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Will there be Auction Houses?

unclemounclemo Member UncommonPosts: 462

 I'm trying to find threads or a website that discusses economy questions like these.  Search and Google aren't doing the trick.  Anyone mind posting a link or two if you have 'em?

I'm currently playing Darkfall and I'm just not sold on how they're handling the economy in that game.

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Comments

  • TresilianTresilian Member UncommonPosts: 11

    No, Mortal Online will not have Auction Houses. However there has been talks of player vendors you could set in your house/shop to sell stuff. I do not know what's the status of those atm.

  • ibanz85ibanz85 Member Posts: 75

    As said,  you should be able to have a NPC vendor in your home (not currently in beta).     Other than that, not much is known.    Guess its going to be a selling in the streets or try to get people to use your home. 

  • daarcodaarco Member UncommonPosts: 4,276

    NPC vendors as in SWG would be great : )

    I wonder why not more games have those.

  • colutrcolutr Member Posts: 333

    As stated, npc vendors. We don't know how they will work or when they will add them, but they are supposed to be like UO vendors with a MO twist.

  • GTwanderGTwander Member UncommonPosts: 6,035

    What is the need of an AH in a game where dying loses everything you bought?

    My guess is that people will probably craft for self-sufficiency, making all their own weps and armor as needed, and for stockpiling. I have not played DF, but does that have an AH? If so, then I still have to question it's usefulness beyond buying craft materials themselves (not finished products).

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  • rlmccoy1987rlmccoy1987 Member Posts: 1,722

    Seems anything that is mandatory for other games (such as these auction houses) would break the "immersion" which allows the devs to be lazy on some things as they want to make it "realistic".  Hope those NPC venders actually work out, not sure about it though as this is a FFA PVP with full loot ;)

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  • colutrcolutr Member Posts: 333
    Originally posted by GTwander


    What is the need of an AH in a game where dying loses everything you bought?
    My guess is that people will probably craft for self-sufficiency, making all their own weps and armor as needed, and for stockpiling. I have not played DF, but does that have an AH? If so, then I still have to question it's usefulness beyond buying craft materials themselves (not finished products).

     

    People can't do this there is a skill hardcap. If you expect to have a respectable combat character you need to focus on combat skills. There are 3 characters per account, but those other 2 characters will have to specialize to be decent crafters. And then there is the gathering/extracting and refining system. You will need an entire character specialized in this.

    So to recap you would still not have enough characters to outfit your combat toon with weapons and armor. You either have to choose to be completly terrible at only a handfull of things or specialize and rely on other people to get anything that is respectable.

    Also i don't think DF has an Ah but it has a trade channel or something.

    Mo won't have an AH because the devs don't want the ease of an Ah to replace player interaction. Player vendors kind of messes with player interaction but what it takes away from face-to-face transactions it makes up with getting people to be out in the world.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by colutr



    Mo won't have an AH because the devs don't want the ease of an Ah to replace player interaction. Player vendors kind of messes with player interaction but what it takes away from face-to-face transactions it makes up with getting people to be out in the world.

     

    And its easier for them to program then.  Why not say they want to make it "realistic" so they don't have to put any features in the game at all?  Just make it a basic pvp game, like CS:S knife battle with full loot and then throw it out there and call it the "best pvp sandbox ever" without any features.

     

    They are making this game way too basic, saying any decent features are "ruining player interaction" and ruining the "immersion" so its less programming involved (since they only have 20 devs working on it anyway) so less features makes it easier to programming involved so they can release it faster.  Makes you wonder.

    image
  • ibanz85ibanz85 Member Posts: 75
    Originally posted by rlmccoy1987


    Seems anything that is mandatory for other games (such as these auction houses) would break the "immersion" which allows the devs to be lazy on some things as they want to make it "realistic".  Hope those NPC venders actually work out, not sure about it though as this is a FFA PVP with full loot ;)

    If you read ANY bit into the game you would have found that many of these "features"  are taken directly from UO and have been announced or spoken of by the devs since the first announement this game existed.     They werent last minute changes made because it was a the easy road.     SV doesent want built in AH's as they get rid of the whole social trading community that evolves without them.    

    In fact the only thing I can think of that is different than planned currently is the inventory management.  They planned to have a UO/Darkfall style inventory system (Placement of items anywhere inside of a square).      I am  sure trolls would have found a way to denounce that also saying its the easy way out though. 

    If you dont like the features thats fine but many are excited about them.      

