Wow, I think all the hate for Funcom is pretty unwarrented. I too was upset when Funcom released AoC in an unfinished state especially since the game had a lot going for it; however the game does seem to have improved significantly. Also there are several reasons why TSW is going to be different:
1. A lot of the development team is from a different branch of Funcom and they've been working on the game before AoC was released. Although they likely acquired a lot of the development team from AoC, there's a good chance this game will turn out differently from AoC.
2. By now with two MMOs released before it's ready they've probably learned their lesson to release MMOs in the best quality possible.
3. The game isn't receiving nearly as much hype as AoC did. Most of the features are within reason (no unnecessary promised features like DirectX10 or Drunken Brawling).
4. December 2012 isn't a likely release date either. It has more to do with the lore they are building up. Rumor has it the game is scheduled for a late 2010 release or early 2011; however Funcom not committing to a specific date is a very good sign the game won't get released in an unfinished date.
5. The ARG stuff they are doing right now looks promising and is creating a nice set of lore to go with the game. Along with having a unique theme I don't think has ever been done in a game before (present day - secret societies, present-apocalyptic). The combat system promises to be pretty unique to. Possible ARG elements carrying over to the actual game. It's the innovation you guys have been begging for.
My only major red flag right now is that they are releasing all these cinematic trailers, but no gameplay footage. I want to see gameplay footage, I can't get excited about some short movie that may or may not represent the game well.
Also there are several reasons why TSW is going to be different:
No offense but I'll wait and see how things pan out once the game actually launches rather than assume anything. Funcom's AoC was just that bad for me to be sceptical about anything Funcom promises or plans on doing.
Fool me once then shame on you, fool me twice...
I hope for the best for those that plan on getting the game from the word 'go', but I'm going to wait and see with this company. The AoC launch was absolute bullshit, and I'm not putting myself in that position again nor do I have any real faith in this company.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Also there are several reasons why TSW is going to be different:
No offense but I'll wait and see how things pan out once the game actually launches rather than assume anything. Funcom's AoC was just that bad for me to be sceptical about anything Funcom promises or plans on doing.
Fool me once then shame on you, fool me twice...
I hope for the best for those that plan on getting the game from the word 'go', but I'm going to wait and see with this company. The AoC launch was absolute bullshit, and I'm not putting myself in that position again nor do I have any real faith in this company.
Well, I think that mentality should be applied to any game. I know the main purpose of beta is to fix problems and not get an impression of the game, but really if you take interest in a game you should get into beta and get an impression of the game yourself. Also it's a good idea to be wary of content being blocked off in beta (like AoC's public beta blocking off all content past Tortage for quite a while). If you can't get in beta for some reason or another it's generally a better move to wait a month after release and see what critics, new players, and power gamers who reached the end game have to say about the game for various impressions of the game. Hastily buying into any product is a bad idea.
I worded my post a bit poorly too. I should have said this is why TSW MAY be different.
Originally posted by Magnum2103 Well, I think that mentality should be applied to any game. I know the main purpose of beta is to fix problems and not get an impression of the game, but really if you take interest in a game you should get into beta and get an impression of the game yourself. Also it's a good idea to be wary of content being blocked off in beta (like AoC's public beta blocking off all content past Tortage for quite a while). If you can't get in beta for some reason or another it's generally a better move to wait a month after release and see what critics, new players, and power gamers who reached the end game have to say about the game for various impressions of the game. Hastily buying into any product is a bad idea. I worded my post a bit poorly too. I should have said this is why TSW MAY be different.
I get what you're saying and you're certainly right it is always best to wait. The thing is I always expect some bumps on the road when I get a game at launch. It's not like I expect things to be perfect. But with AoC it was just ridiculous far as I was concerned.
The item duping, lack of content, oems, broken crafting, lack of customer service, broken loot tables, keep scheduling woes, patches breaking more than is fixed, crafting issues to the extent you could get stuck in a crash loop, etc. was just way too much from a company that if memory serves me right considering how jacked up their launch was actually had the nerve to intially brag how well things were going and only gave out one free day to make up for all the problems when the servers went kaput for a day. Not to mention I had to put in a formal dispute with my credit card company because they decided to keep charging me for the game even after I cancelled my account with them.
