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My best screenshots.

2

Comments

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    One of the most impressive "graphic features" of MO, something that strikes you almost as soon as you log into the game, and something I didn't see that impressive since Asheron's Call 1, is the view distance. That makes for an immersion level no recent game has managed to achieve, and certainly not darkfail and it's lame very close "war fog". You also don't see the sky and the moon through water, through the fog, through the floor, like on that other amateurishly designed engine.

    You think the screenshots look nice? It looks 10x nicer when you are in the game and everything moves :)

    Respect, walk, what did you say?
    Respect, walk
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    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by The_Korrigan


    One of the most impressive "graphic features" of MO, something that strikes you almost as soon as you log into the game, and something I didn't see that impressive since Asheron's Call 1, is the view distance. That makes for an immersion level no recent game has managed to achieve, and certainly not darkfail and it's lame very close "war fog". You also don't see the sky and the moon through water, through the fog, through the floor, like on that other amateurishly designed engine.
    You think the screenshots look nice? It looks 10x nicer when you are in the game and everything moves :)

     

    Looks great indeed, and I can think of one that matches it. however, I wont derail the thread. The visuals are good in mortal online.

    ----------
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  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Mrbloodworth

    Originally posted by The_Korrigan


    One of the most impressive "graphic features" of MO, something that strikes you almost as soon as you log into the game, and something I didn't see that impressive since Asheron's Call 1, is the view distance. That makes for an immersion level no recent game has managed to achieve, and certainly not darkfail and it's lame very close "war fog". You also don't see the sky and the moon through water, through the fog, through the floor, like on that other amateurishly designed engine.
    You think the screenshots look nice? It looks 10x nicer when you are in the game and everything moves :)

     

    Looks great indeed, and I can think of one that matches it. however, I wont derail the thread. The visuals are good in mortal online.

     

    There were indeed a few games that had a quite long view distance, like e.g. Age of Conan. Problem is in those games, what you see in the distance is mere decoration, and you will never be able to get to it. In MO, if you see it, you can get to it, or very close, it really exists, it's not just fluff added to look good. Just like in Asheron's Call. That's what makes one of the differences between a "world" and a " theme park".

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • jdnewelljdnewell Member UncommonPosts: 2,237

    Looks great without a doubt.

    Hopefully the gameplay can match the scenery. if they can pull that off  then the game will be a gem indeed.

  • cukimungacukimunga Member UncommonPosts: 2,258
    Originally posted by The_Korrigan

    Originally posted by Mrbloodworth

    Originally posted by The_Korrigan


    One of the most impressive "graphic features" of MO, something that strikes you almost as soon as you log into the game, and something I didn't see that impressive since Asheron's Call 1, is the view distance. That makes for an immersion level no recent game has managed to achieve, and certainly not darkfail and it's lame very close "war fog". You also don't see the sky and the moon through water, through the fog, through the floor, like on that other amateurishly designed engine.
    You think the screenshots look nice? It looks 10x nicer when you are in the game and everything moves :)

     

    Looks great indeed, and I can think of one that matches it. however, I wont derail the thread. The visuals are good in mortal online.

     

    There were indeed a few games that had a quite long view distance, like e.g. Age of Conan. Problem is in those games, what you see in the distance is mere decoration, and you will never be able to get to it. In MO, if you see it, you can get to it, or very close, it really exists, it's not just fluff added to look good. Just like in Asheron's Call. That's what makes one of the differences between a "world" and a " theme park".

     

    Yeah it does have a nice draw distance and there is one game as well that I know of if you can see it you can get to it. Save for when you get killed by radiation but the world has to end somewhere right?  This game looks really good but im not sure if I could handle FPV all the time.

  • NemorsaNemorsa Member, Newbie CommonPosts: 131

    Looks very nice, I kind of agree with not being able to handle FPV all the time, but then again I do like to play FPS games, why not one with swords? 

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by GetViolated


     the graphics are good but the combat system is crap from what i've seen



     

    cause it skinda basic atm skilsl and stuff are next patch for combat. but its beta im sure there working on it

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Yea I think the graphics are pretty good, I just hate the invisible wall half way in the river from the 2nd pic :(

    Overall they are very nice and detailed.



  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by AmazingAvery


    Yea I think the graphics are pretty good, I just hate the invisible wall half way in the river from the 2nd pic :(
    Overall they are very nice and detailed.

