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How would you rate this game today??

I haven't played for a long long time. I waited for this game several months before launch just to get very very dissapointed after a few weeks after launch. I played for maybe 2-3 months though but cancelled my account and removed the game from my comp.

 

I can even admit that I becamed a so called "hater" more or less. Ofcourse my hatred was pure stupitidy! After all, nobody forced me to play the game.

 

However, I do check the forums once in a while and there seems to still be a great dissapointment among some folks while there's some people saying that the game in fact has improved ALOT!!! 

So, perhaps I should reconsider?

 

So, a little bored here, I keeping my eyes open. Could Cataclysm actually be good? Will Star Wars the Old Republic be awesome?

FFXIV or maybe GW2??    ....who knows....

Well, those aren't coming out for a while so I kind of need something to do while waiting...

 

How would you rate Warhammer Online at this moment, not comparing to itself when it was pure new and *pushed out the door too early* but just as a MMORPG?

 

 

 

 

 

 

 

 

 

Comments

  • ClawzonClawzon Member UncommonPosts: 188

    Where is the:  0% Pile of crap option??

    :)

  • TonevTonev Member Posts: 462

     I say fairly good, still needs a bit of work but better than last time i cancelled and deleted avatars.

  • Rockgod99Rockgod99 Member Posts: 4,640

     

    I give it a 7.

    The game has fun pvp, good classes and above average graphics. 

    The major issue I had with WAR was how dependent the major features of the game were to having a pact server.

    Mythic should switch the games focus away from large scale pvp and more into small skirmish and have all PQs soloable.

    In my honest opinion you can not have a large scale territorial pvp game with a few hundred people on each server.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • MiklosanMiklosan Member Posts: 176
    Originally posted by Rockgod99


     
    I give it a 7.
    The game has fun pvp, good classes and above average graphics. 
    The major issue I had with WAR was how dependent the major features of the game were to having a pact server.
    Mythic should switch the games focus away from large scale pvp and more into small skirmish and have all PQs soloable.
    In my honest opinion you can not have a large scale territorial pvp game with a few hundred people on each server.

     

    This is something I've wondered about many times. The idea is fantastic really but can it work in practice?

     

    There's so many issues about it, like lag? Imbalanced population?, rewards? etc etc..  I  even read about another game, supposed to be open world pvp, where people ran across an area naked scared of loosing their gear in case of an assault. Okej, this last thing may not be the case with Warhammer but....gah!

     

    Now, I haven't played that many mmo's but some folks claims that DaoC worked out great with open world pvp! (I think that was an open world pvp game right?) DaoC is just one example though.

    I played WoW before and I will definitely defend the pvp system from that game! However, I must say that I was having a blast at Hillsbrad back in the days! (a spontaneous open world battle across levels with no rewards)

    So, ofcourse I wanted WARHAMMER ONLINE!!!

     

    But why does it not work?  What's wrong with the implementation of open world pvp in a game like WAR??

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880
    Originally posted by Miklosan

    Originally posted by Rockgod99


     
    I give it a 7.
    The game has fun pvp, good classes and above average graphics. 
    The major issue I had with WAR was how dependent the major features of the game were to having a pact server.
    Mythic should switch the games focus away from large scale pvp and more into small skirmish and have all PQs soloable.
    In my honest opinion you can not have a large scale territorial pvp game with a few hundred people on each server.

     

    This is something I've wondered about many times. The idea is fantastic really but can it work in practice?

     

    There's so many issues about it, like lag? Imbalanced population?, rewards? etc etc..  I  even read about another game, supposed to be open world pvp, where people ran across an area naked scared of loosing their gear in case of an assault. Okej, this last thing may not be the case with Warhammer but....gah!

     

    Now, I haven't played that many mmo's but some folks claims that DaoC worked out great with open world pvp! (I think that was an open world pvp game right?) DaoC is just one example though.

    I played WoW before and I will definitely defend the pvp system from that game! However, I must say that I was having a blast at Hillsbrad back in the days! (a spontaneous open world battle across levels with no rewards)

    So, ofcourse I wanted WARHAMMER ONLINE!!!

     

    But why does it not work?  What's wrong with the implementation of open world pvp in a game like WAR??

    If the game was released back then as it is now there wouldn't have been a mass exodus. The game was rushed and there was no reason to do the open world pvp with the bg's gave superior rewards and xp. Now its the opposite.

  • PheacePheace Member Posts: 2,408
    Originally posted by Frostbite05



    If the game was released back then as it is now there wouldn't have been a mass exodus. The game was rushed and there was no reason to do the open world pvp with the bg's gave superior rewards and xp. Now its the opposite.