I've been involved in some rather subpar launches, but what happened in that game took the cake and no one for the longest time would even really acknowledge there were some serious issues going on. Least not until what I considered to be too late for me nor was any real attempt made to appease those that went through that debacle.
It looks like they've come a long way with that game so kudos to those that stuck it out or played after the first six months or so. Still, one of the most despicable companies I ever had the displeasure of dealing with. If nothing else hopefully they learned from that game and don't have a repeat in any other titles they make.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Originally posted by Magnum2103 Well, I think that mentality should be applied to any game. I know the main purpose of beta is to fix problems and not get an impression of the game, but really if you take interest in a game you should get into beta and get an impression of the game yourself. Also it's a good idea to be wary of content being blocked off in beta (like AoC's public beta blocking off all content past Tortage for quite a while). If you can't get in beta for some reason or another it's generally a better move to wait a month after release and see what critics, new players, and power gamers who reached the end game have to say about the game for various impressions of the game. Hastily buying into any product is a bad idea. I worded my post a bit poorly too. I should have said this is why TSW MAY be different.
I get what you're saying and you're certainly right it is always best to wait. The thing is I always expect some bumps on the road when I get a game at launch. It's not like I expect things to be perfect. But with AoC it was just ridiculous far as I was concerned.
The item duping, lack of content, oems, broken crafting, lack of customer service, broken loot tables, keep scheduling woes, patches breaking more than is fixed, crafting issues to the extent you could get stuck in a crash loop, etc. was just way too much from a company that if memory serves me right considering how jacked up their launch was actually had the nerve to intially brag how well things were going and only gave out one free day to make up for all the problems when the servers went kaput for a day. Not to mention I had to put in a formal dispute with my credit card company because they decided to keep charging me for the game even after I cancelled my account with them.
I've been involved in some rather subpar launches, but what happened in that game took the cake and no one for the longest time would even really acknowledge there were some serious issues going on. Least not until what I considered to be too late for me nor was any real attempt made to appease those that went through that debacle.
It looks like they've come a long way with that game so kudos to those that stuck it out or played after the first six months or so. Still, one of the most despicable companies I ever had the displeasure of dealing with. If nothing else hopefully they learned from that game and don't have a repeat in any other titles they make.
.../ agree BUt you got to get over it. many of the burnt ragequiters who started AoC can't seem to. Yeah AoC hurt you all bad BUT that was a long time ago.
"...One of the most dispicable companies I ever had the displeasure of dealing with..."
This ONLY says something about you rather than them. Sad, get over it and grow up. AoC is great now.
THE SECRET WORLD - PAY ONCE PLAY FOREVER - Give it a go!
.../ agree BUt you got to get over it. many of the burnt ragequiters who started AoC can't seem to. Yeah AoC hurt you all bad BUT that was a long time ago.
"...One of the most dispicable companies I ever had the displeasure of dealing with..." This ONLY says something about you rather than them. Sad, get over it and grow up. AoC is great now.
It isn't like I'm losing sleep over them or I go out of my way to harass the company or people that play the game. It's the way I feel and regardless what you may think I'm entitiled to my opinion. If I was heckling people that enjoyed the game or trolling the AoC forums then I might get your point but I'm not.
Maybe you need to realize not everyone has to feel the same way as you do or ask why my opinion bothers you so much. Kind of ironic you mention needing to grow up when the one out of the two of us that felt the need to make personal insults against other posters was you.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Also there are several reasons why TSW is going to be different:
No offense but I'll wait and see how things pan out once the game actually launches rather than assume anything. Funcom's AoC was just that bad for me to be sceptical about anything Funcom promises or plans on doing.
Fool me once then shame on you, fool me twice...
I hope for the best for those that plan on getting the game from the word 'go', but I'm going to wait and see with this company. The AoC launch was absolute bullshit, and I'm not putting myself in that position again nor do I have any real faith in this company.
