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Star Wars Galaxies: Three Million Quests Created This Month

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  • TalgenTalgen Member UncommonPosts: 400
    Originally posted by MikeB


    More than three million quests have been created in Star Wars Galaxies this month using the Chronicle Master system, which was released in an update just over a month ago. Even more impressive, in our opinion, is the fact that apparently a single individual is responsible for 6,000 of those quests. Wow!

    For more information on Star Wars Galaxies, visit the game's official site here.



     

     

    No offense to the work put in by the quest makers, but .. /golfclap.. its still SWG NGE.

  • DevourDevour Member Posts: 902
    Originally posted by nekollx

    Originally posted by Athcear


    Player created quests and missions is a system I've wanted to see fleshed out for a while.  I hope some other games incorporate this.  I think it both requires and helps enhance good worldbuilding.  These sort of things would let players help tell their own story and carve out an RP type of niche.  I think this is a step in the right direction.

    Well there is this one games, about Heroes in a City. Perhaps you have heard of it?

    And there was this game called... What was it? Ryzom? Came out years before the Heroes of City one did?

    image

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by MikeB


    More than three million quests have been created in Star Wars Galaxies this month using the Chronicle Master system, which was released in an update just over a month ago. Even more impressive, in our opinion, is the fact that apparently a single individual is responsible for 6,000 of those quests. Wow!

    For more information on Star Wars Galaxies, visit the game's official site here.

     

    Its a meaningless number, because of the way you need to grind to Chronicle Master. For quests you need chronicle relics (they are used to create tasks for the quests).

    At lower lvl, the chronicles system is quite useless, so most players grind as fast as possible to Chronicle Master to have all the options available to them. This means that most of the quests are created for just one purpose. Chronicles xp for the creator.

    A player simply farms in a static spot for chronicle relics, turns those into generic quests for xp, lets someone else complete the quests in the same spot. This then gains chronicles xp for quest creator and chronicle tokens for both creator and quester.

    Chronicle tokens can be used to buy rewards with. House deed, vehicle deed, loads of decoration etc. This is meant to be used as incentive for players to use the chronicles system. And yes, it works. Technically, players create quests because of that. But in the most efficient way possible of course, like with any grind. To create loads of easy to complete quests for a guildie or friend to farm tokens as fast as possible. This is I think the second main reason to create quests atm.

    Of course there are questcreators who really enjoy the system for what its intended to be. To create immersive quests for others to enjoy. But these are far in the minority. Its nothing but a fraction of the amount of quests mentioned.

     

  • DevourDevour Member Posts: 902
    Originally posted by jotull


    That sound you just heard? Yeah that the sound of about all Fifty disgruntled vets blowing their brains out because no matter how they spin or bash SWG is still doing well.

    Hahahahahahahah.

    image

  • TarkaTarka Member Posts: 1,662
    Originally posted by jotull


     
    That sound you just heard? Yeah that the sound of about all Fifty disgruntled vets blowing their brains out because no matter how they spin or bash SWG is still doing well.



     

    Doing well?  I suppose it all depends on one's definition of "well".

  • jotulljotull Member Posts: 256
    Originally posted by Tarka

    Originally posted by jotull


     
    That sound you just heard? Yeah that the sound of about all Fifty disgruntled vets blowing their brains out because no matter how they spin or bash SWG is still doing well.



     

    Doing well?  I suppose it all depends on one's definition of "well".



     

    Aren’t you missing a Jestor Rodeo podcast or something.

    Jestor:
    I tell it's closing down soon...real soon..I know I have been saying it for years but , (and SOE has me on their nutboy list and I'm not allowed to go anywhere near San Diego much less SOE studios)...but SWG is Doooomed!!!!!111

     

    /point

    /laugh

  • Xondar123Xondar123 Member CommonPosts: 2,543

    My bullshit meter just jumped so high it broke. Gotta get a new one.

    City of Heroes was claiming 50,000 mission arcs created in the first month that Mission Architect came out. Now, granted 90% of those missions were utter crap, but this number was actually believable. We also have to take into account that in the first few months the MA system was out there was a limit of three mission arcs per account.

