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Star Trek Online: Bridge Access Granted!

24

Comments

  • JYCowboyJYCowboy Member UncommonPosts: 652
    Originally posted by MMO_Doubter

    Originally posted by Anubisan


    For the most part I have had nothing but negative things to say about STO so far... but this is definitely a step in the right direction. And evidence that they may actually be listening to us after all.
    I'm all for giving credit where credit is due. Way to go Cryptic!

    I agree. It's a move in the right direction.



     

    I have also been vocal, here, on the direction of STO and must admit that this is a good thing.  I still fear that Cryptic's launch of CO is a potenial sign of how they might treat STO.  I hope that caution is totally unwarrented.

    I will add, however, that lets hope there are more functions to having a bridge than a nice place to hang and re-assign your NPC crew.  What do I mean?  Interactive science stations, Engineering status boards, Enviromental control, etc. etc.

  • LongswdLongswd Member Posts: 155

    I just assumed that you would always have access to the bridge. How could you even contemplate a Star Trek space game and NOT include it? Crazy...

     

     

  • MisscreantMisscreant Member Posts: 16
    Originally posted by NovaKayne





    Scale people.  Get the scale close to what a ship's bridge looks like.  If THAT is an issue I can only assume there will be a lot more problems with this game......

     

    Dude, if all you are going to do is look for the negative in things (STO for example) then that's all you are ever going to see!  There's no way that STO or Cryptic is ever going to make you happy... ever!

     

    Time to lighten up a little?..... Why, yes... yes it is.

  • EricDanieEricDanie Member UncommonPosts: 2,238

     Too important of a C-Store potential money sink to not be implemented for release.

  • LanthirLanthir Member UncommonPosts: 222
    Originally posted by jayanti


     That also implies that you can now have more than one player onboard your ship, which is a good step forward! Now, if they would just make it so you could have lots of people onboard all controlling different things....



     

    I unfortunatly have the impression that the "bridges" will be like housing in other games as oppossed to players beign able to have other players 'crew" their ship.  would be nice if we could do that though

    Magic is impressive, but now Minsc leads! Swords for everyone!

  • IronChuIronChu Champions Online CorrespondentMember UncommonPosts: 82
    Originally posted by Khalathwyr

    Originally posted by Cerion


    I have been critical of Cryptics decsions as well, but I will give credit where credit is due.  This choice has definitely improved my position regarding the game. Along with a skill-based system, this game is now back on my radar.  (But I must caution that it is my hope they do even more with space ship interiors, and that this implementation is but the first step -- a good first step mind you.)

     

    I agree with this to a certain degree. The game still isn't on my radar until I get confirmation that RMT won't be used. That's the last point on my list that needs to be checked off.

     

    For me, the thought of this game leaves a bad taste in my mouth for one major reason: no player crews. I'm still planning to try it out, because a game is always owed hands-on, first-hand experience. But I just really dislike the direction it's been going in ever since Cryptic took over.

    I don't care what anyone says, Star Trek is about the crew members before anything else. Not having that experience in a Star Trek game is like not having driving in a Grand Theft Auto game.

  • SwaneaSwanea Member UncommonPosts: 2,401

    Gotta say, a very huge save on their part.

  • NovaKayneNovaKayne Member Posts: 743
    Originally posted by Ghostmind

    Originally posted by Khalathwyr

    Originally posted by Cerion


    I have been critical of Cryptics decsions as well, but I will give credit where credit is due.  This choice has definitely improved my position regarding the game. Along with a skill-based system, this game is now back on my radar.  (But I must caution that it is my hope they do even more with space ship interiors, and that this implementation is but the first step -- a good first step mind you.)

     

    I agree with this to a certain degree. The game still isn't on my radar until I get confirmation that RMT won't be used. That's the last point on my list that needs to be checked off.

     

    For me, the thought of this game leaves a bad taste in my mouth for one major reason: no player crews. I'm still planning to try it out, because a game is always owed hands-on, first-hand experience. But I just really dislike the direction it's been going in ever since Cryptic took over.

    I don't care what anyone says, Star Trek is about the crew members before anything else. Not having that experience in a Star Trek game is like not having driving in a Grand Theft Auto game.



