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This game... what do I even do?

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  • TarkaTarka Member Posts: 1,662

    No one is saying that one player would create a war.  Again you're focusing on my example as an accurate representation of what should be in Eve.  Think of it more in the lines of a concept to create a deeper PVE experience rather than the details. 

    Another example that isn't as "one player focused" as my previous example could be that there is already an alien race attacking the "good" npc factions randomly and each PVE player is given the opportunity to do a number of different things throughout the course of their gameplay.  One player doesn't necessarily make a difference, but collectively they could turn the tide in the conflicts between the "alien" race and the already established npc factions in the game.  Such changes would have no connection with PVP at all.  Corporations would still attack one another for the same reasons that they do now.  However, with more people playing Eve in general, then theres a possibility for such Corporations to get more and more recruits when people want to partake in PVP too.

    The fact is that there's countless ways of introducing a more well rounded and polished PVE game experience into Eve without destroying the PVP experience.  The two gameplay styles already exist together in the game.  Its just that the PVE gameplay needs more work if CCP want to attract a greater PVE audience.  But that's their call.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Tarka
    Eve has the ingredients to appeal to PVP'ers who perhaps occasionally PVE.  In other words, PVE is intentionally intended to be secondary to PVP.  I'm not knocking it for those who like that formula.  I fully appreciate how it can be viewed as a great "sideline" when a player doesn't want to PVP all day.
    However to me, for those who want PVE gameplay to be their primary activity whilst playing Eve, it's perhaps lacking a little something,  which pulls it all together to create a greater and more solid PVE gamplay activity which can be enjoyed for long periods.  Something which gives all these ingredients a purpose and meaning. 
    The random missions are good when you only want to do a few at a time.  However, just like SWG-Pre NGE, they get a little "same-y" after a while.  Sure one could argue that that is the intention, to encourage people to only use them when there's nothing else to do.  However, if one wishes to address what PVE'ers want from Eve, perhaps a little more imagination is needed.
    Ship progression is good, but that's not the entirety of what I feel people want from PVE progression.  The ships are progression tools used to complete a goal.  To me, it's that long term goal that is missing.  That long term goal could be a long running story arc with enemy npc corps / races / whatever which gives meaning and purpose to what the PVE preferred player is trying to accomplish.  I'll admit that I haven't tried the exploration side of Eve (I cancelled my sub before it came out).  However, the name itself doesn't really inspire me to think that it introduces a much needed protagonist and story which involves the whole gameworld. 
    And with such a story propelling the player onward, encouraging them to progress, you could also then "set the stage" for Eve style PVE raiding.

    It would be very difficult taks to reasonably improve PVE content.

    It might be entertaining for couple of hours but than what? Because of EVE design, you will not get any reward to satisfy your feeling of personal achievement. All you would get is very generic missions with very generic NPCs and generic loot.

    This is how sandbox games work. All resources are accessible and shared within playerbase.

    PVE content is very static and that does not go in hand well with something longstanding like player driven conflicts.

    There is no end game in EVE.

  • Bozo256Bozo256 Member Posts: 74

    I play for the thrill of the hunt.  I love roaming around and stalking down players I find, fighting them, and taking their stuff if I win.  Most players get a pretty cool adrenaline rush from this too.  For me, no other MMO on the market can compare to EVE when it comes to competitive player interaction.

     

    This is something you won't see at all on your trial unless you know to go and look for it.

  • TarkaTarka Member Posts: 1,662
    Originally posted by Gdemami
    It would be very difficult taks to reasonably improve PVE content.
    It might be entertaining for couple of hours but than what? Because of EVE design, you will not get any reward to satisfy your feeling of personal achievement. All you would get is very generic missions with very generic NPCs and generic loot.
    This is how sandbox games work. All resources are accessible and shared within playerbase.
    PVE content is very static and that does not go in hand well with something longstanding like player driven conflicts.
    There is no end game in EVE.

    To introduce a greater PVE element essentially means taking the existing mechanics and using them to create a story line which players can progress through.  Rewards could be monetary or drops just like you get from Agent missions / npc kills now.  Thus encouraging people to utilise the crafting / economy to obtain the items they want (exactly the same as now). 

    It's basically about creating an illusion, story arcs that players can follow and progress through.  Such story arc wouldn't have ANY bearing on PVP at all.

    You are right, there is no end game in Eve.  But that's not because it's Eve, that's because Eve is a PVP game.  And PVP games are not as reliant on progression as PVE games.  And progression indicates various stages ultimately resulting in an "end game" scenario.  But that doesn't mean that Eve couldn't distinctly cater for both.

