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Secondary Healing: Severe Maladies/Injuries/Curses/Poisons

IsaneIsane Member UncommonPosts: 2,630

With the game world centred around the Citadel, this must give a great opportunity to create a healing role within the game. Where certain ailments and injuries weather magical or physcial cannot be cured in the field.

It would be a nice change that some of these can only be cured or fully healed over time at a cost to the player. The potential to create depth and classes of herbs/ potions/ healing/ Magic/ that counteract these could indirectly become a mini game in itself.

Even better these could all be stablelised with general on the road abilities , but need to fully cured as an additional step.

This would add to the game and also maybe prevent the gunhoe attitude when encountering certain creatures/npcs as the cost to properly heal or a period being not at full strength may make you think twice.

So the question is , is the chance of having a tiered system in place possible with respect to injuries/Maladies? I think it could add depth, wouldn't be a game breaker but eventually you would have to get healed properly or hunt down the ingridients/people to cure yourself.

With the game world centred around the Citadel, this must give a great opportunity to create a healing role within the game. Where certain ailments and injuries weather magical or physcial cannot be cured in the field.

It would be a nice change that some of these can only be cured or fully healed over time at a cost to the player. The potential to create depth and classes of herbs/ potions/ healing/ Magic/ that counteract these could indirectly become a mini game in itself.

Even better these could all be stablelised with general on the road abilities , but need to fully cured as an additional step.

This would add to the game and also maybe prevent the gunhoe attitude when encountering certain creatures/npcs as the cost to properly heal or a period being not at full strength may make you think twice.

So the question is , Is the chance of having a tiered system in place possible with respect to injuries/Maladies?

I think it could add depth, wouldn't be a game breaker but eventually you would have to get healed properly or hunt down the ingridients/people to cure yourself.

 

 

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Sorcery must persist, the future is the Citadel 

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