     

    To give them some credit, the official word was not at release and maybe as an expasnion or update later on for guild type thingies.  Fleets or whatever they call em.

     

    Dunno if that helps you or not.

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • Cik_AsalinCik_Asalin Member Posts: 3,033
    Originally posted by Ghostmind

    Originally posted by Khalathwyr

    Originally posted by Cerion


    I have been critical of Cryptics decsions as well, but I will give credit where credit is due.  This choice has definitely improved my position regarding the game. Along with a skill-based system, this game is now back on my radar.  (But I must caution that it is my hope they do even more with space ship interiors, and that this implementation is but the first step -- a good first step mind you.)

     

    I agree with this to a certain degree. The game still isn't on my radar until I get confirmation that RMT won't be used. That's the last point on my list that needs to be checked off.

     

    For me, the thought of this game leaves a bad taste in my mouth for one major reason: no player crews. I'm still planning to try it out, because a game is always owed hands-on, first-hand experience. But I just really dislike the direction it's been going in ever since Cryptic took over.

    I don't care what anyone says, Star Trek is about the crew members before anything else. Not having that experience in a Star Trek game is like not having driving in a Grand Theft Auto game.

    RMT is a non-issue for me, and has been beaten like a dead-horse.  I do agree 100% that an instanced on-ship hang-out isnt anything but a virtual social screen that doesn't contribute to game-play imho. 

    I will also try the game and look forward to it, but at the same time, it's undeniable that what could have been a logical and amazing comminity/team-centric feature (on-ship team coop play) wasn't figured out or part of the game-play.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Ghostmind

    Originally posted by Khalathwyr

    Originally posted by Cerion


    I have been critical of Cryptics decsions as well, but I will give credit where credit is due.  This choice has definitely improved my position regarding the game. Along with a skill-based system, this game is now back on my radar.  (But I must caution that it is my hope they do even more with space ship interiors, and that this implementation is but the first step -- a good first step mind you.)

     

    I agree with this to a certain degree. The game still isn't on my radar until I get confirmation that RMT won't be used. That's the last point on my list that needs to be checked off.

     

    For me, the thought of this game leaves a bad taste in my mouth for one major reason: no player crews. I'm still planning to try it out, because a game is always owed hands-on, first-hand experience. But I just really dislike the direction it's been going in ever since Cryptic took over.

    I don't care what anyone says, Star Trek is about the crew members before anything else. Not having that experience in a Star Trek game is like not having driving in a Grand Theft Auto game.

    Completely get what you're saying and respect the viewpoint. Player crews wasn't something that was high on my list as my group of friends that play the same MMOs I play aren't necessarily always on at the same time. That and I've found as the MMO genre grows older it has increasingly added more people of certain dispositions that have all but eliminated PUGs (pickup groups) as an option for me.

    It would be nice if they added it as an option, allowing you to fly with just an NPC crew or, should you have friends online, allow them to fly along with you. I'm all for that as the times my friends and I are on together we can share the gaming experience.

    There are a few things that this game, design-wise, is missing, indeed. Lum wrote in his recent article about Game Designers coming up with the systems that the grunts put into effect. I have to really question STO's Game Designers ability to see the big picture and put together a cohesive experience. I'd really hate it if he was my Dungeon Master for anything table-top.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Cik_Asalin

    Originally posted by Ghostmind

    Originally posted by Khalathwyr

    Originally posted by Cerion


    I have been critical of Cryptics decsions as well, but I will give credit where credit is due.  This choice has definitely improved my position regarding the game. Along with a skill-based system, this game is now back on my radar.  (But I must caution that it is my hope they do even more with space ship interiors, and that this implementation is but the first step -- a good first step mind you.)

     

    I agree with this to a certain degree. The game still isn't on my radar until I get confirmation that RMT won't be used. That's the last point on my list that needs to be checked off.

     

    For me, the thought of this game leaves a bad taste in my mouth for one major reason: no player crews. I'm still planning to try it out, because a game is always owed hands-on, first-hand experience. But I just really dislike the direction it's been going in ever since Cryptic took over.

    I don't care what anyone says, Star Trek is about the crew members before anything else. Not having that experience in a Star Trek game is like not having driving in a Grand Theft Auto game.