     

    The invisible walls aren't meant to be there forever, they are just there to avoid people going into unfinished areas that may crash their client and make them unable to log back in. If missing objects/textures put your client in a crash loop, you'd have to reroll your char, that's the only reason why those walls are there in beta for now.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • iZakaroNiZakaroN Member UncommonPosts: 719

    Just found this impressive video on youtube:

    www.youtube.com/watch



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • hail2dathiefhail2dathief Member UncommonPosts: 232
    Originally posted by downtoearth

    Originally posted by GetViolated


     the graphics are good but the combat system is crap from what i've seen



     

    cause it skinda basic atm skilsl and stuff are next patch for combat. but its beta im sure there working on it

     

    ATM they just implemented there primary/secondary skill system which in the future is supposed to be like a thousand + different skills.  The combat system imho is the best i've ever seen in an MMO.  It's soooo refreshing to see this type of combat in an MMO, instead of cooldowns or left click spam.  You actually need skill in this system to play well and the reason it seems slow is the fact that they are going for realism.  If you are wielding a huge 2 handed sword, are you actually going to be able to swing it over and over really fast....no.  If you have a one handed weapon you can hit someone twice as much than if you had a two hander but 2 handers do more damage.  Now, will they speed up the combat a littel in the future who knows, maybe.

     

    In regards to releasing in Dec., not sure if they actually should relsease it that early.  I honestly think they should wait a few more months and refine things instead of releasing the game buggy and unblanced.  Either way, the game is a nice change of pace and design and hopefully it will be great in due time.

    image

  • GeniusSageGeniusSage Member Posts: 199

    Pretty graphics and huge draw distance CANNOT disguise an MMO with poor gameplay. If you're looking for 'fun' (a word xbox-generation gamers have difficulty grasping) then I'd personally choose "Darkfail".

  • KenaoshiKenaoshi Member UncommonPosts: 1,022
    Originally posted by GeniusSage


    Pretty graphics and huge draw distance CANNOT disguise an MMO with poor gameplay. If you're looking for 'fun' (a word xbox-generation gamers have difficulty grasping) then I'd personally choose "Darkfail".

     

    the point is that DarkFall is starting to be 'good' NOW, after a year of release, if MO takes the same amount of time it can still be 'better' cattering both pvp&pve vicious audience.

    now: GW2 (11 80s).
    Dark Souls 2.
    future: Mount&Blade 2 BannerLord.
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  • DevourDevour Member Posts: 902
    Originally posted by GeniusSage


    Pretty graphics and huge draw distance CANNOT disguise an MMO with poor gameplay. If you're looking for 'fun' (a word xbox-generation gamers have difficulty grasping) then I'd personally choose "Darkfail".

     

    This made me lol. The bitterness and terror that MO puts into Darkfall fanbois is beautiful.

    image

  • FariicFariic Member Posts: 1,546
    Originally posted by Devour

    Originally posted by GeniusSage


    Pretty graphics and huge draw distance CANNOT disguise an MMO with poor gameplay. If you're looking for 'fun' (a word xbox-generation gamers have difficulty grasping) then I'd personally choose "Darkfail".

     

    This made me lol. The bitterness and terror that MO puts into Darkfall fanbois is beautiful.



     

    Exactly what I was thinking.

    My favorite is seeing them talk about how bad MO is, then suggest AV do the same things SV is to make DF better.

  • iZakaroNiZakaroN Member UncommonPosts: 719
    Originally posted by GeniusSage


    Pretty graphics and huge draw distance CANNOT disguise an MMO with poor gameplay. If you're looking for 'fun' (a word xbox-generation gamers have difficulty grasping) then I'd personally choose "Darkfail".

     

    It depend what you understand under good game play. For me it is Ultima Online, so I left Darkfall after 4 months because of its dull PvP gameplay. For comparison WoW with his terrible game play have keep my interest for the same time.

    And last MO is aiming at real sandbox game play instead of just PvP the same way it was in UO and it is in EvE. This two games are main inspiration of SV developement till Darkfall main inspiration is Shadowbane.



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • DiekfooDiekfoo Member Posts: 583
    Originally posted by GetViolated


     the graphics are good but the combat system is crap from what i've seen

    I don't agree. The combat is really fun. Here you can also see mounted combat (use of axe and bow from horse)...

     

    www.youtube.com/watch

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Devour

    Originally posted by GeniusSage


    Pretty graphics and huge draw distance CANNOT disguise an MMO with poor gameplay. If you're looking for 'fun' (a word xbox-generation gamers have difficulty grasping) then I'd personally choose "Darkfail".

     

    This made me lol. The bitterness and terror that MO puts into Darkfall fanbois is beautiful.

     

    Yeah... enthusiastic and shameless self-contradiction is one of many "tactics" rabid DF fans use when "debating" on their forums. It was funny, if predictable, for a while. Then it became just plain sad to witness.

