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IGE already selling eq2 money

spineshankspineshank Member Posts: 106
gil selling has completely screwed up the economy in FFXI and is one of the main reasons i'm switching to EQ2.  however there are already ads aon IGE for buying EQ2 money.   i had hoped this wouldn't be a problem in EQ2 but these sites seem hellbent on screwing up everything.  just wondering if sony has addressed this issue yet.

There is no best MMORPG, only favorites.

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Comments

  • Matt_UKMatt_UK Member Posts: 420

    They never addressed it in EQ, so i'm not sure if they will in EQ2.

    M.

    image
  • herculeshercules Member UncommonPosts: 4,925

    Can't be stopped .

    Now EQ2 money is very hard to get so if SoE is serious what they can do is keep track of accounts with huge amont of money.

    Dupers are usually greedy so they will not settle having say 10 plat with their char in one go they will want 100pp .

  • EduardoASGEduardoASG Member Posts: 832

    I would like to remmember that selling in game items as swords, armors, or even in game $ is illegal according to EULA rules. I hope to see SOE prosecuting players buying or seeling in Ebay or Ign or whatever. f they dont.. then eventually game will be ruinned and full of farmers.

    <> Death Before Dishonnor <>

    Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR
  • HikarusaiHikarusai Member UncommonPosts: 26
    One of the problems that FFXI had, and which made gil selling such a huge problem, was that you couldn't do anything without money and money was extremely hard to come by.  Through my experiences in beta, I can tell you that even with mediocre gear, you can still get great parties, and still contribute to the group.  Also, it is MUCH easier to get money in this game than it was in FFXI.  You don't need to camp NMs to get cash in EQ2, you can get drops from killing other stuff, or by making stuff (yes, in this game tradeskills are actually useful!)

  • EnigmaEnigma Member UncommonPosts: 11,384


    Originally posted by hercules

    Now EQ2 money is very hard to get

    I thought EQ2 money was very easy to get. I never had any problems ....at lvl 16 I had 6 gold. Which was more money than I knew what to do with ..unless I wanted to save up for a horse.


    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • ShatterShatter Member Posts: 172

    Man you guys are so right. When i used to play EQlive i had a friend who had two accounts and would do nothing but farm. He actually sold enough items and plat on ebay to buy himself alot of stuff. He got himself a nice PC, computer chair and desk with all his money. Like $1500 worth. I was amazed that people actually played it like it was a job..
    No sorry i can't go do that raid with you guys i need to pay rent in 5 days. lol

    _______________________
    Shatter Soulich
    Necromancer

    _______________________
    Shatter Soulich
    Necromancer

  • HyperBalladHyperBallad Member Posts: 65

    I'm an avid FFXI player right now that has to deal with gil-sellers. (Lucky for me I'm incredibly rich and don't need to worry about money) 99.99% of FFXI players suffer becuase of gil-sellers, they don't know it, but theyre paying SO much more than they should be.

    I'm moving to EQ2 and hoping that pp-selling does not occur, or not to the extent of FFXI (Lucky its common not to EXP with gil-sellers or much less talk to them, so they know to keep their mouth shut.) It's sad FFXI is SUCH a great mmorpg that suffers from greedy people.

    Why can't they make online money-selling STRICTLY ILLEGAL? I like HUGE fines if they find out. Say, perminant account ban and a $5,000 fine for breaking the private policy agreement or something....


    ....SOMETHING

    -----------------
    EQ: 65 Druid. 65 Rogue (Cancelled;2002)

    Final Fantasy XI: 75 Monk. 75 Ninja. (Current)

    EQ2: Prospective?

    -----------------
    EQ: 65 Druid. 65 Rogue (Cancelled;2002)

    Final Fantasy XI: 75 Monk. 75 Ninja. (Current)

    EQ2: Prospective?

  • spineshankspineshank Member Posts: 106
    i originally tried to post this on the official EQ2 website to see if i could get someone from the boards to respond;  however the boards have been wiped clean and there is no more posting until you have a subscription to EQ2 from what i understand.  kinda sucks.  Too bad Playonline doesn't have forums...  but then again that'd mean they might actually have to deal with a problem every once in a while.  don't get me wrong,  i think FFXI is a terrific game,  however, the way they deal with problems is complete ass.