    RMT is a non-issue for me, and has been beaten like a dead-horse.  I do agree 100% that an instanced on-ship hang-out isnt anything but a virtual social screen that doesn't contribute to game-play imho. 

    I will also try the game and look forward to it, but at the same time, it's undeniable that what could have been a logical and amazing comminity/team-centric feature (on-ship team coop play) wasn't figured out or part of the game-play.

    I'd disagree that the virtual social screen doesn't contribute to gameplay. It may not for you, and that's cool. For many others social interaction does heavily contribute to gameplay. They want more than just the pew-pew mechanics.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by spookydom


    Nice work cryptic, now invent replicaters. Tea! Earl grey!.....Hot!

     

    Haha, well said. Tho I'd prefer a strong Raktajino. XD

     

    EDIT: Oh, but the options for evil! Sshhh, buy now this elegant Enterprise D luxury bridge! It's only $19,99 today! *__*

    I was surprised to read they took it to the new movie timeline. Kinda sad, now that Romulus AND Vulcan are destroyed, the homeworlds of my two fav. races. *sigh*

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by Cerion


    I have been critical of Cryptics decsions as well, but I will give credit where credit is due.  This choice has definitely improved my position regarding the game. Along with a skill-based system, this game is now back on my radar.  (But I must caution that it is my hope they do even more with space ship interiors, and that this implementation is but the first step -- a good first step mind you.)

     

    All of that will be available in the RMT.  You will be able to design to your hearts content as long as you have the money. 

     

    On to topic:

    I just wish they would incorporate it into the game play more.  A social gathering point is not the point of a bridge.

  • eric_w66eric_w66 Member UncommonPosts: 1,006

    I'm still waiting to see how "The same ship team-coop play" can be done in such a way as to be fun for everyone involved.

    A bunch of people "want" it, but are failing to describe a fun system. The TV show had episodes lasting what, 30 minutes to an hour with commercials, so 20-40 minutes? And had a week inbetween shows.

    And if you notice, half the time, MOST of the crew is left out, sometimes it was scotty you didn't see, or spock, or the doctor, or the chekov or uhura... and then there's all the OTHER crew... and they weren't having "fun" most of the time.

    So, lets see this amazing game design document that details how to make playing co-op for hours on end to be fun for everyone...

    I'm waiting....

    ... but I'm not holding my breath.

  • TonySabreTonySabre Member Posts: 18

    This announcement gives me more confidence that we will eventually see a true "crew" experience in the game.  Might take awhile to be fully implemented but I think it will be an option.

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    Proportions discussions:

    In Star Wars Galaxies, the interior representation of the "Han Solo"-class ship, was terrible. It was like the interior was designed by Hasbro toys.

    These game companies always screw up our beloved genres.

    Beyond that... about these "Bridges"

    I get the sense that these Bridges can be equated to the likes of City of Heroes "Supergroup Bases"

    Go inside one, look around for two minutes. Get bored, never go back.

  • Pcgamer81Pcgamer81 Member Posts: 186

    well at least there listening to there players wants unlike SOE who does what they want and ignore the players then blame the players when it fails. now can they listen while sticking true to star trek universe thats the key.

  • JYCowboyJYCowboy Member UncommonPosts: 652
    Originally posted by Elikal

    Originally posted by spookydom


    Nice work cryptic, now invent replicaters. Tea! Earl grey!.....Hot!

     

    Haha, well said. Tho I'd prefer a strong Raktajino. XD

     

    EDIT: Oh, but the options for evil! Sshhh, buy now this elegant Enterprise D luxury bridge! It's only $19,99 today! *__*

    I was surprised to read they took it to the new movie timeline. Kinda sad, now that Romulus AND Vulcan are destroyed, the homeworlds of my two fav. races. *sigh*

    Unless there is some explaination I have not read, Vulcan is still there.  This game is set in the far future (10 years after Star Trek NG: Nemesis) of the original universe.  The new Star Trek film is in its own universe.  It is missing Vulcan but not Romulus... yet.

     

  • JYCowboyJYCowboy Member UncommonPosts: 652
    Originally posted by CujoSWAoA


    Proportions discussions:
    In Star Wars Galaxies, the interior representation of the "Han Solo"-class ship, was terrible. It was like the interior was designed by Hasbro toys.
    These game companies always screw up our beloved genres.
    Beyond that... about these "Bridges"
    I get the sense that these Bridges can be equated to the likes of City of Heroes "Supergroup Bases"
    Go inside one, look around for two minutes. Get bored, never go back.



