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Sandbox and Themepark types: It's not that black or white, guys.

Especially in a fantasy setting, you'll need a healthy amount of both types to create that "player freedom" game you always wanted to. You can't just add a world, skill levels instead of normal levels and call it a good game.

To have a good sandbox game, you'll need a lot of "themepark" elements like quests(I'd prefer about 200-300 epic quest chains that end up with summoning a demon etc) and a sense of progression.

Also, a sandbox should have A LOT of content: even player houses, the most basic form of "content", should have a lot of options(player crops, guard NPCs, even quests to improve it).

These are just a few examples, but I think it's pointless to try to build a sanbox without any tools and some NPC content.

At the end of the day, it's not the "cool box features" like FFA, Full Loot, Made for Hardcore Players, FPS combat who's gonna make a good game, but the actual good ideas that offer a lot of freedom to the player, while still not feeling way too overdone.

Limiting your mindset and excluding some features just because they are "themeparkish" is simply stupid.

«13

Comments

  • metalhead980metalhead980 Member Posts: 2,658

    I've never understood why people say Sandbox games lack content.

    What is content to you?

    Last time I checked Sandbox games had missions/quests, dungeons, raids, a reason to pvp. we even have stuff like non-instanced arenas, Events and player made content (player designed quests and dungeons).

    Do you want a story to lead you around the game world and introduce you to every zone? is that the content you want?

    Please explain what content your refering to? 

    I don;t mean to come off as hostile but why do people feel open ended games lack content?

     

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • eggpodeggpod Member Posts: 27
    Originally posted by metalhead980



    I don;t mean to come off as hostile but why do people feel open ended games lack content?
     

     

    Past experience perhaps. SWG was an awesome sandbox to begin with, but over time the lack of enough new content (or new tools/toys) was a big factor in why I got bored with it and left.

  • ThenariusThenarius Member Posts: 1,106
    Originally posted by metalhead980  
    I don;t mean to come off as hostile but why do people feel open ended games lack content?
     

    Because, they do mostly.

    You need a lot of tools to have a good sandbox game(EVE is probably the only current-gen that has them). You can't just add housing, chopping and other things and say: "Ok, guys, you got a lot of freedom".

    Someone needs to create a proper fantasy game which has the proper tools to be good: from a diverse range of non-combat options that are efficient in the game(See: Having a garden in your house backyard) and can even bring you infamy in the entire server to interesting skills and tools to play, not just PvP 24/7.

    Then I can finally say: I got a lot of freedom in this game because I can play it MY way.

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Thenarius

    Originally posted by metalhead980  
    I don;t mean to come off as hostile but why do people feel open ended games lack content?
     

    Because, they do mostly.

    You need a lot of tools to have a good sandbox game(EVE is probably the only current-gen that has them). You can't just add housing, chopping and other things and say: "Ok, guys, you got a lot of freedom".

    Someone needs to create a proper fantasy game which has the proper tools to be good: from a diverse range of non-combat options that are efficient in the game(See: Having a garden in your house backyard) and can even bring you infamy in the entire server to interesting skills and tools to play, not just PvP 24/7.

    Then I can finally say: I got a lot of freedom in this game because I can play it MY way.

    What game lets you just have a house or chop wood and thats it? All of these tools have mechanic that support each other.

    Take housing as an example.

    You have a house, soon others have one and you put a town together. Within this town you have a small community that decides to fill the town out with traders, smiths, woodworkers. Then the town needs a few defenders.

    This town starts to become known throughout the game as an excellent trade hub, people come from all over to trade.

    As the town becomes more and more popular other towns are built in the area for easier trade or even to be in direct conflict with the original town.

    Rivalries are started, wars are waged, towns are burnt to the ground.

    All of this by just giving people housing and gathering/crafting skills.

    This town will be remembered for as long as the game is running.

     

    Now if this isnt freedom and content I have no idea what is.

    The tools are already given to you, just think outside the box and work with them.

    I'm still waiting to hear what content actually is in your opinion btw.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • UknownAspectUknownAspect Member Posts: 277

    The problem is the way content and progression is measured in sandbox games is through player control and pvp elements.  With typical "themepark" style MMOs, this is measured by something concrete and unchanging like raids, or progressive dungeons.  Something you can show as an achievement to people.

