I don't come here very often these days as my spare time is mostly spent in War or on the War forums. Coming here and reading all the negative topics I have to wonder what the hell everyone is on about. War definitely has it's issues and bugs but I haven't had so much fun in any game since the first one I ever played way back.
I don't come here very often these days as my spare time is mostly spent in War or on the War forums. Coming here and reading all the negative topics I have to wonder what the hell everyone is on about. War definitely has it's issues and bugs but I haven't had so much fun in any game since the first one I ever played way back.
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
I don't come here very often these days as my spare time is mostly spent in War or on the War forums. Coming here and reading all the negative topics I have to wonder what the hell everyone is on about. War definitely has it's issues and bugs but I haven't had so much fun in any game since the first one I ever played way back.
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
This is true. Eraserhead, Bigfoot, Elvis, and Hitler's brain all love Warhammer Online.
All kidding aside, I have a couple of friends who still enjoy this game (2 out of about 20, not a good retention rate), sadly though they treat it like a game of Counter Strike and only log on for an hour or so at a time. I am still mystified at how a company known for their previous game being so delightful for both PVE and PVP oriented gamers, when given access to such a rich intellectual property with an almost endless supply of source material, could end up creating such a shallow second game.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Originally posted by Pheace Originally posted by Eraserhead I don't come here very often these days as my spare time is mostly spent in War or on the War forums. Coming here and reading all the negative topics I have to wonder what the hell everyone is on about. War definitely has it's issues and bugs but I haven't had so much fun in any game since the first one I ever played way back.
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist I read the server specific forums mainly on WHA. Nothing particularly negative that you don't usually see on mmo forums. A lot of complaints were based on server performance but there have been significant and very noticable improvements. Server merges have resolved problems with population and balance. If there is a problem with the game it is the buggy nature of the PvE including lotd and stage 2 city sieges.
People are singing the death knell based on numbers and the expectations of this game competing with wow. The ingame experience for those that continue to build their characters through tier 4 is a whole different matter. There is just nothing to compare for small and large scale pvp anywhere. One of the reasons this game never got WoW numbers is because of the pvp tag. People "don't like pvp" based on their experience of other games implementation. That quote was the most common one from my old wow guild mates when saying why they would not even try war. Go into the game with a fresh outlook and experience the game for what it is rather than trying to play wow through the war client and be prepared to have your eyes opened
I don't come here very often these days as my spare time is mostly spent in War or on the War forums. Coming here and reading all the negative topics I have to wonder what the hell everyone is on about. War definitely has it's issues and bugs but I haven't had so much fun in any game since the first one I ever played way back.
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
I read the server specific forums mainly on WHA. Nothing particularly negative that you don't usually see on mmo forums. A lot of complaints were based on server performance but there have been significant and very noticable improvements. Server merges have resolved problems with population and balance. If there is a problem with the game it is the buggy nature of the PvE including lotd and stage 2 city sieges.
People are singing the death knell based on numbers and the expectations of this game competing with wow. The ingame experience for those that continue to build their characters through tier 4 is a whole different matter. There is just nothing to compare for small and large scale pvp anywhere. One of the reasons this game never got WoW numbers is because of the pvp tag. People "don't like pvp" based on their experience of other games implementation. That quote was the most common one from my old wow guild mates when saying why they would not even try war. Go into the game with a fresh outlook and experience the game for what it is rather than trying to play wow through the war client and be prepared to have your eyes opened
Lets be honest here. Warhammer DID get wow like numbers. It sold over 1 million copies and had 800k subscribers at one point. Warhammer will never reach wow totals, because people left as fast as they came, but it did start out better than wow did. Number wise anyhow.
Also the server mergers did NOT solve anything. Merging the servers gave a temporary relief to population issues, but it did not resolve the reason why people where leaving in the first place. That is why Mythic has had somewhere close to 10 rounds of server mergers, because the game cannot retain players. At the pace Mythic is merging servers, the game will be down to 2 servers by next summer and closed before next winter unless something drastic changes. I only say this, because EA is running the show and they love to close down mmos.
People did not leave, because they tried playing warhammer like it was wow. People left, because warhammer sucked. Honestly warhammer tries very hard to be a game that plays like wow if you really want to cast accusations around. People are listening to the death knell of the game, because it is dieing. The decline of the game is simply mind boggling to witness.
Keep in mind I am not taking anything away from those who still play and your comments that there are not many games that offer this type of pvp. You are correct on both accounts, but that doesn't change the situation the warhammer is in or the history of the games decline. They are 2 separate issues.
To show the complete misdirection of priorities - the character login screen now has new animated displays of your characters, yet the in-game animations are still badly bugged.
What monkey is running that circus?
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
To show the complete misdirection of priorities - the character login screen now has new animated displays of your characters, yet the in-game animations are still badly bugged. What monkey is running that circus?
I still contribute the EA acquisition of Mythic as the downfall to WAR, but that's just a scapegoat much like Mark Jacobs once was. He's obviously no longer a part of Mythic and there are fewer and fewer places to point the finger of blame.
Honestly, after playing DAoC for a number of years, you could really feel the same sluggishness of combat/movement/animations as well as the overall buggy features of that game in WAR. DAoC was a different time in gaming, however, and people seemed to be a tad more tolerable back then.
I'm currently ashamed to call myself a former Mythic fan but I am still willing to give them another chance at redemption. There was that tidbit about DAoC being in the focus a few months back so maybe we'll see a revamp. That's looking more and more like a fading dream as WAR continues to close servers, however.
Seriously, I believe many people haven't and probably never will get to taste what this PvP game has to offer. Think about those memorable moments you get from a typical PvE game like the first time you ever took down a particularly difficult boss after many attempts. You know the ones, where vent goes crazy. Just last night, our 1.5 warbands managed to take down 124 people with good manouvering and working as a team. It felt fucking awesome, one of those moments where all the work and effort came together and made us shine. Later the same night, we were charged unexpectedly by 2 warbands while we were strung out and dissorganised. We pulled it together under real threat of wiping, reformed, held, and then pushed them back wiping them all and winning just by being the better team. 2 memorable moments in 1 night that will stick with the 40 or so people from our alliance that were there.
War could never achieve wow numbers because many people won't get to experience what it was built to provide because their expectations are based on half baked pvp implementations in other games that added "pvp" as an after thought. War is not the same and should not be played with the same mindset. PvP is not the negative thing that previous mmorpgs have painted through their poor implementations. It's the core of the game and it doesn't require a hardcore ganking mentality to enjoy it.