    With the SWG system it seems that a) a player can create as many quests as they want, and b) it takes, at most, a few minutes to make a quest, and c) the act of creating quests is in and of itself a form of farming.

    This means that SWG's quest creation system must be utter crap.

  • pepcfreakpepcfreak Member UncommonPosts: 106
    Originally posted by Devour

    Originally posted by nekollx

    Originally posted by Athcear


    Player created quests and missions is a system I've wanted to see fleshed out for a while.  I hope some other games incorporate this.  I think it both requires and helps enhance good worldbuilding.  These sort of things would let players help tell their own story and carve out an RP type of niche.  I think this is a step in the right direction.

    Well there is this one games, about Heroes in a City. Perhaps you have heard of it?

    And there was this game called... What was it? Ryzom? Came out years before the Heroes of City one did?



     

    While The Saga Of Ryzom did implement a quest making system, it was a very poor attempt. I dont know how it is now but the player actually needed to be online that created the quest. Then u needed to be grouped with him. So, as far as i know. City of heroes was the first to come out with it. Then SWG. Still i dont care what game implements it, it widens the player content.

  • HricaHrica Member UncommonPosts: 1,129
    Originally posted by Starshaker


    Isn't WoW another game? O.o



     

    Very good!

  • DarLorkarDarLorkar Member UncommonPosts: 1,082

    The majority of people that still play and enjoy SWG, have multiple accounts. They also have homes that they spend hours and hours, decorating and getting all the possible perks and decoration items for.

    On top of that, they also spend large amounts of time decorating guild halls. Any tie in between the quest system and needing to do it ,(or farm it) to get new decorations or whatever will of course make them use it till they have gotten every possible item to add to their collections.

    Collecting decoration items was a huge part of what i saw going on in SWG in my time there. It is why every holiday event has many decoration items included in them. Multiple accounts, multiple characters with houses, and a guild house.

    End result is people will farm whatever they need to, to get new decoration items for each and every character that they have.

    No idea if there is a decoration, or item for making quests.. but if there is, then they will have people do what ever they need to do to get that item. 

     

  • someforumguysomeforumguy Member RarePosts: 4,088

    The numbers are probably correct. They are just meaningless because of the way and reason why quests are currently created with Chronicles. Most of them are created in the most efficient way to grind Chronicles XP or grind Chronicles tokens and not as immersive quests for other players to enjoy.

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by DarLorkar


    The majority of people that still play and enjoy SWG, have multiple accounts. They also have homes that they spend hours and hours, decorating and getting all the possible perks and decoration items for.
    On top of that, they also spend large amounts of time decorating guild halls. Any tie in between the quest system and needing to do it ,(or farm it) to get new decorations or whatever will of course make them use it till they have gotten every possible item to add to their collections.
    Collecting decoration items was a huge part of what i saw going on in SWG in my time there. It is why every holiday event has many decoration items included in them. Multiple accounts, multiple characters with houses, and a guild house.
    End result is people will farm whatever they need to, to get new decoration items for each and every character that they have.
    No idea if there is a decoration, or item for making quests.. but if there is, then they will have people do what ever they need to do to get that item. 
     

    If you create a quest, the creator earns XP towards Chronicles Master. It uses a similar system as Pilot.

    For completing a quest you earn Chronicle tokens (apart from possible added rewards by the questcreator). The tokens can be used to buy items. Lot of decoration yes, but also a unique house deed and a podracer deed.

    So yes, most of the 3million quests were just for grinding xp and grinding tokens.

    I liked the idea behind the questcreating system, but the way its implemented, its nothing more but another mindless grind for most players. Of course there are a few that use it to actually create quests for others.

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Sevey13


    And how many of these three million are utter garbage?

     

    Even if 90% are garbage, the remaining number would still be impressive much. 300k good new quests.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • lordoffilinglordoffiling Member Posts: 37
    Originally posted by kb056


    3 million created quest, seems like alot, doesnt it?
    Think Sony made a mistake here. If someone knows how long it takes to "create" a quest, I think they have given us enough info to peg the number for the maximum subscriber base currently ingame.
     
