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Umm, someone still remembers skill decay?

piranha999piranha999 Member Posts: 10

Thought skill decay was a key feature of DF's character building. Will it be added sometimes? I think the gap between vets and noobs is allready big enough.

Comments

  • kazamxkazamx Member UncommonPosts: 166

    They changed their minds. They have gone for specialisation rather than decay.

    The first phase was letting you pick from 4 different Specialisations on each spell - Speed, Damage, Range and jumpshot

    The second phase was adding Specialisations to Archery and Melee/ +40% damage to mages but you have to give up all magic schools for example.  Or under water shot as an archer but to get it you give up 5% of your mana.

    They have already announced there will be many many more Specialisations added in phase 3.

    So now you can max all the skills out and be a jack of all trades, but master of none. or you can give sacrifice some skills/stats in order to specialise in one area and become amazing in that area.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    LOL are you aware of the massive QQ going on atm about  "grind" to get skills now imagine you will loose em LOL  

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  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Well, spec dont fix anything since spec dont remove some of your stats and this is currently the real DF problem.

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  • piranha999piranha999 Member Posts: 10
    Originally posted by Realbigdeal


    Well, spec dont fix anything since spec dont remove some of your stats and this is currently the real DF problem.

     

    Thats what i thought. This progressive system will leave a huge gap between casual and hardcore gamers in a few months/years. So if DF should remain skill based, they have to deal with these huge stats differences which will further increase the more skills they add. As i see it atm, it's not about game skill but only about bringing more overall stats than the other side. What would be wrong to cap the stat pool and let skills decay you dont use. Thought this was the original idea at release.

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    I bought my melee specs when they came out but have since dropped them, they offer me very little advantage in terms of PvP and actually handicap me. My reasoning is this,

    Mage killer/detroyer:

    Pros:

    Do 40% more damage to magic users

    Cons:

    Only relevant if the enemy has a staff out

    Only relevant if you have the applicable weaopon drawn

    Only relevant if you actually hit the opponent

    All three of the above must be relevant for it to have any effect

    You no longer can use any elemental magic, necromancy or arcane magic

    By the time you get close to your opponent he/she will draw a melee weapon and it's negated

    Your opponent has the option to draw a bow and then you're on an equal footing

     

    Mage hunter/Indestructable

    Pros:

    Reduces damage from magic attacks

    Cons:

    Only relevant if you have the applicable weapon drawn

    You no longer can use any elemental magic, necromancy or arcane magic

    By the time you get close to your opponent he/she will draw a melee weapon and it's negated

    Your opponent has the option to draw a bow and then you're on an equal footing

     

    In short I felt that at the most it may cause your opponent to decide to put away his/her staff and use another weapon, though then there is no advantage. This at the cost of losing all magic? Seems a bit steep in my opinion, most in my clan want to have some sort of specialization to encourage more melee but this just isn't worth it. I'm not going to gimp myself to get a little extra protection or do some extra damage. Of course that extra protection and damage is only there whilst the opponent has his staff out, when he puts it away we're on an equal footing again.

    As for skill decay I wasn't around when they announced or dropped it, but I doubt they'd put it in now.

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  • AzdulAzdul Member UncommonPosts: 440
    Originally posted by Agricola1


    I bought my melee specs when they came out but have since dropped them, they offer me very little advantage in terms of PvP and actually handicap me.



     

    Some melee/archery specs work only if you wear ultra heavy armor (full plate/infernal).

    With magic encumbrance >200, you can't use your spells anyway - and the only chance for your opponent is to use his (healing / debuffs / buffs / confusion / wall of force / fireball) - so he has to wield his staff.

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