Thought skill decay was a key feature of DF's character building. Will it be added sometimes? I think the gap between vets and noobs is allready big enough.
They changed their minds. They have gone for specialisation rather than decay.
The first phase was letting you pick from 4 different Specialisations on each spell - Speed, Damage, Range and jumpshot
The second phase was adding Specialisations to Archery and Melee/ +40% damage to mages but you have to give up all magic schools for example. Or under water shot as an archer but to get it you give up 5% of your mana.
They have already announced there will be many many more Specialisations added in phase 3.
So now you can max all the skills out and be a jack of all trades, but master of none. or you can give sacrifice some skills/stats in order to specialise in one area and become amazing in that area.
LOL are you aware of the massive QQ going on atm about "grind" to get skills now imagine you will loose em LOL
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Well, spec dont fix anything since spec dont remove some of your stats and this is currently the real DF problem.
Thats what i thought. This progressive system will leave a huge gap between casual and hardcore gamers in a few months/years. So if DF should remain skill based, they have to deal with these huge stats differences which will further increase the more skills they add. As i see it atm, it's not about game skill but only about bringing more overall stats than the other side. What would be wrong to cap the stat pool and let skills decay you dont use. Thought this was the original idea at release.
I bought my melee specs when they came out but have since dropped them, they offer me very little advantage in terms of PvP and actually handicap me. My reasoning is this,
Mage killer/detroyer:
Pros:
Do 40% more damage to magic users
Cons:
Only relevant if the enemy has a staff out
Only relevant if you have the applicable weaopon drawn
Only relevant if you actually hit the opponent
All three of the above must be relevant for it to have any effect
You no longer can use any elemental magic, necromancy or arcane magic
By the time you get close to your opponent he/she will draw a melee weapon and it's negated
Your opponent has the option to draw a bow and then you're on an equal footing
Mage hunter/Indestructable
Pros:
Reduces damage from magic attacks
Cons:
Only relevant if you have the applicable weapon drawn
You no longer can use any elemental magic, necromancy or arcane magic
By the time you get close to your opponent he/she will draw a melee weapon and it's negated
Your opponent has the option to draw a bow and then you're on an equal footing
In short I felt that at the most it may cause your opponent to decide to put away his/her staff and use another weapon, though then there is no advantage. This at the cost of losing all magic? Seems a bit steep in my opinion, most in my clan want to have some sort of specialization to encourage more melee but this just isn't worth it. I'm not going to gimp myself to get a little extra protection or do some extra damage. Of course that extra protection and damage is only there whilst the opponent has his staff out, when he puts it away we're on an equal footing again.
As for skill decay I wasn't around when they announced or dropped it, but I doubt they'd put it in now.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
I bought my melee specs when they came out but have since dropped them, they offer me very little advantage in terms of PvP and actually handicap me.
Some melee/archery specs work only if you wear ultra heavy armor (full plate/infernal).
With magic encumbrance >200, you can't use your spells anyway - and the only chance for your opponent is to use his (healing / debuffs / buffs / confusion / wall of force / fireball) - so he has to wield his staff.
Comments
They changed their minds. They have gone for specialisation rather than decay.
The first phase was letting you pick from 4 different Specialisations on each spell - Speed, Damage, Range and jumpshot
The second phase was adding Specialisations to Archery and Melee/ +40% damage to mages but you have to give up all magic schools for example. Or under water shot as an archer but to get it you give up 5% of your mana.
They have already announced there will be many many more Specialisations added in phase 3.
So now you can max all the skills out and be a jack of all trades, but master of none. or you can give sacrifice some skills/stats in order to specialise in one area and become amazing in that area.
LOL are you aware of the massive QQ going on atm about "grind" to get skills now imagine you will loose em LOL
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Well, spec dont fix anything since spec dont remove some of your stats and this is currently the real DF problem.
C:\Users\FF\Desktop\spin move.gif
Thats what i thought. This progressive system will leave a huge gap between casual and hardcore gamers in a few months/years. So if DF should remain skill based, they have to deal with these huge stats differences which will further increase the more skills they add. As i see it atm, it's not about game skill but only about bringing more overall stats than the other side. What would be wrong to cap the stat pool and let skills decay you dont use. Thought this was the original idea at release.
I bought my melee specs when they came out but have since dropped them, they offer me very little advantage in terms of PvP and actually handicap me. My reasoning is this,
Mage killer/detroyer:
Pros:
Do 40% more damage to magic users
Cons:
Only relevant if the enemy has a staff out
Only relevant if you have the applicable weaopon drawn
Only relevant if you actually hit the opponent
All three of the above must be relevant for it to have any effect
You no longer can use any elemental magic, necromancy or arcane magic
By the time you get close to your opponent he/she will draw a melee weapon and it's negated
Your opponent has the option to draw a bow and then you're on an equal footing
Mage hunter/Indestructable
Pros:
Reduces damage from magic attacks
Cons:
Only relevant if you have the applicable weapon drawn
You no longer can use any elemental magic, necromancy or arcane magic
By the time you get close to your opponent he/she will draw a melee weapon and it's negated
Your opponent has the option to draw a bow and then you're on an equal footing
In short I felt that at the most it may cause your opponent to decide to put away his/her staff and use another weapon, though then there is no advantage. This at the cost of losing all magic? Seems a bit steep in my opinion, most in my clan want to have some sort of specialization to encourage more melee but this just isn't worth it. I'm not going to gimp myself to get a little extra protection or do some extra damage. Of course that extra protection and damage is only there whilst the opponent has his staff out, when he puts it away we're on an equal footing again.
As for skill decay I wasn't around when they announced or dropped it, but I doubt they'd put it in now.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Some melee/archery specs work only if you wear ultra heavy armor (full plate/infernal).
With magic encumbrance >200, you can't use your spells anyway - and the only chance for your opponent is to use his (healing / debuffs / buffs / confusion / wall of force / fireball) - so he has to wield his staff.