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DA was right about alot of things and even though he was getting attacked, and he obviously knew it, he was a man and took the shots and fired right back. Other companies, for example Funcom, simply hide and spout how wonderful their game is despite it's claring problems. Of course, none of you want to give him credit for this.
Instead of saying, we wanted to focus on making the other content better and that is why features are cut (think Warhammer when they cut four of six cities and several other things not to long before release), DA told the truth that they'd get added through the resources gathered through subscription/game purchase. Of course, none of you seem to want to give him credit for this.
In answering the whole UI is a copy of WoW's, I thought he came up with a solid uppercut to the people who continously bring this thing up. So, instead of struggling with a new interface, players can jump in instantly and start playing the game without having to learn a completely new interface. Excellent idea and more companies could learn from this. His point that Blizzard went the common sense route with their interface and why shouldn't Alganon do the same was a brilliant argument to those who are whining about the UI.
Other little tidbits like him admitting his mistakes behind Horizons speaks volumes of his character and the fact that he and the way he wants to run QoL and Alganon are much different than the 24/7 spin that comes from companies like Funcom, Mythic/EA, Sony and even Blizzard. Very honest and candid with the community but of course you guys knock him for that and laugh at his interviews.
And, the last bit of thing you don't give DA credit for is the fact that he is about to do something that MOST fully funded companies can not do. Launch and MMO. What is more amazing is he did this with a remote team (that wasn't all working together in the same office). Similiar features to WoW or not, what they are accomplishing over at QoL with their low budget and working conditions requires a ton of planning, management and intelligence to run. I bet that a vast majority of the 'experienced' game development managers couldn't pull off what he is pulling off.
Hell, I've seen fully funded teams with all-star developers fail completely at bringing an MMO to market and he is doing it with a very limited/independent level budget and a team that works remotely. To not give him and his team credit for that is shameful and disrespectful.
Alganon is an impressive accomplishment and I'm on DA's side and I'm not just going to sit back and listen to you people spout out second hand heresay from people who played it for 10 mins and decided they seen everything or you yourself only playing it for 10 mins. If you're not going to play an MMO for at least a week you have no business posting any kind of mini-review or comments about it because you simply ahve no clue what you are talking about.
splat
Comments
1. There is already a thread on this subject.
2. Read my posts and more importantly WISMike's posts on the other two threads we have been having this debate on.
3. FOR THE SAKE OF ALL THINGS HOLY, UNHOLY OR OTHERWISE STOP ACTING LIKE EVERYONE WHO DISAGREES WITH YOU HASN'T PLAYED THE GAME!
4. Stop playing the Indie card David Allen discarded that when he starting acting and pricing like an AAA developer. I'd be a LOT more forgiving if they weren't hyping and pricing like they are the next big thing.
5. Without getting to personal is it REALLY that intellegent to try and release an unfinished, overpriced game into a market that is both saturated and dominated? Wouldn't a mmo that was obviously somthing new and different be a better option?
Dem hibbies! Dey be wrong!
splat
1. There already is a support David Allen thread about the interview not that it really matters.
2. If all you took out of my posts is that I don't like the game then you need to go back and relook at all of them. Look at WHY. Then go look and WSImike's posts hes a better writer than me and makes most of the points I am trying to better than I do.
I played for almost 5 hours (I'd say about 4.5 ore more) not counting all the time loading and crashing.
3. Its fine to point out when somone is stating a blatent falsehood. Its a different thing to whitewash large groups of people just because they disagree with you.
There is a subtle difference just like the diference between "inspired" and "copied".
4. As somone said before 10 000 people at $5 a month beats 1000 paying $15 I don't think they made a good pricing decision at ALL.
5. No hes allowed to do whatever he wants to within the law.
Just don't be surprised when theres a LOT of people demanding their money back and a LOT of people that dismiss the game as a mediocre WoW clone.
Dem hibbies! Dey be wrong!
splat
This is LIKELY going to be my last post directed at you. To use the old and tired resturant meme, "You can't charge $40 for $5 burgers no matter HOW much the kitchen cost."
So no matter HOW much David Allen and his team spend making Alganon they can't expect Joe on the street to pay $40 for it in its current condition. If Joe on the street (or this case on the web) doen't buy the game because he thinks its overpriced David Allen is skrewed.
If going free to download and $5 a month (What I think its worth atm) woulden't cover their costs then they obviously they should have made a better game that was worth more money.
Harsh but true.
Dem hibbies! Dey be wrong!
I love it when "indie developer" becomes official excuse for 25% finished game.
I don't see how the price of a MMORG that lets you try it before you buy it (its free atm in the OB) can be a problem. For those that preordered, I can see a problem, but preordering is always a risk. But for the others, it's not like they are stealing from you, you can SEE the current state of the game and how it will be at release.
Everything in this life falls under the risk/reward system. If you play a F2P game, you take the risk of the cash shop changing into rich daddy's credit card game. If you play a low cost game (eg free download and low subscription cost), you take the risk of spending time in a game that doesn't get updated soon because of the absence of income. If you play a normal priced P2P, you take the risk of the game being a run-with-your-money game. You can wait and check the game's state after some months, but you will lose the fresh start. The options are there, either you take the risks or you don't.
Personally, I prefer the 3rd risk, aka normal pricing. Higher risk, but higher rewards if everything goes well.
The example with the restaurant is just plain silly btw, you just contradict yourself. Alganon's cost is not higher than other P2P games out there, its the same. So Alganon in this example would not be a restaurant selling burgers for $40, but a restaurant selling lower quality burgers at $5. But it would be a local run restaurant, and not a McDonalds series. Alganon sure is not as polished as the others P2P mmos out there, it is an indie, and if you think that it is too much of an unfinished game, don't take the risk.
1 + 1 = 2... Unless it CRITS!
Meh i pretty much disagree with everything you said, you sound like a raging fanboi who saw these forums no offense. Everyone's entitle to there opinion =3
And you know what the next step is, right? I will call you a hater troll! MUHAHAHAHA <- evil laugh.
Seriously though, this whole philosophy of fanboies/haters/trolls is just lol. Everyone is entitled to their opinion as long as they dont start "decorating" people having different opinions with cutesy adjectives.
1 + 1 = 2... Unless it CRITS!
Mispost.
Playing: World Of Warcraft
Resting From: Nothing
Retired: EQ2, CoH, Tabula Rasa, SWG, Warhammer, AoC
Waiting For: SWTOR, APB
Love(d): Tabula Rasa, SWG, World Of Warcraft, Age of Conan
I appreciate the fact that you came here to defend a game that is almost exclusively disliked.
I can also appreciate the frustrations with the "WoW Clone" charges, because while there are similarities, it's clear that while QOL may have used WoW as their model for may of the game's aspects, everything was custom developed. Most non-hardcore gamers would be more likely to see that as a desirable feature, actually. It reduces the barrier to entry for millions.
With all that said, it is very hard for anyone, yourself included, to articulate what makes Alganon even remotely "special". I wish there was, but there isn't.
I would say that if Allen, in his interview, couldn't articulate anything uniquely special about the game, you shouldn't have to try to do it.
Alganon's only chance now is to have a extended free period that extends past the point where they work out most of the bugs and release some interesting and unique content. They've dug themselves a deep hole, and they're going to need persuasive advocates in the MMO fanbase to dig them out. QOL needs to give their players the tools to do that.
As it stands right now, they've given them a toothpick to do the digging.