    That said, MO's looking good. I can definitely see Epic rebuilding the engine from the ground up to support large streaming worlds being put to good use in some of the videos. The world design seems decent... From what I've seen, it seems the graphics engine carries this game's look for the most part.  But then I haven't seen much of it, so I could be wrong there.

    Curious to see how it pans out. For right now, I'll be watching this one to see how it pans out after launch.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • happyfartshappyfarts Member UncommonPosts: 95

     very nice screens!

    but graphics aside ... I hope MO can outdo DF in terms of gameplay

    DF is not a sandbox. All it offers to a player is PvP. It's either that, whacking a node, or very dull and uninspiring crafting. Personally I was very disappointed as I had been following the game for a couple of years prior to launch

  • TerranahTerranah Member UncommonPosts: 3,575
    Originally posted by Diekfoo

    Originally posted by GetViolated


     the graphics are good but the combat system is crap from what i've seen

    I don't agree. The combat is really fun. Here you can also see mounted combat (use of axe and bow from horse)...

     

    www.youtube.com/watch



     

    Great vid.  You really get a sense of movement and speed riding that horse.  i've always said I would not play an mmo with first person, but I can definitely see how it feels more immersive.   I'm gonna need some dramamine for atleast the first month of play though until I get used to it.  It's been a long time since I played first person shooters and I was feeling motion sick half way through.  I'm sure it will pass though as I get used to the game.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by WSIMike

    Originally posted by Devour


     
    This made me lol. The bitterness and terror that MO puts into Darkfall fanbois is beautiful.

     

    Yeah... enthusiastic and shameless self-contradiction is one of many "tactics" rabid DF fans use when "debating" on their forums. It was funny, if predictable, for a while. Then it became just plain sad to witness.

    That said, MO's looking good. I can definitely see Epic rebuilding the engine from the ground up to support large streaming worlds being put to good use in some of the videos. The world design seems decent... From what I've seen, it seems the graphics engine carries this game's look for the most part.  But then I haven't seen much of it, so I could be wrong there.

    Curious to see how it pans out. For right now, I'll be watching this one to see how it pans out after launch.



     

    Actually some of us "fanbois" are looking forward to this game as well.

    The more of these small Indie type games that make it the better. 

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • JeroKaneJeroKane Member EpicPosts: 7,099
    Originally posted by WSIMike

    Originally posted by Devour

    Originally posted by GeniusSage


    Pretty graphics and huge draw distance CANNOT disguise an MMO with poor gameplay. If you're looking for 'fun' (a word xbox-generation gamers have difficulty grasping) then I'd personally choose "Darkfail".

     

    This made me lol. The bitterness and terror that MO puts into Darkfall fanbois is beautiful.

     

    Yeah... enthusiastic and shameless self-contradiction is one of many "tactics" rabid DF fans use when "debating" on their forums. It was funny, if predictable, for a while. Then it became just plain sad to witness.

    That said, MO's looking good. I can definitely see Epic rebuilding the engine from the ground up to support large streaming worlds being put to good use in some of the videos. The world design seems decent... From what I've seen, it seems the graphics engine carries this game's look for the most part.  But then I haven't seen much of it, so I could be wrong there.

    Curious to see how it pans out. For right now, I'll be watching this one to see how it pans out after launch.



     

    I despise DF and it's joke of a community. But he has a point.

    All I have seen so far are pretty environment screens that give me an insta DeJaVu with Vanguard: Saga of Heroes back then.

    It's all empty, lifeless. No content, no mobs, no creatures, nothing, nada.

  • kriebloodkrieblood Member Posts: 223
    Originally posted by Diekfoo

    Originally posted by GetViolated


     the graphics are good but the combat system is crap from what i've seen

    I don't agree. The combat is really fun. Here you can also see mounted combat (use of axe and bow from horse)...

     

    www.youtube.com/watch

     

    /Agreed / Thank you

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    TheVindicators.com

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Kenaoshi



     

    the point is that DarkFall is starting to be 'good' NOW, after a year of release

     

    learn to count

    BestSigEver :P
    image

  • colutrcolutr Member Posts: 333

     



    Originally posted by Guillermo197

    I despise DF and it's joke of a community. But he has a point.

    All I have seen so far are pretty environment screens that give me an insta DeJaVu with Vanguard: Saga of Heroes back then.

    It's all empty, lifeless. No content, no mobs, no creatures, nothing, nada.



     



     

    Thats because people tend to take screens of the pretty environment. Maybe I should direct you to this thread:



    http://www.mortalonline.com/forums/27238-beta-screenies.html

     

     

    There are creatures you just have to find herds of them.



     

     

     

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