Tbh, I think no game was ever of so little interest to be from all the mayor MMO titles than Guild Wars. First, playing a few weeks, I had the feeling to be in a juvenile's porn forum. At least on the German servers I never had seen such a bunch of immature people, and my guess is, it comes with the F2P. The level of behavior really dropped to an all time low. Then, the game itself was nice, but really did not catch me. The idea to be lost in instances all for myself all the time was more than boring. I read this with mild interest only. Less instancing sounds good, but still F2P always attracts the worst crowd. We'll see.
Must be the Europeans....
I've never had that experience in GW. I haven't seen anything going on in the gathering areas that I haven't seen in every other MMO out there. Lot's of goofing around, socializing, dancing, people acting like idiots, etc. Same old MMO stuff. They came when MMO's went mass market with WoW. Might as well get used to them.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
The PvE sounds interesting, however simplifying PvP? The PvP in GW is the best most balanced PvP I have played in a very long time! We will see where this goes but I hope they don't change too much in terms of PvP!!! Especially GvG. Can't wait to buy this game.
The PvE sounds interesting, however simplifying PvP? The PvP in GW is the best most balanced PvP I have played in a very long time! We will see where this goes but I hope they don't change too much in terms of PvP!!! Especially GvG. Can't wait to buy this game.
TBH, PvP has been going downhill since Nightfall. Too many skills make it one hell to balance and made a lot gimmick builds viable. IIRC, there's about 1200 skills in the game, and since the game is balanced about only having 8 skills accesible at a time, it's just creates too many combinations. So I hope they rework this mechanic so it can work a bit more like intended.
Anyway, I hope they keep the concept of pre-protting in the game, since that's what made GW PvP special to me, and also what made it so much more skillful than other games.
Out of the blue,this interview reminded me of a post i saw somewhere else,and it was like this:
-The average player doesn't care about lore when picking a new mmo. He see the set,the theme,gameplay and depth of the game,then buy or don't buy
Kinda weird to see lots of questions about lore and the world,and so few about CORE gameplay. R we going to have auction houses?Any news about level cap now?can we expect to see epic armors or r they going to keep the same pattern as GW?And crafting,how is that going to work?
So many questions about the game...I mean,i don't see ppl in the hype train (at least not the majority of them..not even 1/5,but let's not digress) coming to the forum saying: -if they don't talk more about lore i won't purchase! Lore or i'm out!
Out of the blue,this interview reminded me of a post i saw somewhere else,and it was like this:
-The average player doesn't care about lore when picking a new mmo. He see the set,the theme,gameplay and depth of the game,then buy or don't buy Kinda weird to see lots of questions about lore and the world,and so few about CORE gameplay. R we going to have auction houses?Any news about level cap now?can we expect to see epic armors or r they going to keep the same pattern as GW?And crafting,how is that going to work? So many questions about the game...I mean,i don't see ppl in the hype train (at least not the majority of them..not even 1/5,but let's not digress) coming to the forum saying: -if they don't talk more about lore i won't purchase! Lore or i'm out! Come on..better questions next time =/
They have openly stated a LOT of times that they won't answer gameplay questions until next year, and many have already asked but just got a "no, can't tell ya". Hope it's because they want to get the gameplay exactly right before telling about it, not some kind of get hype ploy.
yup, CORE gameplay info next year. they can only talk abt races and lore for now most of us here know that so we know what to expect with these interviews probably they havent written core yet in stone a lot can change between now and launch tidbits like the ranger prof confirmation and armor types are a surprise
Neat to read, although theres really not new information about gameplay, ah well.
I really hope its good, I loved GW1 and the way it brought something so new and even more enjoyable in a lot of ways than traditional mmorpgs. I will be sad with GW2 if they remove the 8-skill system, which they almost definitely will. And also the low level cap, which I really enjoyed. And the skill hunting, which was so fun! But GW1 was so amazing that I definitely have hope that GW2 will bring something great to the table.
