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Aion is not finished

MisterSrMisterSr Member UncommonPosts: 928

"The game has potential", this is the number one thing you hear when you read any review about Aion. Potential is always another way to say the game is not finished. Fanboys and trolls alike can agree on this, the game does well for itself up to 30, but after that there is absolutely no content. Yes the game was out in Asia for six months, but eastern standards are much lower than western ones. Just look at all the Asian games that spam the game list on this website, a lot of them F2P for us but P2P for them. Having said this, NCsoft was able to release an unfinished game (by our standards anyways) over there and appeal to that market, but once it moved over here, the content-seeking western market was not impressed. I am not going to spend hours stating why and why it's not finished, because one can just look at the rest of the threads on this forum and come to that conclusion for themselves. I want to say though that this game does indeed have potential, and if that vision trailer does come true, this game may indeed have a future, as it is now it does not stand up to even Dungeons and Dragons, a F2P game. As the game stands right now, it's not worth wasting even your two cents on because in the end all that hard work and grinding is for nothing. Unless this game releases content to appeal to our market Aion is not going to survive but maybe a year in the western market. I am going to suggest to those interested to wait a few months before looking back into this game, it may have something to offer then. The number one thing that needs to happen with this game is they need to release the new content shown to us as soon as possible, otherwise I can't guarantee this game will be here starting 2011.

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Comments

  • wowfan1996wowfan1996 Member UncommonPosts: 719

    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • rafaelrehnrafaelrehn Member Posts: 235
    Originally posted by wowfan1996


    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

     

    I like the way you make up facts... Aion is played by very very many people in asia who don't post here

  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by wowfan1996


    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

     

    Hardly.

    I always said that Aion would appeal to a very specific audience. Will have between 250k or 350k (somewhere about that) in the west.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • WhackANewbieWhackANewbie Member Posts: 225

    No MMO is, ever, finished. If you want to go by Xfire numbers (which, to me, do not matter) than Aion is doing just fine. it is in the top 5. But yeah...no MMO is finished, ever....Developers need to delay MMOs by a year to add more to it and gamers need to get a life and not max out a toon in 2 weeks....yeah i said that because it is true.

  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Originally posted by wowfan1996


    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

     

    I haven't seen any threads specially on this site about aion's servers are lacking on players and/or for server merges, so... uh em no?

    Losing subs? of course every game does but no one knows apart of ncsoft what's the real sub numbers.


  • VolgoreVolgore Member EpicPosts: 3,872

    I think that in the eyes of NCSoft the game is finished and just where they wanted it to be, both content- and marketwise:

    Well etstablished on the asian-market with just the right content/mechanics for it's players over there.

    To me the release for the western market always seemed not much more than a commercial gimmick on the back seat, organised for say 350k players, but with the main focus remaining on the asian market. If what i read somewhere is true and the game is successfull there as it is now -with millions of happy players-, NCSoft couldn't care less for what the western players think is a quality game.

    image
  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402
    Originally posted by VoIgore


    I think that in the eyes of NCSoft the game is finished and just where they wanted it to be, both content- and marketwise:
    Well etstablished on the asian-market with just the right content/mechanics for it's players over there.
    To me the release for the western market always seemed not much more than a commercial gimmick on the back seat, organised for say 350k players, but with the main focus remaining on the asian market. If what i read somewhere is true and the game is successfull there as it is now -with millions of happy players-, NCSoft couldn't care less for what the western players think is a quality game.

     

    What nonsense, if the game was where they wanted it to be content wise they would not of released teh vision of aion trailer, clearly showing where they want to take the game in the future.

    Geez people like to make up their facts right out of their ass.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • n00bitn00bit Member UncommonPosts: 345
    Originally posted by WhackANewbie


    No MMO is, ever, finished. If you want to go by Xfire numbers (which, to me, do not matter) than Aion is doing just fine. it is in the top 5. But yeah...no MMO is finished, ever....Developers need to delay MMOs by a year to add more to it and gamers need to get a life and not max out a toon in 2 weeks....yeah i said that because it is true.

     

    Except the MMOs that are closed down, of course.

  • VolgoreVolgore Member EpicPosts: 3,872
    Originally posted by DeserttFoxx

    Originally posted by VoIgore


    I think that in the eyes of NCSoft the game is finished and just where they wanted it to be, both content- and marketwise:
    Well etstablished on the asian-market with just the right content/mechanics for it's players over there.
    To me the release for the western market always seemed not much more than a commercial gimmick on the back seat, organised for say 350k players, but with the main focus remaining on the asian market. If what i read somewhere is true and the game is successfull there as it is now -with millions of happy players-, NCSoft couldn't care less for what the western players think is a quality game.

