more soloability! but still keep some things group dependent. sometimes i just dont have time to find a group and go through a zone. Quest NPC markers! that was a BIG thing for me in 11. i ran around to everyone i saw and had to talk to them in hopes they had a quest for me because there were no markers indicateing that they had one.
For me I dont want hand holding and quest markers are just that.
I personally wouldn't mind having a rhyme or reason of talking to a person for a quest. Like how does random Taru in Windy know of some random elf in Sandy and you have to know you need to walk from one to the other. There really is no way of knowing where to go next without something like wiki 95% of the time. But I agree with todd ... I don't want my hand held and I don't want a big blinking arrow saying "CLICK HERE!!!"
see, i like big arrows (well no not big arrows..) but something to indicate the person has a quest, i used wiki so much for the quests (i even printed them all out!) it would just be a tad easier (and less paper dependant) to havea marker by the NPCs name or something. talking to EVERYONE especially if its a very populated place is a bit annoying.
Its a game based off of code... just make the NPC wave to you when you get close, Or have it like that one game where all Inportant NPC's wear Red or something.
The waving thing wont work, In a crowded city its going to be waving at everyone, so how would you know who its waving too? If qust giving npc's all wear red, hell might as well just have the flashing !!! above the head. Its the same thing, just a chezzy attempt to cover it up.
I think its still best just to have to talk to people, the devs also need to do their part in not making it so ambiguous like icon was eluding too. If the NPC has a quest for you but you dont have a certian requirement done to do it the npc needs to tell you in some way that you need to do such and such. As it stands now when you talk to someone before your suposed to he says something completly irrevelent to any quest, and you have no idea he has a quest for you later. Give the player an ability to mark the map for reminders for npc's who will have a quest later for you.
You know, generally people didn't stand around waiting for someone to come by to do them a favor. Want Ads and the like are the modern solution to this problem, but billboards and other things are older systems. Doesn't seem unreasonable to me for the vast majority of quests to be gotten at a central location (though you might get referred to a 3rd party). Beyond that I'd rather that NPCs that needed help tended to be more visibly distressed. If you were walking around town and saw a little girl crying under a tree, you'd know she might need help (maybe she lost her parents or her cat is stuck in the tree).
Hmm, an idea just occurred to me. You could even potentially have the ability to form a friendship with a limited number of persons. Those NPCs would then give you quests now and then when you talked to them, because they'd need a favor done but didn't want some ambiguous figure doing it. It's a thought anyhow. Something about running around all over town talking to everyone all the time seems very silly -- no one is ever like that.
more soloability! but still keep some things group dependent. sometimes i just dont have time to find a group and go through a zone. Quest NPC markers! that was a BIG thing for me in 11. i ran around to everyone i saw and had to talk to them in hopes they had a quest for me because there were no markers indicateing that they had one.
For me I dont want hand holding and quest markers are just that.
I personally wouldn't mind having a rhyme or reason of talking to a person for a quest. Like how does random Taru in Windy know of some random elf in Sandy and you have to know you need to walk from one to the other. There really is no way of knowing where to go next without something like wiki 95% of the time. But I agree with todd ... I don't want my hand held and I don't want a big blinking arrow saying "CLICK HERE!!!"
see, i like big arrows (well no not big arrows..) but something to indicate the person has a quest, i used wiki so much for the quests (i even printed them all out!) it would just be a tad easier (and less paper dependant) to havea marker by the NPCs name or something. talking to EVERYONE especially if its a very populated place is a bit annoying.
Its a game based off of code... just make the NPC wave to you when you get close, Or have it like that one game where all Inportant NPC's wear Red or something.
The waving thing wont work, In a crowded city its going to be waving at everyone, so how would you know who its waving too? If qust giving npc's all wear red, hell might as well just have the flashing !!! above the head. Its the same thing, just a chezzy attempt to cover it up.
I think its still best just to have to talk to people, the devs also need to do their part in not making it so ambiguous like icon was eluding too. If the NPC has a quest for you but you dont have a certian requirement done to do it the npc needs to tell you in some way that you need to do such and such. As it stands now when you talk to someone before your suposed to he says something completly irrevelent to any quest, and you have no idea he has a quest for you later. Give the player an ability to mark the map for reminders for npc's who will have a quest later for you.
As I said its Code. There is NO REASON for it to wave to everyone. That isent a requirement. Its Fracking Code.
Do you think every Irevelent Bird, or fish in the water is transmited to every other player? No. Same can be done here.
