I moved on to Mortal Online since but its interesting in the difference taken by their community in comparison. If you know or not the MO forums have pretty strict "no trolling/no abuse" policies. Since around Darkfall launch, there was an influx of people arriving to MO to check things out. Many people tried repeatedly to basically make themselves at home and keep up the same ForumFall lifestyle that they had become accustomed to. Well the mods there would just keep dishing out "infractions" and bans to people and they really got upset. The forum also had a player mediated reputation system that sort of promotes "healthy" behavior. Anyway, a part of the community made threads and polls about how this place was full of "Nazi" mods and carebear fanboys and that they didnt respect freedoms ect ect. It was a pretty big thing. About a month or two later the whole thing just died off and I guess people just got used to the way it was, got tired of fighting it and conformed. You can typically find a much more diverse crowd there from many games and many gaming preferences including the crafters, RP'ers, PVE'ers and the PVP. Not all of this is "my thing" but these are people looking for a FFA sandbox game too and they pay their sub just like anyone else. I am fine with all of it as long as the gameplay dynamics stay fair and balanced for all play types as difficult as that may be.
Anyway, this is the type of thing that DarkFall really missed out on IMO, but in general its community really just doesent seem to even want it around.
I think that the fact that you need to reinforce this so very forcedly tells me enough about how Darkfall's qualities can be doubted.
To be fair here, Agricola isn't very forcibly saying anything. If you had taken time to read the review that is in his original post, you would see that it is the reviewer is the one exclaiming that "Darkfall is a good game." He is merely reiterating and agreeing. I am too.
Darkfall is a good game for too many reasons to list. My time invested into Darkfall puts to shame any game I have played since SWG, and I'm still playing. I have no intention of quitting any time soon. Based on that alone, for myself at least , "good" is an understatement.
~Hairysun~
No, what you guys are doing is starting some kind of Peter Pan-esque attempt to bring Tink back to life by having all the children clap together.
I've said it before and I'll say it again - Good games don't need people to try this hard to convince others it's good. A good game stands on it's merits. If you don't have the money for proper PR this far after release then you failed to make a good game.
And no, it's not that they're spending more money on development, it's that clearly AV doesn't have the money to do both. As an indie studio they get to decide where their money goes.
If you like DF, that's great. Stop doing their PR job for them.
I don't know man, this feels like you're doing some Captain Hook-esque attempt to kill Peter because he chopped your hand off in some hardcore PvP in the past.
You're entitled to your opinion but it doesn't make it fact, so get over it that some of us like the game and want to discuss and celebrate it on these forums or just don't post in this thread. You were asked not to post in here unless you liked the game and had something good to say about it, so please don't bother.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
to be honest darkfall reminds me of my kids who played counter strike, except this is with swords. I play eve and it makes darkfall at best seem a bit of a game which any intelligence beyond using wsad is not needed. Beyond that there is no depth other then a big world and quite a bit of macroing to level up. Well eve has its macro miners too sooo. <and eve universe is much larger then darkfall. <the difference is it takes a bit more planning and intelligence then getting naked and gangbang pvp. Altough gangbang pvp certainly is a big part of eve too..
but each to his own.. as far as the forums. well i was there at the beginning and most trashing was directed at darkfalls face out to the world and his promises. However i wont say dont play the game if you like that kind of stuff fine.To me the real sandbox pvp in last decade and the near future appears to be eve and with dust a load of the younger generation will be heading to eve too is my bet..
Haven't played it... yet. I'm not sure I ever will, honestly. I'd have to check out a trial first. I'd love to see a real/legit top 5 list of things people love about Darkfall.
Yeah a trial would be interesting, then you wouldn't need to buy the game on what others say on the forums. The problem is you could find out that you don't like the game and maybe state your opinion about it here. Maybe 1000 other interested people will do the trial and the same happens. In this case there are much more than only two "DarkfallissogreatIwanttokissmymonitoreverytimeitloads"-threads needed to keep a positive opinion level here. The other thing is that Aventurine will not earn any money if nearly no one will subscribe after the trial and for me it seems that Aventurine does not believe in more subs after a trial otherwise they would already have offered one.
Ah hem...Repeat after me: I do not play Darkfall because it's not my kind of game. And just because I don't play Darkfall doesn't mean I should slam the game for what it is. And people should not insult my play style and game choices because they don't like what I do.
Heh, I don't want anyone's game to fail. Just don't push it on me.
Oh right because we held a gun to your head and said read the df forums. Why are you here exactly?
No, what you guys are doing is starting some kind of Peter Pan-esque attempt to bring Tink back to life by having all the children clap together. I've said it before and I'll say it again - Good games don't need people to try this hard to convince others it's good. A good game stands on it's merits. If you don't have the money for proper PR this far after release then you failed to make a good game. And no, it's not that they're spending more money on development, it's that clearly AV doesn't have the money to do both. As an indie studio they get to decide where their money goes. If you like DF, that's great. Stop doing their PR job for them.