     

    What nonsense, if the game was where they wanted it to be content wise they would not of released teh vision of aion trailer, clearly showing where they want to take the game in the future.

    Geez people like to make up their facts right out of their ass.

     

    I was expecting a comment like this, hinting at "The vision"-trailer. But as long as there aren't any more facts as to when NCSoft turns any of the shown features in, it's just fluff to raise some hype with Cataclysm, TOR etc. on the horizon.

    image
  • WhackANewbieWhackANewbie Member Posts: 225
    Originally posted by n00bit

    Originally posted by WhackANewbie


    No MMO is, ever, finished. If you want to go by Xfire numbers (which, to me, do not matter) than Aion is doing just fine. it is in the top 5. But yeah...no MMO is finished, ever....Developers need to delay MMOs by a year to add more to it and gamers need to get a life and not max out a toon in 2 weeks....yeah i said that because it is true.

     

    Except the MMOs that are closed down, of course.

     

    well yeah but 'finished' by that sense is a different context compared to the OP

  • etikilametikilam Member Posts: 41
    Originally posted by Sovrath

    Originally posted by wowfan1996


    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

     

    Hardly.

    I always said that Aion would appeal to a very specific audience. Will have between 250k or 350k (somewhere about that) in the west.

    Which audience is that exactly? The people who like the grind and pvp are still playing l2. Only l2 failures like yourself moved on to aion with the "i love the grind" kind of mind set.  Ncsoft can't possibly be that stupid and think it would be a good idea to compete with themselves for the same self-hating and masochistic niche.

    Aion was suppose to be the korean version of wow. WOW: Prettier and with wings! And it very well could of been. If ncsoft had did "beta" testing past level 30 they would of quickly found out that nobody wants to play another grind grind game especially when all the pvp is balanced at 50 and not before then. They could of doubled or trippled exp gains across the board from day 1 and that would of made all the difference in the world. But they didn't. For 3 months they fucked around with promises of soon. This worked for them in the past, before everyone knew any better, but 5 years of neglecting their player base in l2 gave them a really bad reputation and very few people were fooled. If you didn't play l2 you were in a legion with someone who was and they told you how it is and how things will be.

    Aion is dying off and a lot faster than l2 did. Ncsoft exes will cry to their korean counterparts and babble about how those filthy western dogs just can't handle the grind but the real reason is the same as always: ncsoft does not support their games. You can't make news posts saying that there will be new news about the news later on in the week and expect people to be satisfied. You can't say you are custom tailoring the game and that's why patches will be late and only come through on the "patches are late" part and expect people to be ok with this. It takes less than a month to pound out level 50 and about 3 months to casually do it. Surprise surprise, those 3 months are up and suddenly queues are gone, the abyss is empty, and on nearly every single server 1 side dominates the abyss with the other side not even bothering to show up. When we hit month 6 and the super casuals hit 50, ncwest better pray some of that visions content is out because then they are going to lose the main chunk of their subs to games like ffxiv or star treck or whatever the next wow expansion is. There is simply nothing else for them to do. Casual players won't even bother with the daevonic 50 quest. It's just so ridiculously grindy and time consuming.  They will log on, get their pretty veteran reward wings, ask themselves:  "now what?" and log off.

    Hats off to the hard working gms banning rtm but that too came a few months too late.A group of gms should of been watching the starter zones from day 1. Removing the ability to go afk in an mmo was also a poorly thought out plan. And how come the asmodians still have multiple, a very important I might add, quests unavailable unless they change their client to another language? While I'm on the topic, spamming the client every hour with internet safety tips? Way to insult the intelligence of 99% of your player base.

    Without some major content additions from korea, aion will not stand the test of time in the west. This isn't 2004. Players don't want to grind, and more importantly you can no longer force them to grind by not giving them any other option. There are literally hundreds of mmo or mmo style games out from which to choose from. Also ncsoft is not the family name here that it is over there. We don't get the real life advertisements and events. We don't get the conventions and sneak peeks. We know our opinions don't matter and the community coordinator is waste of space. Hell, l2 just went through another community guy. Talk about the least secure job in the industry. 

  • SovrathSovrath Member LegendaryPosts: 32,952
    Originally posted by etikilam

    Originally posted by Sovrath

    Originally posted by wowfan1996


    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

     

    Hardly.

    I always said that Aion would appeal to a very specific audience. Will have between 250k or 350k (somewhere about that) in the west.

    Which audience is that exactly? The people who like the grind and pvp are still playing l2. Only l2 failures like yourself moved on to aion with the "i love the grind" kind of mind set.  Ncsoft can't possibly be that stupid and think it would be a good idea to compete with themselves for the same self-hating and masochistic niche.