  • zereelistzereelist Member Posts: 373
    Originally posted by unclemo


     I'm trying to find threads or a website that discusses economy questions like these.  Search and Google aren't doing the trick.  Anyone mind posting a link or two if you have 'em?
    I'm currently playing Darkfall and I'm just not sold on how they're handling the economy in that game.

    So far i see no economy to speak of.  With no value to the currency,  i see no reason for crafters to sell anything for gold other than bragging rights because the only thing to buy is a house deed and some cheap reagents.  Im not sure what Star Vault has planned, but for a while after release trade will be nonexistent.

  • colutrcolutr Member Posts: 333
    Originally posted by rlmccoy1987

    Originally posted by colutr



    Mo won't have an AH because the devs don't want the ease of an Ah to replace player interaction. Player vendors kind of messes with player interaction but what it takes away from face-to-face transactions it makes up with getting people to be out in the world.

     

    And its easier for them to program then.  Why not say they want to make it "realistic" so they don't have to put any features in the game at all?  Just make it a basic pvp game, like CS:S knife battle with full loot and then throw it out there and call it the "best pvp sandbox ever" without any features.

     

    They are making this game way too basic, saying any decent features are "ruining player interaction" and ruining the "immersion" so its less programming involved (since they only have 20 devs working on it anyway) so less features makes it easier to programming involved so they can release it faster.  Makes you wonder.

     

    I won't say they want to make it realistic because that is an argument that  the fans use to justify things that have nothing to do with realism.

    Truth is they don't want everything to be automated and Auction houses like you see in most games prettymuch removes the need to interact with other players except for pvp.

    You are just speculating now. Some people think that the lack of an AH is a good thing. Now whenever I sell something i'm not just random person xyz who happens to have the lowest AH price for what you want. I'm that guy who makes the best swords and if you want a sword made by me you know where I sell them and how much I charge. If I choose to sell them in town then people know where I setup shop at and what time I usually show up.

    Just the logistics involved in gathering, extracting, refining, crafting, transporting and selling gives way to all sorts of gameplay.

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by colutr

    Originally posted by rlmccoy1987

    Originally posted by colutr



    Mo won't have an AH because the devs don't want the ease of an Ah to replace player interaction. Player vendors kind of messes with player interaction but what it takes away from face-to-face transactions it makes up with getting people to be out in the world.

     

    And its easier for them to program then.  Why not say they want to make it "realistic" so they don't have to put any features in the game at all?  Just make it a basic pvp game, like CS:S knife battle with full loot and then throw it out there and call it the "best pvp sandbox ever" without any features.

     

    They are making this game way too basic, saying any decent features are "ruining player interaction" and ruining the "immersion" so its less programming involved (since they only have 20 devs working on it anyway) so less features makes it easier to programming involved so they can release it faster.  Makes you wonder.

     

    I won't say they want to make it realistic because that is an argument that  the fans use to justify things that have nothing to do with realism.

    Truth is they don't want everything to be automated and Auction houses like you see in most games prettymuch removes the need to interact with other players except for pvp.

    You are just speculating now. Some people think that the lack of an AH is a good thing. Now whenever I sell something i'm not just random person xyz who happens to have the lowest AH price for what you want. I'm that guy who makes the best swords and if you want a sword made by me you know where I sell them and how much I charge. If I choose to sell them in town then people know where I setup shop at and what time I usually show up.

    Just the logistics involved in gathering, extracting, refining, crafting, transporting and selling gives way to all sorts of gameplay.

     

     

    Good point.  Its neat the way you described it but it wont be in the game for a long time, not by release anyway.

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  • AzdulAzdul Member UncommonPosts: 440
    Originally posted by colutr


    Also i don't think DF has an Ah but it has a trade channel or something.



     

    DF has trade channel and rare (=expensive) player vendors. They are very important for solo players, independent crafters and small clans.

    Large clans have their own ways to trade - and 99% of their trades is done between clan members, so they don't care.

  • zereelistzereelist Member Posts: 373
    Originally posted by colutr

    Originally posted by rlmccoy1987

    Originally posted by colutr



    Mo won't have an AH because the devs don't want the ease of an Ah to replace player interaction. Player vendors kind of messes with player interaction but what it takes away from face-to-face transactions it makes up with getting people to be out in the world.

     

    And its easier for them to program then.  Why not say they want to make it "realistic" so they don't have to put any features in the game at all?  Just make it a basic pvp game, like CS:S knife battle with full loot and then throw it out there and call it the "best pvp sandbox ever" without any features.

