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I thought the following post needed to be pulled out of the thread talking about the video with Tasos in and be given its own thread. This post sums up what DF players mean when they say you can do everything from day 1
Let me shed some light as to what Darkfall players mean when they say you can do everything from the beginning.
You can take part in any siege, or for that matter any small or large battle in the game from day 1. You will probably make little difference in the outcome and you might leave the battle 4-shot killed but there is no artificial barrier preventing you from joining it and seeing how it feels like.
You can ride a horse and use it in combat from day 1, no barriers there.
You can take part in a naval battle from day one, you can actually steer ships and use cannons, and in that case you will prove more useful as a cannoneer since using a cannon is not associated with any skill or stat, so you are equally useful as a pro (although not nearly as durable). Same goes for warhulks.
You can join any PVE raid with your clan from day 1. From average mobs, to tough ones to even the Krakens or the flying Fire Dragons. Also you will probably make little difference but much more significant difference than other MMOs.
I'll pull some numbers out of my ass here, but I'm sure they are not too far from the truth:
Let's say that a well equipped pro with good skills and stats deals 50 damage with his bow to the fire dragon. Then a noob with his crappy bow and low skills will deal around 10. It's still not much but these numbers are orders of magnitude closer to each other than other MMOs. It means that if 20 pros can take down a fire dragon then 100 noobs can achieve the same feat. (I know that the numbers are more complicated than that but the principle still applies). How many other MMOs can boast the same thing? In WoW for example, if 25 pros can take out the Lich King (or whatever mob) then how many 10 level noobs could do it? Probably not even 10000, even if you could put them in the same room which you can't because the raid bosses are instanced.
Anyway, moving on.
In Darkfall you can explore 90% of Agons surface from day 1, and the rest 10% is there not because of instancing or other artificial restrictions, but because it is guarded by mobs that hit hard. Still if you are good at avoiding them, or somebody else is farming them/keeping them busy then you can explore 100% of the map. And I was referring to land, you can also explore the islands in the sea by swimming, although you'll have to avoid the sharks. Your job will be much easier if you get a raft (rafts are quite cheap, a couple of days work for a 1st week noob) although you will still have to avoid the Kraken.
Also, for the above reasons you can make a perfectly good scout/spy for your clan. The ability to spot enemies and to hide well is not a character skill but a player skill, so no restrictions there either. Sure if you are discovered you will die easily, but scouts are not supposed to be meatshields anyway.
From a clan perspective you can be a diplomat or even a general commanding armies from day 1. There are no character skills associated with talking to, leading or misleading people, only player skills. Although being a 4-shot killable commander on a battlefield may prove a little impractical if you are not careful.
You can also live in your house from day one, if someone gives you a house deed or if you are lucky enough to drop it from a chaos chest.
You can also harvest from any harvesting node in the game if you find it and have the appropriate tool. No more "you need X skill points in Y skill to harvest this" crap.
I'm probably forgetting some things, someone can add them later. My point is that in other games most of these things are either completely impossible or considered end-game and therefore artificially limited by your level or some other restriction.
DISCLAIMER: I am not suggesting you will experience these things from the first day, just that there are no artificial limitations set in the game. And as a matter of fact, if you join a large active clan there are good odds you will get to see most of these within the first week.
On the other hand, saying that you can do everything in this game is also a false statement since apparently you can't be a nuke cycling battlemage, a tank weapon master and a pwner of noobs that is also a master builder/blacksmith/enchanter/shipwright since all of those are associated with skills and stats.
So is Tasos right saying that you can experience everything in the game from day 1? From an FPS perspective probably not. From an MMORPG perspective on the other hand I think he is right on the mark.
Comments
Lol, what's up with all the quoting and the lack of attributions?
I'm gonna have to add these in my next posts.
Creative Commons /
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Nice post OP. This is so true and one of the favorite things I love about Darkfall. Many other games restrict the hell out of you. In Darkfall you are free to do as you wish from day 1.
I never told i didnt experience them, but it werent first week. And i hardly can believe you that you experienced everything first week.
Houses / Vendors / Safe banks / Infernal Sets / Ships / Sea Towers and more on.