    Aion was suppose to be the korean version of wow. WOW: Prettier and with wings! And it very well could of been. If ncsoft had did "beta" testing past level 30 they would of quickly found out that nobody wants to play another grind grind game especially when all the pvp is balanced at 50 and not before then. They could of doubled or trippled exp gains across the board from day 1 and that would of made all the difference in the world. But they didn't. For 3 months they fucked around with promises of soon. This worked for them in the past, before everyone knew any better, but 5 years of neglecting their player base in l2 gave them a really bad reputation and very few people were fooled. If you didn't play l2 you were in a legion with someone who was and they told you how it is and how things will be.

    Aion is dying off and a lot faster than l2 did. Ncsoft exes will cry to their korean counterparts and babble about how those filthy western dogs just can't handle the grind but the real reason is the same as always: ncsoft does not support their games. You can't make news posts saying that there will be new news about the news later on in the week and expect people to be satisfied. You can't say you are custom tailoring the game and that's why patches will be late and only come through on the "patches are late" part and expect people to be ok with this. It takes less than a month to pound out level 50 and about 3 months to casually do it. Surprise surprise, those 3 months are up and suddenly queues are gone, the abyss is empty, and on nearly every single server 1 side dominates the abyss with the other side not even bothering to show up. When we hit month 6 and the super casuals hit 50, ncwest better pray some of that visions content is out because then they are going to lose the main chunk of their subs to games like ffxiv or star treck or whatever the next wow expansion is. There is simply nothing else for them to do. Casual players won't even bother with the daevonic 50 quest. It's just so ridiculously grindy and time consuming.  They will log on, get their pretty veteran reward wings, ask themselves:  "now what?" and log off.

    Hats off to the hard working gms banning rtm but that too came a few months too late.A group of gms should of been watching the starter zones from day 1. Removing the ability to go afk in an mmo was also a poorly thought out plan. And how come the asmodians still have multiple, a very important I might add, quests unavailable unless they change their client to another language? While I'm on the topic, spamming the client every hour with internet safety tips? Way to insult the intelligence of 99% of your player base.

    Without some major content additions from korea, aion will not stand the test of time in the west. This isn't 2004. Players don't want to grind, and more importantly you can no longer force them to grind by not giving them any other option. There are literally hundreds of mmo or mmo style games out from which to choose from. Also ncsoft is not the family name here that it is over there. We don't get the real life advertisements and events. We don't get the conventions and sneak peeks. We know our opinions don't matter and the community coordinator is waste of space. Hell, l2 just went through another community guy. Talk about the least secure job in the industry. 

     

    Well, I would have to agree that Aion was supposed to be there version of wow in the sense that they were trying to make a more accessible game for more casual players. 

    However, before Aion was released they did say that the leveling time was supposed to be a little longer than vanilla wow. So someone who has played Aion yet made it to top lvl in vanilla wow would have to answer to the assertion that Aion is a bit longer than that.

    They have said time and time again that they created Aion to be an international game. So either they are lying through their teeth and laughing while they type those releases or they do mean it but did not realize what the rest of the world would enjoy. They made changes to the leveling curve, instituted a few double xp weekends and indicated they were going to address some of the leveling issues in the next year. We will have to see what that means.

    As far as new content we will see 1st quarter of '10 as to where they intend to take the next step.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • GameloadingGameloading Member UncommonPosts: 14,182

    The problem isn't with the game. It's with the unrealistic expectations of some people.

    These people often compare a new game to already long established games and claim there is not enough content and the game is a grind.



    Here is a reality check: When you play a brand new mmorpg, expect there to either be a grind or a lack of endgame content.

    The simple fact is that expecting a new mmorpg to provide and experience that will entertain you for months with thousands of quests as you level and have a varied and re-playable endgame is simply unrealistic.



    People often compare this game to WoW. WoW currently has a huge amount of content, there are quests along the entire way and there is a varied, rich endgame for both PVE and PVP players. WoW has this because it has grown over the years. However, it wasn't like this at release

    There were 60 man raid dungeons at the end, and that was it. Battlegrounds you say? didn't exist. Honor system? Wasn't there yet. Arenas? Not there. Multiple difficulty levels? Faction grinding? Open world objectives? You get the idea.



    Blizzard put a lot of effort in the way to level up to level 60 with lots of quests to do. They made leveling fast, painless and fun. The result was that people leveled up to level 60 in a few weeks and then found out there was nothing left to do besides either quit or make a new character.

    Aion on the other hand has spread out their content more and slowed down leveling a bit. While this does have parts where you have to grind, at least you always have something to do and you're always making progress.