    There is no best MMORPG, only favorites.

  • p00kap00ka Member Posts: 167


    Originally posted by HyperBallad
    Why can't they make online money-selling STRICTLY ILLEGAL? I like HUGE fines if they find out. Say, perminant account ban and a $5,000 fine for breaking the private policy agreement or something....

    a) because it's not illegal. Even if you blatantly violate the terms of your agreement with SoE, you are braking exactly zero laws.

    b) If you were found violating the agreement, you would be subject to whatever action is named in the agreement, unless it causes demonstrable harm to SoE, in which case they would sue you. Of course, this would require a judge's ruling, and they would have to provide a substantial amount of evidence that they were truly damaged by your actions.

    c) because there are ways of completing the transaction where you are not actually selling the items (you are paying for the seller's time to deliver them, not the items themselves.)

    The "don't sell items" clause in the license agreement only gives them the right to terminate your account (which really, they can do for any reason they wish anyway.) But, if they actually did this in 100% of the cases, the account which was banned would be one less paying customer, which goes against the principal purpose of running a subscription-based game: making money.

    -pooka

  • Roland_AsephRoland_Aseph Member UncommonPosts: 137

    This whole problem makes me more MAD than I can discribe fully in a public forumimage

    I TRUELY hope that SOE will watch closely and defend their very own UA. Anyone caught in this kind of activity "should" be banned!

    NO EXCUSES!!! image

    How SOE handles this problem will GREATLY determine how long I will continue to be a paying customer!

    'Nuff Said

    RA 


    "It'll be dark soon."
    "Aye...that it will."

    "It'll be dark soon."
    "Aye...that it will."

  • p00kap00ka Member Posts: 167

    I understand how people feel about duped cash changing hands. But really, if someone legitimately earned it, where is the problem? If a lvl 50 friend gives my lvl 5 toon 50pp, how is that any different than the same lvl 5 toon buying it on eBay? It in no way changes the game experience for anyone else. The only difference is the person who earned it is not the person spending it.

    On the other hand, I live in an area where I might occasionally see someone's 17 year old brat driving a $140k Mercedes Benz S55. Did he earn it? No. Does he deserve to drive a care like that? Probably not. Does it piss me off? Yes. Can I do anything about it? No. Does he care how I feel? Not in the least.

    Life is tough... Some people will always have an advantage, even if they didn't earn it themselves.

    -pooka

  • Roland_AsephRoland_Aseph Member UncommonPosts: 137

    I see what you're saying, and you make logical points...but I feel the difference lies in Principle and Ethics. To me there is a VAST difference between an In-Game player being helped out by friends or Guild mates(in-game) and a person who by-passes the set common rules of the game.

    There IS a difference. Though I don't have the time to go into it atm in detail (work) , I just strongly feel that everything should be dealt with IN game( you play your best and acquire items through work and some help perhaps a long the way a bit) and not have to be competing with whoever has the deepest pockets (or daddy's credit card)

    It just so strikes against a internal nerve with me...guess I'm "old school"  I just wish a lot more people were!

    The UA and rule set is there for a reason...and shouldn't be rationalized away because of personal greed!

    Though I can appreciate your opinion...and at the same time very strongly disagree.

    RA


    "It'll be dark soon."
    "Aye...that it will."

    "It'll be dark soon."
    "Aye...that it will."

  • xcaliburxcalibur Member Posts: 571



    Originally posted by Roland_Aseph

    I see what you're saying, and you make logical points...but I feel the difference lies in Principle and Ethics. To me there is a VAST difference between an In-Game player being helped out by friends or Guild mates(in-game) and a person who by-passes the set common rules of the game.
    There IS a difference. Though I don't have the time to go into it atm in detail (work) , I just strongly feel that everything should be dealt with IN game( you play your best and acquire items through work and some help perhaps a long the way a bit) and not have to be competing with whoever has the deepest pockets (or daddy's credit card)
    It just so strikes against a internal nerve with me...guess I'm "old school"  I just wish a lot more people were!
    The UA and rule set is there for a reason...and shouldn't be rationalized away because of personal greed!
    Though I can appreciate your opinion...and at the same time very strongly disagree.
    RA

    "It'll be dark soon."
    "Aye...that it will."