     

    They are making this game way too basic, saying any decent features are "ruining player interaction" and ruining the "immersion" so its less programming involved (since they only have 20 devs working on it anyway) so less features makes it easier to programming involved so they can release it faster.  Makes you wonder.

     

    I won't say they want to make it realistic because that is an argument that  the fans use to justify things that have nothing to do with realism.

    Truth is they don't want everything to be automated and Auction houses like you see in most games prettymuch removes the need to interact with other players except for pvp.

    You are just speculating now. Some people think that the lack of an AH is a good thing. Now whenever I sell something i'm not just random person xyz who happens to have the lowest AH price for what you want. I'm that guy who makes the best swords and if you want a sword made by me you know where I sell them and how much I charge. If I choose to sell them in town then people know where I setup shop at and what time I usually show up.

    Just the logistics involved in gathering, extracting, refining, crafting, transporting and selling gives way to all sorts of gameplay.

    From what i  can see everything will be guild related,  trade will be done within your own guild and only within guild. Nobody is going to be selling gear to potential enemies. Mortal will be a harsh world and alot less magical than you think. Your vision of a crafter selling gear to everyone for a worthless currency isn't going to happen.  Not anytime near release at least.

    If anyone plans to solo in this game they will not be subscribing for long.

  • TresilianTresilian Member UncommonPosts: 11
    Originally posted by zereelist

    Originally posted by colutr

    Originally posted by rlmccoy1987

    Originally posted by colutr



    Mo won't have an AH because the devs don't want the ease of an Ah to replace player interaction. Player vendors kind of messes with player interaction but what it takes away from face-to-face transactions it makes up with getting people to be out in the world.

     

    And its easier for them to program then.  Why not say they want to make it "realistic" so they don't have to put any features in the game at all?  Just make it a basic pvp game, like CS:S knife battle with full loot and then throw it out there and call it the "best pvp sandbox ever" without any features.

     

    They are making this game way too basic, saying any decent features are "ruining player interaction" and ruining the "immersion" so its less programming involved (since they only have 20 devs working on it anyway) so less features makes it easier to programming involved so they can release it faster.  Makes you wonder.

     

    I won't say they want to make it realistic because that is an argument that  the fans use to justify things that have nothing to do with realism.

    Truth is they don't want everything to be automated and Auction houses like you see in most games prettymuch removes the need to interact with other players except for pvp.

    You are just speculating now. Some people think that the lack of an AH is a good thing. Now whenever I sell something i'm not just random person xyz who happens to have the lowest AH price for what you want. I'm that guy who makes the best swords and if you want a sword made by me you know where I sell them and how much I charge. If I choose to sell them in town then people know where I setup shop at and what time I usually show up.

    Just the logistics involved in gathering, extracting, refining, crafting, transporting and selling gives way to all sorts of gameplay.

    From what i  can see everything will be guild related,  trade will be done within your own guild and only within guild. Nobody is going to be selling gear to potential enemies. Mortal will be a harsh world and alot less magical than you think. Your vision of a crafter selling gear to everyone for a worthless currency isn't going to happen.  Not anytime near release at least.

    If anyone plans to solo in this game they will not be subscribing for long.

     

    I'm afraid you're wrong there Zereelist. For example the guild I'm in is a neutral crafter guild that makes items for everyone out there, regardless of what guild they belong in. I'm sure guild crafters will sell outside as well, for a higher price of course.

  • colutrcolutr Member Posts: 333
    Originally posted by zereelist

    Originally posted by colutr

    Originally posted by rlmccoy1987

    Originally posted by colutr



    Mo won't have an AH because the devs don't want the ease of an Ah to replace player interaction. Player vendors kind of messes with player interaction but what it takes away from face-to-face transactions it makes up with getting people to be out in the world.

     

    And its easier for them to program then.  Why not say they want to make it "realistic" so they don't have to put any features in the game at all?  Just make it a basic pvp game, like CS:S knife battle with full loot and then throw it out there and call it the "best pvp sandbox ever" without any features.

     

    They are making this game way too basic, saying any decent features are "ruining player interaction" and ruining the "immersion" so its less programming involved (since they only have 20 devs working on it anyway) so less features makes it easier to programming involved so they can release it faster.  Makes you wonder.

     

    I won't say they want to make it realistic because that is an argument that  the fans use to justify things that have nothing to do with realism.