Its good (and normal) to be skeptic about TSW, i myself have been following news around it for many many years but will i buy it? no idea
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Wickedjelly
Originally posted by Magnum2103 Well, I think that mentality should be applied to any game. I know the main purpose of beta is to fix problems and not get an impression of the game, but really if you take interest in a game you should get into beta and get an impression of the game yourself. Also it's a good idea to be wary of content being blocked off in beta (like AoC's public beta blocking off all content past Tortage for quite a while). If you can't get in beta for some reason or another it's generally a better move to wait a month after release and see what critics, new players, and power gamers who reached the end game have to say about the game for various impressions of the game. Hastily buying into any product is a bad idea. I worded my post a bit poorly too. I should have said this is why TSW MAY be different.
I get what you're saying and you're certainly right it is always best to wait. The thing is I always expect some bumps on the road when I get a game at launch. It's not like I expect things to be perfect. But with AoC it was just ridiculous far as I was concerned.
The item duping, lack of content, oems, broken crafting, lack of customer service, broken loot tables, keep scheduling woes, patches breaking more than is fixed, crafting issues to the extent you could get stuck in a crash loop, etc. was just way too much from a company that if memory serves me right considering how jacked up their launch was actually had the nerve to intially brag how well things were going and only gave out one free day to make up for all the problems when the servers went kaput for a day. Not to mention I had to put in a formal dispute with my credit card company because they decided to keep charging me for the game even after I cancelled my account with them.
I've been involved in some rather subpar launches, but what happened in that game took the cake and no one for the longest time would even really acknowledge there were some serious issues going on. Least not until what I considered to be too late for me nor was any real attempt made to appease those that went through that debacle.
It looks like they've come a long way with that game so kudos to those that stuck it out or played after the first six months or so. Still, one of the most despicable companies I ever had the displeasure of dealing with. If nothing else hopefully they learned from that game and don't have a repeat in any other titles they make.
So just so people are clear including myself, all the issues you had "duping" "Content" etc etc where all there in the first couple of months and not now 20 months on?
It is just you mention the word "launch" quite a bit. So it looks likle you really can not say that right now in game there is no content, duping and you have no idea if the customer service is better? Seems like your beef is all about the initial launch period of this mmorpg.
What I can say is that crafting has not had much love, and sieges randomly crash on random servers whether in EU/NA.
So just so people are clear including myself, all the issues you had "duping" "Content" etc etc where all there in the first couple of months and not now 20 months on? It is just you mention the word "launch" quite a bit. So it looks likle you really can not say that right now in game there is no content, duping and you have no idea if the customer service is better? Seems like your beef is all about the initial launch period of this mmorpg. What I can say is that crafting has not had much love, and sieges randomly crash on random servers whether in EU/NA. Funcom gets things right and things wrong.
I never said these were issues that were happening now. I think I was pretty clear that I was talking about at launch, which to me covers the first 90-180 days of the game. Not once did I imply or say that is how the game is currently.
I even said that things appear to have vastly improved in the game since that time of course that tidbit appears to be getting overlooked by some >_>
Considering this whole discussion between myself and the other poster was in relation to TSW launch I'm not real sure how this is such an issue to some or where this thinking is coming from that I'm saying this is how the game is right now.
Now having said that, I also see nothing that tells me that it couldn't happen all over again with another game Funcom could be launching. So considering how bad my experience was with them and how poorly, least in my opinion, it was handled why in the hell would I want to deal with this company again least within the first few months they launch a game if even at all?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Originally posted by Wickedjelly Now having said that, I also see nothing that tells me that it couldn't happen all over again with another game Funcom could be launching.
Well take TSW as the closest example. FunCom has extra financial security being largely or even completely untouched by the recession and does not have to rely on a third party publisher (Eidos) that demands a game release before its ready. I'd say I see loads of things that tells me it won't happen again.
But then again, I have an open mind.
