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Looking for a group centric game where I can play a CC character.

ArckenArcken Member Posts: 2,431

As the topic states Im looking for a group centric game with crowd control class, ie EQs enchanter. The last place Ive come across something like this was my coercer in EQ2, loved it, but am looking for a different title with the same type of CC playstyle.

Thanks in advance.

 

Comments

  • ArckenArcken Member Posts: 2,431

    Must not be a lot of games that still have CC classes out there...

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Arcken


    Must not be a lot of games that still have CC classes out there...

    Same goes for group centric games...

    Is it a pure CC class, or can it do something else, too? Sounds interesting to have a class with CC being the role instead of DPS, tanking healing or buffing..

    I can't really recommend anything since I don't know how the class works. I'm also going to get attacked by angry forum dogs if I recommend a game that isn't out yet, but I'll tell you if you want (you'll have a hard time finding an already available MMO that is group centric, I'm afraid =/)

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • ArckenArcken Member Posts: 2,431
    Originally posted by Hyanmen

    Originally posted by Arcken


    Must not be a lot of games that still have CC classes out there...

    Same goes for group centric games...

    Is it a pure CC class, or can it do something else, too? Sounds interesting to have a class with CC being the role instead of DPS, tanking healing or buffing..

    I can't really recommend anything since I don't know how the class works. I'm also going to get attacked by angry forum dogs if I recommend a game that isn't out yet, but I'll tell you if you want (you'll have a hard time finding an already available MMO that is group centric, I'm afraid =/)



     

    Basically in EQ, EQ2, and even Vanguard, in a lot of instances you would need a CC class. Basically your job was to mez and tie up any mobs the group didnt have targetted. They always had great support spells as well. Its really a lot more fun than most other classes Ive played. I only recently noticed that CC classes have gone by the wayside, its too bad really, they completely chopped a fun playstyle from the genre.

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Arcken

    Basically in EQ, EQ2, and even Vanguard, in a lot of instances you would need a CC class. Basically your job was to mez and tie up any mobs the group didnt have targetted. They always had great support spells as well. Its really a lot more fun than most other classes Ive played. I only recently noticed that CC classes have gone by the wayside, its too bad really, they completely chopped a fun playstyle from the genre.

     

    Okay, so it's a bit like a mix of buffing and CC'ing? Makes sense.

    This is a shot in the dark, and as the game isn't out yet I can't be sure about how the game will unfold, but IMO it's your best bet right now: Final Fantasy XIV.

    The game will be more group centric than currently in MMO's (maybe around the same level as EQ2), and the devs have stated that the emphasis on PvE content is in fights against many enemies at once. This would probably mean that CC type class will be available to play, although I can't say for sure if that role will be the classes main function. I'm sure, though, that if majority of fights are against many enemies there will often be a need for a crowd controller.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • IrishoakIrishoak Member Posts: 633

    The only games I played that had dedicated CC were DAoC and to a small extent CoH/V.

  • ArckenArcken Member Posts: 2,431
    Originally posted by Irishoak


    The only games I played that had dedicated CC were DAoC and to a small extent CoH/V.



     

    What class was it in DAoC?

  • IrishoakIrishoak Member Posts: 633

    Hmm, come to think CC just played a big role in DAoC, I think most of the casters had some form of CC. It's been years.

  • SkeeterxiSkeeterxi Member Posts: 265

    FFXI is incredibly group centric. You level up by joining group which will set up a camp. One of the members will pull mobs back to camp for the group to grind on. The class you describe could be some what similar to bards. You are basically a buffing/debuffing class with incredibly group buffs. They make great pullers because they can pull premptively and sleep a mob right where the party is before the first one dies, and you are not a damage dealer so the group doesn't lose much by you leaving to pull.

    Combat in FFXI is a bit slower and its a bit grindy, but that makes for more social interaction honestly, and can be add for more coordination mid combat. The game was pretty tough when I played, and you level every class on the same character. Made for quite a good community. Weeded out most of the retards that plague solo grinders. I'm almost tempted to play again because no other MMO I've played after FFXI has come close to the sense of community. Just can't bring myself to start over.

    This post made me realize how sick I am of solo quest grinders. Hope FFIXV is good or I'm pretty much done with the genre.

  • AngorimAngorim Member Posts: 466

    The only game that has the classes I can think of off hand that can be described as purely CC in a group based game is CoX (City of Heroes/Villains).  Heroes side has a class that is literally called Controller, specializing in locking down and debuffing his/her opponents and, to a lesser extent, buffing allies.  Villains side has a similar class in the Dominator, but they're more damage oriented and less support.

    Almost every caster in DAoC had a form of CC, to the point it was overly used.

    As far as FFXI, I can't think of any class that specializes in CC other than the occasional sleep or bind spell that is almost purely used in emergencies.

  • Spike465Spike465 Member Posts: 17

    The Loremaster CC class in Lord of the Rings Online is pretty fun.  You do a lot of mezzing and rooting and you get different pets, one out at a time that tank/fight with you.

    EDIT:  I wouldn't say the game is too group centric though.  It's very solo friendly.  Though there are a lot of raids that have the best gear.  And if you get in a good guild you can group as much as you want.

  • KyleranKyleran Member LegendaryPosts: 44,057

    While most casters in DAOC had some form of CC, there were always certain classes that excelled at it and their dominate playing mechanic was organized around it.  Sorcerers on the Alb side, Bards on the Hib side, forget who for the Mids.

    The 3 did not play the same, and while other casters could provide back up CC, almost all parties contained at least one of these primary CC characters because in DAOC RVR frequently he who got their CC off first won the battle. (much to the dismay of some players)

     

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  • paulscottpaulscott Member Posts: 5,613

    Guildwars is as group based as it gets, mesmer is an amazingly fun CC class.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • DreathorDreathor Member Posts: 537
    Originally posted by paulscott


    Guildwars is as group based as it gets, mesmer is an amazingly fun CC class.

     

    Have to agree, Guildwars is a great group game. Plus with no monthly fee, it's nice to be able to pick it up whenever if you stop playing a while.

    Other than that, the only group heavy game that comes to mind is FFXI, but I believe someone already mentioned the details of that above for you.

    "If all you can say is... "It's awful, it's not innovative, it's ugly, it's blah.." Then you're an unimaginative and unpolished excuse for human life" -eburn

  • n00bitn00bit Member UncommonPosts: 345
    Originally posted by paulscott


    Guildwars is as group based as it gets, mesmer is an amazingly fun CC class.

     

    Yeah, guildwars is a pretty good choice for a CC class, though you don't need a group for a lot of it. The only other game I can think of is City of Heroes/Villains, unfortunately, the population is pretty sparse atm, especially w/ CO being released a few months back.

  • ArckenArcken Member Posts: 2,431
    Originally posted by Kyleran


    While most casters in DAOC had some form of CC, there were always certain classes that excelled at it and their dominate playing mechanic was organized around it.  Sorcerers on the Alb side, Bards on the Hib side, forget who for the Mids.
    The 3 did not play the same, and while other casters could provide back up CC, almost all parties contained at least one of these primary CC characters because in DAOC RVR frequently he who got their CC off first won the battle. (much to the dismay of some players)
     



     

    Perhaps you are thinking of the skald? I played a troll skald back in the day for his CC abilities.

    Everyones wants a super kick ass toon that can blow up the universe with a sneeze.

    I actually dont care about dps, I prefer manipulating battles with CC, its always struck me as much more challenging.

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