     

    Until the next patch which will make people want to play Scenario's to get the PvP weapons, and the rest for armor and trinkets. They're spreading it out to get people to do it all.

    image

  • DnomsedDnomsed Member UncommonPosts: 261

     I love the IP.  I like the game.  If I were grading it I'd give it a 89%, a solid B+.  It has a little of everything one would want from an MMO and the devs have made great strides in the last 2 patches.  Mythic seems to be taking the players wants and concerns to heart.  They have alot of areas where they can make improvement and they SEEM to realize that.  Acknowledging the problem is the first step in finding a solution.  If Mythic can keep WAR's head off the EA axemans stump for another year I think you will see this game begin gaining subs assuming the quality of incremental patches continues.

    Warhammer fanatic since '85.
    image

  • uohaloranuohaloran Member Posts: 811

    They should've just scrapped the idea of scenarios and focused much more on RvR. That was the whole selling point on the game - large scale PvP that impacted the playfields.

    People were expecting DAoC RvR mechanics with some extra strawberries and syrup. Unfortunately, they only got vanilla icecream.

    The game still lacks in the main department that the game was originally aiming for, in my opinion (as of around September of 09 is when I returned and promptly cancelled). The performance of the game has improved and RvR has been made more accessible, but I still feel there is a distinct lack of reason to actually do anything in the game after you've been through the first few tiers.

    It only get lonelier at the upper tiers. :(

    I'd give it a 70%. Overall it's not great, but it isn't bad either. Which leaves me in the predicament of returning every five or six months to check up on it. I still believe in the Mythic team, because what they have done is impressive, but I wish they'd focus more on where it mattered.

  • MorningStarGGMorningStarGG Member UncommonPosts: 394

    A lot has changed and continues to change since last September. There is plenty of people in T1, and 4 with a decent spread in between. oRvR is active at least on the Badlands server, as are SCs for those who like them. oRvR is the fastest way to get gear and the largest contributor to zone control. Try the trial again or pop a resub, check it out, you may like it the underdog system that was implemented helps a lot.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • PheacePheace Member Posts: 2,408
    Originally posted by spyder2k5


    A lot has changed and continues to change since last September. There is plenty of people in T1, and 4 with a decent spread in between. oRvR is active at least on the Badlands server, as are SCs for those who like them. oRvR is the fastest way to get gear and the largest contributor to zone control. Try the trial again or pop a resub, check it out, you may like it the underdog system that was implemented helps a lot.

     

    So all those threads with people complaining that's not true are lies? Some stuff isn't even attainable through ORvR. Talismans, weapons (till now anyway).

     

    Not saying you're not partly correct but this is a half truth at best I'd say given the threads about how the wanted gear for top level is mostly PvE or the best attainable version is. For some classes  the PvP gear version isn't even worth it.

    image

  • SalemPhoenixSalemPhoenix Member Posts: 47

    I've just recently returned to check it out and so far I'm not regretting it. There is work to be done, but a great deal of work has been done already too. It seems that finally, Mythic are on the right path. I'm hoping this fixing of the game will continue!

    Fingers crossed for Shadow Warriors getting some much needed love! ;-)

     

  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by Pheace

    Originally posted by spyder2k5


    A lot has changed and continues to change since last September. There is plenty of people in T1, and 4 with a decent spread in between. oRvR is active at least on the Badlands server, as are SCs for those who like them. oRvR is the fastest way to get gear and the largest contributor to zone control. Try the trial again or pop a resub, check it out, you may like it the underdog system that was implemented helps a lot.

     

    So all those threads with people complaining that's not true are lies? Some stuff isn't even attainable through ORvR. Talismans, weapons (till now anyway).

     

    Not saying you're not partly correct but this is a half truth at best I'd say given the threads about how the wanted gear for top level is mostly PvE or the best attainable version is. For some classes  the PvP gear version isn't even worth it.

     

    Most of those threads are months old. oRvR RR and EXP gain was increased, and quests and such flipping zones, scouting and killing along with other ones is indeed the fastest way to get gear. If you want to PvE you can, but RvR is where it is and what I find the most fun, gear attained from there is more then powerful enough.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • PheacePheace Member Posts: 2,408
    Originally posted by spyder2k5

    Originally posted by Pheace

    Originally posted by spyder2k5


    A lot has changed and continues to change since last September. There is plenty of people in T1, and 4 with a decent spread in between. oRvR is active at least on the Badlands server, as are SCs for those who like them. oRvR is the fastest way to get gear and the largest contributor to zone control. Try the trial again or pop a resub, check it out, you may like it the underdog system that was implemented helps a lot.

     

    So all those threads with people complaining that's not true are lies? Some stuff isn't even attainable through ORvR. Talismans, weapons (till now anyway).

     

    Not saying you're not partly correct but this is a half truth at best I'd say given the threads about how the wanted gear for top level is mostly PvE or the best attainable version is. For some classes  the PvP gear version isn't even worth it.

     

    Most of those threads are months old. oRvR RR and EXP gain was increased, and quests and such flipping zones, scouting and killing along with other ones is indeed the fastest way to get gear. If you want to PvE you can, but RvR is where it is and what I find the most fun, gear attained from there is more then powerful enough.

