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How many MMORPGs have you enjoyed as much or more-so than your first?

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  • mimzixmimzix Member Posts: 4

    My first was Gunbound.. I keep on playing it when i was in college with my friends but after how many weeks i find it redundant and it gets boring for me then next I played tales of pirates and i enjoyed it than first mmorpg i played then next is the wonderland online and gods war until i met luminary and sticked in it until now so far I enjoyed this game.. i dunno what's next but i hope to find more better MMO to play.

  • Tedly224Tedly224 Member Posts: 164

    Started with Everquest, and I really loved it.  I was a horrible addict. Warts and all, the game had me coming back for more.

    Dark Age of Camelot was my next stop, and I felt the PvE was very shallow compared to Everquest, but I immensely enjoyed the PvP. At the time I was bouncing back and forth between those two games, depending on mood and game times with EQ involved with Raiding.

    City of Heroes was my next stop, and there was no PvP to speak of so I bounced back and forth between first person shooter co-op and this one. I adored City of Heroes on game launch, and it held my attention for quite a while. Character creation and advancement being totally in my hands was a dream come true - but oh, how I wish Cryptic had taken more time to put in real thought for eventual PvP and Endgame content.

    World of Warcraft came out, and to be quite honest, I haven't seen anything released since this one that grabbed my attention more. After all the hooplah that was tossed around with many games that have followed since this one, I just haven't found much to be as compelling or as well created.

    None of the above listed games ever felt like "a waste of time" or had me wishing for "the good old days" of a previous game. They were well made and made me happy to play them during each of their golden points of their runs.

     

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Ethian 


    I'm now in Aion and having hella fun with my g/f in pvp. We go rifting often and hit up the abyss on a regular basis together. I'd go as far as to say that Aion is some of the most fun in pvp that I've had in a MMO. I've yet to find an MMO with the excitement of questing in the opposite factions zone, knowing that your KOS if your sighted..not too mention that the whole zone is usually alerted if your spotted by someone...Assassin stealth ftw!! :-)



     

    I really, really wish you could level via PvP in that game.  I absolutely loved that side of the coin in Aion.  The PvE in it at higher levels though is abysmal to me.

    Really hope it changes at some point where you can level via PvP because I'm with you that was some of the best PvP I've had in an mmo.

    ...or at least in a hell of along time anyways.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • patch2385patch2385 Member Posts: 3

    My first MMORPG was the beautiful Dark Age. My brother bought this game home that you had to pay a monthly subscription to and i thought he was an idiot for doing so. Ten mins of watching him play and develop his Armsman and I was beyond hooked. I started a mage and found this very hard to play as my first ever MMORPG character, then I tried a rogue these characters reaching about level ten maybe a little higher. I decieded to create a Paladin and I loved it. Much easier to play than the other two and got stuck in enough of the action weather in a group or solo to enjoy the game for what it was.

    Since then I have put my hand at LOTRO WoW Guild Wars and a few others on trial. But all of these other games seem to miss something for me. WoW has a poor crafting sytem I think personally and quests do become very repetative, the diversity in class type seems poor as every rogue follows the same arc type ect. Guild Wars had more class diversity but I never enjoyed the game play. LOTRO for me has been the closest thing to DAoC, but I found i did not enjoy the fact everyone is on the same team, ok you have monster play but not many players put their heart and soul into their monster. If the monster dies or cant find a group who cares, your main character however you want to develop and grow. So i guess what I'm trying to say is the PvP in LOTRO is not what I'm after. The PvP in DAoC was fantastic three armies fighting for one fort building seige equipment and being on the watch for two other races/armies who may attack. The fun I had in that game was incredible, I never made it to the high levels but I loved the low levels so much I never needed the high levels. Obviously every good thing comes to an end and slowly fewer and fewer people were loggin on and the graphics were left in the dust by some of the newer games so you found yourself logging on on your own. The big downside to the game was that it was hard to solo through and I supose the initial M from MMORPG was lost.

    Still this genre of game is far from dead to me. I still love loggin on now and defending middle earth or cracking some alliance skulls, and I can not wait to get myself into Aion which looks like it may return me to some where near my MMORPG home.

  • herculeshercules Member UncommonPosts: 4,925

    First was UO at launch.I loved it and thats why i loved SWG as it had many similar features .But it was not my greatest love .EQ was and once i found EQ i dropped UO very fast!

  • AjninrepuSAjninrepuS Member Posts: 52

     My first was Ultima Online / Chesapeake server, guilds were great fun the whole order/chaos was awesome.. I ran with Keepers of Chaos and later Iron Chefs, knowing that you would know that being on the winning side 90% of the time made my playing experience that much better..

     

     

      I really enjoyed Dark Age of Camelot when it came out, before botting..

     

      Also enjoyed World of Warcraft... In beta.... Problem with WoW was there was no good "danger" to the game.. No loss for losing no enjoyment in PvP at all.. I mean in Beta and at the begining there was always Taren Mills but that was kinda lame because of the simple act of not being able to talk trash to the people you are fighting... That is one of the biggest hates I have about MMO's like WoW, no way of shit talking..

  • iZakaroNiZakaroN Member UncommonPosts: 719

    My first was UO. I also enjoyed very much Guildwars, Vanguard, EvE, Darkfall. The problem is that even there is something really great in any of that games all of them lack something:

    1. Guildwars: On practice it lack all main MMO elements in general, but have great team PvP similar to the one in WoW but much better.

    2. Vanguard: Great world, great freedom. Best PvE game for me. Just lack PvP and most of the initial design and the main idea of the game was forfeit with the years.

    3. EvE great sandbox game. The only thing I do not like about it is Sci-Fi world. If it was in fantasy it will the "my game", even better than UO. Another problem in the game is that PvE (missions) are very boring but as they are very small part of the game we can eliminate it.

    4. Good try for a fantasy open world PvP game. Just too predefined. Typical example where level based character development can act much better than pseudo-sandbox skill system. Good idea, bad implementation.



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    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
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    LordOfDarkDesire
  • libranimlibranim Member Posts: 139

    My first was a korean mmo, and it was awesome at its time... cause it was new and cute.

    But every game i played afterwards were probably better, but not as enjoyable and entertaining. 

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