    I think when most people say the word "content" they are merely meaning it as a measurable way to show their worth in a game.  When it comes to sandboxes, this can be done in such a plethora of ways, but none are defined by the game's boundaries.  If I'm a good trader I pull in assloads of cash, if I'm a good fighter, I'll rack up one hell of a kill sheet, if my guild is powerful they will have more territory, etc. etc.

    Yes these sandbox games have tons of content, but they often go in different directions and they are spread throughout the community and its playstyles.  While "themepark" games have content that is measurable and is completable by everyone.

    So I think most of the miscomunication here lies in your definition of "content".

     

    TBH, I feel that there needs to be a game with "content" for both.  Sandbox gameplay combined with a measurable progression allowing people to tout their epeen and for pirates to bring them down, and rival guilds to be able to keep them in check.

    MMOs played: Horizons, Auto Assault, Ryzom, EVE, WAR, WoW, EQ2, LotRO, GW, DAoC, Aion, Requiem, Atlantica, DDO, Allods, Earth Eternal, Fallen Earth, Rift
    Willing to try anything new

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by metalhead980


    I've never understood why people say Sandbox games lack content.
    What is content to you?
    Last time I checked Sandbox games had missions/quests, dungeons, raids, a reason to pvp. we even have stuff like non-instanced arenas, Events and player made content (player designed quests and dungeons).
    Do you want a story to lead you around the game world and introduce you to every zone? is that the content you want?
    Please explain what content your refering to? 
    I don;t mean to come off as hostile but why do people feel open ended games lack content?
     



     

    Simply having quests really comes nowhere near the sheer amount of content and variety of the first 24 hours of WOW gameplay, compared to my first 24 hours of EVE (and especially Darkfall.)

    The sheer amount of new places I visited, people I helped, different tasks I did, different things I saw, different abilities I got, and different monsters I fought, is completely on a different scale from most sandbox games.

    Of the sandboxes I've tried lately, H&H probably surpasses EVE and DF for how much variety of content you actually get to play with in the first 24 hours of play.  Doesn't have near as much in the longrun as EVE (neither of them do) but it's a game which immediately opened itself up and empowered players to do cool/fun things, rather than keep them months away from doing anything interesting (or at least making it abnormally hard to find people to do interesting things with.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by UknownAspect


    The problem is the way content and progression is measured in sandbox games is through player control and pvp elements.  With typical "themepark" style MMOs, this is measured by something concrete and unchanging like raids, or progressive dungeons.  Something you can show as an achievement to people.
    I think when most people say the word "content" they are merely meaning it as a measurable way to show their worth in a game.  When it comes to sandboxes, this can be done in such a plethora of ways, but none are defined by the game's boundaries.  If I'm a good trader I pull in assloads of cash, if I'm a good fighter, I'll rack up one hell of a kill sheet, if my guild is powerful they will have more territory, etc. etc.
    Yes these sandbox games have tons of content, but they often go in different directions and they are spread throughout the community and its playstyles.  While "themepark" games have content that is measurable and is completable by everyone.
    So I think most of the miscomunication here lies in your definition of "content".
     
    TBH, I feel that there needs to be a game with "content" for both.  Sandbox gameplay combined with a measurable progression allowing people to tout their epeen and for pirates to bring them down, and rival guilds to be able to keep them in check.

    So content is a more focused goal for the entire game population? Like raiding progression or a pvp ladder system?

    IF thats true why is that associated with the word Freedom in the OP?

    Seems rather limited if you ask me.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • IbluerateIbluerate Member Posts: 256

     There will never be an MMORPG that is truly Sandbox, because a pure sandbox MMORPG would basically be sticking a bunch of people in a forest, and giving them free reign to build cities, crush cities, and do whatever the fuck they felt like doing with the surrounding area.

    Until that kind of Sandbox comes along, and it is made WELL, I'll stick away from these so-called sandbox MMOs.