    An MMORPG is never truly finished because it never stops growing. Like WoW, Everquest and Final Fantasy XI, Aion needs to grow.

  • wowfan1996wowfan1996 Member UncommonPosts: 719


    Originally posted by Gameloading
    However, it wasn't like this at release
    There were 60 man raid dungeons at the end, and that was it.
    And still there was no mandatory grind. I'm glad you accept the truth: this is ONE game that had BOTH smooth leveling and endgame content upon release.
     

    Battlegrounds you say? didn't exist. Honor system? Wasn't there yet.
    Wait, wait, wait. :-)
     
    Nice try, but Aion was released Nov 25, 2008 in SK. For all intents and purposes, it's a 1+ year old game. Now, WoW battlegrounds were introduced in patch 1.5.0 (Jun 07, 2005) so it took Blizzard only ~6 months to add them. Honor system was added even earlier, in patch 1.4.0.
     

    Arenas? Not there.
    True. But honor system was different in vanilla WoW. You couldn't just accumulate honor slowly and buy gear. Higher PvP ranks were time consuming to get. It still was a ladder-like system, albeit less complex than current Arena.
     

    Multiple difficulty levels?
    True. However, difficulty levels don't add content directly anyway.
     

    Faction grinding?
    You mean reputations? Sorry, that's incorrect then. Some factions were in WoW upon release.
     

    Open world objectives?
    True. They were first added along with Naxx.
     

    Blizzard put a lot of effort in the way to level up to level 60 with lots of quests to do. They made leveling fast, painless and fun. The result was that people leveled up to level 60 in a few weeks and then found out there was nothing left to do besides either quit or make a new character.
    That's subjective. :-) In fact, it took about 5-6 months to gear up and clear MC (well, a bit less for world top guilds but they were world top for a reason). By that time you had BWL and battlegrounds.
     
    ---

    You post is partially true but only partially.

    WoW never lacked content, and that was the reason why its popularity only ever increased. It didn't have an early peak followed by a steady decline like most other MMOs. And 13 months after release (like today's Aion), vanilla WoW was 1.9.0 with 3 BGs and 5 major raid instances.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • GameloadingGameloading Member UncommonPosts: 14,182

    There was a grind. Doing the same 60 man instances over and over again is just as much a grind as killing mobs. Grinding is nothing more than a timesink, which is exactly what Wow's endgame was.



    The difference here is that Aions timesink is during the actual leveling while in WoW, it was at the endgame raiding. The thing is, you can log into Aion and make progress at any point. This just wasn't possible in WoW as it required 60 man raids.

    While Aion was released a year ago, It already has an answer to both battlegrounds and a pvp reward system. The honor system was also broken at first, giving only equipment to very hardcore players.

    Difficulty levels don't add more new content, but they do create more replay value.

    Factions were there at release but they didn't held valuable items like they do now. You couldn't get fully geared up with good gear just by faction grinding.

    WoW simply lacked content at the endgame.

  • joker007mojoker007mo Member Posts: 712
    Originally posted by etikilam

    Originally posted by Sovrath

    Originally posted by wowfan1996


    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

     

    Hardly.

    I always said that Aion would appeal to a very specific audience. Will have between 250k or 350k (somewhere about that) in the west.

    Which audience is that exactly? The people who like the grind and pvp are still playing l2. Only l2 failures like yourself moved on to aion with the "i love the grind" kind of mind set.  Ncsoft can't possibly be that stupid and think it would be a good idea to compete with themselves for the same self-hating and masochistic niche.

    Aion was suppose to be the korean version of wow. WOW: Prettier and with wings! And it very well could of been. If ncsoft had did "beta" testing past level 30 they would of quickly found out that nobody wants to play another grind grind game especially when all the pvp is balanced at 50 and not before then. They could of doubled or trippled exp gains across the board from day 1 and that would of made all the difference in the world. But they didn't. For 3 months they fucked around with promises of soon. This worked for them in the past, before everyone knew any better, but 5 years of neglecting their player base in l2 gave them a really bad reputation and very few people were fooled. If you didn't play l2 you were in a legion with someone who was and they told you how it is and how things will be.

