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Star Trek Online: Exclusive: Jack Emmert Talks Klingons

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Comments

  • earthhawkearthhawk Member Posts: 247

    I hope Cryptic can pull this off, but to be honest I don't think they'll be able to. It's inevitable that Cryptic will piss on one portion of the player population or the other. Players will have to temper their expectations and realize that their idea of an Star Trek MMO may not be possible to attain. Personally I was looking forward to STO, but since the release and complete failure of Warhammer, another iconic IP, I'm not longer confident in the MMO genre bringing some of my favorite IPs to life. Sure it sounds great, but right now their are just too many limitations in computer hardware and software. Couple those limitations with budget constraints and time deadlines and its no longer hard to see why so many MMOs are released and then subsequently fail.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Dana

    Originally posted by ArcAngel3

    Originally posted by Dana

    Originally posted by Gyrus

    Originally posted by MMO_Doubter

    Originally posted by gekkothegrey


    I was just wondering if any of you have played the Star Trek mmorpg yet, and how do you think its comming along as they are about a month from launch now?

    Nice try.

    Well actually - in another thread someone said this:



    "...You take Star Trek Online for example you are talking about, as I just played it this afternoon for the first time and under NDA can't say nothing, but just to think that its coming out in 2 months time and what is available to test in closed beta is just mind baffling.. No PvP testing yet, no crafting implemented yet, and lots of stuff turned off.. Its not evena beta that you can play at your leisure, its like set times.. What are we testing? Not the game, the friggan game is just being developed and tweaked, lol..How can you call this a beta test at all? What are we really testing or changing? The whole friggan game should be closed to finished in a closed beta and should be a game very well done and being polished. In a super polish test phase and game mechanics super fun overhaul type of way.. Nope, not today, we learned how to scam a buck with the bare minimum work, and learned to exploit the needs of a beta.."

    Truth?  Or attention seeking?  You be the judge.

     

    I'd imagine this guy is lying, because some of the things he says are just not true. There is PvP testing, for example. I spent all night last night in it.

    I am working on a full preview, they had the test on 24/7 all weekend, and I got through the Lieutenant content and into some PvP. 

    Also, they lifted the limited press NDA we had. The article should appear Wednesday.

    I can't wait to read it.  I'm enjoying the coverage of this game.

     

    Hey, any word on whether or not there will be an item shop?  I sure hope not.  I mean, I don't mind items like Capt. Kirk's 1966 boots or something, that have no combat advantages.  I just don't like paying a sub fee and then having to pay extra to get the biggest gun.

     

    I don't have specifics, but yes, there looks like there will be a STO Store just like the Champions Store.

    However, the philosophy on the Champions Store has largely just been cosmetics or "making it easier." There was nothing gameplay related you could buy that you couldn't earn. I see no reason they wouldn't stick to that.

    If they do go with this kind of model, I'd find some information from you folks really helpful.  When there is an RMT option versus an earn ingame option, I'd like to know that the earn ingame route looks like.

     

    Where I'm coming from is this: If the ingame option is extremely difficult, repetitive, boring, time-consuming etc., it's going to pull people towards the RMT.  I'd want to know that the ingame option is doable and enjoyable to avoid paying a sub and then getting sucked into an RMT money pit.  Could you guys do this kind of coverage on games with this business model?

  • RedSox13RedSox13 Member Posts: 1

    All I can say is thank god it's not an 'Eve  online', were the weak are walked over by the strong.

    What I would like to now is Loot in PvP better than loot in PvE?

    If so I think you will find PvE players wil try, but if PvP players aready have them this will only push them away.

     As all MMO players now there are two tips of players the hard core PvP players who like killimg other players

    and the PvE player who play's for a little PvP but  in joy's leveling.

     

  • JYCowboyJYCowboy Member UncommonPosts: 652
    Originally posted by ArcAngel3

    Originally posted by Dana

    Originally posted by ArcAngel3

    Originally posted by Dana

    Originally posted by Gyrus

    Originally posted by MMO_Doubter

    Originally posted by gekkothegrey


    I was just wondering if any of you have played the Star Trek mmorpg yet, and how do you think its comming along as they are about a month from launch now?

    Nice try.

    Well actually - in another thread someone said this:



    "...You take Star Trek Online for example you are talking about, as I just played it this afternoon for the first time and under NDA can't say nothing, but just to think that its coming out in 2 months time and what is available to test in closed beta is just mind baffling.. No PvP testing yet, no crafting implemented yet, and lots of stuff turned off.. Its not evena beta that you can play at your leisure, its like set times.. What are we testing? Not the game, the friggan game is just being developed and tweaked, lol..How can you call this a beta test at all? What are we really testing or changing? The whole friggan game should be closed to finished in a closed beta and should be a game very well done and being polished. In a super polish test phase and game mechanics super fun overhaul type of way.. Nope, not today, we learned how to scam a buck with the bare minimum work, and learned to exploit the needs of a beta.."

    Truth?  Or attention seeking?  You be the judge.

     

    I'd imagine this guy is lying, because some of the things he says are just not true. There is PvP testing, for example. I spent all night last night in it.

    I am working on a full preview, they had the test on 24/7 all weekend, and I got through the Lieutenant content and into some PvP. 

    Also, they lifted the limited press NDA we had. The article should appear Wednesday.

    I can't wait to read it.  I'm enjoying the coverage of this game.

     

    Hey, any word on whether or not there will be an item shop?  I sure hope not.  I mean, I don't mind items like Capt. Kirk's 1966 boots or something, that have no combat advantages.  I just don't like paying a sub fee and then having to pay extra to get the biggest gun.

     

    I don't have specifics, but yes, there looks like there will be a STO Store just like the Champions Store.

    However, the philosophy on the Champions Store has largely just been cosmetics or "making it easier." There was nothing gameplay related you could buy that you couldn't earn. I see no reason they wouldn't stick to that.

    If they do go with this kind of model, I'd find some information from you folks really helpful.  When there is an RMT option versus an earn ingame option, I'd like to know that the earn ingame route looks like.

     

    Where I'm coming from is this: If the ingame option is extremely difficult, repetitive, boring, time-consuming etc., it's going to pull people towards the RMT.  I'd want to know that the ingame option is doable and enjoyable to avoid paying a sub and then getting sucked into an RMT money pit.  Could you guys do this kind of coverage on games with this business model?



     

    How about Mass Group and/or PVP rewards that make the ingame option less grind than the solo version?

  • SuraknarSuraknar Member UncommonPosts: 852

    Excellent Article, this clarifies many things about the Klingons and I think it is very Positive news.

    I also liked Cryptik's attitude, with this

    "Will there be an advanced territory control PvP game with the Federation?"

    I would say YES go for it! Start designing it, in a way Star Trek is set upon Conquest, and each faction does it differently..from the Federation to the Borg (Ferengi, Klingon, Romulan, Gorn, Tholian, Brin, Dominion Cardassians etc etc) each vies for expanding their sphere of influence via their own way...

    So yes, make a big portion of Space Dynamic (while keeping the game consensual), let the players shape it through their efforts and actions.

    The potential for the future is just great with the IP!

    - Duke Suraknar -
    Order of the Silver Star, OSS

    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
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