Why do you care? As was mentioned, alot of people have an impression of Darkfall that is entirely incorrect based off of blowhards tooting their horn. I mentioned it to a work associate today and he literally acted like he smelled something bad. I then asked him if he had ever played... he said no, but he had heard awful things. I, and many others, find this to be a very common response... and its simply not warranted.
to be honest darkfall reminds me of my kids who played counter strike, except this is with swords. I play eve and it makes darkfall at best seem a bit of a game which any intelligence beyond using wsad is not needed. Beyond that there is no depth other then a big world and quite a bit of macroing to level up. Well eve has its macro miners too sooo. <and eve universe is much larger then darkfall. <the difference is it takes a bit more planning and intelligence then getting naked and gangbang pvp. Altough gangbang pvp certainly is a big part of eve too.. but each to his own.. as far as the forums. well i was there at the beginning and most trashing was directed at darkfalls face out to the world and his promises. However i wont say dont play the game if you like that kind of stuff fine.To me the real sandbox pvp in last decade and the near future appears to be eve and with dust a load of the younger generation will be heading to eve too is my bet..
bobm111
Here, a perfect example of someone who has very little idea of what he's talking about bashing the game via things he's either heard from forum posts or from playing the first couple months of release. Not a single thing he mentioned is relevant to the game in the current state.
This is what Darkfall constantly contends with. Tons of misinformation spread by people whom for whatever reason feel the need to tear it down.
"Darkfall is a good game" nope doesn't work for me if only it was so easy to change things by shutting your eyes an wishing
There is a logical fallacy 'argumentum ad populum' that states even if popular opinion believes something, that does not make it true. I am glad there is a small group of loyal players enjoying this game day to day but that does not make it 'good'. Looking forward to the free trial to try it again, that would indicate to me that Adventurine consider it 'good'.
Playing: Darkfall New Dawn (and planning to play Fallout 76) Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
No battle are fair in DF. You win because you got more stats then your enemy. I dont mind the zerg unfairness because this is what sandbox pvp games is suppose to about, the rule of freedom, but when 1 guy can beat a whole group alone or survive longer then expected alone like him: There is no hope for newb's to catch up. Like i said, 1 to 3 months would be enough,but more then that like 6 or a year, C'mon son, get the fck out here with taht bull sht. Vets that say that the game can be fun without grinding is a lie because pve is already boring. Only thing fun to do is PVP, but in order to succeed in PVP, you must grind in pve 1st and i think this is stupid. Aion in his part(i dont play that game, but its an example) You can start pvp at lvl 25 and there are pvp rank. If you die too much, you can lose your rank. If you win too much, you can advance on rank meaning that you cant be strong for ever. In darkall, those with high stats can never lose them meaning that newb's cant catch up. There is no decay or cap like in UO and this is the main darkfall problem.
The game is not a duel game it is situational, factors can be numbers, character power, player skill, gear, intel (I.E. who sees who first), who can get the first hit in, player health stam mana at the begining of the fight (I lost a fight the other day simply because I had sprinted for to long and was low on stam), and Mobs in the area (lost a kill shot to some mobs the other day). Me and my brother saw a pk coming the other day but he only saw one of us so we set up an ambush, granted he was not the beafiest of toons but we are still noobs, a couple of hits in the back can lvl the playing field pretty quickly sometimes. I do not grind and I would hate to see character progression removed from the equation. I have had plenty of fights where I was able to do plenty of damage to the other guy. I have also had fights where the PK was immediatly killed by some other PK right after I was killed. If they were to remove the skill progression or make it fast then people would truely have to grind because there would be few in between noob and max. Right now there are people in all different stages of the progression and you really dont know what to expect.
I was an avid fan of Darkfall while it was in development, tried it in beta, became a fanatical opponent, then got the free trial again 10 days or so ago.
I have to say it is a much better game than the beta game i tested, and the scope and size of the two expansions give me a hopeful feeling that, with time, it will ..."get there".
Right now it is a nice, refreshing experience compared to the standard MMOs - getting out in the countryside always on the alert for PKs, choosing your own playstyle be that skilling up your crafting, combat or completing the reputation quests, all these really feel nice for a change.
BUT
there is still much to be done. Darkfall still needs mechanisms that will make it a true sandbox: character customization (right now, without skill caps everyone can be everything simultaneously ); a lot o polish in various areas (gfx certainly need some love - there are places that are jaw-dropping, especially with shadows on full, and places where it looks like a game of the mid-90s; sound needs a lot of work too, right now there is no environmental sound and this is supposed to be a game where sensory cues are important; combat needs to get a more realistic feel to it, instead of a spastic LMB/strafe spam; PvE content that will open alternative advancement and playstyle routes to those not into PvP/GvG; and a robust alignment system that will define whether it is aimed as a FFA PK gankfest or a world with more complex social-dynamics and the byproducts of those dynamics.
(mind you, in my playtime I never experienced any ganking or zerging, but the alignment system is obviously too open to all sorts of exploits).
I would recommend people at least give it a try; for (E)$49 with a free month included it is certainly worth it now. Hopefully the upcoming expansions will further fine-tune it to make it accessible and fun to a wider audience.
I have to say that the game is very good at this point...
For years, I have been trying every new MMO that came out and have been thoroughly disappointed with all of them. I could not figure out why they all fell short of my expectations until I tried Darkfall again recently. Its the feeling of danger... the risk that you take each and every time you leave town. It gets your adrenaline pumping and your heart racing. It makes you actually FEEL something... rather than just mindlessly hitting keys in sequence to kill a monster you have no chance of losing anything valuable to. I find it extremely depressing that there are only two new games (DF and MO) that understand how vital this concept is. It has been completely missing in all other recent releases and has completely destroyed any interest I had in those products.