    Aion is dying off and a lot faster than l2 did. Ncsoft exes will cry to their korean counterparts and babble about how those filthy western dogs just can't handle the grind but the real reason is the same as always: ncsoft does not support their games. You can't make news posts saying that there will be new news about the news later on in the week and expect people to be satisfied. You can't say you are custom tailoring the game and that's why patches will be late and only come through on the "patches are late" part and expect people to be ok with this. It takes less than a month to pound out level 50 and about 3 months to casually do it. Surprise surprise, those 3 months are up and suddenly queues are gone, the abyss is empty, and on nearly every single server 1 side dominates the abyss with the other side not even bothering to show up. When we hit month 6 and the super casuals hit 50, ncwest better pray some of that visions content is out because then they are going to lose the main chunk of their subs to games like ffxiv or star treck or whatever the next wow expansion is. There is simply nothing else for them to do. Casual players won't even bother with the daevonic 50 quest. It's just so ridiculously grindy and time consuming.  They will log on, get their pretty veteran reward wings, ask themselves:  "now what?" and log off.

    Hats off to the hard working gms banning rtm but that too came a few months too late.A group of gms should of been watching the starter zones from day 1. Removing the ability to go afk in an mmo was also a poorly thought out plan. And how come the asmodians still have multiple, a very important I might add, quests unavailable unless they change their client to another language? While I'm on the topic, spamming the client every hour with internet safety tips? Way to insult the intelligence of 99% of your player base.

    Without some major content additions from korea, aion will not stand the test of time in the west. This isn't 2004. Players don't want to grind, and more importantly you can no longer force them to grind by not giving them any other option. There are literally hundreds of mmo or mmo style games out from which to choose from. Also ncsoft is not the family name here that it is over there. We don't get the real life advertisements and events. We don't get the conventions and sneak peeks. We know our opinions don't matter and the community coordinator is waste of space. Hell, l2 just went through another community guy. Talk about the least secure job in the industry. 

    totally agree on this ncsoft is making plenty of money off aion in korea and the way they do games there it wont be too suprising to see multiple aions in the near future there and whats more i thought the tower of eternity was like a booster pack for aion there?

    nope guess not looks dropped the tower of eternity part for na

    image

  • wowfan1996wowfan1996 Member UncommonPosts: 719


    Originally posted by Gameloading
    There was a grind. Doing the same 60 man instances over and over again is just as much a grind as killing mobs.
    Not exactly, unless you have everything on farm status. Face the truth: no game, no matter how advanced, can offer you something completely new every day. It can have 1 endgame instance or 20, but in any case, you can see all of them in a couple of weeks. Has any developer ever released major content patches every 2 weeks?
     

    The difference here is that Aions timesink is during the actual leveling while in WoW, it was at the endgame raiding.
    Every game is a timesink. Every game is repetitive. But I wouldn't describe every repetitive activity as grinding. Grinding implies lack of challenge and for green-geared groups Strat and Scholo could be quite challenging. Even as 10-mans.
     

    The thing is, you can log into Aion and make progress at any point. This just wasn't possible in WoW
    Like getting 14-th PvP rank entirely on your own? Sure it was possible.
     

    While Aion was released a year ago, It already has an answer to both battlegrounds and a pvp reward system.
    And the answer is...?
     

    The honor system was also broken at first, giving only equipment to very hardcore players.
    Gotta love this! :-) When it's convenient to hate WoW for being "too easy", people say: "Hey, it's casual. And that's bad." But when it's convenient to hate WoW for being "too hard", people say: "It's too hardcore. And that's bad."
     

    Difficulty levels don't add more new content, but they do create more replay value.
    It's strange that you don't dismiss difficulty levels as even more "grinding." You need to define what "grinding" means to you. Or do you mindlessly use this term when it suits you?
     

    Factions were there at release but they didn't held valuable items like they do now. You couldn't get fully geared up with good gear just by faction grinding.
    Not every reward was a piece of epic gear but you there were rewards nonetheless.
     

    WoW simply lacked content at the endgame.
    What, a year after release? 5 raid instances + Onyxia + UBRS, 6 world bosses, 6 regular instances, 3 battlegrounds and PvP raids (to kill faction leaders). That's lack of content now? :-)

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • GameloadingGameloading Member UncommonPosts: 14,182

    Ofcourse no game can offer something completely new, that's entirely my point. The point is that WoW was just as much as a grind as Aion is, the difference is that WoWs grind is at the endgame while Aions grind is mixed up during the actual leveling.

    Neither Strat nor scholo was challenging. Challenging doesn't exist in mmorpgs as far as PVE is concerned. If you couldn't do a certain instance in WoW, it's not because your skill is lacking, it's because you don't have the right equipment. PVE in mmorpgs is all about numbers.

    In old WoW, it was impossible to get the good pvp rewards. You do know that the honor system was completely different in early WoW than it is now, right? Only the most hardcore, and by hardcore I don't mean good, I mean people who put a lot of time in the game, could get the rewards.

    The rewards for facting grinding were not worth achieving. There is no point in trying to pretend it was worthy end game content because it wasn't.