     

    That may be true but COH bases can have many many functions avaible to its members.  That is to be reveiled in STO.

    On SWG, I agree that the scale was a problem.  To fit POBs in with the fighters in those limied space zones, some consession had to be made.  I for one do not like the YT-1300's interior compromises but its still a fun ship to decorate.

  • KarahandrasKarahandras Member UncommonPosts: 1,703

    Pity, I was excited when i read the title 'Bridge access granted' in the email.  Not so when I read that all we're getting is 'bridge housing'.

  • IronChuIronChu Champions Online CorrespondentMember UncommonPosts: 82
    Originally posted by JYCowboy

    Originally posted by CujoSWAoA


    Proportions discussions:
    In Star Wars Galaxies, the interior representation of the "Han Solo"-class ship, was terrible. It was like the interior was designed by Hasbro toys.
    These game companies always screw up our beloved genres.
    Beyond that... about these "Bridges"
    I get the sense that these Bridges can be equated to the likes of City of Heroes "Supergroup Bases"
    Go inside one, look around for two minutes. Get bored, never go back.



     

    That may be true but COH bases can have many many functions avaible to its members.  That is to be reveiled in STO.

    On SWG, I agree that the scale was a problem.  To fit POBs in with the fighters in those limied space zones, some consession had to be made.  I for one do not like the YT-1300's interior compromises but its still a fun ship to decorate.

     

    I agree. The system for ship customization in SWG isn't perfect, but it's still lightyears ahead of anything else we've seen. I loved decorating my yacht. 'Twas a party ship, heh.

  • Pcgamer81Pcgamer81 Member Posts: 186
    Originally posted by Karahandras


    Pity, I was excited when i read the title 'Bridge access granted' in the email.  Not so when I read that all we're getting is 'bridge housing'.



     

    bridge housing for now yes. inside ship stuff was not part of the plan for cryptic they added the plan for bridge recently out of massive request. the way it sounds they will bring more ship sections but best they can give is the bridge on short notice.

  • CerionCerion Member Posts: 1,005
    Originally posted by eric_w66


    I'm still waiting to see how "The same ship team-coop play" can be done in such a way as to be fun for everyone involved.
    A bunch of people "want" it, but are failing to describe a fun system. The TV show had episodes lasting what, 30 minutes to an hour with commercials, so 20-40 minutes? And had a week inbetween shows.
    And if you notice, half the time, MOST of the crew is left out, sometimes it was scotty you didn't see, or spock, or the doctor, or the chekov or uhura... and then there's all the OTHER crew... and they weren't having "fun" most of the time.
    So, lets see this amazing game design document that details how to make playing co-op for hours on end to be fun for everyone...
    I'm waiting....
    ... but I'm not holding my breath.

     

    I point you to the design doc known as SWG: Jump to Light Speed. LOL.  You had multi-crewed ships. You had a pilot, a gunner, an engineer, and many times you needed a medic.  The pilot flew, the gunner operated the turret, the engineer ran around fixing the ship as it took damage.  Crew members would take damage, and the medic would heal them.  Engineers in fact would catch on fire sometimes, haha.

    That was, what, FIVE years ago?  That system surely could be improved upon with group missions designed to engage crewed ships. 

    And plenty of posters here, at Cryptic forums, and many fansite forums HAVE described just how a system should work.  That you haven't read them isn't THEIR fault.

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  • CerionCerion Member Posts: 1,005
    Originally posted by Karahandras


    Pity, I was excited when i read the title 'Bridge access granted' in the email.  Not so when I read that all we're getting is 'bridge housing'.

     

    Here's a hint...if one criticizes everything, then no progress is made. Encouraging the devs in an earnest and sincere way when they do take positive steps is important.

    _____________________________
    Currently Playing: LOTRO; DDO
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    Games I'm watching: Infinity: The Quest for Earth, Force of Arms.

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  • brad813brad813 Member Posts: 103

    Just so long as Q doesn't decide to crash the party, we are all fine.

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