    Truth is they don't want everything to be automated and Auction houses like you see in most games prettymuch removes the need to interact with other players except for pvp.

    You are just speculating now. Some people think that the lack of an AH is a good thing. Now whenever I sell something i'm not just random person xyz who happens to have the lowest AH price for what you want. I'm that guy who makes the best swords and if you want a sword made by me you know where I sell them and how much I charge. If I choose to sell them in town then people know where I setup shop at and what time I usually show up.

    Just the logistics involved in gathering, extracting, refining, crafting, transporting and selling gives way to all sorts of gameplay.

    From what i  can see everything will be guild related,  trade will be done within your own guild and only within guild. Nobody is going to be selling gear to potential enemies. Mortal will be a harsh world and alot less magical than you think. Your vision of a crafter selling gear to everyone for a worthless currency isn't going to happen.  Not anytime near release at least.

    If anyone plans to solo in this game they will not be subscribing for long.

     

    You do know that MO has guilds dedicated to just crafting and selling top others right? Money will have value people won't give shit away for free. Money just won't be as much fo a bottleneck as it is in other games. I'm not going to give weapons away and sell horses for resources people wil have to pay me. Also alot of normal guilds out there have plans to sell and trade with non guildies. They just wont sell them the best stuff they will keep the secrets of how to extract and refine the best ores to themselves and instead sell low-to-mid-range items to the masses.

    Solo crafters will have a harder time because you can't craft at a high level and provide your own resources. You will need to rely on people who gather in order to craft. And people who want to do combat will need to rely on people who craft if they want a weapon that is worth a damn.

    One thing that should be noted is that due the game depending heavilly on crafting, the first few months will be all about getting the economy jump started.

  • KyleranKyleran Member LegendaryPosts: 44,098

    Just wondering, if you are a crafter and want to sell your items freely to all, how do you prevent getting killed by your potential buyer and looted for everything you are carrying?  Is there a safe place to set up shop where you can't be attacked?

     

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  • colutrcolutr Member Posts: 333
    Originally posted by Kyleran


    Just wondering, if you are a crafter and want to sell your items freely to all, how do you prevent getting killed by your potential buyer and looted for everything you are carrying?  Is there a safe place to set up shop where you can't be attacked?
     

     

    For now you sell it in town but need to contend with thieves. Later on you can load your stuff into a vendor in your house. If you get the vendor module for your house you get a special door that only opens on the top so people can talk to it but cant get in your house. Not sure if vendors will be attackable/killable.

    You can be attacked anywhere but in town there are guards to come to your rescue.

  • zereelistzereelist Member Posts: 373

     Colutr and Tresilian what are you guys going to spend the gold coins you get on? Their is hardly anything in the game to buy from any npc's.  Maybe i am missing something here but i don't see money in this game having any value.  So a guild of crafters is going to be selling all kinds of stuff just so they can count the gold pieces and nothing more?

  • colutrcolutr Member Posts: 333
    Originally posted by zereelist


     Colutr and Tresilian what are you guys going to spend the gold coins you get on? Their is hardly anything in the game to buy from any npc's.  Maybe i am missing something here but i don't see money in this game having any value.  So a guild of crafters is going to be selling all kinds of stuff just so they can count the gold pieces and nothing more?

     

    Gold is used as a means to trade. I will use the gold to buy things from people that I cant get myself. Because I can use gold to buy things that I can not get myself i will also accept gold as payment for things that other people cant get by themselves.

    A guild of crafters will sell all kinds of stuff because they like to craft and money is more versatile than goods. If they need ore to further their crafting they can buy it with money, either from a vendor or from a player. If a guild becomes fully self sufficient as many guilds would like to then they can use that money for anything. You can pay for services. Pay a mercenary guild to soften up your enemies or pay a hobo to take off his pants.

    The idea behind money is that you are able to use it to get anything therefore it is better to store your assets as money instead of having a bank full of helmets and swords, money is universal.

     

  • zereelistzereelist Member Posts: 373
    Originally posted by colutr

    Originally posted by zereelist


     Colutr and Tresilian what are you guys going to spend the gold coins you get on? Their is hardly anything in the game to buy from any npc's.  Maybe i am missing something here but i don't see money in this game having any value.  So a guild of crafters is going to be selling all kinds of stuff just so they can count the gold pieces and nothing more?