I am waiting for them to tell us what will make GW2 different from traditional mmorpgs besides being set in what has become a favorite world of mine (lore, music, and graphics). And crossing my fingers!
One thing is the End game section. I wonder how they will do it, saying something along the lines of not having large raids. If i missed something let me know lol
Well, there are many other interesting options for end gaming besides RAIDs, they don't have to follow EQs old footprints. It will be interesting to see how they do it. They could also use split up raids (there was one in factions, where one 8 group party started with a certain thing and another something else but the groups then got together to clear the second part of the mission). Traditional raids are getting somewhat boring now and I am sure that Arenanet can add something new to the endgame.
If the endgame really gets boring they will most likely make a raid expansion, Arenanet have been good on giving their players what they want before.
This game will be very interesting and I am sure other devs like Blizzard keep a close eye on it. It have many features no MMO have had before.
I hope they don't simplify the combat too much, the original GW had some great combat aspects and all the different combinations made the experience always interesting.
I hope they don't simplify the combat too much, the original GW had some great combat aspects and all the different combinations made the experience always interesting.
Agree.
But one of the best thing in the original GW wast he AI. The henchmens and heroes are smart there (well, they wasn't so smart at launch but were upgraded). When I play Dragon age it really annoys me how you need to micro manage your group, in GW a npc healer works almost as good as a real human. And the mobs are very good coded, the AI are far better than in any other MMO out there and I hope they improve it even more for GW2.
Hope there will be a lilttle more skillz slots to play with just anything but 8 slots . Turning into a snow leopard sounds awesome should I be a Norn or Sylvary? i'm so excited ^_^
My personal oppinioni is that GW2 is going to be much diferent than GW1 and for that reason I will not play it, GW1 was unique experience in online gaming for me this GW2 is looking like every other MMORPG out there with same mechanichs I am pretty bored with.
Wow, after reading through this interview I can safely say that I am really looking forward to this game. I especially love the new changes to lore, especially the strong emphasis on story-telling, which, to be honest, is one of the reasons why I play games in the first place. I love games that have a huge emphasis on story-telling, and since this is going to be in MMO form, it's going to be really epic. And for some reason, the character creation process reminds me of Dragon Age.
And I'm very relieved to hear that the personal quest chains are going to be instanced. One of the reasons why I loved Guild Wars 1 so much was because of the instancing, because it made for more interesting quests outside of the kill 5 boars variety that we are so used to. I guess having less instancing is something I would have to get used to, but anyway, since I haven't actually played the game yet, I guess it would be too easy to tell. But still, I am glad at at least some aspects are still going to be heavily instanced.
I do hope that they would keep the 8 skill bar build that we see in Guild Wars 1. I don't mind having less skills, because the current number of skills right now is bordering on silly, and extremely hard to balance as well. At the very least, make sure that two (or three) skills don't do exactly the same thing. However, I did like the fact that we could only use 8 skills at a time, because it made for a variety in gameplay, and that each person would not have exactly the same build.
to me the most interesting bit was 3 kinds of end game! PvE and PvP is ofcouse included as exspected but World vs World ? what is that ? Different servers fighting each other ?
Yup, there's a special PvP warzone called the mists in which 2 selected servers/worlds are pitted against each other in a campaign match with objectives and capturable locations, etc. The pairing up is on a rotation as well, so the other world you're facing changes regularly.
Effectively they've managed to make a faction based game without having opposing factions, simply by using the separate servers as factions.
I wish I could remember where the interview on The Mists was...
fun i remember now , reading something about it.
I advocated for a system like that in WAR's beta. As i couldn't see how "realmpride" and a 2 sided server battle could kick well in in their setup, and i imagined ranking all order and destro sides and give them new pairs regular in the whole world! At least i imagined that i could log in and actual care about the status in the battle. I have never seen a game with that much fokus on Realm vs Realm and that the same time made its players care less and less.
