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gamesradar 4 page preview, good read

happydan20happydan20 Member UncommonPosts: 260

www.gamesradar.com/pc/star-trek-online/preview/star-trek-online-hands-on/a-20091217105032711016/g-2007073016443240073/p-1

 

A lot more was said about ground combat than others I've read, and overall this was a more technical review and talked more about how things work in the game.

Comments

  • KaalanKaalan Member Posts: 63

    A nice read, thank you for the link.

  • BlurrBlurr Member UncommonPosts: 2,155

    Good find and an interesting read. I wonder how long before someone comes in to say "They only said good things because they want to sell adspace" :p

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • RohnRohn Member UncommonPosts: 3,730

    That's a good article.  It gives some interesting insight into ground combat, which I've wondered a bit about.

    Hell hath no fury like an MMORPG player scorned.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Blurr


    Good find and an interesting read. I wonder how long before someone comes in to say "They only said good things because they want to sell adspace" :p



     

    It wouldn't surprise me, but anyone who says that would be an idiot. There was no sugar coating whatsoever in the article. They were very candid about how horrible the gorund combat looks along with some other things that needs fixing. A very un-biased article and thanks to the OP for posting it.

     

    Currently Playing: World of Warcraft

  • hidden1hidden1 Member UncommonPosts: 1,244

    It seems like a mix-review... on the one hand he's clearly stating that the game is currently in a rough unfinished state...  but while praising it by saying that it offers an entirely new take on mmo's as it stands.

    The screenshots do look like their graphics seem outdated, but again it's too early to tell if that's what it will look like in final release... who knows at this point.

    The read was interesting in that he speaks of space battle and talks of away missions on planets.

    Thanks for the link. 

     

  • DrachasorDrachasor Member Posts: 2,678

    Reads pretty similarly to a CO preview, except with more negative elements.  Lots of options and a unique combat system are good, but they take a lot of work to balance.  I've not said I didn't like the basic concepts of STO, but it just doesn't seem like they can pull it off in so short an amount of time (both for overall development and in terms of how much time they have left).  The planar alignment for shields makes 3D combat difficult for instance, and there's no easy fix there without adding a top and bottom shield (which has major problems if you can't fully rotate your ships in all axes).  Ground combat has consistently sounded bad for a while now, and at best gamesradar seems to think is that it might not totally suck at launch.

     

    Overall, it just confirms my opinion that while the game had promise, Cryptic is too intent on rushing this out the door.

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Drachasor


    Reads pretty similarly to a CO preview, except with more negative elements.  Lots of options and a unique combat system are good, but they take a lot of work to balance.  I've not said I didn't like the basic concepts of STO, but it just doesn't seem like they can pull it off in so short an amount of time (both for overall development and in terms of how much time they have left).  The planar alignment for shields makes 3D combat difficult for instance, and there's no easy fix there without adding a top and bottom shield (which has major problems if you can't fully rotate your ships in all axes).  Ground combat has consistently sounded bad for a while now, and at best gamesradar seems to think is that it might not totally suck at launch.

     
    Overall, it just confirms my opinion that while the game had promise, Cryptic is too intent on rushing this out the door.



     

    It's pretty apparent that you fervently hope STO fails if they don't acquiesce to all your personal demands.  Damn the fools at Cryptic - they should learn that they need to give in to each person's pet issues.  They should try to please each individual....

    Why anyone would hope for a game to fail is beyond me.  Pretty sad, but par for the course in the MMO space these days.  Lots of people are absolutely certain they are "right".

    What I got from the interview was that the game is rough around the edges with ground combat, but that overall it might actually provide some complex and innovative gameplay, setting it apart from competing MMOs.  I'm quite interested in the latter, and am willing to pay money for the opportunity to experience it.

    I may like it.  I may not.  But I can say I'll go into it unbiased - playing it for the game it is, instead of obsessing over the game I thought it should have been.

    Even if I don't like it, I'm only out $50.  At least I won't need to see a therapist.

    Hell hath no fury like an MMORPG player scorned.

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by Rohn

     
    It's pretty apparent that you fervently hope STO fails if they don't acquiesce to all your personal demands.  Damn the fools at Cryptic - they should learn that they need to give in to each person's pet issues.  They should try to please each individual....
    Why anyone would hope for a game to fail is beyond me.  Pretty sad, but par for the course in the MMO space these days.  Lots of people are absolutely certain they are "right".
    What I got from the interview was that the game is rough around the edges with ground combat, but that overall it might actually provide some complex and innovative gameplay, setting it apart from competing MMOs.  I'm quite interested in the latter, and am willing to pay money for the opportunity to experience it.
    I may like it.  I may not.  But I can say I'll go into it unbiased - playing it for the game it is, instead of obsessing over the game I thought it should have been.
    Even if I don't like it, I'm only out $50.  At least I won't need to see a therapist.