Darkfall has me on the edge of my seat almost every time I play it. Even when I'm just fighting monsters, I am thoroughly engaged and concentrated. This is so radically different from the "gameplay" (if you can call it that) in most other MMOs.
"Darkfall is a good game" nope doesn't work for me if only it was so easy to change things by shutting your eyes an wishing There is a logical fallacy 'argumentum ad populum' that states even if popular opinion believes something, that does not make it true. I am glad there is a small group of loyal players enjoying this game day to day but that does not make it 'good'. Looking forward to the free trial to try it again, that would indicate to me that Adventurine consider it 'good'.
And logically, your argument could be reversed, and it could be said that simply because a bunch of haters insist that the game is bad, it is not necessarily so.
Furthermore, I'd like to volunteer that there are very good reasons that we are not seeing a free trial yet. I'd venture that server stress is chief among them, as well as finding ways to avoid the damage that trial accounts could do to the game's economy....among other reasons.
Perhaps some day AV will find a way to satisfy the curious (maybe a trial isle or something similar to what VG and EQ2 offered), but for now I'm glad they choose to focus on those of us who pay.
Anyone who has any doubts about the quality of the community that plays this game just needs to read the last few posts in this thread. This game is at the point now where it is attracting quality people. I look forward to enjoying their company over the next few years in Darkfall.
Playing: Darkfall New Dawn (and planning to play Fallout 76) Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
No battle are fair in DF. You win because you got more stats then your enemy. I dont mind the zerg unfairness because this is what sandbox pvp games is suppose to about, the rule of freedom, but when 1 guy can beat a whole group alone or survive longer then expected alone like him: There is no hope for newb's to catch up. Like i said, 1 to 3 months would be enough,but more then that like 6 or a year, C'mon son, get the fck out here with taht bull sht. Vets that say that the game can be fun without grinding is a lie because pve is already boring. Only thing fun to do is PVP, but in order to succeed in PVP, you must grind in pve 1st and i think this is stupid. Aion in his part(i dont play that game, but its an example) You can start pvp at lvl 25 and there are pvp rank. If you die too much, you can lose your rank. If you win too much, you can advance on rank meaning that you cant be strong for ever. In darkall, those with high stats can never lose them meaning that newb's cant catch up. There is no decay or cap like in UO and this is the main darkfall problem.
I second this.
If DF wouldn't be so unbalanced, it would of been a decent game. But griefing vets ruin it. They sure ruined it for me when they kept farming me to get out of being red. A vet 4 shotting a single noob while 5 noobs barely take a hair of his HP and people still say noobs can make a difference? This brings up memories of Soviet era propaganda.
I am the type of player where I like to do everything and anything from time to time.
"Darkfall is a good game" nope doesn't work for me if only it was so easy to change things by shutting your eyes an wishing There is a logical fallacy 'argumentum ad populum' that states even if popular opinion believes something, that does not make it true. I am glad there is a small group of loyal players enjoying this game day to day but that does not make it 'good'. Looking forward to the free trial to try it again, that would indicate to me that Adventurine consider it 'good'.
And logically, your argument could be reversed, and it could be said that simply because a bunch of haters insist that the game is bad, it is not necessarily so.
Furthermore, I'd like to volunteer that there are very good reasons that we are not seeing a free trial yet. I'd venture that server stress is chief among them, as well as finding ways to avoid the damage that trial accounts could do to the game's economy....among other reasons.
Perhaps some day AV will find a way to satisfy the curious (maybe a trial isle or something similar to what VG and EQ2 offered), but for now I'm glad they choose to focus on those of us who pay.
If 100 people say AYE and 10000 people say NAY, then you cannot reverse that logic.
I am the type of player where I like to do everything and anything from time to time.
I think it's a great game. I just wish is was a little casual friendly. I just don't have the time to grind away and spend tons of hours to get a fun pvp place in game.
No battle are fair in DF. You win because you got more stats then your enemy. I dont mind the zerg unfairness because this is what sandbox pvp games is suppose to about, the rule of freedom, but when 1 guy can beat a whole group alone or survive longer then expected alone like him: There is no hope for newb's to catch up. Like i said, 1 to 3 months would be enough,but more then that like 6 or a year, C'mon son, get the fck out here with taht bull sht. Vets that say that the game can be fun without grinding is a lie because pve is already boring. Only thing fun to do is PVP, but in order to succeed in PVP, you must grind in pve 1st and i think this is stupid. Aion in his part(i dont play that game, but its an example) You can start pvp at lvl 25 and there are pvp rank. If you die too much, you can lose your rank. If you win too much, you can advance on rank meaning that you cant be strong for ever. In darkall, those with high stats can never lose them meaning that newb's cant catch up. There is no decay or cap like in UO and this is the main darkfall problem.
I second this.
If DF wouldn't be so unbalanced, it would of been a decent game. But griefing vets ruin it. They sure ruined it for me when they kept farming me to get out of being red. A vet 4 shotting a single noob while 5 noobs barely take a hair of his HP and people still say noobs can make a difference? This brings up memories of Soviet era propaganda.
I seriously don't get this. My experience (on EU as a dwarf) is completely different. I have been killed ONCE since I made a new character which was around 2 weeks ago. Everyone else has been fun. Either new players I chatted to and which looked out for eachother or random vets giving out stuff such as mounts and better armor.
