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There are many I think who are putting down the efforts of this small Swedish development team more out of "impatience" then really any thing else.
I say that with this team, and with this vision.. it really is perhaps "time to believe". And I will give several GOOD and SOLID reasons why.
First off, the world that they have now is certainly a great foundation. They have their cities and paths between them all. They have desert areas, forests, lakes, flowing rivers, and jungles. Beautiful, rugged mountain peaks look over you in every direction. And the sky - Oh my. What an amazing sky they have with clouds that look almost as realistic as the clouds you might see building outside your own living room window. This is certainly a good start and a great place to allow people and PvE monsters and wildlife to roam free. Despite many comments that I have read, there is no way this world "took them 10 minutes to construct" and such. Come on now. Get real. The colors, the flowers, the fauna can all be added much easier then what they already have to heighten the immersion already there.
Every patch fixes bugs and problems in numerous collections. Every patch also adds new content, new npcs, and new crafting materials and/or procedures. These patches are coming quickly and promptly averaging a new patch about every two weeks, sometimes ever faster. From a group so small and so "inexperienced" - they seem to be on top of it all pretty good if you ask me.
House construction is completely in game and very workable already where many online games don't get this aspect in for many months or years after launch. A foundation can be laid after obtaining sufficient house crafting skill and then completion is obtained by added resources that can be from a WIDE selection of the builders own choices. The resources used will determine the over all hit points of the house, and in a game where a players home can ultimately be destroyed, these choices could certainly matter. Not even Ultima Online allowed these kind of choices to ever be decided on by the player with such freedom. Several designs are already in place for houses, each with its own requirements for completion.
Crafting in the game also allows TONS of choices to be made by the crafter, and the choices for design and materials used makes a HUGE difference in the finished product, as does the skill of the crafter as well. There are so many specific crafting skills in fact, that the developers already increased the max skill points for any given player from 800 to 1000. Already, the choices you make with how you skill up your character are almost endless. And like UO, you can always choose to turn the arrow on any specific skill "down" so that as you skill up another skill, those points will be taken from any skills you have the arrow turned down on.
PvP while looking clunky and slow on the videos does speed up with players skills both externally and internally (real player experience with the mouse and character fighting skills) It is actually much more fun and engaging then what it might look like watching two noobs battle with harvesting axes in the videos. While I will not claim that it is perfect yet, and admit it needs more work, it is a good start, and trust me - I love the fact that fighting in this game will require more then simply hitting a few hot keys in order and waiting on a timer to light up your deadliest attack hot bar button over and over.
Lag in the game at this point is almost non-existent. I have played over 40 hours easily already, and almost constantly get over 55 fps. Granted not thousands of players are in the game yet, but as demonstrated by my own videos of the Sausage lake event on youtube, even with several hundred players in one small area, the lag was not an issue. This is something that games like the upcoming PS3 online shooter called "MAG" rave about. 256 players is that games battle limit and people drool and drop their jaws about 256 players playing an online shooter in one "room" of that game. But people seriously knock this small development team for hosting more players in a small section of their world with very little lag in the beta? ...Really? Come on, give these guys a little credit where credit is due.
Thieving in the game, while not perfected yet, works already almost similar to the old school UO. This is a feature that certainly would not be the easiest to program and get right, but already it has people and players watching their backs for potential snoopers and thieves. It certainly adds another dimension to the game, and has any resource harvester thinking about "where" and "how" he/she will gather those resources. - Should I mine close to the grinding equipment so I have a shorter path to take to compile my ore, or should I find a more distant area where not so many thieves circle the area like sharks swarming a potential victim? I've already learned to face away from the sun in the sky so that I when I stand up every few seconds while mining, I can see my shadow - and also the shadow of any potential thief that might sneak up behind me. I even posted a youtube video showing what I mean here. This makes harvesting materials much more engaging, risky, and "fun" then simply harvesting hour after hour without any risk what-so-ever like you see in so many other mmo games.
The criminal and murderer system is already in place, and works. You turn gray for stealing from another innocent blue player. You turn gray for attacking another blue innocent player. This allows free attacks upon you without risk of any attacker turning gray themselves. Criminal actions can also get you killed quickly in any town as any person around you who simply types "guard" or "guards" gets you smacked to your death instantly and then everything you carry is free for all. Kill enough innocent players, and you'll turn "red" which will require many hours of being a "good boy" to work off.