Hell if the developers wanted to they could make the game show everyone not on your friends list as a Generic Costume for your class. If the developers wanted to they could let me force everyone on my Block list to show up in Pink Pokadots if they wanted to.
I agree about the Developers need to do more work though. think thats the only thing that keept me from going back that first time.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen. Samuel Adams
Comments
For me I dont want hand holding and quest markers are just that.
I personally wouldn't mind having a rhyme or reason of talking to a person for a quest. Like how does random Taru in Windy know of some random elf in Sandy and you have to know you need to walk from one to the other. There really is no way of knowing where to go next without something like wiki 95% of the time. But I agree with todd ... I don't want my hand held and I don't want a big blinking arrow saying "CLICK HERE!!!"
see, i like big arrows (well no not big arrows..) but something to indicate the person has a quest, i used wiki so much for the quests (i even printed them all out!) it would just be a tad easier (and less paper dependant) to havea marker by the NPCs name or something. talking to EVERYONE especially if its a very populated place is a bit annoying.
Its a game based off of code... just make the NPC wave to you when you get close, Or have it like that one game where all Inportant NPC's wear Red or something.
The waving thing wont work, In a crowded city its going to be waving at everyone, so how would you know who its waving too? If qust giving npc's all wear red, hell might as well just have the flashing !!! above the head. Its the same thing, just a chezzy attempt to cover it up.
I think its still best just to have to talk to people, the devs also need to do their part in not making it so ambiguous like icon was eluding too. If the NPC has a quest for you but you dont have a certian requirement done to do it the npc needs to tell you in some way that you need to do such and such. As it stands now when you talk to someone before your suposed to he says something completly irrevelent to any quest, and you have no idea he has a quest for you later. Give the player an ability to mark the map for reminders for npc's who will have a quest later for you.
You know, generally people didn't stand around waiting for someone to come by to do them a favor. Want Ads and the like are the modern solution to this problem, but billboards and other things are older systems. Doesn't seem unreasonable to me for the vast majority of quests to be gotten at a central location (though you might get referred to a 3rd party). Beyond that I'd rather that NPCs that needed help tended to be more visibly distressed. If you were walking around town and saw a little girl crying under a tree, you'd know she might need help (maybe she lost her parents or her cat is stuck in the tree).
Hmm, an idea just occurred to me. You could even potentially have the ability to form a friendship with a limited number of persons. Those NPCs would then give you quests now and then when you talked to them, because they'd need a favor done but didn't want some ambiguous figure doing it. It's a thought anyhow. Something about running around all over town talking to everyone all the time seems very silly -- no one is ever like that.
For me I dont want hand holding and quest markers are just that.
I personally wouldn't mind having a rhyme or reason of talking to a person for a quest. Like how does random Taru in Windy know of some random elf in Sandy and you have to know you need to walk from one to the other. There really is no way of knowing where to go next without something like wiki 95% of the time. But I agree with todd ... I don't want my hand held and I don't want a big blinking arrow saying "CLICK HERE!!!"
see, i like big arrows (well no not big arrows..) but something to indicate the person has a quest, i used wiki so much for the quests (i even printed them all out!) it would just be a tad easier (and less paper dependant) to havea marker by the NPCs name or something. talking to EVERYONE especially if its a very populated place is a bit annoying.
Its a game based off of code... just make the NPC wave to you when you get close, Or have it like that one game where all Inportant NPC's wear Red or something.
The waving thing wont work, In a crowded city its going to be waving at everyone, so how would you know who its waving too? If qust giving npc's all wear red, hell might as well just have the flashing !!! above the head. Its the same thing, just a chezzy attempt to cover it up.
I think its still best just to have to talk to people, the devs also need to do their part in not making it so ambiguous like icon was eluding too. If the NPC has a quest for you but you dont have a certian requirement done to do it the npc needs to tell you in some way that you need to do such and such. As it stands now when you talk to someone before your suposed to he says something completly irrevelent to any quest, and you have no idea he has a quest for you later. Give the player an ability to mark the map for reminders for npc's who will have a quest later for you.
As I said its Code. There is NO REASON for it to wave to everyone. That isent a requirement. Its Fracking Code.
Do you think every Irevelent Bird, or fish in the water is transmited to every other player? No. Same can be done here.
Hell if the developers wanted to they could make the game show everyone not on your friends list as a Generic Costume for your class. If the developers wanted to they could let me force everyone on my Block list to show up in Pink Pokadots if they wanted to.
I agree about the Developers need to do more work though. think thats the only thing that keept me from going back that first time.
If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
Samuel Adams
I think your basic assumption for the thread is misguided.