On the subject of polish, I can't argue that war had it's problems which undoubtably decreased the population.
Originally posted by Thillian Originally posted by marcuslm I've said it before and I'll say it again...WAR needs to go F2P. It revived DDO and I think it could do the same for WAR. The unlimited trial was step in the right direction, but I think they need to go further. DDO opened a new server after they went F2P. I hate to see WAR close, but if something doesn't happen very soon then I think the writing is on the wall.
Actually DDO increased by only 20% based on xfire since it went F2P. And it keeps going down to where it was before. From my personal experience, it made me quit DDo, because all EU servers got deserted. It's easy to assume that they all left to U.S. to pay less than what they paid before. Even 20% increase in activity, might actually mean less overall revenue when certain portion of the playerbase is not paying anything or less than before.
Nobody cares about Euro servers. Especially not the developer, Turbine, who really doesn't get much from the Euro servers income wise. European players leaving the Euro servers (run by Codemasters) to play on the American servers (run by Turbine, Atari has all but dropped out of the game) would actually result in a substantial revenue increase for Turbine.
Executive Producer Fernando Paiz said that subscriptions have gone up 40% since the game went f2p. "All aspects of our business are growing. Hundreds of thousands of new players in the world are playing for free, with a very high percentage using the store."
Personally though, for me, the proof is in the pudding. Since going F2P they've added 2 new servers. To a game that's almost 4 years old. That's all the proof I need.
I've said it before and I'll say it again... WAR needs to go F2P.
It revived DDO and I think it could do the same for WAR. The unlimited trial was step in the right direction, but I think they need to go further. DDO opened a new server after they went F2P.
I hate to see WAR close, but if something doesn't happen very soon then I think the writing is on the wall.
Actually DDO increased by only 20% based on xfire since it went F2P. And it keeps going down to where it was before. From my personal experience, it made me quit DDo, because all EU servers got deserted. It's easy to assume that they all left to U.S. to pay less than what they paid before. Even 20% increase in activity, might actually mean less overall revenue when certain portion of the playerbase is not paying anything or less than before.
Nobody cares about Euro servers. Especially not the developer, Turbine, who really doesn't get much from the Euro servers income wise. European players leaving the Euro servers (run by Codemasters) to play on the American servers (run by Turbine, Atari has all but dropped out of the game) would actually result in a substantial revenue increase for Turbine.
Executive Producer Fernando Paiz said that subscriptions have gone up 40% since the game went f2p. "All aspects of our business are growing. Hundreds of thousands of new players in the world are playing for free, with a very high percentage using the store."
Personally though, for me, the proof is in the pudding. Since going F2P they've added 2 new servers. To a game that's almost 4 years old. That's all the proof I need.
I think the article is a bit outdated now. It might rised by 40% at that time during the highest hype, but now it's back to whatever it was before going F2P - based on Xfire. They added 2 servers, but that could be the players from 2 EU realms, that are now basically desolated. Sure I might be wrong here, because I put high importance on Xfire.
Seriously, I believe many people haven't and probably never will get to taste what this PvP game has to offer. Think about those memorable moments you get from a typical PvE game like the first time you ever took down a particularly difficult boss after many attempts. You know the ones, where vent goes crazy. Just last night, our 1.5 warbands managed to take down 124 people with good manouvering and working as a team. It felt fucking awesome, one of those moments where all the work and effort came together and made us shine. Later the same night, we were charged unexpectedly by 2 warbands while we were strung out and dissorganised. We pulled it together under real threat of wiping, reformed, held, and then pushed them back wiping them all and winning just by being the better team. 2 memorable moments in 1 night that will stick with the 40 or so people from our alliance that were there. War could never achieve wow numbers because many people won't get to experience what it was built to provide because their expectations are based on half baked pvp implementations in other games that added "pvp" as an after thought. War is not the same and should not be played with the same mindset. PvP is not the negative thing that previous mmorpgs have painted through their poor implementations. It's the core of the game and it doesn't require a hardcore ganking mentality to enjoy it. On the subject of polish, I can't argue that war had it's problems which undoubtably decreased the population.
I have to disagree with you again as I do think people got a chance to taste some of the better moments in warhammer. Including the warbands, etc.
The problem was that those moments were not the result of the games design, but rather dumb luck on the players part. Almost everything in the design of the game works at odds with itself and delivered such a jumbled experience that people just walked away from the game.
Note that I am not talking about people losing and leaving, but not having a consistant and decent experience. Maybe it was overwhelming odds, lack of enemies or any other number of problems that plagues warhammers design. It just didn't produce a decent enough experience for many people to feel worthy of spending time and money on.
I don't come here very often these days as my spare time is mostly spent in War or on the War forums. Coming here and reading all the negative topics I have to wonder what the hell everyone is on about. War definitely has it's issues and bugs but I haven't had so much fun in any game since the first one I ever played way back.
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
I read the server specific forums mainly on WHA. Nothing particularly negative that you don't usually see on mmo forums. A lot of complaints were based on server performance but there have been significant and very noticable improvements. Server merges have resolved problems with population and balance. If there is a problem with the game it is the buggy nature of the PvE including lotd and stage 2 city sieges.
People are singing the death knell based on numbers and the expectations of this game competing with wow. The ingame experience for those that continue to build their characters through tier 4 is a whole different matter. There is just nothing to compare for small and large scale pvp anywhere. One of the reasons this game never got WoW numbers is because of the pvp tag. People "don't like pvp" based on their experience of other games implementation. That quote was the most common one from my old wow guild mates when saying why they would not even try war. Go into the game with a fresh outlook and experience the game for what it is rather than trying to play wow through the war client and be prepared to have your eyes opened
I can't agree with a lot of this.
Server forums are mostly that. Places you talk with the community of a game, you could play hello kitty online with failing servers and whack a mole pvp and still have server forums be a great place to be. That's because community can be anywhere, good game or bad. People make the game, that statement remains true no matter what you play. And to *some* extent you can argue a game shapes people.
As for the population argument. Yes, of course it's better at the moment because just like you said, they just merged another 2 servers into the last remaining four. The problem still is though, will it remain stable this time or keep going down like it has for the last 60 servers? So far I've seen no reason to believe the population problems are suddenly resolved, it just temporarily looks that way. Also, by going through the server forums, it's still pretty clear not all servers have decent balance.