In my opinion too much of the game consist of rare stuff or luck (to be at right place at right time).
As i told there is really not artificial barriers but you have to be damn lucky and to have grind huge amount to be able to enjoy whole game.
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I was going to try darkfall until I read this post, I thought the game was supposed to be hardcore. If some newb can do anything in the first week sounds like it would get boring after a week, if nothing changes from 1 week into the game to 6 months into the game...
I did experience a siege, at least one naval battle at a fortress, + other PVP battles, +Some intersting PVE events, +exploration, +scouting for my clan, +conquering villages +driving a raft around. Also, I harvested from most types of nodes known to man and I fought on a mount. All of the above before the first 7 days of actual game time where over. (Beta doesn't count )
And I have screenshots and vids to prove it.
Darkfall has treated me fairly well, I'm not complaining.
I linked to your post at the bottom of the post.
While what you state is not entirely incorrect at face value, the reality is that a new player can attempt to do anything, but will be having a 1v1 with the dirtnap gawd before they can utter "Tasos" under their breath with all but the most mundane of tasks.
Now, as with most things, there are some players that their mileage may vary.
DarkFall FAQ - Read then Question with Boldness
You can experience everything from day 1. As time goes on however you will gain more skills, earn more cash to buy more cool stuff (houses, vendors, your own ship etc.) and become more effective.
On day 1 you will be reliant on your guild to supply you with gear, and the raw muscle to survive the raid. As time goes on you are able to contribute more and more to the fight.
If you can only enjoy the sweet part of a game, after you've been forced into 6 months of crappy gameplay, then it's your loss.
Plus, like I said, it's not like you'll make a great difference in the big events. That doesn't bar them from being unbelievably fun though.
I did experience a siege, at least one naval battle at a fortress, + other PVP battles, +Some intersting PVE events, +exploration, +scouting for my clan, +conquering villages +driving a raft around. Also, I harvested from most types of nodes known to man and I fought on a mount. All of the above before the first 7 days of actual game time where over. (Beta doesn't count )
And I have screenshots and vids to prove it.
Darkfall has treated me fairly well, I'm not complaining.
Holy crap, how did I forget?
I also sailed around on a Manowar on my 6th day:
img35.imageshack.us/img35/2460/darkfall200912142316460.jpg
I am a lucky SOB, I know.
I did experience a siege, at least one naval battle at a fortress, + other PVP battles, +Some intersting PVE events, +exploration, +scouting for my clan, +conquering villages +driving a raft around. Also, I harvested from most types of nodes known to man and I fought on a mount. All of the above before the first 7 days of actual game time where over. (Beta doesn't count )
And I have screenshots and vids to prove it.
Darkfall has treated me fairly well, I'm not complaining.
Holy crap, how did I forget?
I also sailed around on a Manowar on my 6th day:
img35.imageshack.us/img35/2460/darkfall200912142316460.jpg
I am a lucky SOB, I know.
You are , i play 9 months and still never been on a manowar's deck even.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
LOL
"If nothing changes"!
You do know DF is a player driven sandbox MMO right? There is no way you can be everywere all the time. Every minute there are something new happening somewere.
DF is not WoW, with a static gameworld.
LOL
"If nothing changes"!
You do know DF is a player driven sandbox MMO right? There is no way you can be everywere all the time. Every minute there are something new happening somewere.
DF is not WoW, with a static gameworld.
Whaaa? Static gameworld? What part of the DFO gameworld is in flux, or motion? Do you have mob migrations? A dynamic weather system that affects your line of sight or affects your character in some manner as a reflection of the weather front you are under? Do harvesting nodes disappear over time only to have to be rediscovered in other areas?
Regarding WOW, I played it for three years, its the second longest MMO ive subbed to, DAOC being the first, and there wasnt much about the game that was "static" other then the fact that all the locations...yep...were always in the same place. Which mind you is good becuase I didnt want to have to find Org every time I logged in. Further...as far as PVP went, I never ever was only at one place, me and my mates would run all over the game world looking to cause trouble.
As a aside, you can also do MUCH more in WOW then you can in DF. May not accept this fact but its true. Can you mind control peeps off a zep into the ocean? Can you set up a extortion racket compelling people to pay you to prevent you from killing thier quest givers? Argent Dawn in plaguelands as a example.