    Also you're little content list isn't exactly impressive. 4 of the things you mentioned require a raiding group of 60 people or more. While there were 2 battlegrounds, Alcetrac valley rarely opened. Battlegrounds were not linked back then and you couldn't line up in que from the main cities, so most people played Warsong Gulch because that was the only one gave more honor and was actually being played.

    I'm not intending to criticize WoWs endgame back then, as I just said it would simply be unrealistic to have as much endgame content as they do have now. What I'm saying is that complaining about the grind in Aion is just silly.

  • Lathander81Lathander81 Member Posts: 611
    Originally posted by Gameloading


    Ofcourse no game can offer something completely new, that's entirely my point. The point is that WoW was just as much as a grind as Aion is, the difference is that WoWs grind is at the endgame while Aions grind is mixed up during the actual leveling.
    Neither Strat nor scholo was challenging. Challenging doesn't exist in mmorpgs as far as PVE is concerned. If you couldn't do a certain instance in WoW, it's not because your skill is lacking, it's because you don't have the right equipment. PVE in mmorpgs is all about numbers.
    In old WoW, it was impossible to get the good pvp rewards. You do know that the honor system was completely different in early WoW than it is now, right? Only the most hardcore, and by hardcore I don't mean good, I mean people who put a lot of time in the game, could get the rewards.
    The rewards for facting grinding were not worth achieving. There is no point in trying to pretend it was worthy end game content because it wasn't.
    Also you're little content list isn't exactly impressive. 4 of the things you mentioned require a raiding group of 60 people or more. While there were 2 battlegrounds, Alcetrac valley rarely opened. Battlegrounds were not linked back then and you couldn't line up in que from the main cities, so most people played Warsong Gulch because that was the only one gave more honor and was actually being played.
    I'm not intending to criticize WoWs endgame back then, as I just said it would simply be unrealistic to have as much endgame content as they do have now. What I'm saying is that complaining about the grind in Aion is just silly.



     

    First off long time no see Gameloading ben a while!! Him and a few other seem like the only people that can actually make sense in a post.

    I still find it ridiculous that people are still talking about the grind.  Show me an MMO without a grind and I'll show you one not worth playing.  Aion clearly has a following and judging from the amount of people online during the am there are plenty of people losing sleep over the game.  The visions trailer is meant to show players the direction the game is taking and possible see which ideas we like.  So NCsoft seems positive over their progress.

     

  • wowfan1996wowfan1996 Member UncommonPosts: 719


    Originally posted by Gameloading
    Ofcourse no game can offer something completely new, that's entirely my point. The point is that WoW was just as much as a grind as Aion is, the difference is that WoWs grind is at the endgame while Aions grind is mixed up during the actual leveling.
    Why would you play anything but Tetris then? You choose to define any repetitive activity as "grinding". Fine. Then there's no difference what to "grind" - raid bosses or regular mobs... or colored squares. Tetris is the obvious choice. It has scaling difficulty, it's infinite, it's perfectly balanced and it's free.


    Neither Strat nor scholo was challenging. Challenging doesn't exist in mmorpgs as far as PVE is concerned. If you couldn't do a certain instance in WoW, it's not because your skill is lacking, it's because you don't have the right equipment. PVE in mmorpgs is all about numbers.
    That would be true... if people were flawless calculators. And I was talking about average player, my friend.


    In old WoW, it was impossible to get the good pvp rewards. You do know that the honor system was completely different in early WoW than it is now, right? Only the most hardcore, and by hardcore I don't mean good, I mean people who put a lot of time in the game, could get the rewards.
    So BWL and AQ40 lacked challenge but getting enough honor during a week was impossible? Funny, it was the other way round for me and for my friends.


    The rewards for facting grinding were not worth achieving. There is no point in trying to pretend it was worthy end game content because it wasn't.
    Because you say so? :-) In fact, everything you see on your monitor while you're playing is pixels. Are some pixels more valuable than other pixels? My point is: you may be as much of a calculator as you wish, but some people actually play for fun. Have you ever thought about this?


    Also you're little content list isn't exactly impressive. 4 of the things you mentioned require a raiding group of 60 people or more.
    Aren't MMOs called MMOs because they're supposed to promote group play? At least a little bit? No?


    While there were 2 battlegrounds, Alcetrac valley rarely opened. Battlegrounds were not linked back then and you couldn't line up in que from the main cities, so most people played Warsong Gulch because that was the only one gave more honor and was actually being played.
    /sigh
    In 1.9.0 there were 3 BGs (because AB was added 1.7.0) and I had no trouble getting into AV on my low-populated server.


