    Originally posted by Benjola


    I know of only 2 MMORPGs that weren't a failure to me.
    1. Everquest
    2. Fallen Earth
    That's one non-failure game per 10 years.
    So going by this super awesome bulletproof statistic of mine,here comes another decade of failure games.

    Wow... I'm sure glad I don't share your opinion here.

    It must suck to never enjoy any of the games you play. I'm glad I seem to be able to appreciate a wide variety of titles.

  • BenjolaBenjola Member UncommonPosts: 843
    Originally posted by Anubisan

    Originally posted by Benjola


    I know of only 2 MMORPGs that weren't a failure to me.
    1. Everquest
    2. Fallen Earth
    That's one non-failure game per 10 years.
    So going by this super awesome bulletproof statistic of mine,here comes another decade of failure games.

    Wow... I'm sure glad I don't share your opinion here.

    It must suck to never enjoy any of the games you play. I'm glad I seem to be able to appreciate a wide variety of titles.

     

    I just mentioned two games I enjoyed/currently enjoy.

    How did you come up with "I never enjoy any of the games I play?"

    I care about your gaming 'problems' and teenage anxieties, just not today.

  • RoosterNashRoosterNash Member Posts: 283
    Originally posted by Benjola

    Originally posted by Anubisan

    Originally posted by Benjola


    I know of only 2 MMORPGs that weren't a failure to me.
    1. Everquest
    2. Fallen Earth
    That's one non-failure game per 10 years.
    So going by this super awesome bulletproof statistic of mine,here comes another decade of failure games.

    Wow... I'm sure glad I don't share your opinion here.

    It must suck to never enjoy any of the games you play. I'm glad I seem to be able to appreciate a wide variety of titles.

     

    I just mentioned two games I enjoyed/currently enjoy.

    How did you come up with "I never enjoy any of the games I play?"

    I imagine he deducted his conclusion the same way you deducted your "one non-failure game per 10 years"; logic. But, by what you JUST said, you've only ever played two games. Is that what we're to assume? If that's the case, then what are you doing on mmorpg.com? You COULD just go on your respective sites and post there. Otherwise, going by my super awesome bulletproof brain power, I'd say that you're just a hater in general, so maybe your opinion is about as necessary as a colonoscopy (I wonder if I spelled that right).

     

    Fallen Earth, by my opinion, is just okay. It's also kind of gay. EQ is just really outdated, which outdated just bores me to near-death anymore.

    But this isn't an attempt to chastise you. I just kinda wish people would think before they speak. Or if you're just talking to talk, say so at the end of your message. Don't leave it in the air for us to decipher.

    That's all.

    BTW, I'm just talking to talk. You're welcome.

    THE Rooster Nash

  • BenjolaBenjola Member UncommonPosts: 843
    Originally posted by RoosterNash

    I imagine he deducted his conclusion the same way you deducted your "one non-failure game per 10 years"; logic. But, by what you JUST said, you've only ever played two games. Is that what we're to assume? If that's the case, then what are you doing on mmorpg.com? You COULD just go on your respective sites and post there. Otherwise, going by my super awesome bulletproof brain power, I'd say that you're just a hater in general, so maybe your opinion is about as necessary as a colonoscopy (I wonder if I spelled that right).

     

    Fallen Earth, by my opinion, is just okay. It's also kind of gay. EQ is just really outdated, which outdated just bores me to near-death anymore.

    But this isn't an attempt to chastise you. I just kinda wish people would think before they speak. Or if you're just talking to talk, say so at the end of your message. Don't leave it in the air for us to decipher.

    That's all.

    BTW, I'm just talking to talk. You're welcome.

    Nah, I've been gaming since early 80's I lost track of the number of games I've played.

    I wasn't joking about the MMORPGs though, only those two games I mentioned didn't fail me, and I've played 10+ MMOs in the last decade..

    The last part about facing another decade of fail MMOs was ment as a joke, I thought presenting my "statistics" as a bulletproof super awesome 100% accurate stat would give it away heh, some just dont have a sense of humor.

    BUT the REAL funny thing about that statement is that I could actually be right about it.

    I care about your gaming 'problems' and teenage anxieties, just not today.

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433
    Originally posted by Legato89


    This will not transition well online. There will be too many chiefs and not enough indians. MMOs cannot put a select few people on a pedistal and label them as the chosen one. You are not a unique snowflake. Look at every other successful MMO: you are just another soldier or citizen of your race/faction fighting for the good of the kingdom. STO is also going to suffer from the same issue. Every player will be a captain of their own ship with an NPC controlled crew.