Can you own a entire zone and suddenly find yourself the object of a chase involving a hundred people bent to get you because you were ambushing peeps for hours trying to quest?
To conclude, there is a reason WOW has twelve million suscribers, and DFO has...(insert favorite number here).
LOL
"If nothing changes"!
You do know DF is a player driven sandbox MMO right? There is no way you can be everywere all the time. Every minute there are something new happening somewere.
DF is not WoW, with a static gameworld.
Whaaa? Static gameworld? What part of the DFO gameworld is in flux, or motion? Do you have mob migrations? A dynamic weather system that affects your line of sight or affects your character in some manner as a reflection of the weather front you are under? Do harvesting nodes disappear over time only to have to be rediscovered in other areas?
Regarding WOW, I played it for three years, its the second longest MMO ive subbed to, DAOC being the first, and there wasnt much about the game that was "static" other then the fact that all the locations...yep...were always in the same place. Which mind you is good becuase I didnt want to have to find Org every time I logged in. Further...as far as PVP went, I never ever was only at one place, me and my mates would run all over the game world looking to cause trouble.
As a aside, you can also do MUCH more in WOW then you can in DF. May not accept this fact but its true. Can you mind control peeps off a zep into the ocean? Can you set up a extortion racket compelling people to pay you to prevent you from killing thier quest givers? Argent Dawn in plaguelands as a example.
Can you own a entire zone and suddenly find yourself the object of a chase involving a hundred people bent to get you because you were ambushing peeps for hours trying to quest?
To conclude, there is a reason WOW has twelve million suscribers, and DFO has...(insert favorite number here).
Darkfall is superior to WoW in every way except one. That is the carebear way.
LOL
"If nothing changes"!
You do know DF is a player driven sandbox MMO right? There is no way you can be everywere all the time. Every minute there are something new happening somewere.
DF is not WoW, with a static gameworld.
Whaaa? Static gameworld? What part of the DFO gameworld is in flux, or motion? Do you have mob migrations? A dynamic weather system that affects your line of sight or affects your character in some manner as a reflection of the weather front you are under? Do harvesting nodes disappear over time only to have to be rediscovered in other areas?
Regarding WOW, I played it for three years, its the second longest MMO ive subbed to, DAOC being the first, and there wasnt much about the game that was "static" other then the fact that all the locations...yep...were always in the same place. Which mind you is good becuase I didnt want to have to find Org every time I logged in. Further...as far as PVP went, I never ever was only at one place, me and my mates would run all over the game world looking to cause trouble.
As a aside, you can also do MUCH more in WOW then you can in DF. May not accept this fact but its true. Can you mind control peeps off a zep into the ocean? Can you set up a extortion racket compelling people to pay you to prevent you from killing thier quest givers? Argent Dawn in plaguelands as a example.
Can you own a entire zone and suddenly find yourself the object of a chase involving a hundred people bent to get you because you were ambushing peeps for hours trying to quest?
To conclude, there is a reason WOW has twelve million suscribers, and DFO has...(insert favorite number here).
Darkfall is superior to WoW in every way except one. That is the carebear way.
ROFL! Your powers of debate have left me quite literally...speechless.
LOL
"If nothing changes"!
You do know DF is a player driven sandbox MMO right? There is no way you can be everywere all the time. Every minute there are something new happening somewere.
DF is not WoW, with a static gameworld.
Whaaa? Static gameworld? What part of the DFO gameworld is in flux, or motion? Do you have mob migrations? A dynamic weather system that affects your line of sight or affects your character in some manner as a reflection of the weather front you are under? Do harvesting nodes disappear over time only to have to be rediscovered in other areas?
Regarding WOW, I played it for three years, its the second longest MMO ive subbed to, DAOC being the first, and there wasnt much about the game that was "static" other then the fact that all the locations...yep...were always in the same place. Which mind you is good becuase I didnt want to have to find Org every time I logged in. Further...as far as PVP went, I never ever was only at one place, me and my mates would run all over the game world looking to cause trouble.