    Playing: World Of Warcraft
    Resting From: Nothing
    Retired: EQ2, CoH, Tabula Rasa, SWG, Warhammer, AoC
    Waiting For: SWTOR, APB
    Love(d): Tabula Rasa, SWG, World Of Warcraft, Age of Conan

  • KenaoshiKenaoshi Member UncommonPosts: 1,022

    nah ,ppl DONT wanna a definition of sandbox/themepark they just wanna grow their duchbagery

    "oh im 1333skillz ol´skool gamer of a failed game sandbox im l33et ur noot thempark wow carebear blakh"

    Real player would play either game if they offered a gaming experience subpar  of what their are looking for.

    now: GW2 (11 80s).
    Dark Souls 2.
    future: Mount&Blade 2 BannerLord.
    "Bro, do your even fractal?"
    Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Axehilt

    Originally posted by metalhead980


    I've never understood why people say Sandbox games lack content.
    What is content to you?
    Last time I checked Sandbox games had missions/quests, dungeons, raids, a reason to pvp. we even have stuff like non-instanced arenas, Events and player made content (player designed quests and dungeons).
    Do you want a story to lead you around the game world and introduce you to every zone? is that the content you want?
    Please explain what content your refering to? 
    I don;t mean to come off as hostile but why do people feel open ended games lack content?
     



     

    Simply having quests really comes nowhere near the sheer amount of content and variety of the first 24 hours of WOW gameplay, compared to my first 24 hours of EVE (and especially Darkfall.)

    The sheer amount of new places I visited, people I helped, different tasks I did, different things I saw, different abilities I got, and different monsters I fought, is completely on a different scale from most sandbox games.

    Of the sandboxes I've tried lately, H&H probably surpasses EVE and DF for how much variety of content you actually get to play with in the first 24 hours of play.  Doesn't have near as much in the longrun as EVE (neither of them do) but it's a game which immediately opened itself up and empowered players to do cool/fun things, rather than keep them months away from doing anything interesting (or at least making it abnormally hard to find people to do interesting things with.)

    Well if content is just more interesting quests/missions and more variety in mob types I agree sandbox games could liven that up a bit when it comes to pve stuff.

    But is that all? MY game has only 50 mob types instead of 200 and random missions instead of quest chains that lead me to zones and it lacks content?

     

     

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • 133794m3r133794m3r Member Posts: 173

    I'm not evne going to read this thread. This is probably the 10th time i've seen a thread title with something along the lines of "sandbox vs. themepark" and it's getting old... I can now FINALLY say that i see that this is one of the most common reoccuring topics on the forums.

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Ibluerate


     There will never be an MMORPG that is truly Sandbox, because a pure sandbox MMORPG would basically be sticking a bunch of people in a forest, and giving them free reign to build cities, crush cities, and do whatever the fuck they felt like doing with the surrounding area.
    Until that kind of Sandbox comes along, and it is made WELL, I'll stick away from these so-called sandbox MMOs.

    I could do all of that in the sandbox games I play. the ones that dont have city building atleast have territory control and its the same thing really.

    What is "well made" to you anyway? I hear this alot also. Games like Eve and Ryzom have very little bugs and a whole mess of stuff to do in them.

    Care to explain what you mean by that?

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • uquipuuquipu Member Posts: 1,516

    The ambiguous terms 'sandbox' and 'theme park' terms need to be replaced with 'freedom'. Just how free are you to do what you want?

    Second Life has the most freedom. The rest of the MMOs are more restricted with some being less free than others.

    Well shave my back and call me an elf! -- Oghren

  • KyleranKyleran Member LegendaryPosts: 44,059

    What makes a game a themepark isn't so much the "tools" it has, as many have rightly pointed out, the same tools exist in both game types (some go so far as to say WOW is as much of a sandbox as EVE,) but rather how player progression through the game is managed.

    Themeparks tend to lead their players down a more or less predetermined path.  First, you clear out the quests in the starter zone, then you go to the next zone over and clear most of the quests there.  Sometimes they mix it up and have players go to 2 zones, or offer some other choices, but by and by the player is strongly encouraged (rewarded) to stick to the script.

    Sandboxes really have no such script. In a game like EVE, once you get out of the tutorial, you're pretty much on your own.  There is a script of sorts if you follow the mission running path, which more or less leads you from level 1 to level 4, 5 missions, but outside of that, you're pretty much on your own.

    Regardless, at no point is the player given a skill path to follow, its up to them to determine what to train, what order to train and focus on the skills that will lead them in their chosen direction. (combat, mining, exploration, industry etc).

    More than once an EVE player has felt directionless (myself included) and I've had to do some reading (and soul searching) to determine my next course of action. 

    The good thing is there's so many roads to chose from, and even after 2.5 years and having 3 accounts, there are many things I've still yet to do. (and want to try one day, such as piracy)

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by uquipu


    The ambiguous terms 'sandbox' and 'theme park' terms need to be replaced with 'freedom'. Just how free are you to do what you want?
    Second Life has the most freedom. The rest of the MMOs are more restricted with some being less free than others.

