It's an MMO. Period. Anyone who believes it's not an MMO, must either a) not know what an MMO is b) knows nothing about the game, or c) is just really dumb. The evidence is there x10. Haters will be haters, though.
It's an MMO. Period. Anyone who believes it's not an MMO, must either a) not know what an MMO is b) knows nothing about the game, or c) is just really dumb. The evidence is there x10. Haters will be haters, though.
QFT. This site is filled with haters. What else is new?
To me all this fine slicing of gradiations of meaning and technicalities is besides the point.
As a player, what is the difference in experience you have playing an MMO vs an online game with some persistant components (MW2 for example)?
For myself, it's being plugged into the entire persistant server community (or at least your faction's side) the entire time you are playing the game. If that's not your definition, I'm not going to fight about it.
Especially because the really major social aspects of an MMO become far more pronounced at endgame- and we don't know very much at all about BW's plans for TOR's endgame.
BW's clearly done some things in a very smart manner- deciding exactly what aspects of their game they want to use to make it stand out- in this case, story- and then take a page from Blizzard's book and polish the other aspects of the game.
I really like this idea, because I've always found the repetitiveness of levelling a bit of a grind (Didn't stop me from getting 4 well geared 80s before I quit WoW halfway thru Wrath, tho :P) - if they do it right, it could really transform the experience of getting to cap for the better, and who doesn't want that? It also offers amazing potential (again, if they do it right) to keep you hooked into the game by extending the character stories during patches. BW's been keeping a tight lock on endgame info, so there's no way to know, but if I could think of that while writing this post, I'm sure professionals who've spent 5 years slaving on this thing can think of it too. :P
The recipe for perpetual ignorance is: Be satisfied with your opinions and content with your knowledge. -Elbert Hubbard
It's an MMO. Period. Anyone who believes it's not an MMO, must either a) not know what an MMO is b) knows nothing about the game, or c) is just really dumb. The evidence is there x10. Haters will be haters, though.
I agree, I can't even understand how is this site so full of SWTOR haters... I mean only 47% of people here think this is a MMO.... REALLY???
For me MMOs are about working with other poeple throughout gameplay not just at endgame and SWTOR seems to be to be a very very solo friendly game which to me it isn't really an MMO(and the community will suck).
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Almost if not all MMOs can be soloed until the end content. SWTOR is a full featured MMO, injected into a very popular world with huge fan base. So I don't really see your points.
I didn't buy it to replace my other MMO games, i bought it to feed my single player/ co-op hunger. Thats a good starting point for me, since i dont know enough to judge the game. Maybe it turns out to be so much more, but time will tell.
The game even encourages group play tthrough rewarding people that group up with tokens that can be spent on items. Plus all the dungeons (wat ever they call them) raids (operations i rmembered that name :P) etc. As far as know you can even group on every quest so how more multiplayer do u want to get? The game isn't supposedly heavily instanced, only for over populated areas, i'm gueesing the lines of the starter area like in Aion. Suppose ppl just like to hate popular games, like WoW etc.
Originally posted by arieste Originally posted by MMOrUS With regards to the Story Arc I'm sure most ppl can remember Funcom making a lot of fuss about thier "Single player Story arc" aswell, how did that one work out?
I thought it worked very well. I had a great time doing all the single-player stuff. And it was cool how they had a different role for every archetype. I think the people that had a problem were the people that expected it to be something that it wasn't. The fact is KOTOR and Mass Effect are awesome. ME is one of the best RPGs in history. With that being said, ME had enough gameplay to last me about 8 days of playing. That's including 2 playthroughs and hittng level 60. The fact is that no matter how good your single-player element is, people will quickly get beyond it. Same thing with AoC. Same thing WILL happen with TOR. The storyline element will be AMAZING, I'm sure of it! But then there still has to be an MMO attached to it. To get back on topic, we've been told there is a more traditional MMO element to it as well. So in effect, you're buying two games - a storyline-driven RPG with severely limited (but like to be amazing) content and an MMO of unknown quality where you can play the same character. There is nothing particularly novel to this concept. BioWare is just taking the single-player bit to a new extreme. Also, I don't know why people are so stressed out about the definition of the game. It's online. It's massively multiplayer. It might suck. It might not. If you don't like the direction, don't buy it.