I especially don't agree with your 'PvP' game argument. Arguably the most scorned populace that went into WAR MOST ready and willing was the Daoc population, which is exactly the population that was most ready for PvP yet those are some of the first who bailed and pretty much have a common consensus that WAR was mostly 'bleh' *especially in comparison to Daoc, the holy grail of PvP for many old time MMO'ers.
Not to mention just a bit less than half the servers in WoW are tagged 'PvP'which provides for arguably a 'harsher' 'PvP 'environment than anything WAR has on it's servers, even the 'PvP' server is pretty carebear in comparison. (Mind you I am *not* arguing WoW PvP is better here, just 'harsher' when a level 80 can walk by and bonk you on the head)
As for the population argument. Yes, of course it's better at the moment because just like you said, they just merged another 2 servers into the last remaining four. The problem still is though, will it remain stable this time or keep going down like it has for the last 60 servers? So far I've seen no reason to believe the population problems are suddenly resolved, it just temporarily looks that way. Also, by going through the server forums, it's still pretty clear not all servers have decent balance.
Not too sure about this one. If you simply extrapolate the current trend then it can't be too much longer before WAR winks out of existence. Thing is though WAR wouldn't have even survived this long without players like Eraserhead. Players that genuinely enjoy what the game offers exist currently, and are excited to see where the game will go to the future. The number of these players clearly isn't enough to support 60, 10 or even 6 servers, but maybe that number is just right for 4 servers. Or maybe 2 is the magic number. Or even 1. Maybe not even that, and the game will really die.
The point being I don't think we can extrapolate how many people will stick with this game through thick and thin just by judging how many subs the game has shed in the past.
The real danger for WAR is that as a population based game, declining subscription numbers tends to have a (reverse) snowball effect.
As for the population argument. Yes, of course it's better at the moment because just like you said, they just merged another 2 servers into the last remaining four. The problem still is though, will it remain stable this time or keep going down like it has for the last 60 servers? So far I've seen no reason to believe the population problems are suddenly resolved, it just temporarily looks that way. Also, by going through the server forums, it's still pretty clear not all servers have decent balance.
Not too sure about this one. If you simply extrapolate the current trend then it can't be too much longer before WAR winks out of existence. Thing is though WAR wouldn't have even survived this long without players like Eraserhead. Players that genuinely enjoy what the game offers exist currently, and are excited to see where the game will go to the future. The number of these players clearly isn't enough to support 60, 10 or even 6 servers, but maybe that number is just right for 4 servers. Or maybe 2 is the magic number. Or even 1. Maybe not even that, and the game will really die.
The point being I don't think we can extrapolate how many people will stick with this game through thick and thin just by judging how many subs the game has shed in the past.
The real danger for WAR is that as a population based game, declining subscription numbers tends to have a (reverse) snowball effect.
I'm not saying I can somehow extrapolate how many people will stick with the game, I know there's people who stick with something despite it's flaws, but even they sometimes need a break, or real life comes in the way, or, or .... and the smaller a group becomes, the bigger the effect of even a small group leaving will become, and that will have an effect on the people who remain again, which might cause them to leave, etc etc. Take PT for example, especially roleplayers are arguably some of the generally more loyal people to stick with a game, given their propensity for a strong community.
It's, like you said, the reverse snowball effect, which has basically been happening from the moment the game came out, and simply has shown no sign of stabilizing, yet.
Now naturally, it's nowhere near where it used to be anymore, if that were the case the servers left would have run empty in a month, but It's still possible that overall, the numbers are still shrinking, if ever so slowly. Let's hope for the people of WAR it stabilizes somewhere around here though. And for me... WAR is the last game I really followed the development of... if it dies out I won't have a place to discuss MMO's anymore (with any hint of knowledge about it anyway)... and I never really enjoyed strolling the WoW forums much, and Daoc is ancient history, lol.
I've been trying out the Endless Trial (a LOT) and have been very surprised at how good this game is.
The Public Quest idea is nothing short of inspired - I am a habitual soloer, and these give me the experience of grouping without all the attendant bitching and whining that generally goes with grouping. Rolling for items at the end of a PQ is also great - nothing to bitch over for ANYONE. Finally, I've spent entire PQs just standing and healing players, doing no damage whatsoever, yet I still get considered by the game system as having been eligible for loot rolls, the same as the most kill-happy tank.
I hate Crafting in games, because the stuff initially made is utter, worthless crap, and yet find the Potions and Talismans in WAR actually USEFUL for a change. Hell, when I got a couple of items with Talisman slots, my puny armour class jumped from 35 to just under 200, which makes a big difference. I also like to experiment with new potions, and will while away a happy 15 minutes just juggling ingredients and noting the results. That's about 13 minutes 59 seconds more that I'd be Crafting in any other MMO.
The macro system is shit, sadly, and can't do anything even faintly useful, but maybe they'll fix that. I don't want any macro to run my game for me, and trigger 5 skills with one key-press, but chaining a couple of abilities to a couple of presses of ONE key would avoid the "playing the piano" routine I have to go through to use 5 or 6 abilities. My fingers are a tad stiff due to mild arthritis and carpal tunnel syndrome, and it can get a bit much tinkling the ivories of keys 1 to 10.
The community seems good, the population seems healthy, so do yourself a favour and skip antiquated bore-fests like Aion and try this out. It can't hurt, and at least it's free (with restrictions) up to lvl 10.
"The Public Quest idea is nothing short of inspired - I am a habitual soloer, and these give me the experience of grouping without all the attendant bitching and whining that generally goes with grouping. "
Just summed up the bad side of PQ's imo. The initial idea was to get people grouping more to build communities, get to know people etc. But since I'm like you, very much a soloer, I already saw the same thing coming as you experienced. It actually makes it easy to group *without* socializing which is the exact opposite of what it was supposed to do
Still a good idea though imo.
As for macro's ... it's only a good thing if they can do as little as possible I assume, don't want UMC's running around everywhere ... not that these days they don't just simply make bots to do what umc's used to
I think it's a good thing that you have to use different keys for different skills. How easy do we want to make the game, so anyone can win a fight only bashing 1 key? No offense meant to anyone with medical problems. Having said that, there is a mod that does just what you ask. It switches skills into a skill bar slot so you only use the one key.
This game is owned by Electronic Arts, and EA has a real fancy for shutting down MMOs. The game has been on a rapid decline since release. That is the reality of the situation even though Mythic is trying to right the course.