    If every single person playing did nothing but created quests, depending on the time needed to create a quest, you can peg the max number of possible subs.
     
    They say 1 person created 6k quests? 60 minsX24 hrsX30 days=43200 mins. 43200 mins/6000quests=7.2 mins.
    This equates to a maximum of 200 quests per day per person with everyone playing 24 hrs a day for a month. 3M/200=15,000 players....
     
    I.m betting SWG doesnt have more than a few thousand players still playing, sad.
    Kinda drunk, atm, so please recheck my math...I may be wrong but not by much.



     

    *headdesk*

    No no, idiot, you just calculated the *minimum* number of players. SWG has, at bare minimum, 15k subscribers if we use your math. This assumes that every single person in the game is doing nothing but making quests for all 24 hours out of every day.

    Since we know that can't possibly be true, we can use a sliding scale to figure out how many subscribers there are.

    If 6000k is the max (insane man who does nothing but make missions from sun-up to sun-down), and 1 is minimum (little to no interest in the system), we can calculate a curve that estimates the average user's number of quests created.

    Somebody break out their graphing calculator, mine's broken.

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Xondar123


    My bullshit meter just jumped so high it broke. Gotta get a new one.
    City of Heroes was claiming 50,000 mission arcs created in the first month that Mission Architect came out. Now, granted 90% of those missions were utter crap, but this number was actually believable. We also have to take into account that in the first few months the MA system was out there was a limit of three mission arcs per account.
    With the SWG system it seems that a) a player can create as many quests as they want, and b) it takes, at most, a few minutes to make a quest, and c) the act of creating quests is in and of itself a form of farming.
    This means that SWG's quest creation system must be utter crap.

     

    I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.

     

    Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming,

    Logic loophole #2: Farming of what? Have you made research?

    Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation.

    Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over.

    Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity.

    Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG.

    Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level?

     

    I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows."

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Elikal

    Originally posted by Sevey13


    And how many of these three million are utter garbage?

     

    Even if 90% are garbage, the remaining number would still be impressive much. 300k good new quests.

     

    Well, even that is debatable, because current implementation of Chronicle Master still lacks the tools to create good quests. For example, you cant spawn mobs yet. All the tasks have to use the excisting mob spawns. They have plans to add more features to it in upcoming updates, but at this time its still a very shallow system. Even a lot of the roleplayers are not even interested in it lol. Although that might change after they add the storyteller objects, effects and mobs to Chronicle Master system.

  • KylrathinKylrathin Member Posts: 426
    Originally posted by Elikal

    Originally posted by Xondar123


    My bullshit meter just jumped so high it broke. Gotta get a new one.
    City of Heroes was claiming 50,000 mission arcs created in the first month that Mission Architect came out. Now, granted 90% of those missions were utter crap, but this number was actually believable. We also have to take into account that in the first few months the MA system was out there was a limit of three mission arcs per account.
    With the SWG system it seems that a) a player can create as many quests as they want, and b) it takes, at most, a few minutes to make a quest, and c) the act of creating quests is in and of itself a form of farming.
    This means that SWG's quest creation system must be utter crap.

     

    I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.

     

    Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming, The fact that 3 million quests can be created in such a short time assumes that the overwhelming majority were created for pure farming.  SOE turns everything into a grind, so you can logically extend it to this.  It's been called a grind by people who play it elsewhere in this thread, feel free to read up.

    Logic loophole #2: Farming of what? Have you made research? Chronicles Tokens and Chronicles XP.  Did YOU do any research before you started trolling?

    Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation. Is SWG's quest creation exactly like all others?  Are those other ones like each other as well? 

    Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over.  Again, did you do any research on the quest system, or at least the company who developed it?  As stated elsewhere in this thread, and again feel free to do a little light reading before you troll next time, you create a simple quest, your friend does the simple quest quickly, you get Chronicles XP and you both get Chronicles Tokens.  Lather, rinse, repeat.

    Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity. The people who enjoyed that aspect of the game are gone, and are no longer the target market of the developers.  The market they want is the instant gratification, kill-loot-no-reading-please crowd.  Yes, it is far-fetched.

    Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG.  So what does this have to do with anything?  I've missed your point.

    Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level?  Because it's another grind!  They are grinding a different type of XP.  You never played this game, it's very obvious, so why do you think you have any platform upon which to troll?

     

    I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows." 

    Makes sense why you were called a troll in that other forum, if you came out there like you did here.  Not all the world is evil, but SOE is, and there's really nothing anyone can do or say to logically dispute that.  You come across very much like an American liberal - you're very personal in your attacks, you make no logical sense when you do talk about the issue, and you have no concept of history, all of which immediately and automatically proves your entire argument, thought process, and ideology completely and utterly false.

    There's a sucker born every minute. - P.T. Barnum

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by Kylrathin

    Originally posted by Elikal

    Originally posted by Xondar123


    My bullshit meter just jumped so high it broke. Gotta get a new one.
    City of Heroes was claiming 50,000 mission arcs created in the first month that Mission Architect came out. Now, granted 90% of those missions were utter crap, but this number was actually believable. We also have to take into account that in the first few months the MA system was out there was a limit of three mission arcs per account.
    With the SWG system it seems that a) a player can create as many quests as they want, and b) it takes, at most, a few minutes to make a quest, and c) the act of creating quests is in and of itself a form of farming.
    This means that SWG's quest creation system must be utter crap.

     

    I guess you would have fared well in the Spanish Inquisition or the Gestapo. Evil thinking, my friend, evil thinking. To people thinking like that, SOE can't do anything right.

     

    Logic loophole #1: You assume the worst motivation without heck of proof, that ALL of the 3 mill quests were created for pure farming, The fact that 3 million quests can be created in such a short time assumes that the overwhelming majority were created for pure farming.  SOE turns everything into a grind, so you can logically extend it to this.  It's been called a grind by people who play it elsewhere in this thread, feel free to read up.

    Logic loophole #2: Farming of what? Have you made research? Chronicles Tokens and Chronicles XP.  Did YOU do any research before you started trolling?

    Logic loophole #3: If self made quests can be abused, which I guess IS true, then all MMOs with quest maker tools open doors to "cheating"; since a company can't seriously check every single quest, how does that only make SWG quest creation crap? It would rather mean you are against quest creation. Is SWG's quest creation exactly like all others?  Are those other ones like each other as well? 

    Logic loophole #4: If players want to "cheat" or farm, they really would not need 3 million quests to do that, just a handful and do them over and over again. The time to make 3 million quests takes a community WAY longer than just cooperating to make a handful and rinse repeat them over and over.  Again, did you do any research on the quest system, or at least the company who developed it?  As stated elsewhere in this thread, and again feel free to do a little light reading before you troll next time, you create a simple quest, your friend does the simple quest quickly, you get Chronicles XP and you both get Chronicles Tokens.  Lather, rinse, repeat.

    Logic loophole #5: Assuming the amount of creativity the SWG community used over city building, housing, decorating, making parties, making clothing and whatnot, it is not so far fetched to assume that at least some part is indeed made for the fun and creativity. The people who enjoyed that aspect of the game are gone, and are no longer the target market of the developers.  The market they want is the instant gratification, kill-loot-no-reading-please crowd.  Yes, it is far-fetched.

    Logic loophole #6: Given the age of SWG it is safe to assume more players now are VERY rich, and the few new players coming in get rich fast by joining guilds, which tend to be generous in SWG.  So what does this have to do with anything?  I've missed your point.

    Logic loophole #7: A person who takes the time to make 6000 quests prolly is no lv 10 char, but one with at least one max level char, probaly a veteran, as are likely most quest makers. A noob who just started doesn't spent 90% of his gaming time making new quests. So how can it be farming when it is to assume that most quest makers already have max level?  Because it's another grind!  They are grinding a different type of XP.  You never played this game, it's very obvious, so why do you think you have any platform upon which to troll?