So this strange thing about a PvP metagame is a strange thing, but very important to get right.
In Guild Wars we don't get 2 sides fighting each other, but at least being on different servers gets a purpose beyound manageing a mmo. I and i hope to get the feeling back of caring for the World standings when i log in
The only problem I see is the paths which character will take . If I choose a Norn character on bear path , why should I use the snow leopard form . This complicate the gameplay and create confusion .
In many MMOG I've played , like 30 , free or pay2play , like : Warhammer , etc . , the developers further complicated the game by creating paths/jobs/etc .
The developers , In my opinion , should choose :
1 . The race with all possible paths
or
2 . Fixed paths , like If I choose a Norn character on bear path , I stick with it and don't use other forms , because this bis why I choose this path .
In my opinion , If I choose a Norn character , I will want all the animal forms .
ex: the bear form for fight . the raven form , for flight , etc .
I'll be interested to see just what they do with the armor. I can see not having class-specific armor any more, the number of variations required for all classes across all races would be ridiculous. So, if they go with just the 3 levels of armor (light, medium, heavy) and have many different types of each of those, that would give the variation. But, one of the great things about the GW1 armor is the class-specific bonuses that can be attached to that armor. Wonder if they're going to do away with that, or just incorporate it in somehow? Like start with a base armor piece, then apply runes and such to make it more effective with your skill set? Hoping they don't just generalize it all down to basic universal bonuses (health, energy, etc) and throw away the class bonus system, that would be disappointing.
The only problem I see is the paths which character will take . If I choose a Norn character on bear path , why should I use the snow leopard form . This complicate the gameplay and create confusion .
What? One choice affects your "storyline and it's progression", while other affects your "gameplay skills". You don't have to choose leopard if you don't want to and that choice is basically there to avoid forcing people into certain storyline if they just want that particular skill or vice versa.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
The only problem I see is the paths which character will take . If I choose a Norn character on bear path , why should I use the snow leopard form . This complicate the gameplay and create confusion . In many MMOG I've played , like 30 , free or pay2play , like : Warhammer , etc . , the developers further complicated the game by creating paths/jobs/etc . The developers , In my opinion , should choose : 1 . The race with all possible paths or 2 . Fixed paths , like If I choose a Norn character on bear path , I stick with it and don't use other forms , because this bis why I choose this path . In my opinion , If I choose a Norn character , I will want all the animal forms . ex: the bear form for fight . the raven form , for flight , etc .
I guess I'm not really following your logic. First you start out by saying learning all the animal forms would complicate gameplay and create confusion, then you finish up by saying you want all the animal forms... Huh?
I consider the animal forms for Norns to be likened to weapons skills for warriors or elemental skills for magic users. You wouldn't limit a warrior to ONLY learning sword skills, because he started out with a sword, would you? The different forms are just another subset of unique but effective skills that might be more or less useful depending on the situation. Just because there ARE a total of 4 different forms to choose from, doesn't mean you HAVE to learn them all. I would imagine you will have choices, and chances to unlock different skill sets as you choose, giving you the flexibility to tailor your character to what you want.
[rant]One thing I am glad they are getting rid of is class-specific armor. That seemed so pointless to me in GW1, the way they had to make each class look different. IMO they just did it to harken back to Diablo 2, but it was a mistake really. I would rather just have everyone be human, the same character model, and have a lot of customization and different clothing options. Instead we got pigeoned into looking like everyone else in our class and the customization was pretty crummy. GW1 was never about making your character unique of course, although builds could definitely be unique, its so easy to switch between builds that your character is not unique in terms of graphics or abilities. GW1 was built for players to have multiple characters, IMO, especially for PvPers.[/rant]
Anyways, customization to me is slider bars and a lot of different combinations of appearance choices.
Not that appearance is a huge deal anyways, the only game where I cared about it was SWG, and that was because the game was strongly built around character building and non-combat play, it felt natural to become attached to my character, care about what me and other players looked like, etc.