"Where is the feeling of accomplishment in a game where you can never go where there is none to be had?" -Me, on the subject of Bethesda > BioWare
However, I just want to say - If that timer does in fact count down to 21 DEC 2012, and assuming that that is the release date... Holy shit, they started hyping this one early.
Lol. 21 DEC 2012 is when the Mayan calendar ends, and as doom prophets and conspiracy theorists say, so does the world.
Since The Secret World is all about a modern day world where the secret societies, conspiracy theories, myths, legends, folklore tales, Chtulhu-like monsters, urban legends and prophecies are true (hence the TSW site url, 'dark days are coming'), the countdown sounds fitting for the theme.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Check out screenshots and watch the interview with devs.
"Freeform gameplay - Experience a game that has no classes or levels. Truly freeform character customization allows you to create the alter-ego you want to play, and gameplay that goes beyond the usually rigid MMO structure allows you to play the game the way you want to play it.
Hundreds of powers - Wield fiery katanas, gold-plated pistols, and deadly automatic rifles. Learn martial arts, black magic and voodoo. Choose from hundreds of powers to create a character completely customized to your liking.
Intense player vs. player combat - Take part in ferocious, non-stop player vs. player action in the Battle for Hollow Earth. Fight to control anima, a priceless resource deep within the bowels of our world that will bring unprecedented power to whichever cabal that collects it"
Comments
Wow, I think all the hate for Funcom is pretty unwarrented. I too was upset when Funcom released AoC in an unfinished state especially since the game had a lot going for it; however the game does seem to have improved significantly. Also there are several reasons why TSW is going to be different:
1. A lot of the development team is from a different branch of Funcom and they've been working on the game before AoC was released. Although they likely acquired a lot of the development team from AoC, there's a good chance this game will turn out differently from AoC.
2. By now with two MMOs released before it's ready they've probably learned their lesson to release MMOs in the best quality possible.
3. The game isn't receiving nearly as much hype as AoC did. Most of the features are within reason (no unnecessary promised features like DirectX10 or Drunken Brawling).
4. December 2012 isn't a likely release date either. It has more to do with the lore they are building up. Rumor has it the game is scheduled for a late 2010 release or early 2011; however Funcom not committing to a specific date is a very good sign the game won't get released in an unfinished date.
5. The ARG stuff they are doing right now looks promising and is creating a nice set of lore to go with the game. Along with having a unique theme I don't think has ever been done in a game before (present day - secret societies, present-apocalyptic). The combat system promises to be pretty unique to. Possible ARG elements carrying over to the actual game. It's the innovation you guys have been begging for.
My only major red flag right now is that they are releasing all these cinematic trailers, but no gameplay footage. I want to see gameplay footage, I can't get excited about some short movie that may or may not represent the game well.
No offense but I'll wait and see how things pan out once the game actually launches rather than assume anything. Funcom's AoC was just that bad for me to be sceptical about anything Funcom promises or plans on doing.
Fool me once then shame on you, fool me twice...
I hope for the best for those that plan on getting the game from the word 'go', but I'm going to wait and see with this company. The AoC launch was absolute bullshit, and I'm not putting myself in that position again nor do I have any real faith in this company.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I only read the title, I agree, I've yet to find a Funcom game I have not enjoyed.
"The question that sometimes drives me hazy: Am I, or the others crazy?" - Albert Einstein
No offense but I'll wait and see how things pan out once the game actually launches rather than assume anything. Funcom's AoC was just that bad for me to be sceptical about anything Funcom promises or plans on doing.
Fool me once then shame on you, fool me twice...
I hope for the best for those that plan on getting the game from the word 'go', but I'm going to wait and see with this company. The AoC launch was absolute bullshit, and I'm not putting myself in that position again nor do I have any real faith in this company.
Well, I think that mentality should be applied to any game. I know the main purpose of beta is to fix problems and not get an impression of the game, but really if you take interest in a game you should get into beta and get an impression of the game yourself. Also it's a good idea to be wary of content being blocked off in beta (like AoC's public beta blocking off all content past Tortage for quite a while). If you can't get in beta for some reason or another it's generally a better move to wait a month after release and see what critics, new players, and power gamers who reached the end game have to say about the game for various impressions of the game. Hastily buying into any product is a bad idea.