     A couple months back I was very excited about this game.  As information trickled in though, my enthusiasm waned.  Ships with heal beams caused my first doubts, but it was soon followed by how bad Champions Online was, the cash shop, Klingons only being half-implemented, how little time they spent on this game, etc.  I perfectly well understood some concessions they had to make, such as making you the Captain, and I accepted such things, but it is clear the more you look at it how very unlikely it is that this game is going to be any good.  Unfortunately, games like this can still make a big profit if everyone runs out and buys them.  It isn't that I had a very specific idea in mind for how STO should look, but rather that I have standards for quality that ANY game I buy should follow, and it has become apparent that STO will not meet those standards.

     

    I don't want the game to fail, but my conclusion is that it will fail the same way Champions Online did based on the evidence available.  Do I like it that things will end up this way?  No, but I don't like Global Warming either, but that's what all the evidence indicates.

    Oh, and the game said things were more than just rough around the edges with combat.  They said that hopefully Cryptic can make it rough around the edges by the time it is released, but right now it is AWFUL.  The game is reeking of sloppiness like this and it is no surprise given the ridiculously short dev time (just like Champions Online).

    If you don't care if you waste 50 bucks, that is your call.  An attitude like that means you don't have to care if the game is going to be any good.  I personally do care if I waste 50 bucks, and so do plenty of other people.  I'm also tired of MMO companies putting out half-finished products with the promise that they will finish the game later in a patch.  I don't want to pay them to beta test their poorly put together game so that maybe in a year or two they'll have something that's actually good.

     

  • cl0vercl0ver Member Posts: 122

    Yea , Im not saying this to bash the game,  but the combat on foot is horrible.  You take a lot of things for granted when you play games.  Like you imagine turning your character is simple and fluid.  Turning your toon in this game is like turning a tuna boat.  Youd really have to try it to understand.  DO NOT PREORDER

  • ToxiliumToxilium Member UncommonPosts: 905

    I was going to pre-order solely for the awesome Fed badge you get, but then I found my old Next Generation uniform in my basement closet :3

    The game itself....meh. As both a Trekkie and a huge MMO player, the game doesn't interest me in either respects.

    image

    image

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by Drachasor

    Originally posted by Rohn

     
    It's pretty apparent that you fervently hope STO fails if they don't acquiesce to all your personal demands.  Damn the fools at Cryptic - they should learn that they need to give in to each person's pet issues.  They should try to please each individual....
    Why anyone would hope for a game to fail is beyond me.  Pretty sad, but par for the course in the MMO space these days.  Lots of people are absolutely certain they are "right".
    What I got from the interview was that the game is rough around the edges with ground combat, but that overall it might actually provide some complex and innovative gameplay, setting it apart from competing MMOs.  I'm quite interested in the latter, and am willing to pay money for the opportunity to experience it.
    I may like it.  I may not.  But I can say I'll go into it unbiased - playing it for the game it is, instead of obsessing over the game I thought it should have been.
    Even if I don't like it, I'm only out $50.  At least I won't need to see a therapist.

     A couple months back I was very excited about this game.  As information trickled in though, my enthusiasm waned.  Ships with heal beams caused my first doubts, but it was soon followed by how bad Champions Online was, the cash shop, Klingons only being half-implemented, how little time they spent on this game, etc.  I perfectly well understood some concessions they had to make, such as making you the Captain, and I accepted such things, but it is clear the more you look at it how very unlikely it is that this game is going to be any good.  Unfortunately, games like this can still make a big profit if everyone runs out and buys them.  It isn't that I had a very specific idea in mind for how STO should look, but rather that I have standards for quality that ANY game I buy should follow, and it has become apparent that STO will not meet those standards.

     

    I don't want the game to fail, but my conclusion is that it will fail the same way Champions Online did based on the evidence available.  Do I like it that things will end up this way?  No, but I don't like Global Warming either, but that's what all the evidence indicates.

    Oh, and the game said things were more than just rough around the edges with combat.  They said that hopefully Cryptic can make it rough around the edges by the time it is released, but right now it is AWFUL.  The game is reeking of sloppiness like this and it is no surprise given the ridiculously short dev time (just like Champions Online).

    If you don't care if you waste 50 bucks, that is your call.  An attitude like that means you don't have to care if the game is going to be any good.  I personally do care if I waste 50 bucks, and so do plenty of other people.  I'm also tired of MMO companies putting out half-finished products with the promise that they will finish the game later in a patch.  I don't want to pay them to beta test their poorly put together game so that maybe in a year or two they'll have something that's actually good.