I think people could "flock" back to this game, but it would require some major work and serious marketing. Throwing out a free trial to support whatever the latest patch was isn't going to revive the game. I really don't think many people care what the latest patch has fixed and have simply given up on the game. Adding a 3rd faction would be a giant step to regaining people... again. Removing the tiered zone system, because it just makes 1/2 of the games content disposable. Cut out half of the levels and make the game 1-20 by combining the removed 20 levels worth of skills, since leveling was not a strength of this game in any way. Make T1 the 1-10 zone and T2/3/4 the world people war in. That makes 1/2 the game world relevant again and gets people into the real action sooner. T2 and T3 are just wasted resources.
Those are just thoughts, but something bigger than fixing a few bugs is needed. Gaining new people isn't going to change much if the problems that caused people to leave remain unchanged. It just populates the game with new people that will quit.
That's one way to alter the game and get peoples attention. The game definitely needs to do something major or it's going to become more and more crippled as each new game and expansion release is made. There just isn't enough people to support every P2P mmorpg on the market, so some game has to give. My guess is the less populated unpopular games are those games that will give.
Warhammer's future is dependant on more races and careers (and a bit more PvE solo content) - IMHO.
That in turn is going to depend on how much more resources and money EA are willing to commit. The problem with big companies is that they live to make money and if a decision is not going to make enough profit - then they won't do it. The reason that Mythic kept DAoC going for so long was that a release made enough to pay for the development; I suspect that EA has more "overheads" and it is therefore more difficult to make a profit for a similar player base.
Don't get me wrong, I love WAR and still play it (and subscribe) but it does not have the "pull" that DAoC had. Dispite some lovely and well implimented ideas, there are few discision I feel that cost them long term player commitment.
1-10 a blast, 10-20 good, 20-30 ok, 30-40 at least it was "relatively" quick to level 40+ Well some of the epic battles are epic - but it's had for a single player to find a bit of PvE that you can do in an hour (that's fun). I used to love doing Stonehenge dungeon for leveling up alts and loot, for example. Land of the Dead is truely exciting, but try doing it solo? Forget it Not that everything should be soloable - just some stuff.
Three realms (and we said this all along), also there is no real attachment to zones (at T4), where in DAoC and ememy tower in "your" lands was an affront that would get the whole population annoyed enought to drop PvE and go and retake it.
Not that should detract from what is on offer, WAR is solid and enjoyable, don't let me put anyone off it; but it needs Skaven, Undead, Vampire Counts, Brittonian Knights, Wood Elves and Lizardmen to keep running and growing. Let's hope that EA can see that if they pumped some resouces into this game, which has a much better foundations than most MMOs, this game could run and run for years, just like DAoC.
There are alot of "stories" going on about WAR. For example you could read the letter from the new producer and find out that WAR has a great year... Then you can look at stats like number of servers - stats on Xfire (down from 25-30 last January to 65-75 this week).
The fact about WAR is that its a game that needed HUGE amount of work after release. At launch - tweaking and balancing should have been a priority. Instead Mythic did absolutly nothing in that department - focused entirely on adding classes and launching events and new zone. Most ppl gave up on the game long time before they even were able to enjoy events, new classes or new zones. Cause they balance of the game was absoluty horrendus - and still is. Just at this point in time you are likely to see a range magic class do up to 5-6 times the damage of any other dmg class in the game. Last night two sorceress did 250k dmg each (500k dmg total) in a scenario where the next dps class did 50k). And this ofc is multiplying since dmg and deaths are the main factor of renown giving. Leading to these dmg classes to gain renown faster than everyone else - and that gives them EVEN more advance than before. How to fix it ? Its not possible anymore. From this point of view - WAR is already dead. You simply can not fix this.
Renown system in WAR is ofc a chapter on its own. There are alot of ppl talking about AION as a grinding game. The fact of the matter is that WAR is the biggest grinder of any game on the market today. 80 levels of Renown that give players EXTRA STATS and EXTRA ITEMS means that as a PVP game - its pointless to play it unless you are gonna grind .. and grind.. and grind... And ofc - then you grind it as a dmg dealer since other classes take years to grind.
As for PVE... the game stops progressing at rank 40. This means that its absolutly pointless to continue playing the game if you are not gonna play PVP and are not gonna grind your renown for better gear. This is a fact that Mythic tries to keep quiet about as long as possible. BUt ofc.. when ppl reach lvl 40 and find out that next 2 years of playing WAR is about grinding... then they quit.
Heres the fact... WAR is dead as a sub based game. The game is now in maintainance mode with a skeletal crew trying to fix the billions of cracks with ducktape.
Only chance for WAR is that the game goes free to play and ppl will be allowed to buy ways to double... triple or even gain TEN times the amount of Renown.
WAR is one of the biggest failures of any MMO game ever. EA will try to keep this quiet until Bioware releases their MMO (with help of Mythic) but then WAR will be shut down.
Do not waste your time grinding for the next 2 years... Go to a game that has some future. Thats all I can say to players that are looking for a good MMO experience. WAR is as far from a good experience as you will ever find.
WAR is one of the biggest failures of any MMO game ever. EA will try to keep this quiet until Bioware releases their MMO (with help of Mythic) but then WAR will be shut down.
Eh, no, for me WAR is currently one of the top best mmos.
I played the WAR beta and didn't purchase it when it came out. I found the pve to be extremely boring, the graphics subpar, the combat not fun to play and the animations clunky.
BUT, 2 weeks ago I started the free trial and let me tell you, this game has improved A LOT. The pve is now more than good enough, the graphics have been polished and the new HDR lighting adds a lot to the overall atmosphere (this game looks better than Aion to me - it's on par with Aion + it doesn't have the low quality ground textures problems Aion has in many places).
WAR has one of the best world atmospheres I have ever seen in an mmo. The world is beautifully hand crafted and alive (as opposed to the dead worlds like Vanguard) with NPCs bustling with activity and traveling everywhere.
There is always something to do; when I grow tired of something I can just take a dragon to fly to another part of the world and do something else. Awesome (surprisingly I haven't found this diversity with Aion which is a pve+rvr game as well - this is probably due to the fact that Aion is a linear game whereas WAR has several stater zones/pairings).
After 3 days with the trial I have now purchased it and after 2 weeks I am still having a blast (will see how long it'll last... future looks great so far). And to me this says a lot because:
- Aion: I played only 2 weeks during the 2 months I was subbed and couldn't bring myself to login anymore.
- and during the past month I had AoC, EQ2 and Lotro welcome back weeks (or even 15 days). Tried these games again during about 1 day each and couldn't force myself to log in.
I have currently my lotro and EQ2 accounts open (welcome backs) but I purchased WAR and play it every day.