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    I've tried the EVE trial twice now, and although I love a sandbox experience, my first and favorite MMO being UO, I have to agree that it's nearly impossible to stay awake while I play this game. Each time I've played, I've gone a combat route. The first day I play, I generally run a couple hours worth of missions. The following day, maybe two or three. The next day, I log in to check my skill upgrades, update my queue, and log back out. This has been my general experience each time I've given EVE a try and the answers that I get when I asked the same question the OP did (What do I do?), are always the same: explore, pirate, industry, combat, join a CORP. This is fine and well, but what I understand about mining means instead of orbiting enemy NPC's on a combat run and shooting them with missles or rails, I'm orbiting a rock and shooting it with a mining laser. Don't get me wrong, I absolutely adore the concept of this game, I just don't understand how people can stay awake long enough to do any of the things that are touted as defining the experience.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • busdriverbusdriver Member Posts: 859

    For me, 90% of the fun comes in the form of politics and drama, game in itself is quite boring. It's the community that builds the real game experience and to get into that, you really need to take a deep dive into EVE. Forget your average games and playstyles, wont work here.

  • busdriverbusdriver Member Posts: 859

    For all you newbies, if you take the missioning route, try out Factional Warfare missions (first you need to grind normal missions for a while). It's slower income (low levels), much longer traveling and harder missions, but on the flip side it's not a snooze fest as you'll be flying around in low sec and have to stay awake or get ganked by other players. And from time to time, you'll come across ship wrecks that have cargo still intact, get to see random corp fights etc.

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Tarka
    To introduce a greater PVE element essentially means taking the existing mechanics and using them to create a story line which players can progress through.  Rewards could be monetary or drops just like you get from Agent missions / npc kills now.  Thus encouraging people to utilise the crafting / economy to obtain the items they want (exactly the same as now). 
    It's basically about creating an illusion, story arcs that players can follow and progress through.  Such story arc wouldn't have ANY bearing on PVP at all.
    You are right, there is no end game in Eve.  But that's not because it's Eve, that's because Eve is a PVP game.  And PVP games are not as reliant on progression as PVE games.  And progression indicates various stages ultimately resulting in an "end game" scenario.  But that doesn't mean that Eve couldn't distinctly cater for both.

    Making better storyline missions is indeed nice addition but it is still a cosmetic change. It does not attract and keep new players interested in purely PVE gaming.

    As I said, it will make the time spent with EVE more enjoyable but it does not make you stay with the game longer. Once you are finished with storyline, you are done and there is nothing that could keep you playing.

    You can surely improve PVE gameplay but changing the nature of the PVE part of the game will be very difficult.

    EVE and common PVE game expands differently. PVE game adds content - more areas, more levels, more mobs, more loot, that is all straight forwarded expansion in horizontal direction.
    EVE, on the other hand is expanding verticaly - adds new, mostly independent features and content.

    This is not about being PVP game, it is the nature of sandbox and both expansion types are mutualy exclusive, I am affraid.

    When you look how PVE games are keeping their players with the game you have 2 general approaches:
    1) Contantly adding new content - raids, levels, character customization, housing and other fluff, etc.
    2) The game has got entertaining gameplay part(ie. combat) - this has more common with FPS games, the game might lack depth but it is 'action' based, visualy or other way attractive

    None of the above is EVE.

    To understand the MMO crowd, you have to read posts of all Kordeshs, Yamotas or Salvatoris. You will get a picture what PVE crowd gamers are expecting.

  • KyleranKyleran Member LegendaryPosts: 44,073
    Originally posted by Gdemami


     

    Originally posted by Tarka

    To introduce a greater PVE element essentially means taking the existing mechanics and using them to create a story line which players can progress through.  Rewards could be monetary or drops just like you get from Agent missions / npc kills now.  Thus encouraging people to utilise the crafting / economy to obtain the items they want (exactly the same as now). 

    It's basically about creating an illusion, story arcs that players can follow and progress through.  Such story arc wouldn't have ANY bearing on PVP at all.

    You are right, there is no end game in Eve.  But that's not because it's Eve, that's because Eve is a PVP game.  And PVP games are not as reliant on progression as PVE games.  And progression indicates various stages ultimately resulting in an "end game" scenario.  But that doesn't mean that Eve couldn't distinctly cater for both.

    Making better storyline missions is indeed nice addition but it is still a cosmetic change. It does not attract and keep new players interested in purely PVE gaming.

     

    As I said, it will make the time spent with EVE more enjoyable but it does not make you stay with the game longer. Once you are finished with storyline, you are done and there is nothing that could keep you playing.

    You can surely improve PVE gameplay but changing the nature of the PVE part of the game will be very difficult.

    EVE and common PVE game expands differently. PVE game adds content - more areas, more levels, more mobs, more loot, that is all straight forwarded expansion in horizontal direction.

    EVE, on the other hand is expanding verticaly - adds new, mostly independent features and content.