     

     

    Since when did CO fail? Its still going as far as I can tell. Fail is in the eye of the beholder if you ask me. I tried CO but I couldn't get over the graphics personally. Not their fault, just my tastes. And I hate to tell you this, but you did have and do still have a preconception of what you felt star trek should be. If you loved the shows and know even semi know the lore of the shows, You had an idea of how it should be. I know I have a lot of preconceptions of how the game should be but I also know that it may be near impossible for them to do what I want in a star trek game. I remember when perpetual first got the IP. I was freaking excited as all get out. I was telling my friends about it and could not wait for it to come out. I also remember telling my friends that, So help me god, if I fire a phaser and I do X points of damage to a creature I am going to scream bloody murder and throw the game as far as I possibly can because that doesn't happen in star trek (at least not in ground combat).

    Since then, I have been thinking hard about all the things I wanted in STO and I found that most of them would be extremely hard to implement or just down right impossible. I also realized that my expectations was unreasonable in a game sense.  It sure would make short order if my phaser did connect and just killed the people out right. What about if I got hit with a phaser, should it kill me outright? So i decided that I had to put all those things away and simply try what a game companies vision of star trek is. Will it be bad? Maybe. Will it be good? Maybe. They are not making it to my preconceptions of ST, so I have to concede that and simply go in with an open mind.

     

    As for half finished games. Can you tell me the last MMO that you bought that you weren't beta testing for? No mmo has released bug free. So in a sense, everyone is a beta tester no matter if its been in development for 2 years or 10 years. There are going to be bugs, no question about it. Some release with less than others but they all have bugs in common. The simple question is, is it so bugy that you can not stand to play it. Only time will tell on that one.

  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by DoomsDay01
    1.  Since when did CO fail? 
     ...
    2.  As for half finished games. Can you tell me the last MMO that you bought that you weren't beta testing for? 



    1.  It is certainly still around, but it lost a huge number of subscribers because the balance is awful, and it is really lacking in content.  Now, it didn't totally tank, but you can hardly say it was a success.  That is why I said "fail in the same manner as CO."  Of course, it is possible that CO will be gone in another 6 months, hard to say.  It was certainly over-hyped and had a much better marketing campaign than the actual game.  So, by "fail in the same manner as CO" I mean "so disappointing/lacking to most of the initial players that they quit."

    2.  City of Heroes (during the initial release), as it happens.  Other games I have tried out through the trial (and then not bought).  Well, I was in the open beta for WoW for whatever that is worth.  I'm pretty careful about what games I buy in general.  I got Dragon Age after reading several good reviews (after the game came out) and talking to a friend that had it.  Given how many trashy games we see on the market these days, I don't really see how it makes sense to blindly buy stuff unless it happens to be made by one of the exceptional companies that basically only makes good games and is very careful about the games they make (still makes sense to be a little careful).  The number of companies like this are pretty small in number, Nintendo, Bioware, Blizzard (though I am a bit wary of them after all this restructuring internally...probably be a bit cautious about Starcraft II and Diablo III, but they look good so far), and a few others.  To me, trusting a game company is something that company has to EARN, and is not to be blindly given away.  Cryptic, especially after CO, has certainly not earned that trust.

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by Drachasor

    Originally posted by DoomsDay01
    1.  Since when did CO fail? 
     ...
    2.  As for half finished games. Can you tell me the last MMO that you bought that you weren't beta testing for? 



    1.  It is certainly still around, but it lost a huge number of subscribers because the balance is awful, and it is really lacking in content.  Now, it didn't totally tank, but you can hardly say it was a success.  That is why I said "fail in the same manner as CO."  Of course, it is possible that CO will be gone in another 6 months, hard to say.  It was certainly over-hyped and had a much better marketing campaign than the actual game.  So, by "fail in the same manner as CO" I mean "so disappointing/lacking to most of the initial players that they quit."

    2.  City of Heroes (during the initial release), as it happens.  Other games I have tried out through the trial (and then not bought).  Well, I was in the open beta for WoW for whatever that is worth.  I'm pretty careful about what games I buy in general.  I got Dragon Age after reading several good reviews (after the game came out) and talking to a friend that had it.  Given how many trashy games we see on the market these days, I don't really see how it makes sense to blindly buy stuff unless it happens to be made by one of the exceptional companies that basically only makes good games and is very careful about the games they make (still makes sense to be a little careful).  The number of companies like this are pretty small in number, Nintendo, Bioware, Blizzard (though I am a bit wary of them after all this restructuring internally...probably be a bit cautious about Starcraft II and Diablo III, but they look good so far), and a few others.  To me, trusting a game company is something that company has to EARN, and is not to be blindly given away.  Cryptic, especially after CO, has certainly not earned that trust.