In the dwarven newbie areas there are vets around who keep buffing and healing us new players and are on the lookout for pkers. I have to admit - I find it really interesting how totally different they experiences can be (but then that is one of the main points that I love about Darkfall. Every player has a different experience (which admittedly can be good or bad) but at least I am not having the exact same experience as every other player in the game like in most other mmos.
I am also not bothered that I lost that one pk fight - I almost killed his mount before he was able to take me down. At least I can give somewhat a fight whereas in ANY other game I played (which is pretty much everything since UO) I wouldn't stand a chance AT ALL. Meaning I wouldn't even be able to land a skill or spell on the opponent if he would have been playing for almost a year longer then I had. I also had the impression that if I wouldn't just have freaked out and wildly attacked him I could have done even better.
Anyway, yeah, my experience and attitude towards the game is completely different.
"Darkfall is a good game" nope doesn't work for me if only it was so easy to change things by shutting your eyes an wishing There is a logical fallacy 'argumentum ad populum' that states even if popular opinion believes something, that does not make it true. I am glad there is a small group of loyal players enjoying this game day to day but that does not make it 'good'. Looking forward to the free trial to try it again, that would indicate to me that Adventurine consider it 'good'.
And logically, your argument could be reversed, and it could be said that simply because a bunch of haters insist that the game is bad, it is not necessarily so.
Furthermore, I'd like to volunteer that there are very good reasons that we are not seeing a free trial yet. I'd venture that server stress is chief among them, as well as finding ways to avoid the damage that trial accounts could do to the game's economy....among other reasons.
Perhaps some day AV will find a way to satisfy the curious (maybe a trial isle or something similar to what VG and EQ2 offered), but for now I'm glad they choose to focus on those of us who pay.
If 100 people say AYE and 10000 people say NAY, then you cannot reverse that logic.
yeah, but it's not 10000 people saying "NAY", it's the same 5 in every thread
If 100 people say AYE and 10000 people say NAY, then you cannot reverse that logic.
yeah, but it's not 10000 people saying "NAY", it's the same 5 in every thread
This. Also, DarkFall is a Niche game so of course many will say "NAY" but is the game meant for them in the first place?
As for griefing vets, there are several ways to avoid conflict with them and it's always the same 2 griefers so griefing really isn't as bad as people say and in fact, it hardly ever happens except around Sandbrook, which is a NEW Griefer Haven (though NEW hasn't been doing well recently for some reasons....).
I'm not gonna play the one scentence game, but I will say this:
I followed DF development since long before Aventurine. I watched the responses when it launched and about a week ago, I was finally able to buy it and play it for the first time. I played it probably an average of 6 hours a day since then.
The best short description I can give of my hitherto limited DF experience, is that it gives you that old school feel. For all the MMO gamers who are old enough to know what I'm talking about and who miss that feel, DF is definately something you should look into.
You spawn with an uneasy feeling and a nasty sound of a weapon colliding with flesh and bone. I half expected to find myself under attack even before the graphics could draw the picture, but as it was, the sound was actually the spawn sound. How about that. You don't quite know what to do and you kinda feel like a slow moving turd. Every skill you have is on it's lowest and you got no gear except a really cruddy knife and noone is there to hold your hand either.
I found my way to a goblin, thinking I could kill it and get myself some basic gear, but the goblin started kiting me and kicked my ass. Resistance! You figure it out or you are sent packing. I'm allready starting to like it. Many of us had some second thoughts when the MMO GUI's and the game mechanics became so smooth and self explanatory, even a small child could (and does, and yay there goes the community) play the game and be a winner. Since then it's become the norm and no MMO has really felt right. It's accessible as hell, sure, but it's also shallow. Anyway, I snuck up on the goblins again and after a while I got my weapon and started getting my weapon skill up. Your starter knife doesn't even do that for you. And all the while, everything I do makes some kind of skill increase, but there is no set goal. Just a flow that comes with what you're doing that feels natural and gives you small confirmations all the time that you're going places albeit slowly. The constant insecurity with regards to your environment makes that backdrop of wonder that you remember from back in the day. OMG another player running towards me,. this can't be good... Turns out he just wants to give me some gear. Remember fleeing from the trolls in the swamp outside Guk in EQ even though they technically couldn't touch you? Naivety. Yeah, that's the feeling I was looking for.
After a few days, I'm surprised at how decent the community seems. You meet your bad apples like everywhere else, but it's very far from disastrous. The game is a little rough around the edges, but it works and it feels like you can work on it and make it your own so to speak. You're the one who's gotta define what you're playing experience is all about and you're the one who's gotta figure out a way to get payed. The distance between your skills and the skills of the older characters is daunting, and may be a weak point, but atm I'm just too busy getting with the program, MY program, to really care. Besides, it's not like your going out alone. I've had no problems connecting with people. In fact, DF is prolly the first game I played in ages in which a player is more likely to respond to your imput, than to ignore you. I got ganked twice and escaped twice. That's 4 times in well over 40 hours play. I am in danger but it's not crippling me in any way. The agenda of consolidating becomes a game within the game and I like that too. The fact that there are not droves of people everywhere all the time also sits well with me. It's like going hiking, when you see someone, you really look at them and somehow that single person becomes more real than a 100 busybodies who mainly exist only in their own head.
Anyway, wall of text.. abrupt ending. I apologize. I didn't plan on that. Also I am in the honeymoon phase so feel free to disregard everything I just wrote.