Comments
It's an MMO. Period. Anyone who believes it's not an MMO, must either a) not know what an MMO is b) knows nothing about the game, or c) is just really dumb. The evidence is there x10. Haters will be haters, though.
QFT. This site is filled with haters. What else is new?
Currently Playing: World of Warcraft
To me all this fine slicing of gradiations of meaning and technicalities is besides the point.
As a player, what is the difference in experience you have playing an MMO vs an online game with some persistant components (MW2 for example)?
For myself, it's being plugged into the entire persistant server community (or at least your faction's side) the entire time you are playing the game. If that's not your definition, I'm not going to fight about it.
Especially because the really major social aspects of an MMO become far more pronounced at endgame- and we don't know very much at all about BW's plans for TOR's endgame.
BW's clearly done some things in a very smart manner- deciding exactly what aspects of their game they want to use to make it stand out- in this case, story- and then take a page from Blizzard's book and polish the other aspects of the game.
I really like this idea, because I've always found the repetitiveness of levelling a bit of a grind (Didn't stop me from getting 4 well geared 80s before I quit WoW halfway thru Wrath, tho :P) - if they do it right, it could really transform the experience of getting to cap for the better, and who doesn't want that? It also offers amazing potential (again, if they do it right) to keep you hooked into the game by extending the character stories during patches. BW's been keeping a tight lock on endgame info, so there's no way to know, but if I could think of that while writing this post, I'm sure professionals who've spent 5 years slaving on this thing can think of it too. :P
The recipe for perpetual ignorance is: Be satisfied with your opinions and content with your knowledge.
-Elbert Hubbard
I agree, I can't even understand how is this site so full of SWTOR haters... I mean only 47% of people here think this is a MMO.... REALLY???
For me MMOs are about working with other poeple throughout gameplay not just at endgame and SWTOR seems to be to be a very very solo friendly game which to me it isn't really an MMO(and the community will suck).
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Almost if not all MMOs can be soloed until the end content. SWTOR is a full featured MMO, injected into a very popular world with huge fan base. So I don't really see your points.
I didn't buy it to replace my other MMO games, i bought it to feed my single player/ co-op hunger. Thats a good starting point for me, since i dont know enough to judge the game. Maybe it turns out to be so much more, but time will tell.
The game even encourages group play tthrough rewarding people that group up with tokens that can be spent on items. Plus all the dungeons (wat ever they call them) raids (operations i rmembered that name :P) etc. As far as know you can even group on every quest so how more multiplayer do u want to get? The game isn't supposedly heavily instanced, only for over populated areas, i'm gueesing the lines of the starter area like in Aion. Suppose ppl just like to hate popular games, like WoW etc.
The fact is KOTOR and Mass Effect are awesome. ME is one of the best RPGs in history. With that being said, ME had enough gameplay to last me about 8 days of playing. That's including 2 playthroughs and hittng level 60.
The fact is that no matter how good your single-player element is, people will quickly get beyond it. Same thing with AoC. Same thing WILL happen with TOR. The storyline element will be AMAZING, I'm sure of it! But then there still has to be an MMO attached to it.
To get back on topic, we've been told there is a more traditional MMO element to it as well. So in effect, you're buying two games - a storyline-driven RPG with severely limited (but like to be amazing) content and an MMO of unknown quality where you can play the same character. There is nothing particularly novel to this concept. BioWare is just taking the single-player bit to a new extreme.
Also, I don't know why people are so stressed out about the definition of the game. It's online. It's massively multiplayer. It might suck. It might not. If you don't like the direction, don't buy it.
Good post, i liked