     

    Look at all the great reviews Dragon Age has gotten. My overall impression of it after spending 74 hours to finish it. It wasn't worth the hype. I just never felt like I was drawn into the story and that is a big thing for me. Another game I recently bought, COD:MW2. Another game with great reviews. I loved all the previous versions but I felt it paled in comparison to its previous versions. Not to mention a 60 dollar price tag to boot.  Out of the last 10 games that I have bought, I feel cod:mw2 is the one game that I wished I had my money back. On the MMO front, the only game I have played that I wished I hadn't of bought, well, there is only one and that would be Star Wars. And not because the game wasn't fun. But because of a nerf to the class that I played that was completely not needed. All they had to do was fix 1 bug in the skill line and it would have stopped everything that was "overpowered" with the class. it was brought to their attention through our class rep and instead of listening to us, they put the biggest nerf on the class that I have ever seen happen to any class in any mmo previous or up till now. Now, Couple that nerf with, we will revisit your class in 6 months and see if the change was to harsh. Not, lets give it a couple weeks and see, 6 freaking months. It effectively killed the entire creature handler class in 1 fail swoop. Not surprisingly, the class was removed.

  • AphamApham Member UncommonPosts: 99

    Link bookmarked, thank you op will be back with my questions and reaction.

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Drachasor

    Originally posted by DoomsDay01
    1.  Since when did CO fail? 
     ...
    2.  As for half finished games. Can you tell me the last MMO that you bought that you weren't beta testing for? 



    1.  It is certainly still around, but it lost a huge number of subscribers because the balance is awful, and it is really lacking in content.  Now, it didn't totally tank, but you can hardly say it was a success.  That is why I said "fail in the same manner as CO."  Of course, it is possible that CO will be gone in another 6 months, hard to say.  It was certainly over-hyped and had a much better marketing campaign than the actual game.  So, by "fail in the same manner as CO" I mean "so disappointing/lacking to most of the initial players that they quit."

    2.  City of Heroes (during the initial release), as it happens.  Other games I have tried out through the trial (and then not bought).  Well, I was in the open beta for WoW for whatever that is worth.  I'm pretty careful about what games I buy in general.  I got Dragon Age after reading several good reviews (after the game came out) and talking to a friend that had it.  Given how many trashy games we see on the market these days, I don't really see how it makes sense to blindly buy stuff unless it happens to be made by one of the exceptional companies that basically only makes good games and is very careful about the games they make (still makes sense to be a little careful).  The number of companies like this are pretty small in number, Nintendo, Bioware, Blizzard (though I am a bit wary of them after all this restructuring internally...probably be a bit cautious about Starcraft II and Diablo III, but they look good so far), and a few others.  To me, trusting a game company is something that company has to EARN, and is not to be blindly given away.  Cryptic, especially after CO, has certainly not earned that trust.



     

    1. Exactly how many subs did CO get at launch, and exactly how many did it lose?  You seem to know.

    2. CoH had shortages in content, no crafting, and bugs at launch (as they all do to one degree or another).  Oh, and it didn't have any Villains, either.  Half a game, really.

    Dragon Age has gotten a lot of good reviews from players.  It's also been panned by quite a few players.  Does that make it "full of win" or "epic fail"?  Or, is it not as black and white as extremists from both sides make it out to be?

    Hell hath no fury like an MMORPG player scorned.

  • TerranahTerranah Member UncommonPosts: 3,575

    Okay I'm glad I got the collectors edition again.  Looking forward to playing the game.  I think mostly I want to play around with the ground game, but the ships sound really cool too.  Pvp might be interesting.  The Genesis system sounds especially intriguing.

  • ariestearieste Member UncommonPosts: 3,309

    About the $50

    I've bought many MMOs, I've played very few over two months.  But I've got to say that I've never really regretted shelling out the initial $50.  Given the nature of the beast - MMOs are built to last years - there is ALWAYS enough there to entertain me at least for a couple of weeks to a month, which is what I pay $50 for.  When they're not worth the monthly, I don't pay that.

    $50 doesn't seem like a whole lot to enter a new world - even if you don't end up staying.  I'm not saying to buy this game -  and by my account it's a total travesty and likely failure - but worth $50? I'm almost 100% sure it is.

    I bought the grindy and highly uninteresting AION (quit now), the slow and outdated in ever possible way Vanguard (long quit), the completely repetitive CoH and even after I quit that the total copy of it CoV and many many more.  I had plenty of fun in all of them, even if they didn't turn out to hold me for 5 years.  These are games, games are fun :)

     

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

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