Originally posted by Zylaxx 3. MORE PACK SPACE. I know its not realistic to be carrying 300lbs of junk, but with the amoutn of resource and harvest nodes/craft materials found outside of NPC's it would actually be nice to loot everything off of a corpse without having to go sell every 10th mob.
Agreed. They already limit how much you can carry by weight so I don't see why they need to limit how much you can carry by the number of inventory slots as well. Limiting by weight should be plenty... it's actually pretty annoying.
------------------------- "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Pack space definately. As person above me said - we're already limited by weight.
I can understand it for mounts etc where you want to offer an obvious perk for the cargo vehicles, but even that could be handled with some tweaking of how weight works.
I'd like to be able to invis my helm. I've read the arguements against it and they are good points but I still favour being able to distinguish myself using the customisation options given at generation.
Originally posted by Zylaxx 3. MORE PACK SPACE. I know its not realistic to be carrying 300lbs of junk, but with the amoutn of resource and harvest nodes/craft materials found outside of NPC's it would actually be nice to loot everything off of a corpse without having to go sell every 10th mob.
Agreed. They already limit how much you can carry by weight so I don't see why they need to limit how much you can carry by the number of inventory slots as well. Limiting by weight should be plenty... it's actually pretty annoying.
I'd like the ability to be able to see an item I am purchasing off the auction on my character before I buy it. Other games have dressing rooms and it would be a nice addition.
I would like one hotkey that can toggle and switch my weapons on my back. I would also like to eventually see vehicle physics. There are so many places I have seen that I would love to jump with my motorcycle. While I'm on vehicles, hopefully they will add craftable nitrous oxide bottles to give a quick but short duration speed burst while in vehicles. They could even add balance to that by having it damage your vehicle a certain amount each time you used them.
You guys can thank me for that
J/k, I know they planned on adding vehicle physics, I'm just glad they finally did. Now I just have to carry a few extra vehicle repair kits.
I'd like to see a system implemented that allows me to wear the graphic of certain clothing items while keeping the stats of other gear. If this rubs the pvp crowd the wrong way, perhaps it would revert when entering pvp areas.
Maybe replace some of the horrid faces with some better looking ones. Maybe a few better hairstyles.
I completely agree with you! I absolutely love some of this armor but I can't wear it because the starts on it are terrible or way below what I'm wearing. I would love to see the armor system incorporate that.
I would like one hotkey that can toggle and switch my weapons on my back. I would also like to eventually see vehicle physics. There are so many places I have seen that I would love to jump with my motorcycle. While I'm on vehicles, hopefully they will add craftable nitrous oxide bottles to give a quick but short duration speed burst while in vehicles. They could even add balance to that by having it damage your vehicle a certain amount each time you used them.
You guys can thank me for that
J/k, I know they planned on adding vehicle physics, I'm just glad they finally did. Now I just have to carry a few extra vehicle repair kits.
You gotta love the vehicle physics now, especially if you got a motorcycle.
I'd like to craft paint, much like dyes, that I can use to customize my vehicle's color. The vehicles should still have that rugged look, but making them different would be a bonus.
_____________________________ Currently Playing: LOTRO; DDO Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Housing. Ultima style, in the world, wherever you want it to be.
Agreed, and it's coming, but I don't think I'd call that a "minor" thing by any stretch of the imagination... 8)
Just say no. Instantly every point of interest, every mob spawn, every field of resource nodes becomes a suburban sprawl of crappy little houses strewn higgledy piggledy all over the place.Generating framerate sapping, mind bending, maze creating, clutter. All their happy little owners standing around generating even more load lag emoting, dancing, and chattering endlessly about nothing. That was probably the worst feature of UO and SWG both. The most immersion breaking thing in the world is going deep into the wilds to fight some fearsome creature and finding some asshat has plopped his little country kitsch cottage right in the middle of it's lair.
I have to agree with this. Player housing, yes. Not "anywhere" for the very reasons Z points out.
However, it might be interesting to see tiered housing, that only allows some styles in different locations. For example, player versions of houses as now found in towns can only be placed in towns. These have full benefits of stoarge, decorations, whatever. Lesser versions, such as lean-tos, tents and clapboard shacks, can be placed in more remote areas, but these have significantly less storage and decorating options.
I'd like to craft paint, much like dyes, that I can use to customize my vehicle's color. The vehicles should still have that rugged look, but making them different would be a bonus.
This would be cool.
Also, I'd like to choose what color to dye my clothes. Why does my duster have to be brown instead of red or blue?
Comments
Agreed. They already limit how much you can carry by weight so I don't see why they need to limit how much you can carry by the number of inventory slots as well. Limiting by weight should be plenty... it's actually pretty annoying.
-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Pack space definately. As person above me said - we're already limited by weight.
I can understand it for mounts etc where you want to offer an obvious perk for the cargo vehicles, but even that could be handled with some tweaking of how weight works.
I'd like to be able to invis my helm. I've read the arguements against it and they are good points but I still favour being able to distinguish myself using the customisation options given at generation.
Currently Playing: The Game
Agreed. They already limit how much you can carry by weight so I don't see why they need to limit how much you can carry by the number of inventory slots as well. Limiting by weight should be plenty... it's actually pretty annoying.
/agreed
I'd like the ability to be able to see an item I am purchasing off the auction on my character before I buy it. Other games have dressing rooms and it would be a nice addition.
You guys can thank me for that
J/k, I know they planned on adding vehicle physics, I'm just glad they finally did. Now I just have to carry a few extra vehicle repair kits.
"If I offended you, you needed it" -Corey Taylor
I completely agree with you! I absolutely love some of this armor but I can't wear it because the starts on it are terrible or way below what I'm wearing. I would love to see the armor system incorporate that.
You guys can thank me for that
J/k, I know they planned on adding vehicle physics, I'm just glad they finally did. Now I just have to carry a few extra vehicle repair kits.
You gotta love the vehicle physics now, especially if you got a motorcycle.
I'd like to craft paint, much like dyes, that I can use to customize my vehicle's color. The vehicles should still have that rugged look, but making them different would be a bonus.
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
Agreed, and it's coming, but I don't think I'd call that a "minor" thing by any stretch of the imagination... 8)
Just say no. Instantly every point of interest, every mob spawn, every field of resource nodes becomes a suburban sprawl of crappy little houses strewn higgledy piggledy all over the place.Generating framerate sapping, mind bending, maze creating, clutter. All their happy little owners standing around generating even more load lag emoting, dancing, and chattering endlessly about nothing. That was probably the worst feature of UO and SWG both. The most immersion breaking thing in the world is going deep into the wilds to fight some fearsome creature and finding some asshat has plopped his little country kitsch cottage right in the middle of it's lair.
I have to agree with this. Player housing, yes. Not "anywhere" for the very reasons Z points out.
However, it might be interesting to see tiered housing, that only allows some styles in different locations. For example, player versions of houses as now found in towns can only be placed in towns. These have full benefits of stoarge, decorations, whatever. Lesser versions, such as lean-tos, tents and clapboard shacks, can be placed in more remote areas, but these have significantly less storage and decorating options.
Just an incomplete thought.
This would be cool.
Also, I'd like to choose what color to dye my clothes. Why does my duster have to be brown instead of red or blue?