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What if they used final fantasy tactics class system in a mmo?

Justin83xJustin83x Member Posts: 406

What if they made a mmo that was based sorta off final fantasy tactics class system? Tell me your thoughts on this and this only. Right now I just wanna hear about this idea. Not "well if it had a good combat system or, good crafting I would play." I just wanna talk about this idea.

 

The first tactics by the way.

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Comments

  • SwoogieSwoogie Member UncommonPosts: 399
    Originally posted by Justin83x


    What if they made a mmo that was based sorta off final fantasy tactics class system? Tell me your thoughts on this and this only. Right now I just wanna hear about this idea. Not "well if it had a good combat system or, good crafting I would play." I just wanna talk about this idea.



     

    Could you explain how that system works?

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  • 133794m3r133794m3r Member Posts: 173

    Which one? YOU need to be more specific. There's the original one, Advanced, A-2 Grimoires of the rif... be more specific then we'll talk.

  • Justin83xJustin83x Member Posts: 406
    Originally posted by Swoogie

    Originally posted by Justin83x


    What if they made a mmo that was based sorta off final fantasy tactics class system? Tell me your thoughts on this and this only. Right now I just wanna hear about this idea. Not "well if it had a good combat system or, good crafting I would play." I just wanna talk about this idea.



     

    Could you explain how that system works?



     

    I take it you didn't play that game. Ok well pretty much you start out with a few different basic classes and, along with your character level you have a job level and, you have to earn job points to learn skills. Also you have job levels and, once you reached certain levels you would unlock different job types. like say for ex. you start out as a chemist and, once you got your job level to 4 you could all the sudden become either a white or black mage. and through the whole game when ever u wanted you could change job types. I don't feel like explaining more details than that cuz I suck at typing lol.

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  • Justin83xJustin83x Member Posts: 406
    Originally posted by 133794m3r


    Which one? YOU need to be more specific. There's the original one, Advanced, A-2 Grimoires of the rif... be more specific then we'll talk.



     

    Lol sorry I knew I should've said the first one the original.

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  • corpusccorpusc Member UncommonPosts: 1,341

    i just read that Dofus Online has a system kinda like that.

     

    i don't know that system at all, but you should look into Atlantica Online as well, cuz it also has turn based strategy gameplay instead of the normal/crappy MMORPG combat.

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  • Justin83xJustin83x Member Posts: 406
    Originally posted by corpusc


    i just read that Dofus Online has a system kinda like that.
     
    i don't know that system at all, but you should look into Atlantica Online as well, cuz it also has turn based strategy gameplay instead of the normal/crappy MMORPG combat.



     

    I said nothing about combat. I was talking about the class system only.

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  • corpusccorpusc Member UncommonPosts: 1,341

    sorry for trying to help then.  8)

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  • Justin83xJustin83x Member Posts: 406
    Originally posted by corpusc


    sorry for trying to help then.  8)



     

    Wasn't trying to sound mean I just wanted to stay on topic. Also I wouldn't want a turn based mmo Just like the idea of being able to change my class whenever I want. That way I don't have to roll multiple toons. The original tactics had I think 27 classes total all with different fighting purposes and, I thought that would make for a fun mmo. 

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  • corpusccorpusc Member UncommonPosts: 1,341

    see...... if Dofus actually does play like FF Tactics, it would be logical to assume that its class system would also be like it too, since class design and combat design are intrinsically linked.  the design of those 2 things go hand in hand.

    so..... if thats the case, you might get alot more enlightenment actually playing a game that actually does something like that rather than talk theory with a bunch of people who likely are not game designers or devs, and likely never will be.

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  • 133794m3r133794m3r Member Posts: 173

    Ah ok good, i'm glad that you are now more specific. As the last one was odd but i did like it. Ie you learned your skills from weapons it was pretty good just not a great deal such.

     

    If you could start off as a black mage and then learn all of your favorite skills from it then go and learn white magic and then go to red magic and just follow that school, i'd like to have that. It'd be a great idea since you could have more classes and more dynamics in it.

  • Justin83xJustin83x Member Posts: 406
    Originally posted by corpusc


    see...... if Dofus actually does play like FF Tactics, it would be logical to assume that its class system would also be like it too, since class design and combat design are intrinsically linked.  the design of those 2 things go hand in hand.
    so..... if thats the case, you might get alot more enlightenment actually playing a game that actually does something like that rather than talk theory with a bunch of people who likely are not game designers or devs, and likely never will be.



     

    All i'm seeking is other peoples opinons, people that play mmo's.

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  • corpusccorpusc Member UncommonPosts: 1,341

    i know (now) you're looking for tons of different classes. so classless systems probably hold no interest for you.

    apparently you also prefer to discuss theory rather than play games that try different class paradigms,  so the rest of my post may be pointless to you since i'm just gonna point out some games again.

    Rubies of Eventide kind of lets you design your own classes, altho i think its combat is turn based.

     



    just throwing these out for whatever little its worth.

    Darkfall is built on the idea of having just one toon. you can cast magic, fight meleee or be an archer. and depending on the type of weapon you have equipped certain stats/skills/abilities change a bit.

    Mortal Online is also classless like that.

    i hear asheron's call is classless.

     

     

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  • Justin83xJustin83x Member Posts: 406
    Originally posted by corpusc


    i know (now) you're looking for tons of different classes. so classless systems probably hold no interest for you.
    apparently you also prefer to discuss theory rather than play games that try different class paradigms,  so the rest of my post may be pointless to you since i'm just gonna point out some games again.
    Rubies of Eventide kind of lets you design your own classes, altho i think its combat is turn based.
     


    just throwing these out for whatever little its worth.
    Darkfall is built on the idea of having just one toon. you can cast magic, fight meleee or be an archer. and depending on the type of weapon you have equipped certain stats/skills/abilities change a bit.
    Mortal Online is also classless like that.
    i hear asheron's call is classless.
     
     



     

    I would rather just talk about what if they used this system, not one close to it but this one.

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  • corpusccorpusc Member UncommonPosts: 1,341

    what you described in post #4 sounds exactly like what Free Realms does.

     

     

    ok so since your asking opinions, and you probably feel i'm not responding in the spirit of your post.....,

     

    i'm a bad one to ask about this since i hate the whole idea of classes and levelling.  thats why i didn't offer my opinion before.  

    i don't like rerolling and making alt characters to experience all the game has to offer, and switching between classes would help with that.  but switching abilities should make more sense to the premise behind the game world rather than having the ability to switch classes at arbitrary points in the game.

    if its tied to something like.... a vehicular combat game.....say star control....where every ship has different strengths and weaknesses, thats a good way to handle that kind of thing.  makes sense conceptually and is effectively the same idea of classes (different abilities and disabilities), but makes more sense to me than flipping the switch on what type of person you are.

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  • Justin83xJustin83x Member Posts: 406
    Originally posted by corpusc


    what you described in post #4 sounds exactly like what Free Realms does.
     
     
    ok so since your asking opinions, and you probably feel i'm not responding in the spirit of your post.....,
     
    i'm a bad one to ask about this since i hate the whole idea of classes and levelling.  thats why i didn't offer my opinion before.  
    i don't like rerolling and making alt characters to experience all the game has to offer, and switching between classes would help with that.  but switching abilities should make more sense to the premise behind the game world rather than having the ability to switch classes at arbitrary points in the game.
    if its tied to something like.... a vehicular combat game.....say star control....where every ship has different strengths and weaknesses, thats a good way to handle that kind of thing.  makes sense conceptually and is effectively the same idea of classes (different abilities and disabilities), but makes more sense to me than flipping the switch on what type of person you are.



     

    Well if you used the class system though then you could have special skills that only that job can use and, still gets rid of the need for other toons.

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  • corpusccorpusc Member UncommonPosts: 1,341

    i think its an improvement to the existing systems in most games.  too bad free realms is the only one that does it so far (afaik).

     

    and i don't think %100 of game mechanics have to make complete sense.  doing that goes against good gameplay often, and is also not even possible to do %100.   cuz all games have boundaries to what they can "simulate" or conceptually express.