     

    Yes, so what?

    Don't go into a game expecting you'll be the king of the hill, only 0.00001% gets to be that in the sandbox you're admiring anyhow.

    Now everyone gets to experience a story and feel like the hero, and its suddenly a bad thing...

     

    Sure it ain't real, but it's a game... Have we lost our minds or what?

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • thexratedthexrated Member UncommonPosts: 1,368

    Exactly, I have no interest playing a moisture farmer in Tatooine.

    Recently, MMORPGs have been too much about destination and not enough about journey. I hope Bioware manages to deliver a fun journey. And unlike most, I am not looking for a game to last over six months or year, I am happy if I get few months worth of entertainment out from the box. And I am sure Bioware can deliver that.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • AbloecAbloec Member CommonPosts: 315

    The main reason im even planning on buying the game is because its a story driven mmo, I'm bored playing the same old thing go here fight these creatures to try and save the world bullshit. I skip pretty much every quest dialog and just read what I need to get done now. I am hoping SWTOR will fix that, because I have faith in BioWare's games. Aion basically everyone is a chosen one and that games doing well, making everyone on a even field regardless of what words are used to describe what you are it doesnt matter.

    image

    Damnant quod non intellegunt
  • greed0104greed0104 Member Posts: 2,134
    Originally posted by Abloec


    The main reason im even planning on buying the game is because its a story driven mmo, I'm bored playing the same old thing go here fight these creatures to try and save the world bullshit. I skip pretty much every quest dialog and just read what I need to get done now. I am hoping SWTOR will fix that, because I have faith in BioWare's games. Aion basically everyone is a chosen one and that games doing well, making everyone on a even field regardless of what words are used to describe what you are it doesnt matter.

     

    Maybe I'm reading this wrong, but you have faith in BioWares games, but you skip all the dialogue? The dialogue in BioWares games has always been important to the story. When you say the need to "fix" it, do you mean they need to adjust it so you can just skip or skim through the text? I don't think that would be a bad idea, but I don't see anything that needs to be fixed.

    I'm not looking at is as me playing a chosen one, that's not even what they're aiming for. I think people are looking at hero like it means Superman (special powers etc). Which is not what a hero truly is. A hero is defined by his actions. BioWare is basically saying, you will be playing a character of importance. Which sounds better then saying "you will be playing a character that has an average life like your own".

    I'm also not sure what to believe when it  comes to MMOs and a story of this scale. I think it can work, well I know it can actually . I just hope BioWare isn't aiming for insane numbers.

  • KhaunsharKhaunshar Member UncommonPosts: 349
    Originally posted by thexrated


    Exactly, I have no interest playing a moisture farmer in Tatooine.
    Recently, MMORPGs have been too much about destination and not enough about journey. I hope Bioware manages to deliver a fun journey. And unlike most, I am not looking for a game to last over six months or year, I am happy if I get few months worth of entertainment out from the box. And I am sure Bioware can deliver that.

     

    Yes, because a huge amount of players, the famous casual playerbase, demands it. Long journey in normal game = cool. Long journey in MMORPG = casual-unfriendly, because it allows the hardcore players to get too much ahead and gives the average casual the feeling of lagging behind, being useless, powerless and slow.

    The shorter the journey, the less you have to deal with the hardcore/normal/casual hierarchy and the subsequent problems it causes.

    If BioWare would be able to change the way we PLAY MMORPGs, rather than try and invent yet another Age of Conan, that might work. But so far, the mainstream audience has shown remarkable tenacity in sticking to the "WoW way" of approaching every MMO, regardless of design. Level fast, if you dont see a ding per day its a crappy grinder, and who cares about quests, I wanna have epics!

    I am not going to heap laurels onto yet another marketing campaign. If it works, fine, but until then I highly doubt this is going to end any different than the last 5 triple-A releases, simply because I dont see BioWare reacting to the way the modern MMO audience behaves.

  • greed0104greed0104 Member Posts: 2,134
    Originally posted by Khaunshar

    Originally posted by thexrated


    Exactly, I have no interest playing a moisture farmer in Tatooine.
    Recently, MMORPGs have been too much about destination and not enough about journey. I hope Bioware manages to deliver a fun journey. And unlike most, I am not looking for a game to last over six months or year, I am happy if I get few months worth of entertainment out from the box. And I am sure Bioware can deliver that.