     

    heh, You really love second life. If the mechanics didn't complete blow hot ass I would play that game.

     

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by 133794m3r


    I'm not evne going to read this thread. This is probably the 10th time i've seen a thread title with something along the lines of "sandbox vs. themepark" and it's getting old... I can now FINALLY say that i see that this is one of the most common reoccuring topics on the forums.

    Too late, you already did read it.  But then again, why did you think we care?

    We're here to discuss, rant, badger, troll etc,  all others need not apply.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • IbluerateIbluerate Member Posts: 256
    Originally posted by metalhead980

    Originally posted by Ibluerate


     There will never be an MMORPG that is truly Sandbox, because a pure sandbox MMORPG would basically be sticking a bunch of people in a forest, and giving them free reign to build cities, crush cities, and do whatever the fuck they felt like doing with the surrounding area.
    Until that kind of Sandbox comes along, and it is made WELL, I'll stick away from these so-called sandbox MMOs.

    I could do all of that in the sandbox games I play. the ones that dont have city building atleast have territory control and its the same thing really.

    What is "well made" to you anyway? I hear this alot also. Games like Eve and Ryzom have very little bugs and a whole mess of stuff to do in them.

    Care to explain what you mean by that?

    I won't know a well made game until I see one, because it's all based on opinion.

     

    Playing: World Of Warcraft
    Resting From: Nothing
    Retired: EQ2, CoH, Tabula Rasa, SWG, Warhammer, AoC
    Waiting For: SWTOR, APB
    Love(d): Tabula Rasa, SWG, World Of Warcraft, Age of Conan

  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by metalhead980

    Originally posted by uquipu


    The ambiguous terms 'sandbox' and 'theme park' terms need to be replaced with 'freedom'. Just how free are you to do what you want?
    Second Life has the most freedom. The rest of the MMOs are more restricted with some being less free than others.

     

    heh, You really love second life. If the mechanics didn't complete blow hot ass I would play that game.

     

     

    Yeah, 2nd life takes the term freedom just a bit too far for me, be sort of like I'm free to write my own novel.  No thanks, I enjoy reading the works of others, they're better than I.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Ibluerate


     There will never be an MMORPG that is truly Sandbox, because a pure sandbox MMORPG would basically be sticking a bunch of people in a forest, and giving them free reign to build cities, crush cities, and do whatever the fuck they felt like doing with the surrounding area.
    Until that kind of Sandbox comes along, and it is made WELL, I'll stick away from these so-called sandbox MMOs.

     

    Wurm online.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Kyleran


    What makes a game a themepark isn't so much the "tools" it has, as many have rightly pointed out, the same tools exist in both game types (some go so far as to say WOW is as much of a sandbox as EVE,) but rather how player progression through the game is managed.
    Themeparks tend to lead their players down a more or less predetermined path.  First, you clear out the quests in the starter zone, then you go to the next zone over and clear most of the quests there.  Sometimes they mix it up and have players go to 2 zones, or offer some other choices, but by and by the player is strongly encouraged (rewarded) to stick to the script.
    Sandboxes really have no such script. In a game like EVE, once you get out of the tutorial, you're pretty much on your own.  There is a script of sorts if you follow the mission running path, which more or less leads you from level 1 to level 4, 5 missions, but outside of that, you're pretty much on your own.
    Regardless, at no point is the player given a skill path to follow, its up to them to determine what to train, what order to train and focus on the skills that will lead them in their chosen direction. (combat, mining, exploration, industry etc).
    More than once an EVE player has felt directionless (myself included) and I've had to do some reading (and soul searching) to determine my next course of action. 
    The good thing is there's so many roads to chose from, and even after 2.5 years and having 3 accounts, there are many things I've still yet to do. (and want to try one day, such as piracy)
     
     

    So the feeling of being lost means there's a lack of content to these guys?

    I can understand if you need to be guided during your gameplay, a set goal that the game gives you but thats not how Open ended games work.

    Everything is optional but that doesnt mean there's nothing to do.

    I can quest, raid, pvp, rp and whatever else a mmo has to offer in a sandbox.

    I think the issue is you have to find that stuff in a sandbox game, you have to try to get into it. IN more linear games its served to you on a platter.

    Honestly I would rather not have a platter rammed in my face.

