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I mean, theme parked crafter's wet dream? SWG type crafting mixed with pure WoWishness of questing? Why?
Everything's there: massive, open zones, not bad combat (little clunky but it's an indie), multiple factions with their own cities, great crafting/gathering system...
Add faction PvP, housing/base building, city sieges/conquering enemy lands and you'll have a great sandbox game that SWG was.
Can someone explain me why this game went theme park instead sandbox?
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Number of successful sandbox games in terms of subscribers....... none actually, just a few smaller players like UO, EVE etc.
Number of successful themepark games in terms of subscribers..... pretty much everything else.
Not too hard to figure out why FE is more of a hybrid with a quest driven story line, people like them, no denying that.
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You could just play WAR or AoC or something. Why it's not a sandbox? I don't see how it being a sandbox would improve things. Sandbox isn't pixie dust that turns all games into WoW-killing epics.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
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@ OP -
So since your post is a bit bland, why isnt it a sandbox?
Because theres no player cities or sieging? Well AoC has player cities and sieging and we all know AoC is anything but a sandbox.
I play all ghame
I wondered the same thing. Its another wow grinder in post apoc clothes but coulda been a lot more. Stupid quests are stupid quests. Stop dragging me along by my nose every game.
Don't know, just know I don't like themepark games that's my main reason why I really enjoy Fallen Earth, it's a hybrid, it's also more of a open world game, sorry I know my way of thinking and playing is different then the majority in this genre, as to me there aren't really sandbox MMORPG only MMORPG that have sandbox feature's, tho I could see something like Wurm Online to be very close to a sandbox game (don't really like the game tho), and not even my most loved MMORPG was a sandbox but again held many feature's of a sandbox which was Star Wars Galaxies, which for me didn't make it a full sandbox game. People claim EVE is a sandbox game, but again I will say it holds many sandbox feature's actualy many feature's I love, just the whole being a spaceship with very litte avatar interaction limited it for me to not be a full sandbox but as a game that holds many sandbox features, just keep in mind on posting my own opinion which is or can be very different then most others out here.
I like my freedom, something FE provides, a Themepark game you need to do quest, follow the carrot, thankfully FE provides many type of playstyles, as obviously if someone WANTS to play it in a themepark way they could of course, but would limit their total experiance of what the total game has to offer.
If you want you can go on any lvl to any zone, obviously you will not achieve much at a to low lvl where a thempark MMO wouldn't even let you go else where untill you reach a certain lvl, to me the many options definitly don't make FE a themepark game, but like you just sharing my own opinion.
Overall seeing what you want is something there have plenty of dev talks and interviews about that they working on allot of things, I would complain if nothing of it was being talked about, but then again I already said I am very different then the "want it all and want it now crowed" into MMORPG's these day's.
Do I want to see more sandbox feature's added to FE, of course, who wouldn't if you into this genre, but I aint expecting a full Sandbox MMORPG, atleast not with today's technoly to appeal to me, as said Wurm Online comes the closest at being a sandbox MMORPG and it shows what has to be sacrifided due to it having the closest to sandbox type game it can be, as for a sandbox game will make you actualy level your ground, even dig wholes in them, change the scenery with more then just place a house on it. Thats sandbox to me and no MMORPG apart from what I mentioned I actualy know has these type of feature's but like I said many have got some sandbox feature, just not the "this game is a Sandbox MMORPG" to it. Not seen it and doubt to see it anytime soon.
So the things you actualy mentioned are just little sandbox feature's they would not make the game a full sandbox at all, again in my own view and opinion on what I would consider to be sandbox.
^ This.
Fallen Earth is a hybrid game - not themepark and not sandbox - both styles melded into one. Quests dont make a game themepark as well as open freeform play isnt only sandbox.
Could Fallen Earth be a better game? Sure! Thats true of any game and can happen over time. As it is now, FE is still a great game and fun to kick around in as it doesnt 'require' me to do anything I dont want to do. Thats why I like it.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
... Because it isn't. Stop complaining, move on and find something that you do like.
And there is no such thing as a pure sandbox, if one did exist, noone would play it. I'm talking about the strictest definition of a sandbox, not the billion variations of a "Sandbox" that every different person comes up with to describe their perfect MMOG. My point being, forget that you ever heard the term before, it is a pointless semantics argument tat goes nowhere every time it's brought up...
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
LIES!
Say what you want about sandbox vs. themepark, but it's undeniable that themepark MMOs will never be better (in the games as art sense) than single player games. They'll never have better graphics, more compelling storylines, depth of character customization, combat etc. The only thing they can tout over single player games is that you can play co-op with your friends, and sometimes PvP. But in terms of PvP they're competing with games like TF2, L4D, etc, which are designed almost entirely around PvP. They'll never have as good PvP as deathmatch games (ie games like Heroes of Newerth and Savage).