     

    I could go on. Man you could make a sieve with all your loopholes in your negative thinking. Not all the world is evil just because you think so. But in MMOs somehow it has become a habit to always assume the worst of each other. Like I asked about FFXIV in its forum, just I had not heard about it, and immediately 20 people jumped at me calling me Troll for the mere reason I asked about the game. I mean, wow..., WTF has happend with humans? Ya know there is a wonderful phrase from Nietzsche: "Better be robbed than live surrounded by scarecrows." 

    Makes sense why you were called a troll in that other forum, if you came out there like you did here.  Not all the world is evil, but SOE is, and there's really nothing anyone can do or say to logically dispute that.  You come across very much like an American liberal - you're very personal in your attacks, you make no logical sense when you do talk about the issue, and you have no concept of history, all of which immediately and automatically proves your entire argument, thought process, and ideology completely and utterly false.

     

    Thank you for this refreshing testament of how hate makes people blind. *shakes head*

    "Not all the world is evil, but SOE is, and there's really nothing anyone can do or say to logically dispute that."

    Yeees. You know Hitler is evil, Saddam is evil, the Joker is evil. But a game company is not evil! That thought is the very fundament of all the wrongness in you. It tainted all your conclusions. You label SOE as THE EVIL and conclude downwards from that assumption. That is a religious belief and has nothing to do with logic. SOE is evil and now you are on the crusade to proof that. Thats called witch hunting, not logic.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • kb056kb056 Member CommonPosts: 423

    Strange how those defending the game still wont say how long the average time is to create a quest...

  • kb056kb056 Member CommonPosts: 423
    Originally posted by lordoffiling

    Originally posted by kb056


    3 million created quest, seems like alot, doesnt it?
    Think Sony made a mistake here. If someone knows how long it takes to "create" a quest, I think they have given us enough info to peg the number for the maximum subscriber base currently ingame.
     
    If every single person playing did nothing but created quests, depending on the time needed to create a quest, you can peg the max number of possible subs.
     
    They say 1 person created 6k quests? 60 minsX24 hrsX30 days=43200 mins. 43200 mins/6000quests=7.2 mins.
    This equates to a maximum of 200 quests per day per person with everyone playing 24 hrs a day for a month. 3M/200=15,000 players....
     
    I.m betting SWG doesnt have more than a few thousand players still playing, sad.
    Kinda drunk, atm, so please recheck my math...I may be wrong but not by much.



     

    *headdesk*

    No no, idiot, you just calculated the *minimum* number of players. SWG has, at bare minimum, 15k subscribers if we use your math. This assumes that every single person in the game is doing nothing but making quests for all 24 hours out of every day.

    Since we know that can't possibly be true, we can use a sliding scale to figure out how many subscribers there are.

    If 6000k is the max (insane man who does nothing but make missions from sun-up to sun-down), and 1 is minimum (little to no interest in the system), we can calculate a curve that estimates the average user's number of quests created.

    Somebody break out their graphing calculator, mine's broken.



     

    Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone.

    Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.

     

    If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago.

  • SimsuSimsu Member UncommonPosts: 386
    Originally posted by lordoffiling

    If 6000k is the max

     

    I'm just trolling but I couldn't resist... You realize of course that 6000k is 6 million right? I just got a chuckle out of it.

  • AlienovrlordAlienovrlord Member Posts: 1,525

    A much more impressive statistic would be how many of those quests were actually played and how much they were played.

    What was the most popular quest out of those millions?   How many people actually did it?

  • TorakTorak Member Posts: 4,905
    Originally posted by kb056

    Originally posted by lordoffiling

    Originally posted by kb056


    3 million created quest, seems like alot, doesnt it?
    Think Sony made a mistake here. If someone knows how long it takes to "create" a quest, I think they have given us enough info to peg the number for the maximum subscriber base currently ingame.
     
    If every single person playing did nothing but created quests, depending on the time needed to create a quest, you can peg the max number of possible subs.
     