     

    Gold is used as a means to trade. I will use the gold to buy things from people that I cant get myself. Because I can use gold to buy things that I can not get myself i will also accept gold as payment for things that other people cant get by themselves.

    A guild of crafters will sell all kinds of stuff because they like to craft and money is more versatile than goods. If they need ore to further their crafting they can buy it with money, either from a vendor or from a player. If a guild becomes fully self sufficient as many guilds would like to then they can use that money for anything. You can pay for services. Pay a mercenary guild to soften up your enemies or pay a hobo to take off his pants.

    The idea behind money is that you are able to use it to get anything therefore it is better to store your assets as money instead of having a bank full of helmets and swords, money is universal.

     

    I see, hopefully it works out to be that smooth and fluent.  With a small game with not much to do at release i can see a lot of people making use of the 3 characters their able to have. I will most likely play a fighter, with a gatherer and smith alt to support him.

  • colutrcolutr Member Posts: 333
    Originally posted by zereelist

    Originally posted by colutr

    Originally posted by zereelist


     Colutr and Tresilian what are you guys going to spend the gold coins you get on? Their is hardly anything in the game to buy from any npc's.  Maybe i am missing something here but i don't see money in this game having any value.  So a guild of crafters is going to be selling all kinds of stuff just so they can count the gold pieces and nothing more?

     

    Gold is used as a means to trade. I will use the gold to buy things from people that I cant get myself. Because I can use gold to buy things that I can not get myself i will also accept gold as payment for things that other people cant get by themselves.

    A guild of crafters will sell all kinds of stuff because they like to craft and money is more versatile than goods. If they need ore to further their crafting they can buy it with money, either from a vendor or from a player. If a guild becomes fully self sufficient as many guilds would like to then they can use that money for anything. You can pay for services. Pay a mercenary guild to soften up your enemies or pay a hobo to take off his pants.

    The idea behind money is that you are able to use it to get anything therefore it is better to store your assets as money instead of having a bank full of helmets and swords, money is universal.

     

    I see, hopefully it works out to be that smooth and fluent.  With a small game with not much to do at release i can see a lot of people making use of the 3 characters their able to have. I will most likely play a fighter, with a gatherer and smith alt to support him.

     

    It will take you forever to do that alone. As it is now you would need to get your gatherer/refiner up to a respectable level first. Then use the materials to get your weapon or armorcrafter up (not both unless you want half assed weapons and armor) and when you have time level up your fighter with whatever you make along the way.

    Unless you ahve unlimited time not many people will be able to do this. Gathering and refining is a full time profession, at high level refining you may not even have skillpoints left to gather (at a respectable rate) let alone be able to refine everything at a respectable level.

    You will need to interact with other people on some level to be sucessful in MO.

     

  • TresilianTresilian Member UncommonPosts: 11

    What to do with money in Mortal Online: buy services from other people that I can't do on my own, such as protection(harvesting in dangerous places, moving stuff around), buying materials I need from others, buy gear from others, buying quite expensive house related deeds, funding wars(it's planned that you will have to pay when you decide to start a war). That's what I can think of, I'm sure there will be even more things to spend money on. Money never has real value in beta stages, shouldn't judge the meaning of gold before release, very hard to do so.

  • phrankphrank Member Posts: 238
    Originally posted by Tresilian


    What to do with money in Mortal Online: buy services from other people that I can't do on my own, such as protection(harvesting in dangerous places, moving stuff around), buying materials I need from others, buy gear from others, buying quite expensive house related deeds, funding wars(it's planned that you will have to pay when you decide to start a war). That's what I can think of, I'm sure there will be even more things to spend money on. Money never has real value in beta stages, shouldn't judge the meaning of gold before release, very hard to do so.



     

    Actually like so many FFA PVP games you give the gold to someone for say "protection" and get ganked and everything else you have on you taken.

    Anyone that really believes that there will be a decent "economy" in this game or any game of its type is extremely naieve and / or delusional.

  • jaspr180jaspr180 Member Posts: 96
    Originally posted by phrank 
    Actually like so many FFA PVP games you give the gold to someone for say "protection" and get ganked and everything else you have on you taken.
    Anyone that really believes that there will be a decent "economy" in this game or any game of its type is extremely naieve and / or delusional.



     

    Wow, I guess things ive witnessed for years in EVE Online were all just lies then. Thanks for clearing that up for me.

    /s

    You should really stop making rediculous statments like this.   Just because Darkfall fails at it doesent make it impossible, it just means its yet another failure of its game design. 

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