So really, the only route I see a successful (and I don't mean monetarily) MMORPG taking is the sandbox route. The only way to make a compelling game shared by thousands of people is to let those people create a lot of the content. Of course, most people (as it's been pointed out) don't like creating content (which is fine) or are complete rectal-hats and they stray away from these types of games.
Games like Darkfall, Eve and potentially Fallen Earth (I haven't gotten to play it yet) are going for the true meaning of MMO gaming; to create your own personal character and interact with people on a massive scale.
It's kind of an odd idea to me that creating a generic, bland, (insert class here) and killing 10,000 boars with a few friends is better than creating a truly unique character, starting a guild, building a city, setting up events, going to war, capturing and losing territory, and creating custom items.
Most people just don't have the time for the latter, which is quite understandable, but don't say that that fact somehow makes the former a better game, or even just as good.
- Theguruofreason
... Because it isn't. Stop complaining, move on and find something that you do like.
And there is no such thing as a pure sandbox, if one did exist, noone would play it. I'm talking about the strictest definition of a sandbox, not the billion variations of a "Sandbox" that every different person comes up with to describe their perfect MMOG. My point being, forget that you ever heard the term before, it is a pointless semantics argument tat goes nowhere every time it's brought up...
Second Life.
- Theguruofreason
Why in the world does anyone feel compelled to do any of the quests? I must admit, I am still low level, but after the first town's worth of quests... I just stopped. I "may" go back and use a guide to complete only the quests that give AP. But, most of the quests are just ... well .. fluff. If you don't like them, don't do them. I personally have been working on my own set of goals. Such as finding Salvaged wood to make myself a new crossbow. My first personal goal was to get myself a horse.
I also don't understand why FE is not considered a sandbox with theme park elements built inside the sandbox. I keep hearing hybrid, because it has levels and sections. Yeah ... So did UO. There is nothing stopping me other than a but whoopin from going into the S2 area. Same thing held true in UO. You didn't see too many people with skills under 50 in the Bone Room, tanking Ettins for Parry gain, or battling serpents with deadly poison. All FE did was put labels in the game in different areas. You could also be level 40, but if you spent your AP like a nut, then you won't get far. So, I am not sure why FE isn't considered a sandbox.
It's like people feel they are compelled to do the quests if the game has them. I also play Eve. Eve has missions and story arcs. I haven't done a single story arc yet and I seldom do missions. Does that make Eve a theme park? Is not a theme park because Eve calls them missions instead of quests?
There is a whole lot more than just sand in Second Life's "sandbox"...
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Alot of talk of sandbox in this part of the internetz and how awsome it would be if a game had that in it. Use Wurm online if you have the need to be here and bash other games about it.
PM me if you get lost in the forest.
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There is a whole lot more than just sand in Second Life's "sandbox"...
I'm listening...
- Theguruofreason
... Because it isn't. Stop complaining, move on and find something that you do like.
And there is no such thing as a pure sandbox, if one did exist, noone would play it. I'm talking about the strictest definition of a sandbox, not the billion variations of a "Sandbox" that every different person comes up with to describe their perfect MMOG. My point being, forget that you ever heard the term before, it is a pointless semantics argument tat goes nowhere every time it's brought up...
Second Life.
Think we are talking about general MMORPG's.
Second Life is a very different beast, you sure can do allot in SL, and sure can see it more as a sandbox game, but not in reference with general MMORPG's, pure my opinion. and as said before I don't see sandbox MMORPG but mainly MMORPG that may or may not hold sandbox feature's and again will mention Wurm Online which in my opinion comes closer to a general MMORPG but also comes the closest I know of being ALMOST a sandbox MMO.
He had said that there was no such thing as a pure sandbox. What's more sandbox than a "game" that's basically a big SDK? If Second Life isn't a pure sandbox, then I think we're a little confused about what "sandbox" means.
- Theguruofreason
He had said that there was no such thing as a pure sandbox. What's more sandbox than a "game" that's basically a big SDK? If Second Life isn't a pure sandbox, then I think we're a little confused about what "sandbox" means.
Think it's more in line with paying a subfee for a MMORPG that hold sandbox feature's, don't think he meant there are no sandbox games, just not as said general MMORPG that are sandbox.
But in a way sandbox games arn't really sandbox games anymore, I mean they even call games like GTA a sandbox game, while I love the game it is nothing more then a open world game to me, if I think sandbox I think about the fun times I had with games like Sim-City and a few clone's of it.
why cant a game be both a player designed sandbox AND have quests?
people build and destroying player content, mixed with NPC questing interspliced throughout the map?
Even sandboxes have walls to keep the sand in.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
yeah, built by players who lose their castles if they build them poorly...