"Darkfall is a good game" nope doesn't work for me if only it was so easy to change things by shutting your eyes an wishing There is a logical fallacy 'argumentum ad populum' that states even if popular opinion believes something, that does not make it true. I am glad there is a small group of loyal players enjoying this game day to day but that does not make it 'good'. Looking forward to the free trial to try it again, that would indicate to me that Adventurine consider it 'good'.
And logically, your argument could be reversed, and it could be said that simply because a bunch of haters insist that the game is bad, it is not necessarily so.
Furthermore, I'd like to volunteer that there are very good reasons that we are not seeing a free trial yet. I'd venture that server stress is chief among them, as well as finding ways to avoid the damage that trial accounts could do to the game's economy....among other reasons.
Perhaps some day AV will find a way to satisfy the curious (maybe a trial isle or something similar to what VG and EQ2 offered), but for now I'm glad they choose to focus on those of us who pay.
If 100 people say AYE and 10000 people say NAY, then you cannot reverse that logic.
ahhhh
going by that logic WoW must be your favorite game since "11 million players CAN'T be wrong".
I'm not gonna play the one scentence game, but I will say this: I followed DF development since long before Aventurine. I watched the responses when it launched and about a week ago, I was finally able to buy it and play it for the first time. I played it probably an average of 6 hours a day since then. The best short description I can give of my hitherto limited DF experience, is that it gives you that old school feel. For all the MMO gamers who are old enough to know what I'm talking about and who miss that feel, DF is definately something you should look into.
You spawn with an uneasy feeling and a nasty sound of a weapon colliding with flesh and bone. I half expected to find myself under attack even before the graphics could draw the picture, but as it was, the sound was actually the spawn sound. How about that. You don't quite know what to do and you kinda feel like a slow moving turd. Every skill you have is on it's lowest and you got no gear except a really cruddy knife and noone is there to hold your hand either. I found my way to a goblin, thinking I could kill it and get myself some basic gear, but the goblin started kiting me and kicked my ass. Resistance! You figure it out or you are sent packing. I'm allready starting to like it. Many of us had some second thoughts when the MMO GUI's and the game mechanics became so smooth and self explanatory, even a small child could (and does, and yay there goes the community) play the game and be a winner. Since then it's become the norm and no MMO has really felt right. It's accessible as hell, sure, but it's also shallow. Anyway, I snuck up on the goblins again and after a while I got my weapon and started getting my weapon skill up. Your starter knife doesn't even do that for you. And all the while, everything I do makes some kind of skill increase, but there is no set goal. Just a flow that comes with what you're doing that feels natural and gives you small confirmations all the time that you're going places albeit slowly. The constant insecurity with regards to your environment makes that backdrop of wonder that you remember from back in the day. OMG another player running towards me,. this can't be good... Turns out he just wants to give me some gear. Remember fleeing from the trolls in the swamp outside Guk in EQ even though they technically couldn't touch you? Naivety. Yeah, that's the feeling I was looking for.
After a few days, I'm surprised at how decent the community seems. You meet your bad apples like everywhere else, but it's very far from disastrous. The game is a little rough around the edges, but it works and it feels like you can work on it and make it your own so to speak. You're the one who's gotta define what you're playing experience is all about and you're the one who's gotta figure out a way to get payed. The distance between your skills and the skills of the older characters is daunting, and may be a weak point, but atm I'm just too busy getting with the program, MY program, to really care. Besides, it's not like your going out alone. I've had no problems connecting with people. In fact, DF is prolly the first game I played in ages in which a player is more likely to respond to your imput, than to ignore you. I got ganked twice and escaped twice. That's 4 times in well over 40 hours play. I am in danger but it's not crippling me in any way. The agenda of consolidating becomes a game within the game and I like that too. The fact that there are not droves of people everywhere all the time also sits well with me. It's like going hiking, when you see someone, you really look at them and somehow that single person becomes more real than a 100 busybodies who mainly exist only in their own head.
Anyway, wall of text.. abrupt ending. I apologize. I didn't plan on that. Also I am in the honeymoon phase so feel free to disregard everything I just wrote.
Nice description of DFO and why it's different to the plethora of instant gratification instances out there. This is how I felt and still feel now over 2 months later, it's a next gen old school game. Also the community is nowhere near as bad as the army of haters would have gamers believe, in fact it's the best community I've expeienced since SWG pre-cu (perhaps better).
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
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I moved on to Mortal Online since but its interesting in the difference taken by their community in comparison. If you know or not the MO forums have pretty strict "no trolling/no abuse" policies. Since around Darkfall launch, there was an influx of people arriving to MO to check things out. Many people tried repeatedly to basically make themselves at home and keep up the same ForumFall lifestyle that they had become accustomed to. Well the mods there would just keep dishing out "infractions" and bans to people and they really got upset. The forum also had a player mediated reputation system that sort of promotes "healthy" behavior. Anyway, a part of the community made threads and polls about how this place was full of "Nazi" mods and carebear fanboys and that they didnt respect freedoms ect ect. It was a pretty big thing. About a month or two later the whole thing just died off and I guess people just got used to the way it was, got tired of fighting it and conformed. You can typically find a much more diverse crowd there from many games and many gaming preferences including the crafters, RP'ers, PVE'ers and the PVP. Not all of this is "my thing" but these are people looking for a FFA sandbox game too and they pay their sub just like anyone else. I am fine with all of it as long as the gameplay dynamics stay fair and balanced for all play types as difficult as that may be.