I worded my post a bit poorly too. I should have said this is why TSW MAY be different.
Yet another no-brains hater. Sad.
THE SECRET WORLD - PAY ONCE PLAY FOREVER - Give it a go!
http://www.thesecretworld.com/buy/
OR PM ME FOR A BUDDY KEY (need your email address).
I get what you're saying and you're certainly right it is always best to wait. The thing is I always expect some bumps on the road when I get a game at launch. It's not like I expect things to be perfect. But with AoC it was just ridiculous far as I was concerned.
The item duping, lack of content, oems, broken crafting, lack of customer service, broken loot tables, keep scheduling woes, patches breaking more than is fixed, crafting issues to the extent you could get stuck in a crash loop, etc. was just way too much from a company that if memory serves me right considering how jacked up their launch was actually had the nerve to intially brag how well things were going and only gave out one free day to make up for all the problems when the servers went kaput for a day. Not to mention I had to put in a formal dispute with my credit card company because they decided to keep charging me for the game even after I cancelled my account with them.
I've been involved in some rather subpar launches, but what happened in that game took the cake and no one for the longest time would even really acknowledge there were some serious issues going on. Least not until what I considered to be too late for me nor was any real attempt made to appease those that went through that debacle.
It looks like they've come a long way with that game so kudos to those that stuck it out or played after the first six months or so. Still, one of the most despicable companies I ever had the displeasure of dealing with. If nothing else hopefully they learned from that game and don't have a repeat in any other titles they make.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I get what you're saying and you're certainly right it is always best to wait. The thing is I always expect some bumps on the road when I get a game at launch. It's not like I expect things to be perfect. But with AoC it was just ridiculous far as I was concerned.
The item duping, lack of content, oems, broken crafting, lack of customer service, broken loot tables, keep scheduling woes, patches breaking more than is fixed, crafting issues to the extent you could get stuck in a crash loop, etc. was just way too much from a company that if memory serves me right considering how jacked up their launch was actually had the nerve to intially brag how well things were going and only gave out one free day to make up for all the problems when the servers went kaput for a day. Not to mention I had to put in a formal dispute with my credit card company because they decided to keep charging me for the game even after I cancelled my account with them.
I've been involved in some rather subpar launches, but what happened in that game took the cake and no one for the longest time would even really acknowledge there were some serious issues going on. Least not until what I considered to be too late for me nor was any real attempt made to appease those that went through that debacle.
It looks like they've come a long way with that game so kudos to those that stuck it out or played after the first six months or so. Still, one of the most despicable companies I ever had the displeasure of dealing with. If nothing else hopefully they learned from that game and don't have a repeat in any other titles they make.
.../ agree BUt you got to get over it. many of the burnt ragequiters who started AoC can't seem to. Yeah AoC hurt you all bad BUT that was a long time ago.
"...One of the most dispicable companies I ever had the displeasure of dealing with..."
This ONLY says something about you rather than them. Sad, get over it and grow up. AoC is great now.
THE SECRET WORLD - PAY ONCE PLAY FOREVER - Give it a go!
http://www.thesecretworld.com/buy/
OR PM ME FOR A BUDDY KEY (need your email address).
It isn't like I'm losing sleep over them or I go out of my way to harass the company or people that play the game. It's the way I feel and regardless what you may think I'm entitiled to my opinion. If I was heckling people that enjoyed the game or trolling the AoC forums then I might get your point but I'm not.
Maybe you need to realize not everyone has to feel the same way as you do or ask why my opinion bothers you so much. Kind of ironic you mention needing to grow up when the one out of the two of us that felt the need to make personal insults against other posters was you.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I don't know about Funcom Ruling per se, BUT, after playing 3 Cryptic so called MMORPGS, I find that Funcom at least makes a decent effort.