I haven't had so much fun in an mmo for years (since I played Lineage 2).
Do not waste your time grinding for the next 2 years... Go to a game that has some future. Thats all I can say to players that are looking for a good MMO experience. WAR is as far from a good experience as you will ever find.
WAR is in the top best mmos for me (I wouldn't have said this 1 year ago).
WAR is one of the biggest failures of any MMO game ever. EA will try to keep this quiet until Bioware releases their MMO (with help of Mythic) but then WAR will be shut down.
Eh, no, for me WAR is currently one of the top best mmos.
I played the WAR beta and didn't purchase it when it came out. I found the pve to be extremely boring, the graphics subpar, the combat not fun to play and the animations clunky.
BUT, 2 weeks ago I started the free trial and let me tell you, this game has improved A LOT. The pve is now more than good enough, the graphics have been polished and the new HDR lighting adds a lot to the overall atmosphere (this game looks better than Aion to me - it's on par with Aion + it doesn't have the low quality ground textures problems Aion has in many places).
WAR has one of the best world atmospheres I have ever seen in an mmo. The world is beautifully hand crafted and alive (as opposed to the dead worlds like Vanguard) with NPCs bustling with activity and traveling everywhere.
There is always something to do; when I grow tired of something I can just take a dragon to fly to another part of the world and do something else. Awesome (surprisingly I haven't found this diversity with Aion which is a pve+rvr game as well - this is probably due to the fact that Aion is a linear game whereas WAR has several stater zones/pairings).
After 3 days with the trial I have now purchased it and after 2 weeks I am still having a blast (will see how long it'll last... future looks great so far). And to me this says a lot because:
- Aion: I played only 2 weeks during the 2 months I was subbed and couldn't bring myself to login anymore.
- and during the past month I had AoC, EQ2 and Lotro welcome back weeks (or even 15 days). Tried these games again during about 1 day each and couldn't force myself to log in.
I have currently my lotro and EQ2 accounts open (welcome backs) but I purchased WAR and play it every day.
I haven't had so much fun in an mmo for years (since I played Lineage 2).
Do not waste your time grinding for the next 2 years... Go to a game that has some future. Thats all I can say to players that are looking for a good MMO experience. WAR is as far from a good experience as you will ever find.
WAR is in the top best mmos for me (I wouldn't have said this 1 year ago).
so.. what class are you ? How high rank and how high renown ? How high is ranked is your guild ? Been to LOD ? Done Dungeons or just PQs ? Been to Capital war yet ? Killed the king ? ....
Well - some of us actually have and can see the truth
You played for two weeks and you think you know much about the game... Dig deeper and you will find the flaws - the bugs - the broken core systems like how renowns is handled.
Comments
Yes, it's Tactical right now, no when the demise occurred and population went down. I'm talking about the present day.
It is a question of fangs.
I don't come here very often these days as my spare time is mostly spent in War or on the War forums. Coming here and reading all the negative topics I have to wonder what the hell everyone is on about. War definitely has it's issues and bugs but I haven't had so much fun in any game since the first one I ever played way back.
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Warhammer's Future? A long, painful, and embarrassing decline followed by an almost comedic death rattle, like a man dying from terminal flatulence.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
This is true. Eraserhead, Bigfoot, Elvis, and Hitler's brain all love Warhammer Online.
All kidding aside, I have a couple of friends who still enjoy this game (2 out of about 20, not a good retention rate), sadly though they treat it like a game of Counter Strike and only log on for an hour or so at a time. I am still mystified at how a company known for their previous game being so delightful for both PVE and PVP oriented gamers, when given access to such a rich intellectual property with an almost endless supply of source material, could end up creating such a shallow second game.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
I read the server specific forums mainly on WHA. Nothing particularly negative that you don't usually see on mmo forums. A lot of complaints were based on server performance but there have been significant and very noticable improvements. Server merges have resolved problems with population and balance. If there is a problem with the game it is the buggy nature of the PvE including lotd and stage 2 city sieges.
People are singing the death knell based on numbers and the expectations of this game competing with wow. The ingame experience for those that continue to build their characters through tier 4 is a whole different matter. There is just nothing to compare for small and large scale pvp anywhere. One of the reasons this game never got WoW numbers is because of the pvp tag. People "don't like pvp" based on their experience of other games implementation. That quote was the most common one from my old wow guild mates when saying why they would not even try war. Go into the game with a fresh outlook and experience the game for what it is rather than trying to play wow through the war client and be prepared to have your eyes opened
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If the game had been polished and end game had been good, there would be a million PvPers playing the game now.
It isn't, and they aren't.
Open YOUR eyes.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
I read the server specific forums mainly on WHA. Nothing particularly negative that you don't usually see on mmo forums. A lot of complaints were based on server performance but there have been significant and very noticable improvements. Server merges have resolved problems with population and balance. If there is a problem with the game it is the buggy nature of the PvE including lotd and stage 2 city sieges.
People are singing the death knell based on numbers and the expectations of this game competing with wow. The ingame experience for those that continue to build their characters through tier 4 is a whole different matter. There is just nothing to compare for small and large scale pvp anywhere. One of the reasons this game never got WoW numbers is because of the pvp tag. People "don't like pvp" based on their experience of other games implementation. That quote was the most common one from my old wow guild mates when saying why they would not even try war. Go into the game with a fresh outlook and experience the game for what it is rather than trying to play wow through the war client and be prepared to have your eyes opened
Lets be honest here. Warhammer DID get wow like numbers. It sold over 1 million copies and had 800k subscribers at one point. Warhammer will never reach wow totals, because people left as fast as they came, but it did start out better than wow did. Number wise anyhow.
Also the server mergers did NOT solve anything. Merging the servers gave a temporary relief to population issues, but it did not resolve the reason why people where leaving in the first place. That is why Mythic has had somewhere close to 10 rounds of server mergers, because the game cannot retain players. At the pace Mythic is merging servers, the game will be down to 2 servers by next summer and closed before next winter unless something drastic changes. I only say this, because EA is running the show and they love to close down mmos.
People did not leave, because they tried playing warhammer like it was wow. People left, because warhammer sucked. Honestly warhammer tries very hard to be a game that plays like wow if you really want to cast accusations around. People are listening to the death knell of the game, because it is dieing. The decline of the game is simply mind boggling to witness.
Keep in mind I am not taking anything away from those who still play and your comments that there are not many games that offer this type of pvp. You are correct on both accounts, but that doesn't change the situation the warhammer is in or the history of the games decline. They are 2 separate issues.