In games like GW1 especially, but also most traditional mmorpgs, I haven't really felt much interest in what my character looks like (or felt any real attachment to my character at all, which was the huge irony in SWG, they had built a game with incredibly strong user retention due to the focus on community and character attachment, and then they shattered it to pieces with huge gameplay changes).
I wonder what they mean with "a less complex combat system".
I think they were referring to the crazy number of skills in GW1. They've admitted it was too complicated, and often needlessly so as many skills did similar things, so they're cutting the numbers down. I doubt the actual combat itself will be simplified seeing as how the original was already very simple.
I agree with there being way to many skills, but I hope that doesn't mean they will be dumbing down the combat with standard MMO system. The skill build is what set teh game apart. I'm really concerned.
Comments
Must be the Europeans....
I've never had that experience in GW. I haven't seen anything going on in the gathering areas that I haven't seen in every other MMO out there. Lot's of goofing around, socializing, dancing, people acting like idiots, etc. Same old MMO stuff. They came when MMO's went mass market with WoW. Might as well get used to them.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
The PvE sounds interesting, however simplifying PvP? The PvP in GW is the best most balanced PvP I have played in a very long time! We will see where this goes but I hope they don't change too much in terms of PvP!!! Especially GvG. Can't wait to buy this game.
TBH, PvP has been going downhill since Nightfall. Too many skills make it one hell to balance and made a lot gimmick builds viable. IIRC, there's about 1200 skills in the game, and since the game is balanced about only having 8 skills accesible at a time, it's just creates too many combinations. So I hope they rework this mechanic so it can work a bit more like intended.
Anyway, I hope they keep the concept of pre-protting in the game, since that's what made GW PvP special to me, and also what made it so much more skillful than other games.
As expected a typical blabla-interview with mostly uninteresting lickspittle-questions and ZERO new information.
However, with one exception: Just by the way he mentioned that the Ranger class will be in GW2 as wel. Hope the same holds true for Mesmers...
Out of the blue,this interview reminded me of a post i saw somewhere else,and it was like this:
-The average player doesn't care about lore when picking a new mmo. He see the set,the theme,gameplay and depth of the game,then buy or don't buy
Kinda weird to see lots of questions about lore and the world,and so few about CORE gameplay. R we going to have auction houses?Any news about level cap now?can we expect to see epic armors or r they going to keep the same pattern as GW?And crafting,how is that going to work?
So many questions about the game...I mean,i don't see ppl in the hype train (at least not the majority of them..not even 1/5,but let's not digress) coming to the forum saying: -if they don't talk more about lore i won't purchase! Lore or i'm out!
Come on..better questions next time
=/
They have openly stated a LOT of times that they won't answer gameplay questions until next year, and many have already asked but just got a "no, can't tell ya". Hope it's because they want to get the gameplay exactly right before telling about it, not some kind of get hype ploy.
yup, CORE gameplay info next year. they can only talk abt races and lore for now
most of us here know that
so we know what to expect with these interviews
probably they havent written core yet in stone
a lot can change between now and launch
tidbits like the ranger prof confirmation and armor types are a surprise
Have fun storming the castle! - Miracle Max
IM going to wait on buying GW2 now that there messing with pvp and making less skills.
I have no words for how excited I am...
come out with it already!!!
Neat to read, although theres really not new information about gameplay, ah well.
I really hope its good, I loved GW1 and the way it brought something so new and even more enjoyable in a lot of ways than traditional mmorpgs. I will be sad with GW2 if they remove the 8-skill system, which they almost definitely will. And also the low level cap, which I really enjoyed. And the skill hunting, which was so fun! But GW1 was so amazing that I definitely have hope that GW2 will bring something great to the table.
I am waiting for them to tell us what will make GW2 different from traditional mmorpgs besides being set in what has become a favorite world of mine (lore, music, and graphics). And crossing my fingers!