Skills all increase automatically by simply doing them in the game. Stand in position and jump over and over like someone doing jumping jacks, and you'll see your jump skill increase slowly. Pretty soon, you'll be jumping higher and higher with less stamina reduction in the jumping effort. Running will increase your run skill. Crafting bows will increase those skills. Maneuvering and strafing in a PvP fight will increase your battle maneuvering skill. Using a bow and arrow will increase your archery skill. It all works, and works pretty close to what should be a final product. Skills increase quickly at first and as the skill gets higher, it slows down as it should. It certainly should take longer to get from 95 skill to 96 then it should from 1 to 2.
Taming and pets are not yet complete, but are getting better. You can tame an animal such as a horse with sufficient skill. If you do not have a high enough skill, then the animal might get frightened by your presence and attack you! You can ride a tamed horse and then need to have high enough skills in that area, or you'll get bucked off into a cloud of dirt! You can tell a tamed pig to "protect" you or to "follow" you, and it will. Again, this area still needs a little work, but for the most part, it works.
Some of the games design is simple, but actually brilliant when you consider it. For example.. not every type of wood and ore can be harvested anywhere. Almost every town has a different type of wood and ore in it's surrounding area. With no intentions of implementing any kind of lame "auction system" into this game, designing the world as they have already done means that player interactions will be a HUGE part of trade. Players will likely not want to travel all over the world to collect needed resources for crafting. So trade routes and negotiations will and should be a big part of the games overall economy, much as we see in the real world today. Crafters will likely not want to waste their skill points on harvesting. They will need/want to buy their needed resources from a host of different harvesters from all over the game world. Even UO, as great as it was, did not go nearly this far in pre-thinking this aspect. Wood was simply "wood" and could be harvested from any ol' tree anywhere in the world. The highly desired shadow ore and valorite ore could usually be mined from any rock area with enough skill. If they had only split the types of lumber and metal that could be harvested into seperate areas of the world, imagine how much this would have added to UO's trade and economy!
Look people, I KNOW the game still is not close to be finished, and that there are still many bugs and problems with the game play mechanics. Any fool can see that and concentrate on only the problems. I think it really requires that you take a step back and look at the big picture of what this small development team is trying to accomplish here. What they are creating here and what their vision is here is HUGE! They are trying to pull off a game and a game world that has only been in the dreams of so many mmo gamers for years. They already have done a lot of great things that are already working.
The game is not launched yet, and I think it is understandable that they have already tried to get some cash from their fans to help them finish their dream. They have also allowed people who have pre-ordered the privilege to play the game for as many months as they pre-purchased the game early. For me, that's a win-win situation. I win because I get to play and watch as they improve the game. I get to post my thoughts and my ideas on their beta forums. I get to be a part of implementing my thoughts into the developers considerations on how to make this game better. I get to play early. I am not unhappy at all with this pre-order idea in the least. If it doesn't launch for another year, that's a year of game time I get in beta before I get my first 30 days after the launch. Most games don't give so much to their pre-order purchasers. I pre-ordered Uncharted 2 on my PS3 so I could get about 3 weeks of beta play time. I think I got the better deal with Mortal Online quite honestly.
Seriously, I think once the monsters get added to the game, and if they are truly as smart as what the developers say they are - then that is the point where this game will start gaining some respect. The developers say that the only reason mobs are not in the world yet is a small "path finding" issue they need to correct. But evidently, the mobs will actually look at lots of angles before they decide to attack or run from you. They will consider how many people are with you, what kind of weapon and armor you seem to have, how many helpers the mob might have around it, and what's in it for the mob to fight. When the PvE element gets added and players can battle it out with many different types and difficulties of monsters hidden in different areas of the world, I think that's when Mortal Online will make it's turn around. Because by that time, many more areas of the game will also be improved and added upon as well and the overall game will be better and more exciting.