To show the complete misdirection of priorities - the character login screen now has new animated displays of your characters, yet the in-game animations are still badly bugged.
What monkey is running that circus?
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I still contribute the EA acquisition of Mythic as the downfall to WAR, but that's just a scapegoat much like Mark Jacobs once was. He's obviously no longer a part of Mythic and there are fewer and fewer places to point the finger of blame.
Honestly, after playing DAoC for a number of years, you could really feel the same sluggishness of combat/movement/animations as well as the overall buggy features of that game in WAR. DAoC was a different time in gaming, however, and people seemed to be a tad more tolerable back then.
I'm currently ashamed to call myself a former Mythic fan but I am still willing to give them another chance at redemption. There was that tidbit about DAoC being in the focus a few months back so maybe we'll see a revamp. That's looking more and more like a fading dream as WAR continues to close servers, however.
Seriously, I believe many people haven't and probably never will get to taste what this PvP game has to offer. Think about those memorable moments you get from a typical PvE game like the first time you ever took down a particularly difficult boss after many attempts. You know the ones, where vent goes crazy. Just last night, our 1.5 warbands managed to take down 124 people with good manouvering and working as a team. It felt fucking awesome, one of those moments where all the work and effort came together and made us shine. Later the same night, we were charged unexpectedly by 2 warbands while we were strung out and dissorganised. We pulled it together under real threat of wiping, reformed, held, and then pushed them back wiping them all and winning just by being the better team. 2 memorable moments in 1 night that will stick with the 40 or so people from our alliance that were there.
War could never achieve wow numbers because many people won't get to experience what it was built to provide because their expectations are based on half baked pvp implementations in other games that added "pvp" as an after thought. War is not the same and should not be played with the same mindset. PvP is not the negative thing that previous mmorpgs have painted through their poor implementations. It's the core of the game and it doesn't require a hardcore ganking mentality to enjoy it.
On the subject of polish, I can't argue that war had it's problems which undoubtably decreased the population.
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Nobody cares about Euro servers. Especially not the developer, Turbine, who really doesn't get much from the Euro servers income wise. European players leaving the Euro servers (run by Codemasters) to play on the American servers (run by Turbine, Atari has all but dropped out of the game) would actually result in a substantial revenue increase for Turbine.
Executive Producer Fernando Paiz said that subscriptions have gone up 40% since the game went f2p. "All aspects of our business are growing. Hundreds of thousands of new players in the world are playing for free, with a very high percentage using the store."
http://www.massively.com/2009/10/16/switch-to-free-to-play-working-very-well-for-ddo/
Straight from the horses mouth.
Personally though, for me, the proof is in the pudding. Since going F2P they've added 2 new servers. To a game that's almost 4 years old. That's all the proof I need.
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Nobody cares about Euro servers. Especially not the developer, Turbine, who really doesn't get much from the Euro servers income wise. European players leaving the Euro servers (run by Codemasters) to play on the American servers (run by Turbine, Atari has all but dropped out of the game) would actually result in a substantial revenue increase for Turbine.
Executive Producer Fernando Paiz said that subscriptions have gone up 40% since the game went f2p. "All aspects of our business are growing. Hundreds of thousands of new players in the world are playing for free, with a very high percentage using the store."
http://www.massively.com/2009/10/16/switch-to-free-to-play-working-very-well-for-ddo/
Straight from the horses mouth.
Personally though, for me, the proof is in the pudding. Since going F2P they've added 2 new servers. To a game that's almost 4 years old. That's all the proof I need.
I think the article is a bit outdated now. It might rised by 40% at that time during the highest hype, but now it's back to whatever it was before going F2P - based on Xfire. They added 2 servers, but that could be the players from 2 EU realms, that are now basically desolated. Sure I might be wrong here, because I put high importance on Xfire.
REALITY CHECK
I have to disagree with you again as I do think people got a chance to taste some of the better moments in warhammer. Including the warbands, etc.
The problem was that those moments were not the result of the games design, but rather dumb luck on the players part. Almost everything in the design of the game works at odds with itself and delivered such a jumbled experience that people just walked away from the game.
Note that I am not talking about people losing and leaving, but not having a consistant and decent experience. Maybe it was overwhelming odds, lack of enemies or any other number of problems that plagues warhammers design. It just didn't produce a decent enough experience for many people to feel worthy of spending time and money on.
I'm sorry but I read the WAR forums as well and you can't tell me with a straight face that the OF is a 'positive happy' place, especially if you follow the news or RvR forums.
It's good to see you're having fun though, no one here (in their right mind) is arguing those of you don't exist
I read the server specific forums mainly on WHA. Nothing particularly negative that you don't usually see on mmo forums. A lot of complaints were based on server performance but there have been significant and very noticable improvements. Server merges have resolved problems with population and balance. If there is a problem with the game it is the buggy nature of the PvE including lotd and stage 2 city sieges.
People are singing the death knell based on numbers and the expectations of this game competing with wow. The ingame experience for those that continue to build their characters through tier 4 is a whole different matter. There is just nothing to compare for small and large scale pvp anywhere. One of the reasons this game never got WoW numbers is because of the pvp tag. People "don't like pvp" based on their experience of other games implementation. That quote was the most common one from my old wow guild mates when saying why they would not even try war. Go into the game with a fresh outlook and experience the game for what it is rather than trying to play wow through the war client and be prepared to have your eyes opened
I can't agree with a lot of this.
Server forums are mostly that. Places you talk with the community of a game, you could play hello kitty online with failing servers and whack a mole pvp and still have server forums be a great place to be. That's because community can be anywhere, good game or bad. People make the game, that statement remains true no matter what you play. And to *some* extent you can argue a game shapes people.
As for the population argument. Yes, of course it's better at the moment because just like you said, they just merged another 2 servers into the last remaining four. The problem still is though, will it remain stable this time or keep going down like it has for the last 60 servers? So far I've seen no reason to believe the population problems are suddenly resolved, it just temporarily looks that way. Also, by going through the server forums, it's still pretty clear not all servers have decent balance.
I especially don't agree with your 'PvP' game argument. Arguably the most scorned populace that went into WAR MOST ready and willing was the Daoc population, which is exactly the population that was most ready for PvP yet those are some of the first who bailed and pretty much have a common consensus that WAR was mostly 'bleh' *especially in comparison to Daoc, the holy grail of PvP for many old time MMO'ers.