Anyway, this is the type of thing that DarkFall really missed out on IMO, but in general its community really just doesent seem to even want it around.
To be fair here, Agricola isn't very forcibly saying anything. If you had taken time to read the review that is in his original post, you would see that it is the reviewer is the one exclaiming that "Darkfall is a good game." He is merely reiterating and agreeing. I am too.
Darkfall is a good game for too many reasons to list. My time invested into Darkfall puts to shame any game I have played since SWG, and I'm still playing. I have no intention of quitting any time soon. Based on that alone, for myself at least , "good" is an understatement.
~Hairysun~
No, what you guys are doing is starting some kind of Peter Pan-esque attempt to bring Tink back to life by having all the children clap together.
I've said it before and I'll say it again - Good games don't need people to try this hard to convince others it's good. A good game stands on it's merits. If you don't have the money for proper PR this far after release then you failed to make a good game.
And no, it's not that they're spending more money on development, it's that clearly AV doesn't have the money to do both. As an indie studio they get to decide where their money goes.
If you like DF, that's great. Stop doing their PR job for them.
I don't know man, this feels like you're doing some Captain Hook-esque attempt to kill Peter because he chopped your hand off in some hardcore PvP in the past.
You're entitled to your opinion but it doesn't make it fact, so get over it that some of us like the game and want to discuss and celebrate it on these forums or just don't post in this thread. You were asked not to post in here unless you liked the game and had something good to say about it, so please don't bother.
@Realbigdeal
I disagree but still loved that grind pic
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Haven't played it... yet. I'm not sure I ever will, honestly. I'd have to check out a trial first.
I'd love to see a real/legit top 5 list of things people love about Darkfall.
to be honest darkfall reminds me of my kids who played counter strike, except this is with swords. I play eve and it makes darkfall at best seem a bit of a game which any intelligence beyond using wsad is not needed. Beyond that there is no depth other then a big world and quite a bit of macroing to level up. Well eve has its macro miners too sooo. <and eve universe is much larger then darkfall. <the difference is it takes a bit more planning and intelligence then getting naked and gangbang pvp. Altough gangbang pvp certainly is a big part of eve too..
but each to his own.. as far as the forums. well i was there at the beginning and most trashing was directed at darkfalls face out to the world and his promises. However i wont say dont play the game if you like that kind of stuff fine.To me the real sandbox pvp in last decade and the near future appears to be eve and with dust a load of the younger generation will be heading to eve too is my bet..
bobm111
Yeah a trial would be interesting, then you wouldn't need to buy the game on what others say on the forums. The problem is you could find out that you don't like the game and maybe state your opinion about it here. Maybe 1000 other interested people will do the trial and the same happens. In this case there are much more than only two "DarkfallissogreatIwanttokissmymonitoreverytimeitloads"-threads needed to keep a positive opinion level here. The other thing is that Aventurine will not earn any money if nearly no one will subscribe after the trial and for me it seems that Aventurine does not believe in more subs after a trial otherwise they would already have offered one.
[X] drill here for new monitor
Oh right because we held a gun to your head and said read the df forums. Why are you here exactly?
Why do you care? As was mentioned, alot of people have an impression of Darkfall that is entirely incorrect based off of blowhards tooting their horn. I mentioned it to a work associate today and he literally acted like he smelled something bad. I then asked him if he had ever played... he said no, but he had heard awful things. I, and many others, find this to be a very common response... and its simply not warranted.
Here, a perfect example of someone who has very little idea of what he's talking about bashing the game via things he's either heard from forum posts or from playing the first couple months of release. Not a single thing he mentioned is relevant to the game in the current state.
This is what Darkfall constantly contends with. Tons of misinformation spread by people whom for whatever reason feel the need to tear it down.
Big ups to CMagoun! Good article and I agree with him. Although I never played DF it sounds fun.
"Darkfall is a good game."
See, I said it and lightning didn't hit me.
"Darkfall is a good game" nope doesn't work for me if only it was so easy to change things by shutting your eyes an wishing
There is a logical fallacy 'argumentum ad populum' that states even if popular opinion believes something, that does not make it true. I am glad there is a small group of loyal players enjoying this game day to day but that does not make it 'good'. Looking forward to the free trial to try it again, that would indicate to me that Adventurine consider it 'good'.
My response to the slander with regard to the quality of Darkfall...
www.youtube.com/watch
I defy you to show me something better.
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
The game is not a duel game it is situational, factors can be numbers, character power, player skill, gear, intel (I.E. who sees who first), who can get the first hit in, player health stam mana at the begining of the fight (I lost a fight the other day simply because I had sprinted for to long and was low on stam), and Mobs in the area (lost a kill shot to some mobs the other day). Me and my brother saw a pk coming the other day but he only saw one of us so we set up an ambush, granted he was not the beafiest of toons but we are still noobs, a couple of hits in the back can lvl the playing field pretty quickly sometimes. I do not grind and I would hate to see character progression removed from the equation. I have had plenty of fights where I was able to do plenty of damage to the other guy. I have also had fights where the PK was immediatly killed by some other PK right after I was killed. If they were to remove the skill progression or make it fast then people would truely have to grind because there would be few in between noob and max. Right now there are people in all different stages of the progression and you really dont know what to expect.