    This is not about being PVP game, it is the nature of sandbox and both expansion types are mutualy exclusive, I am affraid.

    When you look how PVE games are keeping their players with the game you have 2 general approaches:

    1) Contantly adding new content - raids, levels, character customization, housing and other fluff, etc.

    2) The game has got entertaining gameplay part(ie. combat) - this has more common with FPS games, the game might lack depth but it is 'action' based, visualy or other way attractive

    None of the above is EVE.

    To understand the MMO crowd, you have to read posts of all Kordeshs, Yamotas or Salvatoris. You will get a picture what PVE crowd gamers are expecting.

    I'll take this a step further and say that a good PVP game design is mutally exclusive from a good PVE game desgin.

    Sure, you can try and blend the two, but then you end up with an "average" game play experience as evidenced by most games today.

    Resources are limited, even Blizzard doesn't try to make the game appealing to all styles of players, they focus on their target market and stick with it.

    CCP does the same. Everything they do is really designed on catering to the PVP model, tries to encourge the PVP averse to set aside their distaste and give PVP a try.  Think of them as trying to win converts to the PVP play style, so creating engaging PVP isn't their highest priortiy.

    Now it is true, there are those of us who like to mix up PVE with PVP, so they toss us a bone, there's actually tons of PVE stuff to do, I shoiuld know, I do more of it than PVP.  But as pointed out, they are not trying to build an engaging PVE experience a la FFXIV or SWTOR, they are sticking to their primary focus.

    Also true, this vision precludes them from appelaing to the mass market, and I am glad they are willing to do so and not try to cater to the masses. (making the game unplayable for me)

     

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  • HeadBytorHeadBytor Member UncommonPosts: 93
    Originally posted by GPrestige


    My question:
    Could you please list and detail some of the major features of this game that make it fun? I want to hear it from a player's perspective. WHAT DO I DO? Is it always going to be this boring? Is the most exciting part going to be logging in and seeing what things I was training has completed? Seriously though, I'd like to really know what some things I could look forward to are if I stuck it out for a while. The beginning of the game seems very dull, and it doesn't seem like the steep learning curve is worth it. Could someone please tell me why its worth it, as I am most definitely interested in the game.
    Thanks!

     

    I'm having a similar problem too. I've been trying to get myself into this game because i just know it gets fun once you get past certain walls. I've done a few trials, but never could follow through with purchasing the game because i just get so lost that I forget that I could have a ton of fun if i just put some time and effort into the game.

    I started another trial a few days ago and im getting through the tutorial again (which im always glad is there). I'm hoping to actually follow through and buy the game once my trial is over because I've finally decided what I want to do, which is getting into the economy; prolly trade goods, and hopefully later on smuggling.

    What i've learned about this game is that you don't have to choose a profesion and be stuck with it for the rest of that characters life. While I'm trading goods, I plan on learning skills that will help me later on in pvp. I'll be able to pvp and have with with the friends i'll make on the side, while i keep working on making money througuh trading.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by GPrestige


    (Disclaimer: Do not see this post as a post bashing the game)
    I played the trial, and either this game is absolutely terrible, or the trial doesn't do it justice. I found myself spending anywhere from 5-30 minutes just traveling from point A to point B to deliver something. THEN I realized that I left it in my hangar and had to go back. There was very little combat, and the combat I did was just me orbiting some little NPC dot in the sky firing pretty lights at eachother. I am leaning towards the fact that this game is probably just so massive you can barely scratch the surface in the trial
     
    I bought the game on steam because it was extremely cheap, but I'm not going to waste the free 30 days until I am ready to sit down and give it a real try, as I'm sure that it takes a while to get into it.
     
    My question:
    Could you please list and detail some of the major features of this game that make it fun? I want to hear it from a player's perspective. WHAT DO I DO? Is it always going to be this boring? Is the most exciting part going to be logging in and seeing what things I was training has completed? Seriously though, I'd like to really know what some things I could look forward to are if I stuck it out for a while. The beginning of the game seems very dull, and it doesn't seem like the steep learning curve is worth it. Could someone please tell me why its worth it, as I am most definitely interested in the game.
    Thanks!

    Play the game if you like:

    • Complex MMORPGs which has a true economy which you can manipulate to gain wealth.
    • MMORPGs with potentially huge consequences for your actions. Huge death penalties on death (your ship and everything in it.)
    • Being part of a corp and build bases and stations
    • Being a ship (rather than a person). In Eve you are a person who is controlling a ship but it does not feel so when playing. It feels like you are the ship, not like you are controlling a character who is controlling a ship. Sounds weird maybe but if you play it a while you will know what I mean.
    • Skill based progression that you cannot actively effect. Only passively by boosting your attributes and select what skills to advance in.
    • Persistant universe where you can affect the outcome of many things (like the survival of your corp, or the demise of other corps).