Not to mention just a bit less than half the servers in WoW are tagged 'PvP'which provides for arguably a 'harsher' 'PvP 'environment than anything WAR has on it's servers, even the 'PvP' server is pretty carebear in comparison. (Mind you I am *not* arguing WoW PvP is better here, just 'harsher' when a level 80 can walk by and bonk you on the head)
Not too sure about this one. If you simply extrapolate the current trend then it can't be too much longer before WAR winks out of existence. Thing is though WAR wouldn't have even survived this long without players like Eraserhead. Players that genuinely enjoy what the game offers exist currently, and are excited to see where the game will go to the future. The number of these players clearly isn't enough to support 60, 10 or even 6 servers, but maybe that number is just right for 4 servers. Or maybe 2 is the magic number. Or even 1. Maybe not even that, and the game will really die.
The point being I don't think we can extrapolate how many people will stick with this game through thick and thin just by judging how many subs the game has shed in the past.
The real danger for WAR is that as a population based game, declining subscription numbers tends to have a (reverse) snowball effect.
MUNDO!!
Not too sure about this one. If you simply extrapolate the current trend then it can't be too much longer before WAR winks out of existence. Thing is though WAR wouldn't have even survived this long without players like Eraserhead. Players that genuinely enjoy what the game offers exist currently, and are excited to see where the game will go to the future. The number of these players clearly isn't enough to support 60, 10 or even 6 servers, but maybe that number is just right for 4 servers. Or maybe 2 is the magic number. Or even 1. Maybe not even that, and the game will really die.
The point being I don't think we can extrapolate how many people will stick with this game through thick and thin just by judging how many subs the game has shed in the past.
The real danger for WAR is that as a population based game, declining subscription numbers tends to have a (reverse) snowball effect.
I'm not saying I can somehow extrapolate how many people will stick with the game, I know there's people who stick with something despite it's flaws, but even they sometimes need a break, or real life comes in the way, or, or .... and the smaller a group becomes, the bigger the effect of even a small group leaving will become, and that will have an effect on the people who remain again, which might cause them to leave, etc etc. Take PT for example, especially roleplayers are arguably some of the generally more loyal people to stick with a game, given their propensity for a strong community.
It's, like you said, the reverse snowball effect, which has basically been happening from the moment the game came out, and simply has shown no sign of stabilizing, yet.
Now naturally, it's nowhere near where it used to be anymore, if that were the case the servers left would have run empty in a month, but It's still possible that overall, the numbers are still shrinking, if ever so slowly. Let's hope for the people of WAR it stabilizes somewhere around here though. And for me... WAR is the last game I really followed the development of... if it dies out I won't have a place to discuss MMO's anymore (with any hint of knowledge about it anyway)... and I never really enjoyed strolling the WoW forums much, and Daoc is ancient history, lol.
I've been trying out the Endless Trial (a LOT) and have been very surprised at how good this game is.
The Public Quest idea is nothing short of inspired - I am a habitual soloer, and these give me the experience of grouping without all the attendant bitching and whining that generally goes with grouping. Rolling for items at the end of a PQ is also great - nothing to bitch over for ANYONE. Finally, I've spent entire PQs just standing and healing players, doing no damage whatsoever, yet I still get considered by the game system as having been eligible for loot rolls, the same as the most kill-happy tank.
I hate Crafting in games, because the stuff initially made is utter, worthless crap, and yet find the Potions and Talismans in WAR actually USEFUL for a change. Hell, when I got a couple of items with Talisman slots, my puny armour class jumped from 35 to just under 200, which makes a big difference. I also like to experiment with new potions, and will while away a happy 15 minutes just juggling ingredients and noting the results. That's about 13 minutes 59 seconds more that I'd be Crafting in any other MMO.
The macro system is shit, sadly, and can't do anything even faintly useful, but maybe they'll fix that. I don't want any macro to run my game for me, and trigger 5 skills with one key-press, but chaining a couple of abilities to a couple of presses of ONE key would avoid the "playing the piano" routine I have to go through to use 5 or 6 abilities. My fingers are a tad stiff due to mild arthritis and carpal tunnel syndrome, and it can get a bit much tinkling the ivories of keys 1 to 10.
The community seems good, the population seems healthy, so do yourself a favour and skip antiquated bore-fests like Aion and try this out. It can't hurt, and at least it's free (with restrictions) up to lvl 10.
"The Public Quest idea is nothing short of inspired - I am a habitual soloer, and these give me the experience of grouping without all the attendant bitching and whining that generally goes with grouping. "
Just summed up the bad side of PQ's imo. The initial idea was to get people grouping more to build communities, get to know people etc. But since I'm like you, very much a soloer, I already saw the same thing coming as you experienced. It actually makes it easy to group *without* socializing which is the exact opposite of what it was supposed to do
Still a good idea though imo.
As for macro's ... it's only a good thing if they can do as little as possible I assume, don't want UMC's running around everywhere ... not that these days they don't just simply make bots to do what umc's used to
I think it's a good thing that you have to use different keys for different skills. How easy do we want to make the game, so anyone can win a fight only bashing 1 key? No offense meant to anyone with medical problems. Having said that, there is a mod that does just what you ask. It switches skills into a skill bar slot so you only use the one key.
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That's one way to alter the game and get peoples attention. The game definitely needs to do something major or it's going to become more and more crippled as each new game and expansion release is made. There just isn't enough people to support every P2P mmorpg on the market, so some game has to give. My guess is the less populated unpopular games are those games that will give.
Warhammer's future is dependant on more races and careers (and a bit more PvE solo content) - IMHO.
That in turn is going to depend on how much more resources and money EA are willing to commit. The problem with big companies is that they live to make money and if a decision is not going to make enough profit - then they won't do it. The reason that Mythic kept DAoC going for so long was that a release made enough to pay for the development; I suspect that EA has more "overheads" and it is therefore more difficult to make a profit for a similar player base.
Don't get me wrong, I love WAR and still play it (and subscribe) but it does not have the "pull" that DAoC had. Dispite some lovely and well implimented ideas, there are few discision I feel that cost them long term player commitment.
1-10 a blast, 10-20 good, 20-30 ok, 30-40 at least it was "relatively" quick to level 40+ Well some of the epic battles are epic - but it's had for a single player to find a bit of PvE that you can do in an hour (that's fun). I used to love doing Stonehenge dungeon for leveling up alts and loot, for example. Land of the Dead is truely exciting, but try doing it solo? Forget it Not that everything should be soloable - just some stuff.