I was an avid fan of Darkfall while it was in development, tried it in beta, became a fanatical opponent, then got the free trial again 10 days or so ago.
I have to say it is a much better game than the beta game i tested, and the scope and size of the two expansions give me a hopeful feeling that, with time, it will ..."get there".
Right now it is a nice, refreshing experience compared to the standard MMOs - getting out in the countryside always on the alert for PKs, choosing your own playstyle be that skilling up your crafting, combat or completing the reputation quests, all these really feel nice for a change.
BUT
there is still much to be done. Darkfall still needs mechanisms that will make it a true sandbox: character customization (right now, without skill caps everyone can be everything simultaneously ); a lot o polish in various areas (gfx certainly need some love - there are places that are jaw-dropping, especially with shadows on full, and places where it looks like a game of the mid-90s; sound needs a lot of work too, right now there is no environmental sound and this is supposed to be a game where sensory cues are important; combat needs to get a more realistic feel to it, instead of a spastic LMB/strafe spam; PvE content that will open alternative advancement and playstyle routes to those not into PvP/GvG; and a robust alignment system that will define whether it is aimed as a FFA PK gankfest or a world with more complex social-dynamics and the byproducts of those dynamics.
(mind you, in my playtime I never experienced any ganking or zerging, but the alignment system is obviously too open to all sorts of exploits).
I would recommend people at least give it a try; for (E)$49 with a free month included it is certainly worth it now. Hopefully the upcoming expansions will further fine-tune it to make it accessible and fun to a wider audience.
I have to say that the game is very good at this point...
For years, I have been trying every new MMO that came out and have been thoroughly disappointed with all of them. I could not figure out why they all fell short of my expectations until I tried Darkfall again recently. Its the feeling of danger... the risk that you take each and every time you leave town. It gets your adrenaline pumping and your heart racing. It makes you actually FEEL something... rather than just mindlessly hitting keys in sequence to kill a monster you have no chance of losing anything valuable to. I find it extremely depressing that there are only two new games (DF and MO) that understand how vital this concept is. It has been completely missing in all other recent releases and has completely destroyed any interest I had in those products.
Darkfall has me on the edge of my seat almost every time I play it. Even when I'm just fighting monsters, I am thoroughly engaged and concentrated. This is so radically different from the "gameplay" (if you can call it that) in most other MMOs.
And logically, your argument could be reversed, and it could be said that simply because a bunch of haters insist that the game is bad, it is not necessarily so.
Furthermore, I'd like to volunteer that there are very good reasons that we are not seeing a free trial yet. I'd venture that server stress is chief among them, as well as finding ways to avoid the damage that trial accounts could do to the game's economy....among other reasons.
Perhaps some day AV will find a way to satisfy the curious (maybe a trial isle or something similar to what VG and EQ2 offered), but for now I'm glad they choose to focus on those of us who pay.
Anyone who has any doubts about the quality of the community that plays this game just needs to read the last few posts in this thread. This game is at the point now where it is attracting quality people. I look forward to enjoying their company over the next few years in Darkfall.
Playing: Darkfall New Dawn (and planning to play Fallout 76)
Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe
I second this.
If DF wouldn't be so unbalanced, it would of been a decent game. But griefing vets ruin it. They sure ruined it for me when they kept farming me to get out of being red. A vet 4 shotting a single noob while 5 noobs barely take a hair of his HP and people still say noobs can make a difference? This brings up memories of Soviet era propaganda.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
And logically, your argument could be reversed, and it could be said that simply because a bunch of haters insist that the game is bad, it is not necessarily so.
Furthermore, I'd like to volunteer that there are very good reasons that we are not seeing a free trial yet. I'd venture that server stress is chief among them, as well as finding ways to avoid the damage that trial accounts could do to the game's economy....among other reasons.
Perhaps some day AV will find a way to satisfy the curious (maybe a trial isle or something similar to what VG and EQ2 offered), but for now I'm glad they choose to focus on those of us who pay.
If 100 people say AYE and 10000 people say NAY, then you cannot reverse that logic.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I think it's a great game. I just wish is was a little casual friendly. I just don't have the time to grind away and spend tons of hours to get a fun pvp place in game.
I second this.
If DF wouldn't be so unbalanced, it would of been a decent game. But griefing vets ruin it. They sure ruined it for me when they kept farming me to get out of being red. A vet 4 shotting a single noob while 5 noobs barely take a hair of his HP and people still say noobs can make a difference? This brings up memories of Soviet era propaganda.
I seriously don't get this. My experience (on EU as a dwarf) is completely different. I have been killed ONCE since I made a new character which was around 2 weeks ago. Everyone else has been fun. Either new players I chatted to and which looked out for eachother or random vets giving out stuff such as mounts and better armor.
In the dwarven newbie areas there are vets around who keep buffing and healing us new players and are on the lookout for pkers. I have to admit - I find it really interesting how totally different they experiences can be (but then that is one of the main points that I love about Darkfall. Every player has a different experience (which admittedly can be good or bad) but at least I am not having the exact same experience as every other player in the game like in most other mmos.
I am also not bothered that I lost that one pk fight - I almost killed his mount before he was able to take me down. At least I can give somewhat a fight whereas in ANY other game I played (which is pretty much everything since UO) I wouldn't stand a chance AT ALL. Meaning I wouldn't even be able to land a skill or spell on the opponent if he would have been playing for almost a year longer then I had. I also had the impression that if I wouldn't just have freaked out and wildly attacked him I could have done even better.
