Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration ______\m/_____ LordOfDarkDesire
Very nice, now how is the rest of the game? Combat, crafting, questing?
Combat is very realisitic except magic that is autoaim, and even a bit not responsive I like it very much. Need a bit more polish.
Crafting is very complex as you choose every part and different materials for them as this give different characteristic to items. In general there is no just a good and bad items but you have to find the proper formula for every specific purpose. As Full Loot game where items brake with usage, but also every item is craftable, resources and crafting are very important aspect as every item is lost soon or later. Crafting currently is implemented using NPC that have to be changed soon before open beta.
Questing - OMG this question sound like there will be no quests in that game, no guided game play at all, instead players create quests by themself like collecting resources by gathering or killing mobs. Also there will be world secrets that can act like quests, but I'm not sure if they are in game already.
In general the game need much more work as not every aspect is currently finished (including both game play and graphics) but everything that is in game currently is in the right direction. I'm very optimistic that SV will release at least very basic features in polished state.
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration ______\m/_____ LordOfDarkDesire
i'm really glad they're making an open beta for this game, its hard to tell for my self how it is. Looks original, graphics look pretty good, just the combat i dunno about. The one where hes shooting arrows from the horse, i can't tell if hes just terrible at doing it or its buggy/really hard.
i'm really glad they're making an open beta for this game, its hard to tell for my self how it is. Looks original, graphics look pretty good, just the combat i dunno about. The one where hes shooting arrows from the horse, i can't tell if hes just terrible at doing it or its buggy/really hard.
Wich part?
When he's sitting still
The arrow doesn't penetrate the gazelle. It hits, lands on the ground, and the gazelle dies.
That's buggy.
They need to polish that bit of archery.
When he's riding and trying to shoot
It's very hard to shoot.
Imagine an FPS were when you move the crosshair expands, and when your stationary it tightens up. It works the same in MO for archery.
Comments
Very nice, now how is the rest of the game? Combat, crafting, questing?
These are also nice ...
Mounted combat (axe and bow):
www.youtube.com/watch
Environment and houses:
www.youtube.com/watch
Mining town:
www.youtube.com/watch
Combat is very realisitic except magic that is autoaim, and even a bit not responsive I like it very much. Need a bit more polish.
Crafting is very complex as you choose every part and different materials for them as this give different characteristic to items. In general there is no just a good and bad items but you have to find the proper formula for every specific purpose. As Full Loot game where items brake with usage, but also every item is craftable, resources and crafting are very important aspect as every item is lost soon or later. Crafting currently is implemented using NPC that have to be changed soon before open beta.
Questing - OMG this question sound like there will be no quests in that game, no guided game play at all, instead players create quests by themself like collecting resources by gathering or killing mobs. Also there will be world secrets that can act like quests, but I'm not sure if they are in game already.
In general the game need much more work as not every aspect is currently finished (including both game play and graphics) but everything that is in game currently is in the right direction. I'm very optimistic that SV will release at least very basic features in polished state.
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
Vanguard,
without the classes or quest.
And in FPV.
Great video.
i'm really glad they're making an open beta for this game, its hard to tell for my self how it is. Looks original, graphics look pretty good, just the combat i dunno about. The one where hes shooting arrows from the horse, i can't tell if hes just terrible at doing it or its buggy/really hard.
Wich part?
When he's sitting still
The arrow doesn't penetrate the gazelle. It hits, lands on the ground, and the gazelle dies.
That's buggy.
They need to polish that bit of archery.
When he's riding and trying to shoot
It's very hard to shoot.
Imagine an FPS were when you move the crosshair expands, and when your stationary it tightens up. It works the same in MO for archery.