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Patch Notes December 18th
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Fixed a bug/exploit where you could fire a cannon without using black powder
Fixed a ranking issue in officer chat
Fixed a problem with the Maintenance skill where it wouldn't always give an up to 25% durability loss reduction
Fixed a bug where a disabled clan city guardtower could not be re-enabled until after maintenance
Fixed a bug where in some cases you were unable to activate mines after they had been deactivated.
Made Health to Mana, Mana to Stamina and Stamina to Health in Lesser Magic less dependent on encumbrance (so you can cast it in heavy armor)
Increased Physical Protections for Full Plate Armor by 25%
Increased Physical Protections for Dragon Armor by 25%
Increased Physical Protections for Infernal Armor by 25%
Fixed a missing icon for Player House Safe
Fixed a bug relating to object clipping and persistence in Video Options
Updated visuals for Infernal Ward
Updated visuals for Infernal Shield
Updated visuals for Guardtower SFX
Updated visuals for Dragon Breath
Updated visuals for Fireball
Fixes and Guards for Lost Connection to Server problems
Reduced randomness factor on these spells:
Acid Arrow
Ball lightning
Begone
Blast
Blizzard
Come hither
Corrosive blast
Cursed bolt
Death fog
Disintegrate
Dragonbreath
Exploding charge
Explosion
Fireball
Firebolt
Frostbite
Ice storm
Icicle
Impale
Inferno
Insect swarm
Lightning bolt
Lightning strike
Magma storm
Mana leech
Mana missile
Meteor strike
Missile fury
Needles
Pungent mist
Sacred Missile
Sacred Missile
Shards
Shrapnel
Stamina leech
Tornado
Unholy fire
Vampiric touch
Venom
Virtuous wrath
Wall of fire
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Comments
I think my new pvp sets will consist of Full plate set except the chest and leggings, the chest will be bone with a q4 feather enchant to help archery/magic.
THats a huge increase! Was it under nerfed? or not working properly?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
THats a huge increase! Was it under nerfed? or not working properly?
They just didn't mitigate physical damage like they should. There wasn't enough payoff for wearing plate with its cost and encumbrance against archery and magic when you could wear scale instead. This is a great change imo.
I think it was a good thing. If you wear heavy armour, you are supposed be well protected from "physical" damage.
And those who whine DF have no classes will also be a bit happier : )
A question, weaponspeed? Small weapon = fast and big weapon = slower. Have they done that already?
Weapons have weaponspeeds on them..
Yeah, but how much?
If you wear dragon armor, which is worth more than most of cities, in full-loot game - it may give you some unfair advantages in 1vs1, and still noone will complain. Besides you can't repair your gear in DF - so you would be losing 100g worth of durability each time someone hits you with an arrow. Guy in dragon has seriously gimped ranged attacks - and still can be killed using arcane damage spells.
Noone can tell if dragon armor is balanced or not.
And noone really cares - it's like complaining that final raid boss in WoW can't be soloed.
I like how they update things quickly in this game compared to alot of other games.
Looks like a good change, the armor bit.
Would like to know what's the reduced randomness effects on the spells mentioned.
THats a huge increase! Was it under nerfed? or not working properly?
They just didn't mitigate physical damage like they should. There wasn't enough payoff for wearing plate with its cost and encumbrance against archery and magic when you could wear scale instead. This is a great change imo.
When ou say "physical damage" do you mean melee only? Or does it include archery and/or magic?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.