Anyway, yeah, my experience and attitude towards the game is completely different.
And logically, your argument could be reversed, and it could be said that simply because a bunch of haters insist that the game is bad, it is not necessarily so.
Furthermore, I'd like to volunteer that there are very good reasons that we are not seeing a free trial yet. I'd venture that server stress is chief among them, as well as finding ways to avoid the damage that trial accounts could do to the game's economy....among other reasons.
Perhaps some day AV will find a way to satisfy the curious (maybe a trial isle or something similar to what VG and EQ2 offered), but for now I'm glad they choose to focus on those of us who pay.
If 100 people say AYE and 10000 people say NAY, then you cannot reverse that logic.
yeah, but it's not 10000 people saying "NAY", it's the same 5 in every thread
yeah, but it's not 10000 people saying "NAY", it's the same 5 in every thread
This. Also, DarkFall is a Niche game so of course many will say "NAY" but is the game meant for them in the first place?
As for griefing vets, there are several ways to avoid conflict with them and it's always the same 2 griefers so griefing really isn't as bad as people say and in fact, it hardly ever happens except around Sandbrook, which is a NEW Griefer Haven (though NEW hasn't been doing well recently for some reasons....).
I'm not gonna play the one scentence game, but I will say this:
I followed DF development since long before Aventurine. I watched the responses when it launched and about a week ago, I was finally able to buy it and play it for the first time. I played it probably an average of 6 hours a day since then.
The best short description I can give of my hitherto limited DF experience, is that it gives you that old school feel. For all the MMO gamers who are old enough to know what I'm talking about and who miss that feel, DF is definately something you should look into.
You spawn with an uneasy feeling and a nasty sound of a weapon colliding with flesh and bone. I half expected to find myself under attack even before the graphics could draw the picture, but as it was, the sound was actually the spawn sound. How about that. You don't quite know what to do and you kinda feel like a slow moving turd. Every skill you have is on it's lowest and you got no gear except a really cruddy knife and noone is there to hold your hand either.
I found my way to a goblin, thinking I could kill it and get myself some basic gear, but the goblin started kiting me and kicked my ass. Resistance! You figure it out or you are sent packing. I'm allready starting to like it. Many of us had some second thoughts when the MMO GUI's and the game mechanics became so smooth and self explanatory, even a small child could (and does, and yay there goes the community) play the game and be a winner. Since then it's become the norm and no MMO has really felt right. It's accessible as hell, sure, but it's also shallow. Anyway, I snuck up on the goblins again and after a while I got my weapon and started getting my weapon skill up. Your starter knife doesn't even do that for you. And all the while, everything I do makes some kind of skill increase, but there is no set goal. Just a flow that comes with what you're doing that feels natural and gives you small confirmations all the time that you're going places albeit slowly. The constant insecurity with regards to your environment makes that backdrop of wonder that you remember from back in the day. OMG another player running towards me,. this can't be good... Turns out he just wants to give me some gear. Remember fleeing from the trolls in the swamp outside Guk in EQ even though they technically couldn't touch you? Naivety. Yeah, that's the feeling I was looking for.
After a few days, I'm surprised at how decent the community seems. You meet your bad apples like everywhere else, but it's very far from disastrous. The game is a little rough around the edges, but it works and it feels like you can work on it and make it your own so to speak. You're the one who's gotta define what you're playing experience is all about and you're the one who's gotta figure out a way to get payed. The distance between your skills and the skills of the older characters is daunting, and may be a weak point, but atm I'm just too busy getting with the program, MY program, to really care. Besides, it's not like your going out alone. I've had no problems connecting with people. In fact, DF is prolly the first game I played in ages in which a player is more likely to respond to your imput, than to ignore you. I got ganked twice and escaped twice. That's 4 times in well over 40 hours play. I am in danger but it's not crippling me in any way. The agenda of consolidating becomes a game within the game and I like that too. The fact that there are not droves of people everywhere all the time also sits well with me. It's like going hiking, when you see someone, you really look at them and somehow that single person becomes more real than a 100 busybodies who mainly exist only in their own head.
Anyway, wall of text.. abrupt ending. I apologize. I didn't plan on that. Also I am in the honeymoon phase so feel free to disregard everything I just wrote.
And logically, your argument could be reversed, and it could be said that simply because a bunch of haters insist that the game is bad, it is not necessarily so.
Furthermore, I'd like to volunteer that there are very good reasons that we are not seeing a free trial yet. I'd venture that server stress is chief among them, as well as finding ways to avoid the damage that trial accounts could do to the game's economy....among other reasons.
Perhaps some day AV will find a way to satisfy the curious (maybe a trial isle or something similar to what VG and EQ2 offered), but for now I'm glad they choose to focus on those of us who pay.
If 100 people say AYE and 10000 people say NAY, then you cannot reverse that logic.
ahhhh
going by that logic WoW must be your favorite game since "11 million players CAN'T be wrong".
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Corpus Callosum
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Nice description of DFO and why it's different to the plethora of instant gratification instances out there. This is how I felt and still feel now over 2 months later, it's a next gen old school game. Also the community is nowhere near as bad as the army of haters would have gamers believe, in fact it's the best community I've expeienced since SWG pre-cu (perhaps better).
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis