So from what I gather you can't even explore planets? They are only there for instanced away missions for possibly up to 5 people? So much for being able to explore things. I guess if you want to play a single player rpg with a chat bar this game will be good.
Don't forget the cash shop.
Sometimes I almost think the game might be fun to play a little as a single player game. Then I remember the cash shop and monthly fee together. I think the CE of the game indicates the sort of things we might see in a cash shop. CE gives you a Constitution class ship with an extra seat for an engineering officer (IIRC, might have been tactical). In other words, you get something that is just BETTER than what other people at your level could get. They have explicitly said the Cash Shop isn't limited to cosmetic stuff, but will have things that "enhance gameplay" (wording was something like that). Pretty atrocious.
Here again is the exact quote on what the cash shop items will cover:
"Some will augment gameplay, but won’t replace any gameplay."
1) Sector space will ruin the feel of this game, Star Trek can not look like sid meirs pirates. Period. I am beyond supprised at this, it just boggles my mind. As testament to this look at Start Trek onlines new rating on this website alone. Wow.
2) As a personal opnion I acually suport in game advertising in mmo's and shooter's, but to open the game with a cash shop!!!!!!! Holly hell did I understand this right pay to play and cash shop?! This benines the idea that this will already become a free to play mmo. Your fired cryptic.
You know,I really do not believe this game to all be Cryptic's creation.Everything still looks and has the feel Perpetual had going for it.For this game to be releasing so fast (Since Cryptic took over the project) I think what really happened is Cryptic took what perpetual had already developed and finished the game.I remember Gods n Heroes as having a Minion system and now I read that alot of the ground missions here will have the same sort of system which reminds me of Perpetuals style.The game not having Starship interiors is another thing Perpetual was not going to go with either.I am not flaming the game mind you,I plan on playing it day 1,but the similarities to perpetual's game are huge evan some of the screenshots still look like what Perpetual had released in limited number.Now the excuse of we already had an engine and thats how we are doing it so fast excuse does not Jive for me.I think Cryptic is doing what SOE did to Vangaurd only thye got the game before it released. I am still real skeptical of this game ,but will try it hjust because its Star Trek. Sorry for the Huge wall of text that just critted your for 999999999 lol.
You know,I really do not believe this game to all be Cryptic's creation.Everything still looks and has the feel Perpetual had going for it.For this game to be releasing so fast (Since Cryptic took over the project) I think what really happened is Cryptic took what perpetual had already developed and finished the game.I remember Gods n Heroes as having a Minion system and now I read that alot of the ground missions here will have the same sort of system which reminds me of Perpetuals style.The game not having Starship interiors is another thing Perpetual was not going to go with either.I am not flaming the game mind you,I plan on playing it day 1,but the similarities to perpetual's game are huge evan some of the screenshots still look like what Perpetual had released in limited number.Now the excuse of we already had an engine and thats how we are doing it so fast excuse does not Jive for me.I think Cryptic is doing what SOE did to Vangaurd only thye got the game before it released. I am still real skeptical of this game ,but will try it hjust because its Star Trek. Sorry for the Huge wall of text that just critted your for 999999999 lol.
Perpetual had a DRAMATICALLY different game (player-based crews, etc -- I thouht they were going to have Ship Interiors too) and Cryptic themselves said they basically had to dump everything Perpetual had done. Fast development time is largely because Cryptic has and does make fairly shallow games in terms of varied gameplay and they also used the same engine that Champions Online used. Both of those things cut out a lot of development time.
I don't expect this game to be good at all. I'll wait and see what things are like 6 months after launch, but so far I doubt I will ever buy it. I do not give my money to BAD Star Trek games even though I love Star Trek (indeed, I think it is better to be picky so they learn that good games give them good ROI).
Where is the MMOPRG gone in this? This just sounds like any bloody single player star trek game u can play atm on the PC. Hell I was playing star trek games based on voyager with away missions where u controlld a squad of avatars 6+ years ago. This whole game sounds bloody bizzare to me. Crytpic have lost their marbles big style.
And I was playing a game with elves and casting spells against orcs 10 years ago, what exactly is your point? The MMORPG aspect is forming fleets to take on the Borg, or the Scimitar-class warbirds, or a wall of Birds of Prey. I don't mean to sound insulting, but your argument makes no sense at all to me, could you elaborate?
Where has the actual meeting of other players in cities or space or planets gone? Where has crafting gone?, where has diplomacy or some sort of faction wars gone?, where has interstellar diplomacy or treaties gone, where has PVP gone. Id expect this all from a bloody Star trek game, other than flying around space, and then being beamed upon a fuucking mission in a scenario with 4 bloody NPC avatars.
You obviously know very little about this game if you think those things won't be in the game. Why don't you go over to Startrekonline.com and read up on the game a little so you can come back here and discuss the game intelligently before you start spouting off nonsense.
You know,I really do not believe this game to all be Cryptic's creation.Everything still looks and has the feel Perpetual had going for it.For this game to be releasing so fast (Since Cryptic took over the project) I think what really happened is Cryptic took what perpetual had already developed and finished the game.I remember Gods n Heroes as having a Minion system and now I read that alot of the ground missions here will have the same sort of system which reminds me of Perpetuals style.The game not having Starship interiors is another thing Perpetual was not going to go with either.I am not flaming the game mind you,I plan on playing it day 1,but the similarities to perpetual's game are huge evan some of the screenshots still look like what Perpetual had released in limited number.Now the excuse of we already had an engine and thats how we are doing it so fast excuse does not Jive for me.I think Cryptic is doing what SOE did to Vangaurd only thye got the game before it released. I am still real skeptical of this game ,but will try it hjust because its Star Trek. Sorry for the Huge wall of text that just critted your for 999999999 lol.
Perpetual had a DRAMATICALLY different game (player-based crews, etc -- I thouht they were going to have Ship Interiors too) and Cryptic themselves said they basically had to dump everything Perpetual had done. Fast development time is largely because Cryptic has and does make fairly shallow games in terms of varied gameplay and they also used the same engine that Champions Online used. Both of those things cut out a lot of development time.
I don't expect this game to be good at all. I'll wait and see what things are like 6 months after launch, but so far I doubt I will ever buy it. I do not give my money to BAD Star Trek games even though I love Star Trek (indeed, I think it is better to be picky so they learn that good games give them good ROI).
The last Star Trek game I played that was good was Star Trek Armada strategy game (1st game mind you Star Trek Armada 2 was sorry).That and maybe Bridge Commander was not too bad. I do remember seeing an outcry to perpetual for leaving out the ship interiors tho. I am afraid that the Star Trek I grew to love is dead and buried,ever since Star Trek Enterprise came out everything went to pots from there.
Comments
Don't forget the cash shop.
Sometimes I almost think the game might be fun to play a little as a single player game. Then I remember the cash shop and monthly fee together. I think the CE of the game indicates the sort of things we might see in a cash shop. CE gives you a Constitution class ship with an extra seat for an engineering officer (IIRC, might have been tactical). In other words, you get something that is just BETTER than what other people at your level could get. They have explicitly said the Cash Shop isn't limited to cosmetic stuff, but will have things that "enhance gameplay" (wording was something like that). Pretty atrocious.
Here again is the exact quote on what the cash shop items will cover:
"Some will augment gameplay, but won’t replace any gameplay."
Wow just wow.
1) Sector space will ruin the feel of this game, Star Trek can not look like sid meirs pirates. Period. I am beyond supprised at this, it just boggles my mind. As testament to this look at Start Trek onlines new rating on this website alone. Wow.
2) As a personal opnion I acually suport in game advertising in mmo's and shooter's, but to open the game with a cash shop!!!!!!! Holly hell did I understand this right pay to play and cash shop?! This benines the idea that this will already become a free to play mmo. Your fired cryptic.
Time to cool my jets, what are they thinking?!
Nub's
You know,I really do not believe this game to all be Cryptic's creation.Everything still looks and has the feel Perpetual had going for it.For this game to be releasing so fast (Since Cryptic took over the project) I think what really happened is Cryptic took what perpetual had already developed and finished the game.I remember Gods n Heroes as having a Minion system and now I read that alot of the ground missions here will have the same sort of system which reminds me of Perpetuals style.The game not having Starship interiors is another thing Perpetual was not going to go with either.I am not flaming the game mind you,I plan on playing it day 1,but the similarities to perpetual's game are huge evan some of the screenshots still look like what Perpetual had released in limited number.Now the excuse of we already had an engine and thats how we are doing it so fast excuse does not Jive for me.I think Cryptic is doing what SOE did to Vangaurd only thye got the game before it released. I am still real skeptical of this game ,but will try it hjust because its Star Trek. Sorry for the Huge wall of text that just critted your for 999999999 lol.
Perpetual had a DRAMATICALLY different game (player-based crews, etc -- I thouht they were going to have Ship Interiors too) and Cryptic themselves said they basically had to dump everything Perpetual had done. Fast development time is largely because Cryptic has and does make fairly shallow games in terms of varied gameplay and they also used the same engine that Champions Online used. Both of those things cut out a lot of development time.
I don't expect this game to be good at all. I'll wait and see what things are like 6 months after launch, but so far I doubt I will ever buy it. I do not give my money to BAD Star Trek games even though I love Star Trek (indeed, I think it is better to be picky so they learn that good games give them good ROI).
And I was playing a game with elves and casting spells against orcs 10 years ago, what exactly is your point? The MMORPG aspect is forming fleets to take on the Borg, or the Scimitar-class warbirds, or a wall of Birds of Prey. I don't mean to sound insulting, but your argument makes no sense at all to me, could you elaborate?
Where has the actual meeting of other players in cities or space or planets gone? Where has crafting gone?, where has diplomacy or some sort of faction wars gone?, where has interstellar diplomacy or treaties gone, where has PVP gone. Id expect this all from a bloody Star trek game, other than flying around space, and then being beamed upon a fuucking mission in a scenario with 4 bloody NPC avatars.
You obviously know very little about this game if you think those things won't be in the game. Why don't you go over to Startrekonline.com and read up on the game a little so you can come back here and discuss the game intelligently before you start spouting off nonsense.
Bren
while(horse==dead)
{
beat();
}
Perpetual had a DRAMATICALLY different game (player-based crews, etc -- I thouht they were going to have Ship Interiors too) and Cryptic themselves said they basically had to dump everything Perpetual had done. Fast development time is largely because Cryptic has and does make fairly shallow games in terms of varied gameplay and they also used the same engine that Champions Online used. Both of those things cut out a lot of development time.
I don't expect this game to be good at all. I'll wait and see what things are like 6 months after launch, but so far I doubt I will ever buy it. I do not give my money to BAD Star Trek games even though I love Star Trek (indeed, I think it is better to be picky so they learn that good games give them good ROI).
The last Star Trek game I played that was good was Star Trek Armada strategy game (1st game mind you Star Trek Armada 2 was sorry).That and maybe Bridge Commander was not too bad. I do remember seeing an outcry to perpetual for leaving out the ship interiors tho. I am afraid that the Star Trek I grew to love is dead and buried,ever since Star Trek Enterprise came out everything went to pots from there.