Word to Funcom, less instancing and more exploration factors. I'll be trying AoC again come the expansion so don't let me down, please.
No offense but I'll wait and see how things pan out once the game actually launches rather than assume anything. Funcom's AoC was just that bad for me to be sceptical about anything Funcom promises or plans on doing.
Fool me once then shame on you, fool me twice...
I hope for the best for those that plan on getting the game from the word 'go', but I'm going to wait and see with this company. The AoC launch was absolute bullshit, and I'm not putting myself in that position again nor do I have any real faith in this company.
Its good (and normal) to be skeptic about TSW, i myself have been following news around it for many many years but will i buy it? no idea
I get what you're saying and you're certainly right it is always best to wait. The thing is I always expect some bumps on the road when I get a game at launch. It's not like I expect things to be perfect. But with AoC it was just ridiculous far as I was concerned.
The item duping, lack of content, oems, broken crafting, lack of customer service, broken loot tables, keep scheduling woes, patches breaking more than is fixed, crafting issues to the extent you could get stuck in a crash loop, etc. was just way too much from a company that if memory serves me right considering how jacked up their launch was actually had the nerve to intially brag how well things were going and only gave out one free day to make up for all the problems when the servers went kaput for a day. Not to mention I had to put in a formal dispute with my credit card company because they decided to keep charging me for the game even after I cancelled my account with them.
I've been involved in some rather subpar launches, but what happened in that game took the cake and no one for the longest time would even really acknowledge there were some serious issues going on. Least not until what I considered to be too late for me nor was any real attempt made to appease those that went through that debacle.
It looks like they've come a long way with that game so kudos to those that stuck it out or played after the first six months or so. Still, one of the most despicable companies I ever had the displeasure of dealing with. If nothing else hopefully they learned from that game and don't have a repeat in any other titles they make.
So just so people are clear including myself, all the issues you had "duping" "Content" etc etc where all there in the first couple of months and not now 20 months on?
It is just you mention the word "launch" quite a bit. So it looks likle you really can not say that right now in game there is no content, duping and you have no idea if the customer service is better? Seems like your beef is all about the initial launch period of this mmorpg.
What I can say is that crafting has not had much love, and sieges randomly crash on random servers whether in EU/NA.
Funcom gets things right and things wrong.
I never said these were issues that were happening now. I think I was pretty clear that I was talking about at launch, which to me covers the first 90-180 days of the game. Not once did I imply or say that is how the game is currently.
I even said that things appear to have vastly improved in the game since that time of course that tidbit appears to be getting overlooked by some >_>
Considering this whole discussion between myself and the other poster was in relation to TSW launch I'm not real sure how this is such an issue to some or where this thinking is coming from that I'm saying this is how the game is right now.
Now having said that, I also see nothing that tells me that it couldn't happen all over again with another game Funcom could be launching. So considering how bad my experience was with them and how poorly, least in my opinion, it was handled why in the hell would I want to deal with this company again least within the first few months they launch a game if even at all?
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Well take TSW as the closest example. FunCom has extra financial security being largely or even completely untouched by the recession and does not have to rely on a third party publisher (Eidos) that demands a game release before its ready. I'd say I see loads of things that tells me it won't happen again.
But then again, I have an open mind.
"Where is the feeling of accomplishment in a game where you can never go where there is none to be had?"
-Me, on the subject of Bethesda > BioWare
Lol. 21 DEC 2012 is when the Mayan calendar ends, and as doom prophets and conspiracy theorists say, so does the world.
Since The Secret World is all about a modern day world where the secret societies, conspiracy theories, myths, legends, folklore tales, Chtulhu-like monsters, urban legends and prophecies are true (hence the TSW site url, 'dark days are coming'), the countdown sounds fitting for the theme.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I think this sums up the confusion with most of your statements.
Funcom would have to pay me $15 a month in order to get me to play Age of Conan, thats what I think of their game and I have the Collectors Edition.
All those memories will be lost in time, like tears in the rain.
Do not necro post in old threads. Locked.