Biggest part i miss though in the current mmorpg market is a game that is actucally rpg,means deep and addictive character proggresion,with loads of feats ,traits,skills and talents.
Me too. This is something DDO did well. If only they had figured out how to use that system, with a completely open world.
Yup thats the best apart in Ddo.. Along with the dungeons..Really great. Point is that, for me for example,i want also an open world to adventure (non-instanced) ,good crafting and trading to enhance interactivity between players,and well organised pvp (wow arenas , towns build by guilds and conquerring ala darkfall),but ddo and pvp isnt going together , its pure pve
No, but it's a stagnant genre. There isn't much new being done in the genre although devs do keep trying. The reasons why they fail all generally lead back to money. Either they run out or someone gets greedy and just wants their money /now/ rather than waiting what is usually another 3-6 months. Sometimes the devs push back their game so many times that it's understandable that they release. In those cases it is a matter of severe under-estimating just how massive of an undertaking creating an mmo is or estimations are purposefully low-balled so devs can more easily get the money they need and they think they can just push back however long they might need.
Allods Online is trying something new for the fantasy genre with those astral ships everybody is talking about. But from what I've seen it lacks other features that are probably never going to be in.
Another contributing factor is that devs have been recently trying to get all comic-book styled and artsy with their artwork and they seem to really focus on the _look_ of their game rather than what engine they use and what it can do now and in the future. Maybe I'm wrong and maybe Blizzard has ALL of the most talented people in the industry working on WoW and that is how they've been able to do so much with it despite it's age. I mean phased areas, Wintergrasp, vehicles that actually do damage and can hold passengers, flying mounts, a large number of objects to interact with and so on all working off of the same engines that have been at work in the game since day one. Granted these engines have very likely been heavily modified since then, but they chose engines that would allow them to do that.
The genre is not dying but it is taking a direction where i can't follow.
Being from the age of Ultima Online and Daoc, every MMO i play today seems to be lacking something to a point where it is no fun for me to play it. And yet most games get sales figures of over 100k boxes sold.
Which makes me tend to believe i have to find a new hobby soon.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained. Played: almost all MMO pre 2007
Personally I think when MMOs were new, the bar wasn't set very high. Just being able to create an Avatar, and play online in a fully rendered 3D world with lots of other people was something new that could be a lot of fun. Now, MMOs have been around for a while, a lot of things have been done in them, and many of us are just waiting for that new MMO that will make the next leap forward. Until that happens, each new MMO that comes along feels like it's been done before, or in many cases done better. If you talk with someone that's never played an MMO before, you generally don't hear this point of view from what I've seen, which tends to make me believe this kind of thought process has something to it.
Comments
Me too. This is something DDO did well. If only they had figured out how to use that system, with a completely open world.
Yup thats the best apart in Ddo.. Along with the dungeons..Really great. Point is that, for me for example,i want also an open world to adventure (non-instanced) ,good crafting and trading to enhance interactivity between players,and well organised pvp (wow arenas , towns build by guilds and conquerring ala darkfall),but ddo and pvp isnt going together , its pure pve
naaah
shoot´em´up adventuring games with chat are just growing genre.
Generation P
No, but it's a stagnant genre. There isn't much new being done in the genre although devs do keep trying. The reasons why they fail all generally lead back to money. Either they run out or someone gets greedy and just wants their money /now/ rather than waiting what is usually another 3-6 months. Sometimes the devs push back their game so many times that it's understandable that they release. In those cases it is a matter of severe under-estimating just how massive of an undertaking creating an mmo is or estimations are purposefully low-balled so devs can more easily get the money they need and they think they can just push back however long they might need.
Allods Online is trying something new for the fantasy genre with those astral ships everybody is talking about. But from what I've seen it lacks other features that are probably never going to be in.
Another contributing factor is that devs have been recently trying to get all comic-book styled and artsy with their artwork and they seem to really focus on the _look_ of their game rather than what engine they use and what it can do now and in the future. Maybe I'm wrong and maybe Blizzard has ALL of the most talented people in the industry working on WoW and that is how they've been able to do so much with it despite it's age. I mean phased areas, Wintergrasp, vehicles that actually do damage and can hold passengers, flying mounts, a large number of objects to interact with and so on all working off of the same engines that have been at work in the game since day one. Granted these engines have very likely been heavily modified since then, but they chose engines that would allow them to do that.
The genre is not dying but it is taking a direction where i can't follow.
Being from the age of Ultima Online and Daoc, every MMO i play today seems to be lacking something to a point where it is no fun for me to play it. And yet most games get sales figures of over 100k boxes sold.
Which makes me tend to believe i have to find a new hobby soon.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
Played: almost all MMO pre 2007
Personally I think when MMOs were new, the bar wasn't set very high. Just being able to create an Avatar, and play online in a fully rendered 3D world with lots of other people was something new that could be a lot of fun. Now, MMOs have been around for a while, a lot of things have been done in them, and many of us are just waiting for that new MMO that will make the next leap forward. Until that happens, each new MMO that comes along feels like it's been done before, or in many cases done better. If you talk with someone that's never played an MMO before, you generally don't hear this point of view from what I've seen, which tends to make me believe this kind of thought process has something to it.