This is a GIGANTIC glass that this small team is trying to fill with Mortal Online. I honestly say that I think that glass is about 60% full and I can see all the good things and good directions this team is taking. But just like with everything - too many people are looking at the 40% of the glass that is empty and see only that part and are screaming "fail" and "suxxorz". I get it and I understand the doubts, especially from a company of a small group of guys that nobody has ever heard of before. However if you want a key to why I think they will succeed, I look no further then their desire to listen to their fans on their own forums. They do ACTUALLY listen and consider their fans ideas, bug reports, and suggestions. I have already submitted ideas where one of the developers was QUICK to respond on what they think, how it would or would not work in their grand scheme and if they like it, how it will/can be added. This is huge people. I sincerely think this group of guys is working hard to make a game people will love and taking their fans suggestions to heart. They have the ability to pull it off, and I think that is evident from all that they have already accomplished. Yes it will take more time and yes this game will continue to get bashed and ridiculed until that "glass" is more full then it is now.
But yes, I for one "believe".... and I think I have demonstrated some good reasons "why".
- Zaxx
Comments
Instead of going line by line please see below for applicable responses from the recently published 10 Defenses of MMO X :
#9 It'll be complete in six months
This one, I think is actually stretching things just a little bit far. This particular defense is most commonly used by the more hardcore of the folks from the previous defense, "It's in beta."
The reason that this particular defense gets any credibility at all is because of the ever-changing nature of MMOs. MMORPGs, by their very definition, are constantly being changed via regular patches and updates.
Unfortuantely, in recent years, the "updatable" nature of MMOs has allowed some companies to release products that are less completed and polished than their old er counterparts.
While any MMO can and should get better the older that it gets, this should not be used as a defense of a game that simply is not in a release state when it goes live.
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---#8 It's an indy game
We've all heard this one many times when a game from a new studio, or one without the financial backing of a major publisher gets into the world of making games. I am personally a huge proponent of independent MMOs because that is where a great deal of the innovation in our industry is going to come from.
The problem with many indy games is that, in many areas, they often do not line up well side by side with their AAA counterparts, prompting heavy criticism, and staunch defense.
While I agree that indy games need to be viewed as such, and their status needs to be taken into account when discussing the pros and cons of the game, the fact remains that indy MMOs often charge the same fees as AAA MMOs, which is what often prompts the attacks on the game in the first place.
In short, if you don't want to be treated as an equal to AAA games, don't make me pay for your game like it was one.
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#7 You're Nothing But a Troll / Hater
Ok, I'm going to start my summary of this particular choice by saying that, and I can't say this loudly or obnoxiously enough: NOT EVERYONE WHO DOESN'T SHARE YOUR OPINION IS A HATER OR A TROLL. I'm sorry you all had to see that. I'm obviously not talking to everyone, but for those of you that this applies to... you know who you are.
Now, while I think that this defense gets thrown around way too often, I will say that there most certainly are haters and trolls out there who aren't making their comments based on any experience with or knowledge of the game, who just want the thing to fail. That's a troll or a hater, and should be called out as such.
It's a perfectly legitimate defense, just make sure that before you use it, you check to see if the person you're defending against really is a hater, or just someone with a different viewpoint.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Zaxtor, the only thing I read in that huge wall-of-text is that you hope the game does not die and your trying to defend it using "hope" because it can "change" to get better.
3 questions for you Zaxtor:
Why do you feel like you have to explain every little detail?
Are you that worried?
Why are you trying to defend them this much?
What I see is that it is a great game. Yet not really finished but I, aswell, enjoy it really much. There is two games I enjoy now, it is EVE and MO. Is it in beta? alpha? Dont care, already better than most of the games out there in my opinion. It is not as filled and polished at the other games out there, but I still have more fun logging into MO. Cant tell you why, but that is how I feel! ;o)
Haha.. Nope... I just defended the obvious. You did not bother to read the text and still are comming up with those questions. You are more than welcome to critizise all the games you want. Still a waste of time imo.
Like I said, I think my videos I've posted on youtube and my OP here more then answer the questions you asked.
... THIS line is your answer? Really?
Uhh, good answer. :-P {winks}
- Zaxx
MO fanbois need to take a step back and stop being confrontational, and throwing the " troll " label around.
- Start posting videos of the things you like about MO, and offering players with additional info.
- Stop trying to cover up the short comings for MO. Point towards threads that support and criticize your topic. Everyone has an opinion and different tolerances for what they consider " fun ". Be aware of that and respect those. If you don't give respect, then do not expect any in return.