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Well, there are many other interesting options for end gaming besides RAIDs, they don't have to follow EQs old footprints. It will be interesting to see how they do it. They could also use split up raids (there was one in factions, where one 8 group party started with a certain thing and another something else but the groups then got together to clear the second part of the mission). Traditional raids are getting somewhat boring now and I am sure that Arenanet can add something new to the endgame.
If the endgame really gets boring they will most likely make a raid expansion, Arenanet have been good on giving their players what they want before.
This game will be very interesting and I am sure other devs like Blizzard keep a close eye on it. It have many features no MMO have had before.
cant wait to play there PvP sounds like it will be decent.
I hope they don't simplify the combat too much, the original GW had some great combat aspects and all the different combinations made the experience always interesting.
Agree.
But one of the best thing in the original GW wast he AI. The henchmens and heroes are smart there (well, they wasn't so smart at launch but were upgraded). When I play Dragon age it really annoys me how you need to micro manage your group, in GW a npc healer works almost as good as a real human. And the mobs are very good coded, the AI are far better than in any other MMO out there and I hope they improve it even more for GW2.
Hope there will be a lilttle more skillz slots to play with just anything but 8 slots . Turning into a snow leopard sounds awesome should I be a Norn or Sylvary? i'm so excited ^_^
My personal oppinioni is that GW2 is going to be much diferent than GW1 and for that reason I will not play it, GW1 was unique experience in online gaming for me this GW2 is looking like every other MMORPG out there with same mechanichs I am pretty bored with.
Wow, after reading through this interview I can safely say that I am really looking forward to this game. I especially love the new changes to lore, especially the strong emphasis on story-telling, which, to be honest, is one of the reasons why I play games in the first place. I love games that have a huge emphasis on story-telling, and since this is going to be in MMO form, it's going to be really epic. And for some reason, the character creation process reminds me of Dragon Age.
And I'm very relieved to hear that the personal quest chains are going to be instanced. One of the reasons why I loved Guild Wars 1 so much was because of the instancing, because it made for more interesting quests outside of the kill 5 boars variety that we are so used to. I guess having less instancing is something I would have to get used to, but anyway, since I haven't actually played the game yet, I guess it would be too easy to tell. But still, I am glad at at least some aspects are still going to be heavily instanced.
I do hope that they would keep the 8 skill bar build that we see in Guild Wars 1. I don't mind having less skills, because the current number of skills right now is bordering on silly, and extremely hard to balance as well. At the very least, make sure that two (or three) skills don't do exactly the same thing. However, I did like the fact that we could only use 8 skills at a time, because it made for a variety in gameplay, and that each person would not have exactly the same build.
Main characters:
Jinn Gone Quiet (Guild Wars)
Princess Pudding (Guild Wars)
Yup, there's a special PvP warzone called the mists in which 2 selected servers/worlds are pitted against each other in a campaign match with objectives and capturable locations, etc. The pairing up is on a rotation as well, so the other world you're facing changes regularly.
Effectively they've managed to make a faction based game without having opposing factions, simply by using the separate servers as factions.
I wish I could remember where the interview on The Mists was...
fun i remember now , reading something about it.
I advocated for a system like that in WAR's beta. As i couldn't see how "realmpride" and a 2 sided server battle could kick well in in their setup, and i imagined ranking all order and destro sides and give them new pairs regular in the whole world! At least i imagined that i could log in and actual care about the status in the battle. I have never seen a game with that much fokus on Realm vs Realm and that the same time made its players care less and less.
So this strange thing about a PvP metagame is a strange thing, but very important to get right.
In Guild Wars we don't get 2 sides fighting each other, but at least being on different servers gets a purpose beyound manageing a mmo. I and i hope to get the feeling back of caring for the World standings when i log in
well enough speculation
The thing that made GW unique was that it was different than all the other Mmos.