Three realms (and we said this all along), also there is no real attachment to zones (at T4), where in DAoC and ememy tower in "your" lands was an affront that would get the whole population annoyed enought to drop PvE and go and retake it.
Not that should detract from what is on offer, WAR is solid and enjoyable, don't let me put anyone off it; but it needs Skaven, Undead, Vampire Counts, Brittonian Knights, Wood Elves and Lizardmen to keep running and growing. Let's hope that EA can see that if they pumped some resouces into this game, which has a much better foundations than most MMOs, this game could run and run for years, just like DAoC.
There are alot of "stories" going on about WAR. For example you could read the letter from the new producer and find out that WAR has a great year... Then you can look at stats like number of servers - stats on Xfire (down from 25-30 last January to 65-75 this week).
The fact about WAR is that its a game that needed HUGE amount of work after release. At launch - tweaking and balancing should have been a priority. Instead Mythic did absolutly nothing in that department - focused entirely on adding classes and launching events and new zone. Most ppl gave up on the game long time before they even were able to enjoy events, new classes or new zones. Cause they balance of the game was absoluty horrendus - and still is. Just at this point in time you are likely to see a range magic class do up to 5-6 times the damage of any other dmg class in the game. Last night two sorceress did 250k dmg each (500k dmg total) in a scenario where the next dps class did 50k). And this ofc is multiplying since dmg and deaths are the main factor of renown giving. Leading to these dmg classes to gain renown faster than everyone else - and that gives them EVEN more advance than before. How to fix it ? Its not possible anymore. From this point of view - WAR is already dead. You simply can not fix this.
Renown system in WAR is ofc a chapter on its own. There are alot of ppl talking about AION as a grinding game. The fact of the matter is that WAR is the biggest grinder of any game on the market today. 80 levels of Renown that give players EXTRA STATS and EXTRA ITEMS means that as a PVP game - its pointless to play it unless you are gonna grind .. and grind.. and grind... And ofc - then you grind it as a dmg dealer since other classes take years to grind.
As for PVE... the game stops progressing at rank 40. This means that its absolutly pointless to continue playing the game if you are not gonna play PVP and are not gonna grind your renown for better gear. This is a fact that Mythic tries to keep quiet about as long as possible. BUt ofc.. when ppl reach lvl 40 and find out that next 2 years of playing WAR is about grinding... then they quit.
Heres the fact... WAR is dead as a sub based game. The game is now in maintainance mode with a skeletal crew trying to fix the billions of cracks with ducktape.
Only chance for WAR is that the game goes free to play and ppl will be allowed to buy ways to double... triple or even gain TEN times the amount of Renown.
WAR is one of the biggest failures of any MMO game ever. EA will try to keep this quiet until Bioware releases their MMO (with help of Mythic) but then WAR will be shut down.
Do not waste your time grinding for the next 2 years... Go to a game that has some future. Thats all I can say to players that are looking for a good MMO experience. WAR is as far from a good experience as you will ever find.
Eh, no, for me WAR is currently one of the top best mmos.
I played the WAR beta and didn't purchase it when it came out. I found the pve to be extremely boring, the graphics subpar, the combat not fun to play and the animations clunky.
BUT, 2 weeks ago I started the free trial and let me tell you, this game has improved A LOT. The pve is now more than good enough, the graphics have been polished and the new HDR lighting adds a lot to the overall atmosphere (this game looks better than Aion to me - it's on par with Aion + it doesn't have the low quality ground textures problems Aion has in many places).
WAR has one of the best world atmospheres I have ever seen in an mmo. The world is beautifully hand crafted and alive (as opposed to the dead worlds like Vanguard) with NPCs bustling with activity and traveling everywhere.
There is always something to do; when I grow tired of something I can just take a dragon to fly to another part of the world and do something else. Awesome (surprisingly I haven't found this diversity with Aion which is a pve+rvr game as well - this is probably due to the fact that Aion is a linear game whereas WAR has several stater zones/pairings).
After 3 days with the trial I have now purchased it and after 2 weeks I am still having a blast (will see how long it'll last... future looks great so far). And to me this says a lot because:
- Aion: I played only 2 weeks during the 2 months I was subbed and couldn't bring myself to login anymore.
- and during the past month I had AoC, EQ2 and Lotro welcome back weeks (or even 15 days). Tried these games again during about 1 day each and couldn't force myself to log in.
I have currently my lotro and EQ2 accounts open (welcome backs) but I purchased WAR and play it every day.
I haven't had so much fun in an mmo for years (since I played Lineage 2).
WAR is in the top best mmos for me (I wouldn't have said this 1 year ago).
Eh, no, for me WAR is currently one of the top best mmos.
I played the WAR beta and didn't purchase it when it came out. I found the pve to be extremely boring, the graphics subpar, the combat not fun to play and the animations clunky.
BUT, 2 weeks ago I started the free trial and let me tell you, this game has improved A LOT. The pve is now more than good enough, the graphics have been polished and the new HDR lighting adds a lot to the overall atmosphere (this game looks better than Aion to me - it's on par with Aion + it doesn't have the low quality ground textures problems Aion has in many places).
WAR has one of the best world atmospheres I have ever seen in an mmo. The world is beautifully hand crafted and alive (as opposed to the dead worlds like Vanguard) with NPCs bustling with activity and traveling everywhere.
There is always something to do; when I grow tired of something I can just take a dragon to fly to another part of the world and do something else. Awesome (surprisingly I haven't found this diversity with Aion which is a pve+rvr game as well - this is probably due to the fact that Aion is a linear game whereas WAR has several stater zones/pairings).
After 3 days with the trial I have now purchased it and after 2 weeks I am still having a blast (will see how long it'll last... future looks great so far). And to me this says a lot because:
- Aion: I played only 2 weeks during the 2 months I was subbed and couldn't bring myself to login anymore.
- and during the past month I had AoC, EQ2 and Lotro welcome back weeks (or even 15 days). Tried these games again during about 1 day each and couldn't force myself to log in.
I have currently my lotro and EQ2 accounts open (welcome backs) but I purchased WAR and play it every day.
I haven't had so much fun in an mmo for years (since I played Lineage 2).
WAR is in the top best mmos for me (I wouldn't have said this 1 year ago).
so.. what class are you ? How high rank and how high renown ? How high is ranked is your guild ? Been to LOD ? Done Dungeons or just PQs ? Been to Capital war yet ? Killed the king ? ....
Well - some of us actually have and can see the truth
You played for two weeks and you think you know much about the game... Dig deeper and you will find the flaws - the bugs - the broken core systems like how renowns is handled.