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Mass Effect 2 Launch Trailer

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  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Vrika


     Bioware games mix intresting story with a game. I think the experience with all the dialogue and cutscenes is something between watching a movie and playing a game. You'll get little of both, and won't have time to get bored with the same old repetition when there's a good balance between them. I understand those who don't want their game to be interruped by movie. But personally, I love it.



     

    Yes this would be a great concept if you could actually choose whether you at the moment want to fight or to watch cutscene. When I have a mood to play an action game I play, an action RPG or FPS, when I want something slower, Ill play an adventure or planescape torment (for hundreth time). But I never have a mood to play something that force me to watch cutscenes when I want action, and force me to fight when I want to do the dialogues - like Bioware games.

    The gameplay in Bioware games is going from A --(cutscene)--(combat) --(cutscene)-- (cutscene)--(cutscene)--> to B and then to --(combat)--(combat)--(combat)--(custscene)--(cutscene)--> C --(cutscene)--(combat) --(cutscene)-- (cutscene)--(cutscene)--> to D and then to --(combat)--(combat)--(combat)--(custscene)--(cutscene)--> etc.. all is scripted everything lies on the same direct line and it never fits my actual mood.

    REALITY CHECK

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