    This seems similar to the mindset that some people have that casual players should be able to keep up with hardcore players. 
  • Roland_AsephRoland_Aseph Member UncommonPosts: 137



    Originally posted by xcalibur



    Originally posted by Roland_Aseph

    I see what you're saying, and you make logical points...but I feel the difference lies in Principle and Ethics. To me there is a VAST difference between an In-Game player being helped out by friends or Guild mates(in-game) and a person who by-passes the set common rules of the game.
    There IS a difference. Though I don't have the time to go into it atm in detail (work) , I just strongly feel that everything should be dealt with IN game( you play your best and acquire items through work and some help perhaps a long the way a bit) and not have to be competing with whoever has the deepest pockets (or daddy's credit card)
    It just so strikes against a internal nerve with me...guess I'm "old school"  I just wish a lot more people were!
    The UA and rule set is there for a reason...and shouldn't be rationalized away because of personal greed!
    Though I can appreciate your opinion...and at the same time very strongly disagree.
    RA

    "It'll be dark soon."
    "Aye...that it will."


    This seems similar to the mindset that some people have that casual players should be able to keep up with hardcore players. 

    Honestly...I don't see how at all???

    I have never and never will have a problem with how a person advances within a game because of their hard work and time spent IN -Game. Or "smart" work spent  advancing maybe in ways I didn't think of.

    That is completely different than pulling out a credit card and becoming a top tier player!

    How obvious of a difference can it be? I'm personally at a complete loss here! The "only" answer I can even remotely come up with...is that you and I think COMPLETELY differently.

    Dumbfounded.......image

    "It'll be dark soon."
    "Aye...that it will."

    "It'll be dark soon."
    "Aye...that it will."

  • p00kap00ka Member Posts: 167

    You're right - there is a difference. But the fact of the matter is the player who has the best possible gear at their level will is likely to be rewarded in two ways: They will get experience and levels that a lesser equipped character might miss, and they will more than likely find it easier to get in a good group than someone with lesser equipment. That is the problem - since we are talking about the dynamics of an economy here, people will (as they do in real life) try to get an edge over their competition.

    Unfortunately, you will never truly know whether a player twinked or whether they worked for their equipment. And in the end, it will all come down to the skill of that player, not what gear they have and how they got it.

    -pooka

  • Roland_AsephRoland_Aseph Member UncommonPosts: 137

    I'm sorry pooka...but I have to disagree yet again. (nothing personal image)

    It's a HECK of a lot harder to "honestly" get the equipment In-Game than it is to learn how and when to use your skills and your place in a group setting.

    Depending on the game the importance of equipment varies.  It always plays a part but you know what I mean. From what I have read, seen and experienced (3 char over lvl 10 w/highest lvl 12) equipment with play a large role as to the success and ability a char has in EQ2. I honestly don't think it will take a person who "purchases" his money/plat online (out of game) that long to really learn how to use what he know can afford to buy. 

    And...it's really not about whether it'll be hard or not for them to get the skill down.

    It's about "Right and Wrong" ways of doing things!

    "Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws."

    - Plato

    RA

    "It'll be dark soon."
    "Aye...that it will."

    "It'll be dark soon."
    "Aye...that it will."

  • p00kap00ka Member Posts: 167

    Ok let me make my point another way...

    While it might be morally objectionable to buy game currency with real-world cash, the player that does so is indeed rewarded in-game. The very fact that cash is hard to come by is good from an economic standpoint. However, this very fact is what drives the real-world supply of in-game items and cash: It is because of the rarity that players are inclined to purchase the currency with real-world funds.