    I'm not intending to criticize WoWs endgame back then, as I just said it would simply be unrealistic to have as much endgame content as they do have now. What I'm saying is that complaining about the grind in Aion is just silly.
    A curious logic. It's not 2005 out there anymore. Cataclysm will probably hit the market in 6-7 months. Life's hard. If you're a game developer and you want to get somewhere, you must run at least twice as fast as your more successful competitors.

    Aion costs $15/month, the same as WoW. And customers have every right to expect the same value for their money. And speaking of unrealistic - it'd be totally unrealistic if NCSoft expected people to keep playing for long. I hear Koreans are big fans of grindfest games, but things are a bit different around here.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • SholShol Member Posts: 361

    Im currently subscribed to Aion. As long as I have fun I pay the sub. If I dont, I move along. If cataclysm hits the shelves I might sub to WoW once again. If Bioware launches their mmorpg I move to that one. Or maybe TERA? Who knows. Today the customer can choose  between a wide array  of mmorpgs of different kind for the individual tastes.

    What a silly discussion. After CAion and the bunch of betas I knew that Aion was good enough for paying the box. And it had to prove month for month the value to make me happy so far.  The only loss of a mmorpg is the box cost which normally give a customer 1 month of play time to deceide if the money was wasted.  So you think its unfinished? Stop paying. It is that easy.

    And about "the same value as WoW". Sorry, by this definition no mmorpg developer will fill this. Show me a mmorpg with the same content, features, development team size and funding as WoW and is in the works. There is none and I doubt there will be one ever.

  • Larry2298Larry2298 Member Posts: 865

    AION really caught up certain features from other well known games, for instance, a large piece of map, sharp graphics works etc.  I am a bit impressed by the Korean jobs. They really caught up certain part from various games to make this game. For instance, when you finished the starting zone to the Capital, the NPC receptionist and music background makes you feel like its part of FFXI.

    The game looks like a second line of mmorpg but the core of the game could be 4th line. 

    Apart from PVP, I can't see any fun out of it, and not intelligent design or challenging enough.

    Basically, it is a greatly improved layout from F2P converted into a P2P.

    It is one of a game could wasted a lot of time or you may say it is a good game to killing time if you have no other thing better to do. 

     

  • April-RainApril-Rain Member UncommonPosts: 316
    Originally posted by etikilam

    Originally posted by Sovrath

    Originally posted by wowfan1996


    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.

     

    Hardly.

    I always said that Aion would appeal to a very specific audience. Will have between 250k or 350k (somewhere about that) in the west.

    Which audience is that exactly? The people who like the grind and pvp are still playing l2. Only l2 failures like yourself moved on to aion with the "i love the grind" kind of mind set.  Ncsoft can't possibly be that stupid and think it would be a good idea to compete with themselves for the same self-hating and masochistic niche.

    Aion was suppose to be the korean version of wow. WOW: Prettier and with wings! And it very well could of been. If ncsoft had did "beta" testing past level 30 they would of quickly found out that nobody wants to play another grind grind game especially when all the pvp is balanced at 50 and not before then. They could of doubled or trippled exp gains across the board from day 1 and that would of made all the difference in the world. But they didn't. For 3 months they fucked around with promises of soon. This worked for them in the past, before everyone knew any better, but 5 years of neglecting their player base in l2 gave them a really bad reputation and very few people were fooled. If you didn't play l2 you were in a legion with someone who was and they told you how it is and how things will be.

    Aion is dying off and a lot faster than l2 did. Ncsoft exes will cry to their korean counterparts and babble about how those filthy western dogs just can't handle the grind but the real reason is the same as always: ncsoft does not support their games. You can't make news posts saying that there will be new news about the news later on in the week and expect people to be satisfied. You can't say you are custom tailoring the game and that's why patches will be late and only come through on the "patches are late" part and expect people to be ok with this. It takes less than a month to pound out level 50 and about 3 months to casually do it. Surprise surprise, those 3 months are up and suddenly queues are gone, the abyss is empty, and on nearly every single server 1 side dominates the abyss with the other side not even bothering to show up. When we hit month 6 and the super casuals hit 50, ncwest better pray some of that visions content is out because then they are going to lose the main chunk of their subs to games like ffxiv or star treck or whatever the next wow expansion is. There is simply nothing else for them to do. Casual players won't even bother with the daevonic 50 quest. It's just so ridiculously grindy and time consuming.  They will log on, get their pretty veteran reward wings, ask themselves:  "now what?" and log off.

    Hats off to the hard working gms banning rtm but that too came a few months too late.A group of gms should of been watching the starter zones from day 1. Removing the ability to go afk in an mmo was also a poorly thought out plan. And how come the asmodians still have multiple, a very important I might add, quests unavailable unless they change their client to another language? While I'm on the topic, spamming the client every hour with internet safety tips? Way to insult the intelligence of 99% of your player base.