As a aside, you can also do MUCH more in WOW then you can in DF. May not accept this fact but its true. Can you mind control peeps off a zep into the ocean? Can you set up a extortion racket compelling people to pay you to prevent you from killing thier quest givers? Argent Dawn in plaguelands as a example.
Can you own a entire zone and suddenly find yourself the object of a chase involving a hundred people bent to get you because you were ambushing peeps for hours trying to quest?
To conclude, there is a reason WOW has twelve million suscribers, and DFO has...(insert favorite number here).
I really hope you are using sarcasm right now!
What does a dynamic weather systen have to do with WoW? As if that would mean anything to the gameplay? And are you saying there is more to do in WoW then in Darkfall, what exactly can you do in WoW?.......wich you cant to in Darkfall? How about naval combat, sieges, building kingdoms, mounted combat, trading (not with a AH), and in DF a city can be gone the next time you login because it can be destroyed in a plyer driven war.
And DF have only been out for a year, add a few more expansions and we will have even more to do : )
What you get in a themepark MMO when a expansion hits ? Ten more levels and a new area!
I think we never should talk about this again. The level of idiocracy is embarrising for both. Its like trying to explain to a creationist. They wont understand even if they have the evidence infront of them. Because they dont want to understand, they are happy with the ideas they have and wont change them.
To conclude, DF is not a static game as WoW is. And just because something is good does not mean it is popular. The one that can claim it is best get most people. I see MrT doing adds for WoW three times every day on TV......how often have anyone seen anything about Darkfall : (
I think there is some good points here, I mean where else can you do a little downloading and fly a ship in one day? Without question, you can hack-a-thon in one day.
LOL
"If nothing changes"!
You do know DF is a player driven sandbox MMO right? There is no way you can be everywere all the time. Every minute there are something new happening somewere.
DF is not WoW, with a static gameworld.
Whaaa? Static gameworld? What part of the DFO gameworld is in flux, or motion? Do you have mob migrations? A dynamic weather system that affects your line of sight or affects your character in some manner as a reflection of the weather front you are under? Do harvesting nodes disappear over time only to have to be rediscovered in other areas?
Regarding WOW, I played it for three years, its the second longest MMO ive subbed to, DAOC being the first, and there wasnt much about the game that was "static" other then the fact that all the locations...yep...were always in the same place. Which mind you is good becuase I didnt want to have to find Org every time I logged in. Further...as far as PVP went, I never ever was only at one place, me and my mates would run all over the game world looking to cause trouble.
As a aside, you can also do MUCH more in WOW then you can in DF. May not accept this fact but its true. Can you mind control peeps off a zep into the ocean? Can you set up a extortion racket compelling people to pay you to prevent you from killing thier quest givers? Argent Dawn in plaguelands as a example.
Can you own a entire zone and suddenly find yourself the object of a chase involving a hundred people bent to get you because you were ambushing peeps for hours trying to quest?
To conclude, there is a reason WOW has twelve million suscribers, and DFO has...(insert favorite number here).
Darkfall is superior to WoW in every way except one. That is the carebear way.
ROFL! Your powers of debate have left me quite literally...speechless.
Do not mind Ruyn, he is the new old DarthRaiden - the one who is impossible to reason with and who uses "WoW" and/or "carebear" in 90% cases of his swear sentences.
@daarco: DF is just as static as WoW. I don't see how ability to build pre-defined buildings in pre-defined locations makes it dynamic.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
LOL
"If nothing changes"!
You do know DF is a player driven sandbox MMO right? There is no way you can be everywere all the time. Every minute there are something new happening somewere.
DF is not WoW, with a static gameworld.
Whaaa? Static gameworld? What part of the DFO gameworld is in flux, or motion? Do you have mob migrations? A dynamic weather system that affects your line of sight or affects your character in some manner as a reflection of the weather front you are under? Do harvesting nodes disappear over time only to have to be rediscovered in other areas?
Regarding WOW, I played it for three years, its the second longest MMO ive subbed to, DAOC being the first, and there wasnt much about the game that was "static" other then the fact that all the locations...yep...were always in the same place. Which mind you is good becuase I didnt want to have to find Org every time I logged in. Further...as far as PVP went, I never ever was only at one place, me and my mates would run all over the game world looking to cause trouble.