    They say 1 person created 6k quests? 60 minsX24 hrsX30 days=43200 mins. 43200 mins/6000quests=7.2 mins.
    This equates to a maximum of 200 quests per day per person with everyone playing 24 hrs a day for a month. 3M/200=15,000 players....
     
    I.m betting SWG doesnt have more than a few thousand players still playing, sad.
    Kinda drunk, atm, so please recheck my math...I may be wrong but not by much.



     

    *headdesk*

    No no, idiot, you just calculated the *minimum* number of players. SWG has, at bare minimum, 15k subscribers if we use your math. This assumes that every single person in the game is doing nothing but making quests for all 24 hours out of every day.

    Since we know that can't possibly be true, we can use a sliding scale to figure out how many subscribers there are.

    If 6000k is the max (insane man who does nothing but make missions from sun-up to sun-down), and 1 is minimum (little to no interest in the system), we can calculate a curve that estimates the average user's number of quests created.

    Somebody break out their graphing calculator, mine's broken.



     

    Your probably right but even if the minimum sub base is 15k, it still shows how low this game has gone.

    Simply put, at it's height, the game had more then 250k players. Now we have evidence showing numbers less then 25k.

     

    If not for the fact that SWG is apart of the Station Pass, this game would have been shut down 2 years ago.

    So you are saying that a few people ingame made thousands of quest each?

    That would mean EVERYONE would need to do it.

    LMAO, you are clearly on crack.

    You go ingame, make your 6000 quest and come back here and tells how "easy" it was and how it took no time at all and all that junk.

    I would think your head would explode at about 10 or 20.

    realistically

    I would think only a percentage of people ingame actually make these things and I doubt they make thousands of them. At 3 million quest regardless of quality, 100,000 totally subscribers would need to make 30 each...I seriously doubt everyone ingame is making quest let alone 30 of them.

    One needs to keep in mind this is over a large amount of time if I am not mistaken. (Almost a year or so now?) So like another poster said, even if only a small percentage of these 3 million are good (which I wouldn't know because I dont play) you have a very large amount of decent new content. Even at 1%, that leaves you with tens of thousands of good quest. Just like CoH and their quest maker. The vast majority are nothing special but there are a lot of excellent missions to choose from. Enough to keep you entertained for weeks if not months, depending on why you play.

    Anyway, it's fun and rewarding to hate games that you don't play, don't let anyone tell you otherwise. I mean why play the potential thousands of good quest that could keep you entertained for weeks when you can post nonsense and not even have any first hand knowledge.

  • WardropWardrop Member Posts: 462

    What ever the numbers turn out to be, the tools to make quests could be pretty fun in effect.

    My worry is more to the point that a new star wars mmog is around the corner. Is this game even going to be around after that.

    I mean it has low pops now on every server. only 2 toons per server sucks  really bad. and many bugs remain in many of the quests, from npcs shooting through floors and cave walls to stuck mobs in rocks and buildings. not to mention driving around and having a building spawn, or finally load and you get stuck inside it cause the server is lagging behind.

     

    I have been looking at the steam release of the games complete set but  with the above issues, i left worried id be wasting my time.

  • velebnicekvelebnicek Member UncommonPosts: 85

    [quote]Originally posted by someforumguy
    For quests you need chronicle relics (they are used to create tasks for the quests).
    At lower lvl, the chronicles system is quite useless, so most players grind as fast as possible to Chronicle Master to have all the options available to them. This means that most of the quests are created for just one purpose. Chronicles xp for the creator.
    A player simply farms in a static spot for chronicle relics, turns those into generic quests for xp, lets someone else complete the quests in the same spot. This then gains chronicles xp for quest creator and chronicle tokens for both creator and quester.
    Chronicle tokens can be used to buy rewards with. House deed, vehicle deed, loads of decoration etc. This is meant to be used as incentive for players to use the chronicles system. And yes, it works. Technically, players create quests because of that. But in the most efficient way possible of course, like with any grind. To create loads of easy to complete quests for a guildie or friend to farm tokens as fast as possible. This is I think the second main reason to create quests atm. [/b][/quote]

    As expected.
    Thanks for explanation.

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