    Over time, inflation will drive the prices of items down MUCH faster than the real world - since there is an unlimited supply of in-game coin and items. As such, some players will horde a surplus of cash and/or items. The supply of items and currency is static until the release of an expansion, when prices fall even further as the market is flooded with newer, and better items. The simple fact that the items and game currency are desirable is what creates the demand for for a real-world exchange. And, as long as a well-equipped characters are desired in a group, players will explore this option to increase the value of (or the perception of) their character in the game.

    Having personally purchased in-game cash before in EQLive, I can tell you that it doesn't always go down the way that you envision. I have multiple lvl 65 characters, and I have access to virtually any item in the game that I might want. On two occasions I spotted very rare items that I wanted for my characters, but lacked 20% or so of the funds to buy them. These are items that would have sold within a couple of hours from when they went on sale in the Bazaar. So, cheap as it may be, I partially bought them with cash. Not because I had to, but because I wouldn't have been able to raise a substantial amount of cash in time to buy them any other way. And in my particular case, I was really no better off having done this - I had access to both the cash and the items in one way or another. I'm not convinced that I'm the exception to the rule, nor am I convinced that a lower level character would necessarily benefit any more in EQ2 than I did in EQLive. It is my belief that most other buyers purchase currency only when facing similar circumstances.

    I agree that extreme cash twinking low level characters is bad for the game. However, most modern MMORPG's prevent this by limiting the use of high level equipment via level caps. But make no mistake about it: it is the demand for in-game items that drives the real-world economy, not the other way around. Players who seek these services are likely to find them - as long as there is a demand for cash in the game, someone will always be there to supply it. Think of it as a necessary evil - a circumstance of a working, healthy game economy - and, should you decide to participate, keep it under the radar.

    -pooka

  • SerienSerien Member CommonPosts: 8,460

    as long it as we don't see ige farmers everywhere going RANG RANG!!!1 then I'm alright with it

    lol

    image

  • XiraXira Member Posts: 437


    Originally posted by p00ka
    I understand how people feel about duped cash changing hands. But really, if someone legitimately earned it, where is the problem? If a lvl 50 friend gives my lvl 5 toon 50pp, how is that any different than the same lvl 5 toon buying it on eBay? It in no way changes the game experience for anyone else. The only difference is the person who earned it is not the person spending it.

    Actually it does change the game.....Slightly true, or majorily if it becomes widespread(As in Lineage II).

    Why? Money never leaves the economy..(That actually has nothing to do with it but it helps small minds to understand to have a point to grasp)

    By provideing a RL incentive for people to farm money, more money will be farmed. Thus there will be more money in circulation, thus everything will cost more. So in a very real way YOU are paying higher in-game prices in PP than you would be if HE didn't buy that PP.

    I could get into economic theory and how even if they didn't farm more moveing the cash from a person who won't spend it to a person who would spend it(vertiaclly) raises the prices of what the person reciveing buys with it.


    Originally posted by p00ka

    Life is tough... Some people will always have an advantage, even if they didn't earn it themselves.

    I am one of them::::24::

  • XiraXira Member Posts: 437


    Originally posted by Roland_Aseph
    I'm sorry pooka...but I have to disagree yet again. (nothing personal image)
    It's a HECK of a lot harder to "honestly" get the equipment In-Game than it is to learn how and when to use your skills and your place in a group setting.
    Depending on the game the importance of equipment varies. It always plays a part but you know what I mean. From what I have read, seen and experienced (3 char over lvl 10 w/highest lvl 12) equipment with play a large role as to the success and ability a char has in EQ2. I honestly don't think it will take a person who "purchases" his money/plat online (out of game) that long to really learn how to use what he know can afford to buy.

    I agree with this statement.

    I am a cheater. I cheat in FPS games.(In fact I pretty much exploit anything and everything to the maximum of my ability).

    Does that mean I would "Suck" without the hacks?In truth it does not. I can regularly get first or 2nd kills in a FPS match without the hacks, but when I use the hacks I am geruenteed to (either get banned for being too good) or win with 10X the kills as the next guy. I become utterly unstoppable with so much as a clickbot.

    Being a cheater does not mean that you suck, rather it means you are ruthless.