    Without some major content additions from korea, aion will not stand the test of time in the west. This isn't 2004. Players don't want to grind, and more importantly you can no longer force them to grind by not giving them any other option. There are literally hundreds of mmo or mmo style games out from which to choose from. Also ncsoft is not the family name here that it is over there. We don't get the real life advertisements and events. We don't get the conventions and sneak peeks. We know our opinions don't matter and the community coordinator is waste of space. Hell, l2 just went through another community guy. Talk about the least secure job in the industry. 

     

    There is  not much more to say thanks for putting the time into that post, its spot on.

    The game is run by Korea and ncsoft west are just the puppets dont expect any massive changes any time soon, korea dont care they earn enough in the east and they seem happy with the grind, the west will always be a after thought.

    Playing: FFXIV
    Future: wishing for SWG 2, World of Warcraft Classic
    Played: Most current and extinct MMO's - 18 Years in....

    Interesting Fact - I own 27 Tarantula's

  • MisterSrMisterSr Member UncommonPosts: 928

    [quote]Originally posted by k1klass
    [b]


    Originally posted by etikilam

    Originally posted by Sovrath

    Originally posted by wowfan1996

    Aion is finished. Its popularity peaked over a month ago and now it's on the way down... to trash can where it belongs.


     
    Hardly.
    I always said that Aion would appeal to a very specific audience. Will have between 250k or 350k (somewhere about that) in the west.

    Which audience is that exactly? The people who like the grind and pvp are still playing l2. Only l2 failures like yourself moved on to aion with the "i love the grind" kind of mind set.  Ncsoft can't possibly be that stupid and think it would be a good idea to compete with themselves for the same self-hating and masochistic niche.
    Aion was suppose to be the korean version of wow. WOW: Prettier and with wings! And it very well could of been. If ncsoft had did "beta" testing past level 30 they would of quickly found out that nobody wants to play another grind grind game especially when all the pvp is balanced at 50 and not before then. They could of doubled or trippled exp gains across the board from day 1 and that would of made all the difference in the world. But they didn't. For 3 months they fucked around with promises of soon. This worked for them in the past, before everyone knew any better, but 5 years of neglecting their player base in l2 gave them a really bad reputation and very few people were fooled. If you didn't play l2 you were in a legion with someone who was and they told you how it is and how things will be.
    Aion is dying off and a lot faster than l2 did. Ncsoft exes will cry to their korean counterparts and babble about how those filthy western dogs just can't handle the grind but the real reason is the same as always: ncsoft does not support their games. You can't make news posts saying that there will be new news about the news later on in the week and expect people to be satisfied. You can't say you are custom tailoring the game and that's why patches will be late and only come through on the "patches are late" part and expect people to be ok with this. It takes less than a month to pound out level 50 and about 3 months to casually do it. Surprise surprise, those 3 months are up and suddenly queues are gone, the abyss is empty, and on nearly every single server 1 side dominates the abyss with the other side not even bothering to show up. When we hit month 6 and the super casuals hit 50, ncwest better pray some of that visions content is out because then they are going to lose the main chunk of their subs to games like ffxiv or star treck or whatever the next wow expansion is. There is simply nothing else for them to do. Casual players won't even bother with the daevonic 50 quest. It's just so ridiculously grindy and time consuming.  They will log on, get their pretty veteran reward wings, ask themselves:  "now what?" and log off.
    Hats off to the hard working gms banning rtm but that too came a few months too late.A group of gms should of been watching the starter zones from day 1. Removing the ability to go afk in an mmo was also a poorly thought out plan. And how come the asmodians still have multiple, a very important I might add, quests unavailable unless they change their client to another language? While I'm on the topic, spamming the client every hour with internet safety tips? Way to insult the intelligence of 99% of your player base.
    Without some major content additions from korea, aion will not stand the test of time in the west. This isn't 2004. Players don't want to grind, and more importantly you can no longer force them to grind by not giving them any other option. There are literally hundreds of mmo or mmo style games out from which to choose from. Also ncsoft is not the family name here that it is over there. We don't get the real life advertisements and events. We don't get the conventions and sneak peeks. We know our opinions don't matter and the community coordinator is waste of space. Hell, l2 just went through another community guy. Talk about the least secure job in the industry. 


    Yup, spot on my friend, my sentiments exactly.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    No it's not but the clock is running out on Aion before mmos like The Old Republic,Guild W ars 2 and FFXIV dominate the pc mmo market unless they are not concerned about losing the NA/EU following.

    30
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