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  • corpusccorpusc Member UncommonPosts: 1,341

    btw, i gotta mention some upcoming games.  8) 

     

    DCUO originally planned to allow you to effectively switch classes, altho they called it something else.  recently in an interview they said it was too overwhelming for people to have all those choices up front so they are going to introduced different "class" modes that you can switch to as you level up.

     

    also The Agency plans to allow for a few different "classes" by something they call "you are what you wear"

     

    those and APB are really the only games i can think of on the horizon that i have hope for.

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  • Justin83xJustin83x Member Posts: 406
    Originally posted by corpusc


    btw, i gotta mention some upcoming games.  8) 
     
    DCUO originally planned to allow you to effectively switch classes, altho they called it something else.  recently in an interview they said it was too overwhelming for people to have all those choices up front so they are going to introduced different "class" modes that you can switch to as you level up.
     
    also The Agency plans to allow for a few different "classes" by something they call "you are what you wear"
     
    those and APB are really the only games i can think of on the horizon that i have hope for.



     

    Thats why I said to use FFT system. You start with just a few then through leveling certain jobs to certain job levels, you unlock other jobs. Its a pretty complex system but its a very fun one.

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  • AstropuyoAstropuyo Member RarePosts: 2,178

    Final Fantasy 11

    Dream of Mirror

    RO 2

    56% of Asia based mmorpg's.

     

     

    There are tons of games that took that route.

    I'm just too lazy to go through the lists.

    It's not a matter of What if's, it's a matter of it's been done.

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198
    Originally posted by Astropuyo


    Final Fantasy 11
    Dream of Mirror
    RO 2
    56% of Asia based mmorpg's.
     
     
    There are tons of games that took that route.
    I'm just too lazy to go through the lists.
    It's not a matter of What if's, it's a matter of it's been done.

     

    FFXI does not have a system similar to FFT. FFXI has a totally different job system. In FFT you chose your job (which you can change whenever like any job FF title) and that job determined your primary skill list, and what items you can and cant equip. Where it becomes really unique is that you can equip a secondary active skill list from another job, a passive skill from another job, a reactive skill from another job, and a movement skill from another job.

    I guess an example would be in order to clarify

    Say I make a Knight who ordinarily wields sword and board, heavy armor, and has knight skills that specialize in breaking enemy equipment.

    but I want him to cast magic and dual wield and move faster so I can make a character just like this in FFT

    Knight

    Primary Active: Battle Skill (Knight...p.s. I forgot what their movelist was called atm)

    Secondary: Black Magic (Black Mage)

    Passive: Dual Wield (Ninja)

    Reactive: counter (Monk)

    Move: Jump+2 (Dragoon)

    I can't comment if those other titles have done this because I haven't tried it, but no MMO I know has pulled off this skill system. So I would kill to have an MMO with FFT's job system. Although the system would be a nightmare to balance.

  • AstropuyoAstropuyo Member RarePosts: 2,178
    Originally posted by VirgoThree

    Originally posted by Astropuyo


    Final Fantasy 11
    Dream of Mirror
    RO 2
    56% of Asia based mmorpg's.
     
     
    There are tons of games that took that route.
    I'm just too lazy to go through the lists.
    It's not a matter of What if's, it's a matter of it's been done.

     

    FFXI does not have a system similar to FFT. FFXI has a totally different job system. In FFT you chose your job (which you can change whenever like any job FF title) and that job determined your primary skill list, and what items you can and cant equip. Where it becomes really unique is that you can equip a secondary active skill list from another job, a passive skill from another job, a reactive skill from another job, and a movement skill from another job.

    I can't comment if those other titles have done this because I haven't tried it, but no MMO I know has pulled off this skill system. So I would kill to have an MMO with FFT's job system. Although the system would be a nightmare to balance.

     

    Exact clone of that system is Dream of mirror to be honest. Same with RO2 (from  what I have seen)

    I've played so many crazy Asian games that based around the same system I can say this.

    It doesn't work well at all. As there are ALWAYS the best builds in those types of games, those in turn become Flavors of the game and thusly one could conclude that damnit they should of just added the class system as normal.

    *This has been my experience, and my nerd ass plays alot of "Save green dragon dynasty from the warlord orc to the south, collect 500 orc tusks and return me to for the reward"1

     

    1.being a near same type translation of various quests.

     

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