    I thought these guys were going to point to some content that I wasn't aware of not ask for more handholding in the sandbox/open ended sub genre.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • FawarendanFawarendan Member Posts: 98
    Originally posted by Axehilt

    Originally posted by metalhead980


    I've never understood why people say Sandbox games lack content.
    What is content to you?
    Last time I checked Sandbox games had missions/quests, dungeons, raids, a reason to pvp. we even have stuff like non-instanced arenas, Events and player made content (player designed quests and dungeons).
    Do you want a story to lead you around the game world and introduce you to every zone? is that the content you want?
    Please explain what content your refering to? 
    I don;t mean to come off as hostile but why do people feel open ended games lack content?
     



     

    Simply having quests really comes nowhere near the sheer amount of content and variety of the first 24 hours of WOW gameplay, compared to my first 24 hours of EVE (and especially Darkfall.)

    The sheer amount of new places I visited, people I helped, different tasks I did, different things I saw, different abilities I got, and different monsters I fought, is completely on a different scale from most sandbox games.

    Of the sandboxes I've tried lately, H&H probably surpasses EVE and DF for how much variety of content you actually get to play with in the first 24 hours of play.  Doesn't have near as much in the longrun as EVE (neither of them do) but it's a game which immediately opened itself up and empowered players to do cool/fun things, rather than keep them months away from doing anything interesting (or at least making it abnormally hard to find people to do interesting things with.)

     

    And what's the point of killing 10 boars for 24 hours? 99% of WoW quests sucks really hard (like in most MMO's), specially in the 1~60 experience, although a few are worth playing in BC and WotLK. Note that I'm not saying that EVE or DF quests are good, most are just as pointless and useless as the wow ones, but at least there are other FUN things to do besides questing (and no, I do not enjoy wow raiding thaaaat much).

    Questing should be a hard, long, complex and valuable task, with really unique rewards (performance x reward could be taken from raiding to general questing) and a worth feeling at the end, not just something u will do for fifteen minutes because of a shield everyone already sold at the npc vendor, that doesn't make any sense. Prior quality to quantity for gods sake, and we will have better mmos with the same amount of gameplay hours, be it a themepark or a sandbox (but why put effort behind it if u can hire some bots to the quest designing chairs and be the number one MMO in the market, huh?).

    About the OP, u know, there's really no FULL sandbox or themepark mmo. Almost every game out there nowadays has at least some crap crafting ("sandbox") and crap quests ("themepark") systems. All we can do is wait for someone to achieve again the right balance between them.

    Playing: Starcraft II.
    Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft.
    Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.

  • UknownAspectUknownAspect Member Posts: 277
    Originally posted by metalhead980

    Originally posted by Kyleran


    What makes a game a themepark isn't so much the "tools" it has, as many have rightly pointed out, the same tools exist in both game types (some go so far as to say WOW is as much of a sandbox as EVE,) but rather how player progression through the game is managed.
    Themeparks tend to lead their players down a more or less predetermined path.  First, you clear out the quests in the starter zone, then you go to the next zone over and clear most of the quests there.  Sometimes they mix it up and have players go to 2 zones, or offer some other choices, but by and by the player is strongly encouraged (rewarded) to stick to the script.
    Sandboxes really have no such script. In a game like EVE, once you get out of the tutorial, you're pretty much on your own.  There is a script of sorts if you follow the mission running path, which more or less leads you from level 1 to level 4, 5 missions, but outside of that, you're pretty much on your own.
    Regardless, at no point is the player given a skill path to follow, its up to them to determine what to train, what order to train and focus on the skills that will lead them in their chosen direction. (combat, mining, exploration, industry etc).
    More than once an EVE player has felt directionless (myself included) and I've had to do some reading (and soul searching) to determine my next course of action. 
    The good thing is there's so many roads to chose from, and even after 2.5 years and having 3 accounts, there are many things I've still yet to do. (and want to try one day, such as piracy)
     
     

    So the feeling of being lost means there's a lack of content to these guys?

    I can understand if you need to be guided during your gameplay, a set goal that the game gives you but thats not how Open ended games work.

    Everything is optional but that doesnt mean there's nothing to do.

    I can quest, raid, pvp, rp and whatever else a mmo has to offer in a sandbox.

    I think the issue is you have to find that stuff in a sandbox game, you have to try to get into it. IN more linear games its served to you on a platter.

    Honestly I would rather not have a platter rammed in my face.

    I thought these guys were going to point to some content that I wasn't aware of not ask for more handholding in the sandbox/open ended sub genre.



