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Problem with Magic has been found.

kazamxkazamx Member UncommonPosts: 166

OK, I know all Mages are very upset about the HUGE nerf they have had. The good news is the problem has been found.

The magnitude stat on staffs isn't working. In effect your all running around and using rank 0 staffs.

Once the hotfix comes in I am sure we will see this stat fixed and then we can see where magic really stands. With some luck we will also see the fix for cooldowns for NPC Mages too.

Comments

  • Agricola1Agricola1 Member UncommonPosts: 4,977
    Originally posted by kazamx


    OK, I know all Mages are very upset about the HUGE nerf they have had. The good news is the problem has been found.
    The magnitude stat on staffs isn't working. In effect your all running around and using rank 0 staffs.
    Once the hotfix comes in I am sure we will see this stat fixed and then we can see where magic really stands. With some luck we will also see the fix for cooldowns for NPC Mages too.



     

    Well that would explain why so many magic users are complaining, they've probably never even used melee.

    Thanks for the info.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • BlindchanceBlindchance Member UncommonPosts: 1,112
    Originally posted by kazamx


    OK, I know all Mages are very upset about the HUGE nerf they have had. The good news is the problem has been found.
    The magnitude stat on staffs isn't working. In effect your all running around and using rank 0 staffs.
    Once the hotfix comes in I am sure we will see this stat fixed and then we can see where magic really stands. With some luck we will also see the fix for cooldowns for NPC Mages too.

    Source ?

  • AzdulAzdul Member UncommonPosts: 440

    Patch notes were edited at 9PM CET:

    forums.darkfallonline.com/showthread.php

    "Fixed so that crafted staffs now do the correct damage according to their magnitude"

    "Archerfall" was fun, but lasted only 2 days ... I blame xpiher.

     

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by Agricola1

    Originally posted by kazamx


    OK, I know all Mages are very upset about the HUGE nerf they have had. The good news is the problem has been found.
    The magnitude stat on staffs isn't working. In effect your all running around and using rank 0 staffs.
    Once the hotfix comes in I am sure we will see this stat fixed and then we can see where magic really stands. With some luck we will also see the fix for cooldowns for NPC Mages too.



     

    Well that would explain why so many magic users are complaining, they've probably never even used melee.

    Thanks for the info.

     

    I use melee all the time and use magic as a primary source for range damage. Why? Because I suck at jump spin shoot.

    I knew there was an issue, wrong about the cause but right about what the affect was. Glad they are fixing it. Mad props AV

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    Past games:
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    AoC - Xpiher (Tyranny) retired
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