    Dont play the game if you like:

    • Twitch based combat. Eves combat is about activating weapons and modules and pushing buttons which orbits/approaches ships. Some find it complex, I find it slow and boring.
    • Traditional MMORPG roles. Tank, DPS, CC, Healer are to some extent represented here but mostly it is about how much damage you can take/heal and how much damage you can deal. Crowd Control is quite limited and is reduced to not allowing people to escape a battle.
    • Casual PvP. As mentioned, in Eve you lose everything on you when you die (i.e. full loot).
    • Casual playing. ISK (money) in Eve is not easy to come by unless you engage into trade/research professions. Getting money by combat is relatively slow and this makes Eve a time consuming game (unless you want to sit in high security space and do PvE missions all day (which gets really boring after a while).
    • Themepark MMORPG. Eve is a sandbox game and as such has no early game, mid game or end game. You have to find yourself what to do as the game wont show it for you.
    • Standard MMORPG UI. I refrain from using the word "bad" UI, even though I think it sucks, but some people seem to think it is good. So I will just say that the UI is very different from standard MMORPGs and, for me, feels like browsing a graphical file system more than a game UI.
    • Soloing - You can do it but you wont get far.

    In short. If you like casual, themepark MMORPGs ala WoW then stay far, far away from Eve because it is anything but. However if you like complex, hardcore PvP based MMORPGs with consequences for your actions and a universe that immerses you then I think you will enjoy Eve. 

  • Label_ThisLabel_This Member Posts: 171
    Originally posted by Yamota


    Dont play the game if you like:

    Twitch based combat. Eves combat is about activating weapons and modules and pushing buttons which orbits/approaches ships. Some find it complex, I find it slow and boring.
    Traditional MMORPG roles. Tank, DPS, CC, Healer are to some extent represented here but mostly it is about how much damage you can take/heal and how much damage you can deal. Crowd Control is quite limited and is reduced to not allowing people to escape a battle.
    Casual PvP. As mentioned, in Eve you lose everything on you when you die (i.e. full loot).
    Casual playing. ISK (money) in Eve is not easy to come by unless you engage into trade/research professions. Getting money by combat is relatively slow and this makes Eve a time consuming game (unless you want to sit in high security space and do PvE missions all day (which gets really boring after a while).
    Themepark MMORPG. Eve is a sandbox game and as such has no early game, mid game or end game. You have to find yourself what to do as the game wont show it for you.
    Standard MMORPG UI. I refrain from using the word "bad" UI, even though I think it sucks, but some people seem to think it is good. So I will just say that the UI is very different from standard MMORPGs and, for me, feels like browsing a graphical file system more than a game UI.

    In short. If you like casual, themepark MMORPGs ala WoW then stay far, far away from Eve because it is anything but.

    So, a lot of reasons not to play EVE then, k thanks

    Why are there so many cutesie, fantasy, childish MMO's. Give me blood, gore and a long lasting challenge. I don't need my hand being held along the way. Thanks.

  • TarkaTarka Member Posts: 1,662

    After all that has been discussed in this thread with regards to additional PVE possibilities in Eve, the whole discussion is rendered moot when you consider that CCP are in no mind to change the game in the areas required.  It may be their loss in the long term, but one that they are prepared to live with.

    The bottom line is, and looks like it will always be for the foreseeable future, that those who mainly PVP will love Eve, but those who don't will in all probability find it lacking.

    Such is a good cue the next batch of space based MMO's.  Perhaps Jumpgate Evolution and/or Black Prophecy (or some other MMO) will bridge the void between the usual elements found in a "traditional" PVE MMO and what Eve is able (or not able, depending on your point of view) to provide PVE'ers.

    May Eve live on for those who enjoy it, and may another space based MMO pick up the gauntlet for those who don't.

  • qazymanqazyman Member Posts: 1,785
    Originally posted by Yamota


     

     

    • Being a ship (rather than a person). In Eve you are a person who is controlling a ship but it does not feel so when playing. It feels like you are the ship, not like you are controlling a character who is controlling a ship. Sounds weird maybe but if you play it a while you will know what I mean.

    Small point. I have allot of ships, too many to count off the top of my head, and everyone of them has more detail and a sharper image than any human character you have ever played in another game. With all of these ships I am able to do far more than you have ever been able too, with a human character in another game. Tank, healer, dmg dealer, all the variations, and many many more. Other than this, if you really understand it, they work on almost the exact same principles. They look much different doing things, but the principles are the same. The only other difference is EVE players do what they do against other players, to a much larger degree anyway.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    in essence you mine ore with your ship or do missions to get money to upgrade your ship or buy a new one which allows you to mine more. Its an endless cycle but add in the nice pvp the game has and the corps and you have a very good game.

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