     

    I really think there needs to be a sandbox game with a little handholding in the beginning if not just for the purposes of getting people interested in the sandbox.  One of the biggest problems with sandbox games is that there is no real introduction, and you are immidiately thrown into a ruthless world of kill or be killed.

    Now there is nothing wrong with that for most people, but I know there are plenty of people that need to have a little handholding when they first start.  It doesn't need to be something that persists throughout the game, but just jumping into the fray can be rough at times.

    It's not that people will hate sandbox games because it's harder to compete, it's just that people will hate sandbox games because it's so hard to get established.  So find a way to get players established and give them a reason to protect their stuff or move out to enter the harsh sandbox world and they will enjoy it and feel purpose.

     

    You need to serve things to people on a platter if you want to get them interested.  Go to a restaurant, do you want a chef to cook your meal? or do you want a raw peice of meat and be told to cook it yourself.  Honestly, I think most people (if entering the world of food to be enjoyed) would want the chef to show them how to cook the food and then set them loose to do it themselves.  I think it could directly apply to MMOs in this manner.

    MMOs played: Horizons, Auto Assault, Ryzom, EVE, WAR, WoW, EQ2, LotRO, GW, DAoC, Aion, Requiem, Atlantica, DDO, Allods, Earth Eternal, Fallen Earth, Rift
    Willing to try anything new

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by UknownAspect

    Originally posted by metalhead980

    Originally posted by Kyleran


    What makes a game a themepark isn't so much the "tools" it has, as many have rightly pointed out, the same tools exist in both game types (some go so far as to say WOW is as much of a sandbox as EVE,) but rather how player progression through the game is managed.
    Themeparks tend to lead their players down a more or less predetermined path.  First, you clear out the quests in the starter zone, then you go to the next zone over and clear most of the quests there.  Sometimes they mix it up and have players go to 2 zones, or offer some other choices, but by and by the player is strongly encouraged (rewarded) to stick to the script.
    Sandboxes really have no such script. In a game like EVE, once you get out of the tutorial, you're pretty much on your own.  There is a script of sorts if you follow the mission running path, which more or less leads you from level 1 to level 4, 5 missions, but outside of that, you're pretty much on your own.
    Regardless, at no point is the player given a skill path to follow, its up to them to determine what to train, what order to train and focus on the skills that will lead them in their chosen direction. (combat, mining, exploration, industry etc).
    More than once an EVE player has felt directionless (myself included) and I've had to do some reading (and soul searching) to determine my next course of action. 
    The good thing is there's so many roads to chose from, and even after 2.5 years and having 3 accounts, there are many things I've still yet to do. (and want to try one day, such as piracy)
     
     

    So the feeling of being lost means there's a lack of content to these guys?

    I can understand if you need to be guided during your gameplay, a set goal that the game gives you but thats not how Open ended games work.

    Everything is optional but that doesnt mean there's nothing to do.

    I can quest, raid, pvp, rp and whatever else a mmo has to offer in a sandbox.

    I think the issue is you have to find that stuff in a sandbox game, you have to try to get into it. IN more linear games its served to you on a platter.

    Honestly I would rather not have a platter rammed in my face.

    I thought these guys were going to point to some content that I wasn't aware of not ask for more handholding in the sandbox/open ended sub genre.



     

    I really think there needs to be a sandbox game with a little handholding in the beginning if not just for the purposes of getting people interested in the sandbox.  One of the biggest problems with sandbox games is that there is no real introduction, and you are immidiately thrown into a ruthless world of kill or be killed.

    Now there is nothing wrong with that for most people, but I know there are plenty of people that need to have a little handholding when they first start.  It doesn't need to be something that persists throughout the game, but just jumping into the fray can be rough at times.

    It's not that people will hate sandbox games because it's harder to compete, it's just that people will hate sandbox games because it's so hard to get established.  So find a way to get players established and give them a reason to protect their stuff or move out to enter the harsh sandbox world and they will enjoy it and feel purpose.

     

    You need to serve things to people on a platter if you want to get them interested.  Go to a restaurant, do you want a chef to cook your meal? or do you want a raw peice of meat and be told to cook it yourself.  Honestly, I think most people (if entering the world of food to be enjoyed) would want the chef to show them how to cook the food and then set them loose to do it themselves.  I think it could directly apply to MMOs in this manner.