     

    Yes, because a huge amount of players, the famous casual playerbase, demands it. Long journey in normal game = cool. Long journey in MMORPG = casual-unfriendly, because it allows the hardcore players to get too much ahead and gives the average casual the feeling of lagging behind, being useless, powerless and slow.

    The shorter the journey, the less you have to deal with the hardcore/normal/casual hierarchy and the subsequent problems it causes.

    If BioWare would be able to change the way we PLAY MMORPGs, rather than try and invent yet another Age of Conan, that might work. But so far, the mainstream audience has shown remarkable tenacity in sticking to the "WoW way" of approaching every MMO, regardless of design. Level fast, if you dont see a ding per day its a crappy grinder, and who cares about quests, I wanna have epics!

    I am not going to heap laurels onto yet another marketing campaign. If it works, fine, but until then I highly doubt this is going to end any different than the last 5 triple-A releases, simply because I dont see BioWare reacting to the way the modern MMO audience behaves.

    If BioWare changed the way we played games when it came to mainstream, for the next few years you would be hearing "ToR clone" at every new released MMO. I'm not sure what numbers BioWare is aiming for, I kinda believe they are just making a game for people to enjoy and not trying to make the most popular MMO the world will ever see. I'm hoping this is true, I'd like ToR to stay under the radar a bit, I'd rather WoW remain king of subscribers. I want BioWare to do what they do best, they don't need to try anything fancy to get a good amount of subs.

  • Sniperace06Sniperace06 Member Posts: 10

    I dont think it will fail in that way and ower all allot of the new mmo players are more in to that wow type of mmorpg these days and this mmo wast targeting the way SWG did,

     

    i think and yes i playd SWG since the Lunch 2003 and i loved it, that mmo was all about freedom, more in to the way that players decided what way to go become a jedi whit hard work and earn it and become one of the few whit greater power, or be a simple Beast Handler to make money whit Artisant skills ect or a Bountyhunter that actualy hunted other Players in the game for money, 

     

    38 classes + jedi if you managed to become one and it wasnt just that allot of PVP wars against other Player Build Towns building up Defenses whit NPC Owned ATV walkers and blaster towers whit bunkers, Walls and Stormtroppers to guard your town if you decided to be either a Rebel or Empire ect and all that that what made SWG sutch a good game ppl that didt play when it was like this dont understand what ppl mean whit that SWG was the Best Mmorpg they playd Its Called *Freedom* A Real Life In a Game and it was the best mmo i playd and hawent play any mmo as good as that since SWG pre NGE and CU

     

    one mmorpg that comes little close is FE, Fallen Earth and whit their Upcoming Content it will get better but still that is a Fallout type of game and not a Star Wars Sci fi style game

     

    But owerall SWTOR wont fail i think but when ewry player get to lvl 80 and completed the Story line then what, the great old mmos was more like Get away from your daily life and take a brake and live another life in a game do what you feel like and not stress and Grind for hours and hours and hours *Cought* WoW and hours and hours and hours and ath last more hours for stuff lol yeah i know sry WoW fans ;P i playd wow i liked it in the begining but then it just got rediceless and i think ppl know what i mean not a bad game though but just... you know if you like wasting that mutch time for something then ok i dont blame you

     

    Back to SWG And it was really succesfull but the problem was that they had a bad Dev team and made bad desisions in the end not lissening to the players that payed and play the game that knew what was good and what wasent and this is what most mmos fail ath thats why SWG colapsed big in the end, And now its not ewen half the game that it was before i got one word for Pre SWg players **Cought** Free server**cought** we just hawe to wait and see

     

  • acidosmosisacidosmosis Member Posts: 11

    Holy Grammar Batman! You have GOT to learn to spell and punctuate a little bit better (at least acceptably). That was staggeringly horrible! You do realize that nothing you say will be taken seriously by anyone when you spell like a first grader? Not that I didn't absolutely love SWG in the pre-combat update/upgrade days. There's just no sense in being that grammar negligent and I'm no grammar nazi. Actually I don't care too much about grammar, just spell correctly more often and punctuate a little better. Sheesh.

  • ValentinaValentina Member RarePosts: 2,109

    People just need to accept that this is the direction MMORPG's are going in. Every game that copies the traditional MMO method fails. That's because people want some depth, they want their game to be epic, they want to make choices and make a difference in their story. That's what SW:TOR offers, the innovations it provides are going to bleed into other games, and it will be the next step. It will do well, but say it didn't, that won't stop the fact that what it offers is going to be emulated by other games.

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