  • p00kap00ka Member Posts: 167


    Originally posted by Xira

    Why? Money never leaves the economy..(That actually has nothing to do with it but it helps small minds to understand to have a point to grasp)

    It's funny that you mention Lineage II here... ALL of the currency is re-absorbed in the L2 economy. And yet, farming and cash sales are more of a problem than any other game. Coincidence?

    -pooka


  • crockcrock Member Posts: 556


    Originally posted by Xira
    Originally posted by Roland_Aseph
    I'm sorry pooka...but I have to disagree yet again. (nothing personal image)
    It's a HECK of a lot harder to "honestly" get the equipment In-Game than it is to learn how and when to use your skills and your place in a group setting.
    Depending on the game the importance of equipment varies. It always plays a part but you know what I mean. From what I have read, seen and experienced (3 char over lvl 10 w/highest lvl 12) equipment with play a large role as to the success and ability a char has in EQ2. I honestly don't think it will take a person who "purchases" his money/plat online (out of game) that long to really learn how to use what he know can afford to buy.

    I agree with this statement.

    I am a cheater. I cheat in FPS games.(In fact I pretty much exploit anything and everything to the maximum of my ability).

    Does that mean I would "Suck" without the hacks?In truth it does not. I can regularly get first or 2nd kills in a FPS match without the hacks, but when I use the hacks I am geruenteed to (either get banned for being too good) or win with 10X the kills as the next guy. I become utterly unstoppable with so much as a clickbot.

    Being a cheater does not mean that you suck, rather it means you are ruthless.


    ""Does that mean I would "Suck" without the hacks?""

    if u dont suck
    u dont need to cheat
    its simple
    in truth u suck dood


    ::::02::

    btw i think 90% ppl cheating on public servers
    u need no brain to dowload aimbot or armor cheat etc
    where is teh fun?

  • p00kap00ka Member Posts: 167


    Originally posted by crock
    if u dont suck
    u dont need to cheat
    its simple
    in truth u suck dood

    Not that I advocate the use of aimbots, but I have played with them. But without getting too deep into the semantics of that statement:

    Is it not possible to be good and cheat for fun, regardless of whether or not you are a good player?

    It's like griefing, only you can't be banned for it (most of the time.) But back to the point, are you saying that because he chooses to use a bot that he could not possible be a good player without one? I don't think those are mutually exclusive conditions - plus it's his $50, he can play however he wants.

    -pooka


  • xcaliburxcalibur Member Posts: 571



    Originally posted by Roland_Aseph

    This seems similar to the mindset that some people have that casual players should be able to keep up with hardcore players. 

    Honestly...I don't see how at all???

    I have never and never will have a problem with how a person advances within a game because of their hard work and time spent IN -Game. Or "smart" work spent  advancing maybe in ways I didn't think of.

    That is completely different than pulling out a credit card and becoming a top tier player!

    How obvious of a difference can it be? I'm personally at a complete loss here! The "only" answer I can even remotely come up with...is that you and I think COMPLETELY differently.

    Dumbfounded.......image


    "It'll be dark soon."
    "Aye...that it will."




    At the most basic level it is one person putting more into the game than another.  More time or more money.
  • crockcrock Member Posts: 556


    Originally posted by p00ka
    Originally posted by crock
    if u dont suck
    u dont need to cheat
    its simple
    in truth u suck dood

    Not that I advocate the use of aimbots, but I have played with them. But without getting too deep into the semantics of that statement:

    Is it not possible to be good and cheat for fun, regardless of whether or not you are a good player?

    It's like griefing, only you can't be banned for it (most of the time.) But back to the point, are you saying that because he chooses to use a bot that he could not possible be a good player without one? I don't think those are mutually exclusive conditions - plus it's his $50, he can play however he wants.

    -pooka



    ok if i can dupe money in eq ?
    and i do it smart...i dupe enough to pay for stuff what i need
    normaly if u do it smart..u will never be banned
    and u cant
    its my 50 yuans too and i play howewer i want)
    but every time i see u...i will tell u...look at ur noobish gear lol
    its not the same?

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