As I said earlier.. this thread is based on at least 3 of the top 10 Defenses of MMO X:
It'll be complete in 6 months: While any MMO can and should get better the older that it gets, this should not be used as a defense of a game that simply is not in a release state when it goes live. (which is one week from now)
It's an indy game: In short, if you don't want to be treated as an equal to AAA games, don't make me pay for your game like it was one.(Or charge even more than a AAA title...)
You're nothing but a troll/hater: NOT EVERYONE WHO DOESN'T SHARE YOUR OPINION IS A HATER OR A TROLL
There is really nothing more to say on the subject. The thread falls perfectly into what the arcticle was describing...it should just be ignored as such.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I think I've given you MORE then answers to your questions with my original post in this thread. It's not my fault if you don't care to read it or if you just skimmed over it before replying with a quick "attack".
How about YOU answering your own questions however rlmccoy?
Why do you feel that you need to be be here in forums for a game you obviously don't believe in attacking it in every single thread, especially in threads praising the games qualities?
Why are you so worried that it "might" actually succeed?
Why are you here so much trolling the game if you don't like it so much? - I mean It's obvious that I would be in Mortal Online forums since I like the game. But you hate it, don't believe in it... so why not go to the forum threads for a game you like instead?
I really think I've answered your questions. If you don't think so, try re-reading my OP here. Try watching my videos posted on youtube. Where the big questions come is why are you so bitter about a game you obviously hate?
- Zaxx
I say one thing that criticizes the game and you freak out!
not to defend the broken game in question, you have made a buttload of threads where you point out all the negative stuff, im not gonna use the 'trolling' here, but your answer to the OPs question is pretty subpar
Most games do not offer to buy the game in an Alpha state either...........
Sorry Zaxtor while I might agree with many of your points, you lost me there.
By praising Starvault for allowing you to "play" the game so early, just make me doubt about how balanced are the other points you are trying to deliver.
To me that sounds a bit delusional.
I could have lived with the old excuse that the devs need the money, but do not make it look as if they are making you a huge favour by allowing you to play so early, when in truth what you are "playing" is a game in alpha state.
Simply put, you paid for an Alpha game, do not make a big issue about that.
If you want to play the spin doctor, try to be a little bit more cautious in your spinning, or you could risk of losing all your credibility.
This is exactly what I speak of thinktank -
Did you uhhhh, see the OP here.
Rlmccoy didn't respond to any of it, 'nor did he actually even read any of it from the looks of it. He just attacked me for praising it with questions that were already specifically answered in my OP.
The only word I used was "trolling" as in trolling every thread that praises anything about the game. I didn't throw a label is in calling anyone a "troll" directly.
However, I notice in your response you essentially call anyone here who praises anything about the game a "fanboy".
Furthermore, I have explained in details what I like about the game, what is working, and why. I have given examples. You also ask for videos. I have like 10 videos on youtube already. 'Zaxtor99' in the search on youtube and you will find them. There's also a thread I posted which has links to many of them as well.
- Zaxx
Patience is something really rare on the free market. I have bought the game myself and played for a while in beta. I like a lot of their design decisions, but the present state of the game needs to improve. I find the graphics, foliage, the terrain over all the world design much worse then in Darkfall.
I said that It's understandable that a small company needs the money in my OP. Maybe you missed that part.
I am stating that I think I got a good value in getting to play this game in what-ever format you want to call it. I could care less if you want to label it junk, pre-alpha, pre-pre-alpha, or alphabet soup for that matter. I AM HAVING FUN IN THE GAME AS IT IS. That is my opinion, regardless what your name is for what state the game is currently is. Taking that into consideration (the fact that I am enjoying it) I think you could also come to the conclusion that I might feel that I have gotten "more then my money's worth" because I will get to play, participate in testing and share thoughts with the devs until it launches, then I will still get the final client that will be sold and 30 days of game time after it launches.
I'm not spinning anything.
However it could be concluded easily that you are trying to spin the game as being in a pre-alpha state and the developers 'only need money' and care about nothing more.
- Zaxx
Those three defenses are all my entire OP falls into?
Are you SURE?
Perhaps you should actually READ it, then re-consider.