As a aside, you can also do MUCH more in WOW then you can in DF. May not accept this fact but its true. Can you mind control peeps off a zep into the ocean? Can you set up a extortion racket compelling people to pay you to prevent you from killing thier quest givers? Argent Dawn in plaguelands as a example.
Can you own a entire zone and suddenly find yourself the object of a chase involving a hundred people bent to get you because you were ambushing peeps for hours trying to quest?
To conclude, there is a reason WOW has twelve million suscribers, and DFO has...(insert favorite number here).
Darkfall is superior to WoW in every way except one. That is the carebear way.
ROFL! Your powers of debate have left me quite literally...speechless.
Do not mind Ruyn, he is the new old DarthRaiden - the one who is impossible to reason with and who uses "WoW" and/or "carebear" in 90% cases of his swear sentences.
@daarco: DF is just as static as WoW. I don't see how ability to build pre-defined buildings in pre-defined locations makes it dynamic.
Oh really? You want to go there do you?
I stand behind my statement: Darkfall is superior to WoW in every way except one. That is the carebear way.
Let's examine this then.
1) Darkfall. No instances, big huge open handcrafted world vs the very distinct areas and Instances deluxe. Winner, Darkfall. Carebear Winner, WoW.
2) Meaningful travel. While Darkfall has ways of reducing travel times they are rare and expensive (runes/portals) plus a two minute recall. Darkfall is simply massive and seamless and to go from point A to point B means something. Along the way you will find treasure and experience many dangers. Crossing the water you might want to bring a raft or some other player crafted boat and try to avoid the dangers that lurk beneath. Really anything can and does happen.
Vs. WoW's semi instant travel. Zepplins, boats (all non-player controlled), epic land mounts, epic flying mounts in which you can zoom across the map lickity split. There is no need to encounter something along the way because for the most part everything you desire is in an instance near you.
Winner, Darkfall. Carebear Winner, WoW.
I can go all day. Tell me when you give up.
Sigh, always the same old tired arguments.
I find it extremely sad that the supporters of DFO cannot see/accept the game's limitations and shortcomings (because they are many). They do not detract from it in a sense that it's not fun. It is a different flavor of gum. It is as if accepting/identifying flaws means the game is a failure, which is far from reality.
And, really, "carebear" is a 90s term. Be more creative, because there are no hardcore games out there. Using this kind of language creates only noise in the communication. Raise above it.
Well the thing is MMO's of late have been "dumbed down" into oblivion and it has left a huge emotional disconnect. This game reconnects you and provides you with one hellova emotional experience.
See? There you go again with your hatred and no-sense.
1) How can you even apply carebear term to art style? Its like saying Picasso paintings were too ... wet. Makes sense? No. Absolutely no logic behind your comment. You cannot argue which art is better, its all about your personal taste. I like both DF and WoW graphics.
2) Meaningfull travel exists in WoW too. You are comparing epic character travel in WoW with noob travel in DF - gee, that sounds fair! You know, you don't get an epic mount in WoW right away. Oh wait, did you not know that? You can't "fly" in half of the places in WoW, did you know that? You don't get flight points unless you actually TRAVEL and FIND them. Did you know that? While traveling in WoW you may encounter enemy villages and escape with your life (or not). You may encounter treasures in a form of rare mobs with special loot, you may encounter treasure chests, gee what a surprise, WoW has treasure chests just like DF! No wait, DF chests are painted in different color. They must be totally different.
So, winner? who knows. Hater? You are.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Well the thing is MMO's of late have been "dumbed down" into oblivion and it has left a huge emotional disconnect. This game reconnects you and provides you with one hellova emotional experience.
I am playing DF right now and I can tell you that so far it has less variety then that game you hate so much it gives you mini-heart-attacks when you hear its name (im not gonna name it for that reason). DF may be dumbed down, but its still fun to play so fa. I haven't encountered any PKs yet so I dont know how PvP works yet. I am just doing the goblins over and over. It seems that there is nothing else but goblins around... and foxes/deer who do not fight back.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.