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STOP compareing it and or attributing it to POTBS!!! (im looking at you too MMORPG.com staff) CHRIST have NONE of you played the Starfleet command games on PC?? 1, 2, 2's exp pac, OR 3??? the space combat is modled from THAT, another star trek game! yikes people do your homework...
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Exactly!
Thank you for posting this, the combat is so much like the Starfleet Command series, which was very popular for many years. Im so glad they took thier combat from that game.
Some of the best spaceship combat ever!
Exactly!
Thank you for posting this, the combat is so much like the Starfleet Command series, which was very popular for many years. Im so glad they took thier combat from that game.
Some of the best spaceship combat ever!
It has a similiar feel to SFC (SFB), but greatly watered down. With space combat making up 80-90% of this game, you'd figure Cryptic would put more meat into it.
As you level up the combat gets a little more interesting, depending on level and ship you can start targetting sub systems and such, which allows for more precision in your attacks, also weapon combinations and such, it can be quite the fun experience. I met up with a few other players in beta and now we travel as a group every night testing out as much as we can, and I have to say I can't remember the last time I've had this much fun in an MMO with such a good group of people.
Thanks,
Cayll
Exactly!
Thank you for posting this, the combat is so much like the Starfleet Command series, which was very popular for many years. Im so glad they took thier combat from that game.
Some of the best spaceship combat ever!
It has a similiar feel to SFC (SFB), but greatly watered down. With space combat making up 80-90% of this game, you'd figure Cryptic would put more meat into it.
Water down or beefed up?
There were no bridge commanders in SC, there were no hit numbers in SFC, there was hardly anything in space apart from the ships in SFC, the ships were not customizable in SFC etc etc.
How you can say it is watered down when the opposite is the case, makes me think that you have not played one or the other.
Exactly!
Thank you for posting this, the combat is so much like the Starfleet Command series, which was very popular for many years. Im so glad they took thier combat from that game.
Some of the best spaceship combat ever!
It has a similiar feel to SFC (SFB), but greatly watered down. With space combat making up 80-90% of this game, you'd figure Cryptic would put more meat into it.
Im going to have to disagree with that, SFC had far less going for it combat wise, the basic ideas are ALL thee in STO, even boarding parties. and the fact you can move up and down the y,z plane is well above what SFC was. I loved SFC and I love the combat, hence I really enjoy the combat in STO.
What you are calling a "bridge commander" are nothing more than buttons on the UI. SFC has plenty of buttons, screens and sliders.
Hit numbers? Why would I need that when I could watch indicators light up showing what systems I just knocked out on the enemy?
Nothing is space? I crashed into a lot of planets and asteriods in SFC. How many have you splashed against in STO?
The ships in SFC are highly customizable using the BP system. You can choose weapon loadout, upgrades, specialized crew.
'Course, you would know all this if you had played SFC.
What else, off the top of my head:
SFC offers six shields instead of four. Power management among those shields is more precise than in STO, including being able to raise partial shields to save power for other needs and managing shield dropping for transport.
In SFC, photon torpedoes are true heavy weapons, with fixed yield against shield or hull. They have long charge times, making timing their use tactically significant. In STO, you simply spam torpedoes while firing your phasers. If they splash uselessly against a strong shield, no loss. Hell, they recharge faster than phasers.
The loss of weapons and ship systems as battle progressed, along with judicious application of damage control assets, was critical to SFC. In STO - simply spam fire with full capability until either you or the enemy is dead.
This is just what I've realized in a short period in beta. I haven't seen boarding parties (heard rumor), ECM, ECCM, trannie bombs, attack shuttles, tractor beams, drones or such. They may be there. While I'm sure there are aspects to STO combat I have not discovered, you cannot make the case Cryptic has "beefed up" the combat system over what is found in SFC. At best, it might be marginally equivelant at high character level, though I greatly doubt it.
You obviously have no idea what SFC was about. None at all. STO is, indeed, a watered-down version of SFC. I want to transport marines on board enemy ships and have them knock out systems that way. I want to use Point Defense Phasers, to use tractor beams to hold enemy torpedoes and hold ships so that their downed shield faces me, to reinforce shields with surplus power (not merely try to repair them). I want to launch multiple-warhead torpedoes, launch Shuttles to knock out fighters and enemy torpedoes, use Carrier Ships... yet to do so, I have to go back to a game 10 years old!
Oh, and yes, you COULD customise your ship - AND play online for free.
Exactly!
Thank you for posting this, the combat is so much like the Starfleet Command series, which was very popular for many years. Im so glad they took thier combat from that game.
Some of the best spaceship combat ever!
One of the main reasons why I love the space combat in STO, and I am so disappointed that they insisted on hurting the game play by requiring unpolished, uninteresting, horrible ground missions.
I've pointed out elsewhere the Z axis is tactically insignificant in the Star Trek universe, which is why it was not modelled in SFB or SFC. The implementation in STO is hardly useful, even annoying.
I've pointed out elsewhere the Z axis is tactically insignificant in the Star Trek universe, which is why it was not modelled in SFB or SFC. The implementation in STO is hardly useful, even annoying.
You're wrong about it being insignificant in Star Trek. It's used quite a bit once the technology used to create the show evolved to the part they could use it (e.g. DS9 and later). Anyhow, you are right there was no z-axis in SFC and the z-axis is not useful in STO (and even a hindrance at times), which is what really matters as far as this thread is concerned.
In my experience, tha tactical options available for you in three different games are ranked as follows:
Eve < STO < SFC
STO got alot more complex combat than Eve with shield facing, weapon arcs and tons of abilities. However SFC was superior as it had more shield facings, more tactical elements to the various weapons and the combat just felt less arcade type than STOs.
My gaming blog
Exactly!
Thank you for posting this, the combat is so much like the Starfleet Command series, which was very popular for many years. Im so glad they took thier combat from that game.
Some of the best spaceship combat ever!
It has a similiar feel to SFC (SFB), but greatly watered down. With space combat making up 80-90% of this game, you'd figure Cryptic would put more meat into it.
Yup....you mirrored my feelings exactly....not to mention SFC is how many years old now?