Yes it is, are there not people running around you?
Just because every little bit of content is instanced doesn't not make it an MMO, the whole game is just a giant hub with tons of rides. An interactive lobby for sure, but by all means following the base formula that allows it to be listed. I mean, some games are just worlds with nothing to do in them, right? ~and are they still MMOs?... yes.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
It's an MMO just like Guild Wars and Modern Warfare are MMO's... They aren't imo. Half the games on this site aren't though imo.
I'm curious as to what part of it makes it a true MMO in your eyes.
For me it's simply the presence of other players in a perpetual world that doesn't end when everyone logs out. In other words, anything *not* hosted by players that typically ends when everyone quits, doesn't even matter how many people can fit in one spot, because by those rules an MMO with a dead population would be stripped of the title.
Anyway, this is as good a time as any to explain what it is you people think makes a game an MMO or not.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
you do defend shitty games. no bother. I'll respond anyways.
An MMO by definition (english terms people, buy a dictionary) means a LOT (massive) of people are capable of being logged in simultaneously while playing and interacting (multiplayer) over the internets (online). missing any of those features destroys the whole concept.
In this game there doesnt seem to be a lot of interaction between toons. it doesnt seem like there even needs to be any at all. there's barely a chat so all other players become the clice of NPCs. The idea of multiplayer is pretty much killed on this one and needs to be listed as some game lobby game. like those old virtual chat programs.
you do defend shitty games. no bother. I'll respond anyways.
An MMO by definition (english terms people, buy a dictionary) means a LOT (massive) of people are capable of being logged in simultaneously while playing and interacting (multiplayer) over the internets (online). missing any of those features destroys the whole concept.
In this game there doesnt seem to be a lot of interaction between toons. it doesnt seem like there even needs to be any at all. there's barely a chat so all other players become the clice of NPCs. The idea of multiplayer is pretty much killed on this one and needs to be listed as some game lobby game. like those old virtual chat programs.
The term crappy game is first and foremost an opinion based on personal preference.
As for whether Free Realms is an MMO it meets just about every single thing you just listed as the definition of an MMO.You forgot another thing that qualifies a game as an MMO as far as this site is concerned. The game must feature a persistent world that continues even if that player is not logged in, free realms meets this requirement.
Whether it fits your personal view of an MMO or not really has no bearing on whether it makes the list. The staff have explained this issue time and time again, people still do not get it. There is no true definition of an MMO outside of a few random aspects thrown together to create what is known as an MMO.
These requirements you speak of do not exist, outside of your own interpretation of what an MMO is. No amount of wiki linked references or quotes from books changes the fact that an MMO is an ever changing entity that identifies itself by what the creators put into it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
In regards to MMORPG guidelines for what is and isn't an MMO there are none. It is all in the mind of whoever, or whatever is perceiving them. On this site they have their guidelines. I have my own.
To be a true MMORPG there needs to be a MASSIVE persistant world with the ability to interact with any given person who is in the same area of the world you are. This means no general world instances. I say this because of the massive part. There is nothing massive about having up to 64 or 128 people in your instance max at any given time. This is a persistant online game, or a MORPG. Massive is what is missing from almost every so called MMORPG these days. They are designed more for solo play than group play, and this is a sign that it is not a true MMORPG.
EVE, WoW, SWG, FFXI, EQ, etc. were all MMORPG's in my eyes. All these new instanced cop outs are not at all Massive. There is nothing massive about them. WoW end game is an instanced cop out, and is not massive, but the journey to get there is. It is a shame the game is about nothing but end game. By your definitions Modern Warfare would be an MMORPG if it simply had a persistant map that stored a variable for who controlled any given map at any given time. These are not MMORPG's at all. They are MORPG's. Argue it all you want.. you can't beat an opinion.
Well if MMORPG is not set to some strict set of guidelines as agreed upon by most players then you can pretty much list any game you want as an MMO and this site becomes totally moot.
Comments
Yes it is, are there not people running around you?
Just because every little bit of content is instanced doesn't not make it an MMO, the whole game is just a giant hub with tons of rides. An interactive lobby for sure, but by all means following the base formula that allows it to be listed. I mean, some games are just worlds with nothing to do in them, right? ~and are they still MMOs?... yes.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
It's definitely an MMO and actually, I found it to be a rather decent one aside from its horrible chat filter.
I'm curious as to what part of it makes it a true MMO in your eyes.
For me it's simply the presence of other players in a perpetual world that doesn't end when everyone logs out. In other words, anything *not* hosted by players that typically ends when everyone quits, doesn't even matter how many people can fit in one spot, because by those rules an MMO with a dead population would be stripped of the title.
Anyway, this is as good a time as any to explain what it is you people think makes a game an MMO or not.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
you do defend shitty games. no bother. I'll respond anyways.
An MMO by definition (english terms people, buy a dictionary) means a LOT (massive) of people are capable of being logged in simultaneously while playing and interacting (multiplayer) over the internets (online). missing any of those features destroys the whole concept.
In this game there doesnt seem to be a lot of interaction between toons. it doesnt seem like there even needs to be any at all. there's barely a chat so all other players become the clice of NPCs. The idea of multiplayer is pretty much killed on this one and needs to be listed as some game lobby game. like those old virtual chat programs.
The term crappy game is first and foremost an opinion based on personal preference.
As for whether Free Realms is an MMO it meets just about every single thing you just listed as the definition of an MMO.You forgot another thing that qualifies a game as an MMO as far as this site is concerned. The game must feature a persistent world that continues even if that player is not logged in, free realms meets this requirement.
Whether it fits your personal view of an MMO or not really has no bearing on whether it makes the list. The staff have explained this issue time and time again, people still do not get it. There is no true definition of an MMO outside of a few random aspects thrown together to create what is known as an MMO.
These requirements you speak of do not exist, outside of your own interpretation of what an MMO is. No amount of wiki linked references or quotes from books changes the fact that an MMO is an ever changing entity that identifies itself by what the creators put into it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
In regards to MMORPG guidelines for what is and isn't an MMO there are none. It is all in the mind of whoever, or whatever is perceiving them. On this site they have their guidelines. I have my own.
To be a true MMORPG there needs to be a MASSIVE persistant world with the ability to interact with any given person who is in the same area of the world you are. This means no general world instances. I say this because of the massive part. There is nothing massive about having up to 64 or 128 people in your instance max at any given time. This is a persistant online game, or a MORPG. Massive is what is missing from almost every so called MMORPG these days. They are designed more for solo play than group play, and this is a sign that it is not a true MMORPG.
EVE, WoW, SWG, FFXI, EQ, etc. were all MMORPG's in my eyes. All these new instanced cop outs are not at all Massive. There is nothing massive about them. WoW end game is an instanced cop out, and is not massive, but the journey to get there is. It is a shame the game is about nothing but end game. By your definitions Modern Warfare would be an MMORPG if it simply had a persistant map that stored a variable for who controlled any given map at any given time. These are not MMORPG's at all. They are MORPG's. Argue it all you want.. you can't beat an opinion.
Well if MMORPG is not set to some strict set of guidelines as agreed upon by most players then you can pretty much list any game you want as an MMO and this site becomes totally moot.