The NPC's and instanced quests were like little puzzles to solve etc.
Sadly the more news I read on GW2 the less impressed I am. It sounds so much like every other MMO out there that my hype meter is dropping fast.
Oh well.
The only problem I see is the paths which character will take . If I choose a Norn character on bear path , why should I use the snow leopard form . This complicate the gameplay and create confusion .
In many MMOG I've played , like 30 , free or pay2play , like : Warhammer , etc . , the developers further complicated the game by creating paths/jobs/etc .
The developers , In my opinion , should choose :
1 . The race with all possible paths
or
2 . Fixed paths , like If I choose a Norn character on bear path , I stick with it and don't use other forms , because this bis why I choose this path .
In my opinion , If I choose a Norn character , I will want all the animal forms .
ex: the bear form for fight . the raven form , for flight , etc .
I'll be interested to see just what they do with the armor. I can see not having class-specific armor any more, the number of variations required for all classes across all races would be ridiculous. So, if they go with just the 3 levels of armor (light, medium, heavy) and have many different types of each of those, that would give the variation. But, one of the great things about the GW1 armor is the class-specific bonuses that can be attached to that armor. Wonder if they're going to do away with that, or just incorporate it in somehow? Like start with a base armor piece, then apply runes and such to make it more effective with your skill set? Hoping they don't just generalize it all down to basic universal bonuses (health, energy, etc) and throw away the class bonus system, that would be disappointing.
Sig? I don't need no stinking sig!
What? One choice affects your "storyline and it's progression", while other affects your "gameplay skills". You don't have to choose leopard if you don't want to and that choice is basically there to avoid forcing people into certain storyline if they just want that particular skill or vice versa.
I guess I'm not really following your logic. First you start out by saying learning all the animal forms would complicate gameplay and create confusion, then you finish up by saying you want all the animal forms... Huh?
I consider the animal forms for Norns to be likened to weapons skills for warriors or elemental skills for magic users. You wouldn't limit a warrior to ONLY learning sword skills, because he started out with a sword, would you? The different forms are just another subset of unique but effective skills that might be more or less useful depending on the situation. Just because there ARE a total of 4 different forms to choose from, doesn't mean you HAVE to learn them all. I would imagine you will have choices, and chances to unlock different skill sets as you choose, giving you the flexibility to tailor your character to what you want.
Sig? I don't need no stinking sig!
[rant]One thing I am glad they are getting rid of is class-specific armor. That seemed so pointless to me in GW1, the way they had to make each class look different. IMO they just did it to harken back to Diablo 2, but it was a mistake really. I would rather just have everyone be human, the same character model, and have a lot of customization and different clothing options. Instead we got pigeoned into looking like everyone else in our class and the customization was pretty crummy. GW1 was never about making your character unique of course, although builds could definitely be unique, its so easy to switch between builds that your character is not unique in terms of graphics or abilities. GW1 was built for players to have multiple characters, IMO, especially for PvPers.[/rant]
Anyways, customization to me is slider bars and a lot of different combinations of appearance choices.
Not that appearance is a huge deal anyways, the only game where I cared about it was SWG, and that was because the game was strongly built around character building and non-combat play, it felt natural to become attached to my character, care about what me and other players looked like, etc.
In games like GW1 especially, but also most traditional mmorpgs, I haven't really felt much interest in what my character looks like (or felt any real attachment to my character at all, which was the huge irony in SWG, they had built a game with incredibly strong user retention due to the focus on community and character attachment, and then they shattered it to pieces with huge gameplay changes).
Blah.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
I think they were referring to the crazy number of skills in GW1. They've admitted it was too complicated, and often needlessly so as many skills did similar things, so they're cutting the numbers down. I doubt the actual combat itself will be simplified seeing as how the original was already very simple.
I agree with there being way to many skills, but I hope that doesn't mean they will be dumbing down the combat with standard MMO system. The skill build is what set teh game apart. I'm really concerned.