Since...
A) I never said the game will be complete in "6 months", nor did I even state any time frame".
I said it's a small dev company trying to put out an AAA game yes, but I never said I expected less of the game because it is coming from a small company. Rather I praised them for what they have accomplished and are doing so far. BIG difference.
C) I never labeled anyone as a troll. I did however state that people are looking at the glass as half empty and only looking at what the game doesn't have yet instead of all they have done so far.
Next time, try READING stuff before you try throwing it out as mere blind fanboy gibberish. I have given clear, concise reasons as to why I believe the game is going to succeed, and specifics on what is working, and why I respect the development team.
- Zaxx
I do not understand that though, if a company dusnt have the needed fund to finish the product they shouldnt start it in the 1st place instead of leaving the consumer with a half finished product.
The buyer isnt responsible to provide fund to finsh a product, the company is.
I said that It's understandable that a small company needs the money in my OP. Maybe you missed that part.
I am stating that I think I got a good value in getting to play this game in what-ever format you want to call it. I could care less if you want to label it junk, pre-alpha, pre-pre-alpha, or alphabet soup for that matter. I AM HAVING FUN IN THE GAME AS IT IS. That is my opinion, regardless what your name is for what state the game is currently is. Taking that into consideration (the fact that I am enjoying it) I think you could also come to the conclusion that I might feel that I have gotten "more then my money's worth" because I will get to play, participate in testing and share thoughts with the devs until it launches, then I will still get the final client that will be sold and 30 days of game time after it launches.
I'm not spinning anything.
However it could be concluded easily that you are trying to spin the game as being in a pre-alpha state and the developers 'only need money' and care about nothing more.
- Zaxx
That's what transpires so far, it is not me who is trying to imply that.
Many people who played beta do not share your enthusiasm and plainly state that the game is an Alpha version.
The videos I've seen confirm that too.
Even from your OP I can get the game is far from ready to be released.
So do not accuse me of trying to deliberatly putting down this game by saying it is in alpha state, because all the evidence so far confirm my view.
I am not debating your right to like the game in whatever state it is, and frankly I could not care less if you want to pay for an old pair of old boots, it is your money.
But do not spin it as a positive thing, as if the fact you are allowed to play a game in alpha state is something Starvault should be proud of.
Other developers do not do that because they respect their customers.........................not the other way round, like you are trying to imply.
I do not understand that though, if a company dusnt have the needed fund to finish the product they shouldnt start it in the 1st place instead of leaving the consumer with a half finished product.
The buyer isnt responsible to provide fund to finsh a product, the company is.
.. I can genuinely understand that logic and thinking.
Keep in mind however that mmo games are HUGE projects, and most of them take much more time and money then is ever initially intended for them, even by the big companies who have done this time and time again. They cost more, and take more time then originally planned.
I'm sure that you can understand that. And if you were part of such a small team that worked for 3 years hard on such a project, you might also want the time and resources needed to finish it as opposed to just throwing it all down the drain.
- Zaxx
/agree
/agree
/agree
/agree
People saying we should give money to Starvault to "support" them have lost their minds. If the company can't produce a good game at release, why should people pay monthly to "support" them if they aren't even going to play it?
exactly my point
BTW how on earth are they going to expand on the game when they already need the boxsales and subscription fee to finance finishing the game?
Those three defenses are all my entire OP falls into?
Are you SURE?
Perhaps you should actually READ it, then re-consider.
Since...
A) I never said the game will be complete in "6 months", nor did I even state any time frame".
I said it's a small dev company trying to put out an AAA game yes, but I never said I expected less of the game because it is coming from a small company. Rather I praised them for what they have accomplished and are doing so far. BIG difference.
C) I never labeled anyone as a troll. I did however state that people are looking at the glass as half empty and only looking at what the game doesn't have yet instead of all they have done so far.
Next time, try READING stuff before you try throwing it out as mere blind fanboy gibberish. I have given clear, concise reasons as to why I believe the game is going to succeed, and specifics on what is working, and why I respect the development team.
- Zaxx
No.. I stand by my statement:
A: You gave a big list of things they will be working on AFTER release as though it's a reason we should buy a game now. You don't have to read the "six months" literally but rather as an excuse that the game will be better/finished at a later time AFTER release. As the arcticle said.. it should not be used as an excuse for releasing a game that is not in release state when it goes live. Your own comments confirm this will be the case..."I know this game is not close to being finished..."
