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Patch December 16
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Added global cool down to Whirlwind attacks
Smelting now skills up Industry
Fixed a problem where the Firescourge monster would not spawn
Increased drop rate for player vendors and safes in chaos chests
There is now an increased probability of rare item drops on monsters
There is now an increased probability of astrolabes and orb drops on monsters and wild life.
Spawning effects were added on mounts.
Knock back effect of Fireball has been reduced
Knock back effect of Inferno has been reduced
Knock back effect of Missile Fury has been reduced
Internal player forum issues have been addressed
Addressed an issue where players could sometime climb on top of Sea Fortresses
Increased prices on some shade crafted items and increased shade craftskill gain
You cannot jump more often than once every 10 seconds while being in water
Added filters in Clan News Reel for Village Control Points and Fortresses
Fixed a bug that prevented the casting of a spell when you selected a new spell.
Fixed a bug where the last battlespike of a stack (or if you just had one of each type)would only do 4 points of damage.
Fixed a bug where the penalty involved in buying new skill extensions wasn't always calculated correctly. (It would be calculated correctly after re-logging)
Fixed a bug in clan officer chat where only Generals and Supreme Generals could use it
Fixed a visual issue regarding cooldowns and their display on the client. If you re-spawned or teleported while the cool down was active the cool down did not display correctly on the client.
Fixed a bug where disabling shot would skill up even if you didn't hit a monster or player
Fixed a bug where upon login the previous map marker display selection was not honored.
Fixed a bug where Wild Life could sometimes walk on water.
Fixed a bug which created problems trading on a moving ship/warhulk.
Increased monster protection against mount attacks
There have been some Minor Monster behavior improvements
Updated the spell inventory of the Devil
Fixed a melee combat exploit regarding monsters on narrow passages (was affecting Menhirs)
Visual Effect updated on Desecration in Necromancy
Visual Effect updated on Evil Eye in Necromancy
Visual Effect updated on Infernal Shield in Necromancy
Visual Effect updated on Bludgeoning Weakness in Necromancy
Fixed a visual bug regarding Quest Rewards
Fixed some minor quest bugs
Added some more guards regarding virtual memory
Added some more guards regarding some bad router problems
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Comments
This patch reads like developers reply to official forum posts ;-P
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-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
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Yup. The global WW cooldown was very much needed.
Because it is :P Especially the first one "Global Cooldown on all Whirlwind skills"
I like the fact that AV does listen to the community and will respond fairly quickly through patchs while also not going against their plans for DarkFall either.
Good exemple was monster AI upgrade which no one expected. AV really wanted challenging PvE and they gave it to us but there was an issue with PvE and AV recognize this and fixed it accordingly without dumbing down the monsters too much within the first few days after the expansion.
A "normal" company would've taken 1-2 months to release a patch and it would've fixed some issues but not many the community asked.
I really look forward to the next expansion already :þ
Av kicks ass in terms of fixes and patches....Ive been around the mmo world for awhile and these guys put even AAA companies to shame on things like this
They definitely read their forums even if they are not vocal on them.
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I wonder what the next expansion will be?
Underground citys, graphic overhaul, new continent, dev controlled mobs??
Hm....Dev controlled NPCs "à la" A Tale In The Desert. Would be awesome.....
Underground cities too, though there is already one that is owned by Undead Army I believe on NA-1 but certainly would love to see more of them :P
With graphics i think Av is constantly working on them. I have noticed things like rocks ground textures and stuff looking 10 betters over time.
The coolest thing i think they could do would be a view distance change. Not seeing characters mile a way but being able to see the terrain for a long distance would be badass. Like FE, lotro, MO, aoc. Oddly though War and Aion seem to have similar view distance to Darkfall.
Also better written quests and more NPCs in those cities would be nice. Make the world more a live in that manner.
I would think a graphics overhaul could do nothing but help the game grow. Nothing drastic that would kill performance, but maybe some better animations/spell effects and small tweaks to the character models.
I think the world is perfect, it looks amazing with shadows turned on.
Good to see their listening to their fans! I may very well pick up DF sometime in the new year once they've gave animations / spells an upgrade.
Always nice to see a MMO company making their game better through their fans likes and dislikes. :-)
"I play Tera for the gameplay"