    What do you mean like better tutorials to get people started? Eve does this other sandbox games could improve that aspect but imo once a tutorial is over you should at least have a grasp on what you want to do.

    IN a theme park game before you even install the game you know whats expected of you at max level. That kinda takes away from the game for me and if thats what these guys want them im sorry Open ended games arent made that way.

    A hybrid mmo could do those things though and like I said Hybrids are the future.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by metalhead980


    Well if content is just more interesting quests/missions and more variety in mob types I agree sandbox games could liven that up a bit when it comes to pve stuff.
    But is that all? MY game has only 50 mob types instead of 200 and random missions instead of quest chains that lead me to zones and it lacks content?



     

    Content is the entirety of the varied of things you experience, see, and do. 

    Monsters can provide varied play experience.  Standard ships shoot at you.  Some ships stasis web you to slow you.  This is a new experience.   Some ships warp scramble you.  This is a new experience.   The problem is, in my 2 months of EVE, those were the only 3 different experiences in PVE

    Contrast this with WOW, where I basically have to pull numbers out of my ass here...but 30k total NPCs, let's say 15k are mobs, let's say 500 have distinct abilities, which leaves perhaps 30 difference combat experiences to be had in the first two months of WOW.

    30 vs. 3 is a huge difference.

    But it's not just PVE, it's the other stuff.  When you examine the number of items, both games have lots (although it's really damn hard to find an EVE item database worth its beans so I can compare its item count with WOW's 35k or WAR's 75k.)

    Name a random location in EVE and I can sum up what it looks like: stations, planets, asteroids, and maybe a nebula.  Name a random location in WOW, and there's a lot more variety to the descriptions you'll come up with.  In many ways EVE is prettier than WOW -- but it has nowhere near as much visual variety.

    Took me a good deal of time just to write this post because I'm trying to give you the benefit of the doubt.  The gap in content amount is considerable.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by Axehilt

    Originally posted by metalhead980


    Well if content is just more interesting quests/missions and more variety in mob types I agree sandbox games could liven that up a bit when it comes to pve stuff.
    But is that all? MY game has only 50 mob types instead of 200 and random missions instead of quest chains that lead me to zones and it lacks content?



     

    Content is the entirety of the varied of things you experience, see, and do. 

    Monsters can provide varied play experience.  Standard ships shoot at you.  Some ships stasis web you to slow you.  This is a new experience.   Some ships warp scramble you.  This is a new experience.   The problem is, in my 2 months of EVE, those were the only 3 different experiences in PVE

    Contrast this with WOW, where I basically have to pull numbers out of my ass here...but 30k total NPCs, let's say 15k are mobs, let's say 500 have distinct abilities, which leaves perhaps 30 difference combat experiences to be had in the first two months of WOW.

    30 vs. 3 is a huge difference.

    But it's not just PVE, it's the other stuff.  When you examine the number of items, both games have lots (although it's really damn hard to find an EVE item database worth its beans so I can compare its item count with WOW's 35k or WAR's 75k.)

    Name a random location in EVE and I can sum up what it looks like: stations, planets, asteroids, and maybe a nebula.  Name a random location in WOW, and there's a lot more variety to the descriptions you'll come up with.  In many ways EVE is prettier than WOW -- but it has nowhere near as much visual variety.

    Took me a good deal of time just to write this post because I'm trying to give you the benefit of the doubt.  The gap in content amount is considerable.

    Your comparing setting. High Fantasy vs Sci-fi.

    Eve's setting is even more restricted due to not having Aliens. What could you do when your game is made up of Humans and Drone AI?

    You can't compare space to fantasy world setting either. Eve is trying to be somewhat realistic, Its space with stations, wormholes and gates.

    Even with that limitation Eve has hundreds of missions, mission arcs, explorable wormholes with Npcs, Fleet content (L5 missions),

    The game has all types of missions nit just warp to a location and kill stuff.  still though its limited due to the type of game it is.

    Honestly would stack a game like defender up against mario brothers?

    If you want a fair comparision atleast use a fantasy based or hybrid sandbox.

    Like Ryzom maybe?

    The game has zones like WoW, mob variety just as good as WoW, Missions, factions, raids, pvp.

    Its all there. The one thing it lacks is a set goal players could follow. You have to find that stuff but it doesnt mean its limited or lacks content. Also content isnt only pve questing and killing mobs.

    What about pvp mechanics? crafting?

     

     

     

     

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

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