B: You use the fact that they are a "small team" as an excuse for much of the unfinished content. The MMO Defense that I quoted (It's an Indy Game) means that we the customer shouldn't CARE how big or small the company is. If they want to charge us the same as a big AAA title/company then they can't release a "60% full glass" and charge us full price. Though I would seriously debate the glass was even 60% full, that's a different argument.
C: You have belittled every reasoned response and lumped people as screaming "failed and suxxorz" and question why they are "here trolling the game" so yes I believe that fits nicely under the excuse I listed.
I did read your post... I suggest you re-read it and read the arcticle I quote.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
exactly my point
BTW how on earth are they going to expand on the game when they already need the boxsales and subscription fee to finance finishing the game?
I doubt they will be able to.
Yeh, I don't know what kinda financial situation the guys at Star Vault are in at the moment. I would only be guessing to speculate on how much money or time they have left before they absolutely 'need' to launch the game.
They obviously wanted some funding or they wouldn't have offered pre-orders with beta play as a incentive so early.
And furthermore, if the game isn't fun to most of the people who pay for it, would it really make any sense to launch the game BEFORE it is ready?
So I don't know, 'nor do I imagine many of you know exactly what their current financial situation is. They might have a close-nit bunch of guys now that all want to see the game work, so they will work essentially for free to complete the game before/after launch, ..who knows?
Time will tell with this game. I hope that a game with what I see as so much going for it doesn't get put on the shelf or is given up on. And furthermore, I fail to see why so many people who also spend so much time on these MO forums would seem to get pleasure from seeing exactly that. Sure it would make you "right" perhaps, but would that really be what's best for the overall mmo community for a game like this to "fail" in the end? I can't understand that logic.
- Zaxx
The logic is that we, as consumers should not continually lower our standards and accept incomplete, unfunctioning, horribly bugged products without a complaint. I don't care if it's one guy in his bedroom or 200 in EA's studio. If a game is released it should be finished. Does that mean they should never add content? No of course not.. but there should be enough content in the launched game to last a few months for the average player. Just look at your own statement from the OP:
Seriously, I think once the monsters get added to the game, and if they are truly as smart as what the developers say they are - then that is the point where this game will start gaining some respect. The developers say that the only reason mobs are not in the world yet is a small "path finding" issue they need to correct. But evidently, the mobs will actually look at lots of angles before they decide to attack or run from you. They will consider how many people are with you, what kind of weapon and armor you seem to have, how many helpers the mob might have around it, and what's in it for the mob to fight. When the PvE element gets added and players can battle it out with many different types and difficulties of monsters hidden in different areas of the world, I think that's when Mortal Online will make it's turn around.
You are defending a MMORPG game that doesn't even have it's mobs implemented? And as far as we know they plan to release in a week? No.. that's a HORRIBLE precedent to set! MO would be better off NOT releasing and being honest and charging their fans a reduced fee to play in the beta. Releasing with 1/2 finished systems and gameplay is bad for the industry.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I think its so funny when shills come onto this site to tell consumers they need to have patience. No, my friend, we are consumers. All we need is the money. Its the companies that needs to learn patience, and the fine art of pushing a product out when its ready. I will never have patience for incompetence, ineptitude, or desperation. It has been proven over and over in the gaming industry that most consumers agree with me.
Man, I totally agree with you... but as someone who's struggling to work a full time job and make a video game on the side, I'm torn.
You're totally right that the game industry (namely the MMO genre) needs to stop releasing incomplete games. As consumers we should stand up and say "NO MORE!" and stop buying these incomplete games. Maybe then these companies will start releasing quality, content and feature complete products.
That said, this game is not the game to take a stand on. It won't even make a ripple in overall industry practice if it were to tank. These guys are trying to give MMO veterans what they've been waiting for a long time.
Keep in mind, I have not even played the game. I'm gonna try it out as soon as I can find some time to play the open beta. If it's fun, then I'll fully support them because I support what they're trying to do. Every project needs money and as an MMO fan without a home, I'm willing to pay for that home to be built if need be.