     

    What are you talking about? We're talking gear, not Exp. I read about WAR nearly daily, I'm not talking about threads months old.

    I wasn't arguing that ORvR to some extent isn't the fastest way to get gear but rather that the gear people want at max level (where it matters for most of people's gaming life) is still related to PvE one way or another, either because it's far faster to get it through PvE in some cases, only available through PvE in others, and in again other cases the PvE equivalent is simply a better option for classes due to poor itemization.

    image

  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by Pheace

    Originally posted by spyder2k5

    Originally posted by Pheace

    Originally posted by spyder2k5


    A lot has changed and continues to change since last September. There is plenty of people in T1, and 4 with a decent spread in between. oRvR is active at least on the Badlands server, as are SCs for those who like them. oRvR is the fastest way to get gear and the largest contributor to zone control. Try the trial again or pop a resub, check it out, you may like it the underdog system that was implemented helps a lot.

     

    So all those threads with people complaining that's not true are lies? Some stuff isn't even attainable through ORvR. Talismans, weapons (till now anyway).

     

    Not saying you're not partly correct but this is a half truth at best I'd say given the threads about how the wanted gear for top level is mostly PvE or the best attainable version is. For some classes  the PvP gear version isn't even worth it.

     

    Most of those threads are months old. oRvR RR and EXP gain was increased, and quests and such flipping zones, scouting and killing along with other ones is indeed the fastest way to get gear. If you want to PvE you can, but RvR is where it is and what I find the most fun, gear attained from there is more then powerful enough.

     

    What are you talking about? We're talking gear, not Exp. I read about WAR nearly daily, I'm not talking about threads months old.

    I wasn't arguing that ORvR to some extent isn't the fastest way to get gear but rather that the gear people want at max level (where it matters for most of people's gaming life) is still related to PvE one way or another, either because it's far faster to get it through PvE in some cases, only available through PvE in others, and in again other cases the PvE equivalent is simply a better option for classes due to poor itemization.

     

    Some gear may be better in RvR some better in PvE it is like that in most MMOs however the new patch might address it fromt eh way it sounds.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • SovrathSovrath Member LegendaryPosts: 32,952

    Gave it a B. 80%.

    solid fun game.

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • MurashuMurashu Member UncommonPosts: 1,386

    I voted Poor, but playable.

     

    Until they add the 3rd faction, the game will never reach its full potential.

  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by Murashu


    I voted Poor, but playable.
     
    Until they add the 3rd faction, the game will never reach its full potential.

     

    There is no need for a third faction, the two in the game now work fine and are balanced as is. This is not DAoC and thus does not need a third faction.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • MurashuMurashu Member UncommonPosts: 1,386
    Originally posted by spyder2k5


    There is no need for a third faction, the two in the game now work fine and are balanced as is. This is not DAoC and thus does not need a third faction.



     

    Im glad you like the current system, but I will have to disagree with you. In typical Mythic fashion, they put a bandaid on a major flaw and will let it ride as long as they can without ever fixing the main problem.

  • MorningStarGGMorningStarGG Member UncommonPosts: 394

    There is no main problem, not having a third faction is not a problem. Having one is not a solution. There is a saying, "Don't fix what is not broken". RvR is fine between Order and Destruction. Balanced and fast paced, there is no need.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • PheacePheace Member Posts: 2,408
    Originally posted by spyder2k5


    There is no main problem, not having a third faction is not a problem. Having one is not a solution. There is a saying, "Don't fix what is not broken". RvR is fine between Order and Destruction. Balanced and fast paced, there is no need.

     

    I really can't agree with this. The whole 2 way Tug of War design and the balance between populations has been a problem since day 1.

     

    I'm not saying a third faction would/would have solved this but to say RvR/Balance between Order and Destruction is fine is just ignoring the obvious. Even now you still have people complaining that people just abusing  the Underdog system as one faction hides during primetime and then underdogs their way to the other side during offtimes.

    Population balance has been, and probably always will be a problem in this game.

    image

  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by Pheace

    Originally posted by spyder2k5


    There is no main problem, not having a third faction is not a problem. Having one is not a solution. There is a saying, "Don't fix what is not broken". RvR is fine between Order and Destruction. Balanced and fast paced, there is no need.

     

    I really can't agree with this. The whole 2 way Tug of War design and the balance between populations has been a problem since day 1.

     

    I'm not saying a third faction would/would have solved this but to say RvR/Balance between Order and Destruction is fine is just ignoring the obvious. Even now you still have people complaining that people just abusing  the Underdog system as one faction hides during primetime and then underdogs their way to the other side during offtimes.

    Population balance has been, and probably always will be a problem in this game.

     

    Heh with or without the Underdog system that happened and will always happen, and a heads up, a third faction would not fix that however what it would do is cause an even more thinly spread population. That is fact and should be obvious.

     

    Population balance? Sorry I check both factions population and they are pretty even based on what I see on Badlands, it is more to due with what players want to do rather then number of players, and if you added a 3rd faction it would get worse.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

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