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So whenever people are defending hardcore MMORPGs, they will say:
"This game was designed for people with No Lives/Hardcores"
Especially when referring to games such as EQ, apparently that is a game for Hardcores.
What does it really mean though, when these games like EQ have bigger time-sinks than new MMORPGs like WoW? Sure, WoW takes a few hours to level up, but once you are 80, there is only so much to do.
In EQ, there are so many trivial but difficult hardcore instances, you could spend all year farming gear in these jacked-up hard-mode instances.
So the time investment from many small time-sinks in WoW outweighs what time-sink was in older MMORPGs like WoW. ( lol, I didn't change this one! )
Sounds like some people who use these terms are simply not good at LIFE. They label themselves hardcores because they couldn't handle more difficult real-life situations. BWL, AQ, Naxx40 are all gone, because these "hardcores" finished them all, easily.
But it really wasn't because they had the time, it was because they sucked at Life and needed some way to raise their self-esteems.
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Comments
You dont beat a troll becoming a troll
they say "fight fire with fire"
and i agree with this guy anyway.
You are right. But that is right for any gamer. Only few peoples can achieve the things that they wish in their life. And even they still miss things that want to achieve. In games there are two kind of peoples:
1. That want to spend some free time without involve much to it.
2. That want to satisfy their self by achieve something.
For me the first group are so named "carebears". As for the second most of MMO players belong to it and they are divided in two groups:
1. Like the feeling of achievement in gameplay.
2. Like the effort and the challenge in the gameplay.
For me the second group is the hardcore audience in games in general. Even mostly such peoples spend more time in front of the game, its not necessary. The main characteristic that specify hardcore for me is the sporting spirit. Mostly such peoples are very progressive in RL also. At least all "hardcore" peoples I know are such peoples. My personal opinion is that peoples in front of the computer are exactly the same as in RL.
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
What this is all about is
Hard core players are successful at making some casual players overly jealous to the point where they retort to insults. They are either jealous of the achievements or the fact they will never see the same level of gear or content themselves. Mind you not every casual gamer is like this but quite a few.
They can sit there and write all day they don't care about what other people do in a game but their colors are showing when they start to call people e-peeners and no lifers. If they didn't care they would just shut their trap and play the game the way they want and not worry about the next guy.
Same can be said about hardcore players whining about the ease of achievement and gear the casual player is able to achieve in a game. They whine because they can no longer feel "special" and part of an exclusive club of players.
I guess expecting grown up behavior in a game is kind of an oxymoron but it does get very old at times
Both sides are equally sad in games... active social life or not.
That other thread has so many replies i am starting losing any faith i had in humanity.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
Wait.... you still had some?
You can't judge all people like that.
Yes, there is only so many hours a day so to have a good IRL life and play 6-8 hours every day you have less time for other stuff. But if you cut out dumb stuff like watch TV and only works say 4 hours a day (well, you need a well paid part time job for that but they exist) you can still have a great social life.
Some people don't need to sleep so much either, all people aren't the same.
Some people have another income or are retired, that clears up 8 hours or so they spent on work and at least another to get to work and home again.
It is hard to have everything, that is true but saying someones life sucks because they play a lot is not that smart. It also depends on what you see as successful in life.
Hmm, now I am both bashing you and that other guy in the other thread who say the opposite thing.
i think the danger here is when it becomes obsessive behaviour. never mind hardcore or casual, as long as the time you spend online playing whatever game it is your playing, doesnt interfere with your home/social life - or prevent you from having one, then ok, i think the biggest problem is when people get so obsessed with their games that it clouds their thinking, and takes over their lives.
Maybe their meaning in life differs than yours? By common social standards getting married with 2.5 kids, a dog, and a good job equals success. I'd argue that anyone who can forgo marriage and a full time life-sucking job and somehow play games 24/7 has been pretty darn successful in my book. It may not meet the common social definition of success, but I'm pretty sure they're enjoying their life plenty, whether or not they've achieved the same stuff you think is important.
Wait.... you still had some?
No doubt. I lost my faith in humanity about 10 years ago when the internet became popular and everyone's true personalities came out. People are trash.
I mean, look at the OP for example. Consider this quote: "But it really wasn't because they had the time, it was because they sucked at Life and needed some way to raise their self-esteems." I mean, the irony is thick in this one is it not?
Sad thing is I'm just as guilty as anyone else. I've made idiotic posts here I'm not proud of. We're all trash at some point.
well, if being a NEET is your thing, fair enough, but i call that missing out on life. or running away from it...
and isnt what you describe a fair definition of obsessive behaviour? it certainly isnt healthy, in any sense of the word.
well, if being a NEET is your thing, fair enough, but i call that missing out on life. or running away from it...
and isnt what you describe a fair definition of obsessive behaviour? it certainly isnt healthy, in any sense of the word.
I wish it could be my thing. Alas, I have a job that takes up more than its fair share of time. I'm just not too hyped on the social standard of success. It's boring in my book. However, I'm sure the exact same can be said about sitting in front of a computer for most of your life, not to mention that you're right, it certainly isn't healthy (although I guess if you exercise an hour a day it's probably just as healthy as any office job).
Sweet fancy moses, tell me you're joking. There are many ways to measure "success" in life, none of which include full-time devotion to video games...
Im working to get this thread locked as we speak, so guys, dont bother wasting your time in a topic that will get locked.
*frottages Interesting*
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
like in football ?
Generation P
Sweet fancy moses, tell me you're joking. There are many ways to measure "success" in life, none of which include full-time devotion to video games...
The only success you've achieved playing games 24/7 is the successful completion of entering loserville.
This guy is 100% correct. What I highlighted in red is what it all boils down to, but neither side will admit to it.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
I disagree. Hardcore is not directly related to time (maybe indirectly). Hardcore just means someone is very good at a game and is well acquainted with the mechanical aspects and calculations of how the game works in order to best play it. For some people this may take alot of time, and thus they will have no life, but for others it may not take as long. For example another old school hardcore game is, of course, UO. I'm sure most people will agree that to be hardcore at UO, you didn't really have to spend much time on it (although it was so fun, most of us probably did spend a hell of alot of time on it). In fact, one might argue that a hardcore game in fact has LESS of a time sink as a non-hardcore game since typically a hardcore game is one that is considered to be based more on skill than leveling or equipment.
I hope none of this board's hardcores live in the same country as me. i'd hate knowing that my taxes are helping them become a welfare leech, obese virgin that will end up stalking 12 yo girls in games