Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Impressed!

135

Comments

  • DistopiaDistopia Member EpicPosts: 21,183

    One thing I have noticed is that negative reactions to darkfall have significantly died down. A few months ago just about any post about the game was overly negative, which I haven't seen nearly as much of lately. It would seem AV have done an excellent job of changing public perception of their game, which is great IMO.

    They are also doing a good job with prioritizing resources where they count, rather than sweepingly change the graphics they're slowing upgrading them over time while they focus on more important aspects (bugs, content and Sand Box elements) which is an excellent approach to improving their product. Might have to drop some dough on this game soon. If the biggest complaint that is being voiced is in regard to animations, that's saying a lot really.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • drago_pldrago_pl Member Posts: 384


    Originally posted by Thillian
    Originally posted by daarco Who cares? There are games aimed for people with more interest in graphics over gameplay, and other with gameplay over graphics.
    For me, DF is more about gameplay over graphics. It is no secret. There is a reason why samdbox MMOs have lower graphic over the themepark : )

     
    I agree, but I dont think draw/view distance is actually part of the graphics. For me it's a game breaking issue. I want to have a good overview about the area, and I wan't to be able to see distant lands, hills, trees, structures. It makes the game more realistic. I like the game mechanics, but I am not resubbing it for the next month due to extremly short draw distance.


    Good luck in your next game then. Believe or not but draw distance really influence game performance. It might seem unreasonable for you since you are probably soloing. But in sieges bigger draw distance/animation/graphic will cause a lot more lag (more data to send) and FPS drop (more things to display).

    I prefer larger battles over draw distance/ poor animation/graphic any time.

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by drago_pl


     

    Originally posted by Thillian


     


    I agree, but I dont think draw/view distance is actually part of the graphics. For me it's a game breaking issue. I want to have a good overview about the area, and I wan't to be able to see distant lands, hills, trees, structures. It makes the game more realistic. I like the game mechanics, but I am not resubbing it for the next month due to extremly short draw distance.

     

    Good luck in your next game then. Believe or not but draw distance really influence game performance. It might seem unreasonable for you since you are probably soloing. But in sieges bigger draw distance/animation/graphic will cause a lot more lag (more data to send) and FPS drop (more things to display).

    I prefer larger battles over draw distance/ poor animation/graphic any time.

    The engine automatically decrease the graphics quality if the FPS go down below a value you set. Why couldn't it work for the draw distance? I didn't say you have to have forced long view distance during mass battles but rather that it should be customizable from the settings.

     

    REALITY CHECK

  • drago_pldrago_pl Member Posts: 384


    Originally posted by Thillian
    Originally posted by drago_pl  

    Originally posted by Thillian I agree, but I dont think draw/view distance is actually part of the graphics. For me it's a game breaking issue. I want to have a good overview about the area, and I wan't to be able to see distant lands, hills, trees, structures. It makes the game more realistic. I like the game mechanics, but I am not resubbing it for the next month due to extremly short draw distance.
     
    Good luck in your next game then. Believe or not but draw distance really influence game performance. It might seem unreasonable for you since you are probably soloing. But in sieges bigger draw distance/animation/graphic will cause a lot more lag (more data to send) and FPS drop (more things to display).
    I prefer larger battles over draw distance/ poor animation/graphic any time.


    The engine automatically decrease the graphics quality if the FPS go down below a value you set. Why couldn't it work for the draw distance? I didn't say you have to have forced long view distance during mass battles but rather that it should be customizable from the settings.
     

    Maybe another reason is that gankers would see you from miles away? Same goes for chaos chests searching. I know game would look cooler if draw distance would be larger. But as you can see drawing distance influence game mechanics. Not to mention server would need to send a lot more data for every person logged (positions of chests, mobs and other people). It's not that easy :P
  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by drago_pl


     

    Originally posted by Thillian



    The engine automatically decrease the graphics quality if the FPS go down below a value you set. Why couldn't it work for the draw distance? I didn't say you have to have forced long view distance during mass battles but rather that it should be customizable from the settings.

     

    Maybe another reason is that gankers would see you from miles away? Same goes for chaos chests searching. I know game would look cooler if draw distance would be larger. But as you can see drawing distance influence game mechanics. Not to mention server would need to send a lot more data for every person logged (positions of chests, mobs and other people). It's not that easy :P

     



     

    I seriously did not mean to see chests and players kilometres away. I just want to see the scenery. I want to see a hill distant 2 km away and be able to walk to it, over it, around it...Vanguard for me did it right, and Im disappointed by DF - its world design is great, but the draw distance is just crap.

    REALITY CHECK

  • PolarisationPolarisation Member Posts: 108
    Originally posted by Galadourn

    praising DF for its graphics is silly, because graphics in DF are indisputably one of its weakest aspects.


    ...in your opinion. IMO Darkfall has some of the nicest graphics of any released MMO right now, but then I prefer Darkfall's realistic, gritty style. I want my MMO worlds to look and feel realistic, not like some art director has airbrushed every last corner of the world with props and decals.


    Darkfall's world and environment graphics are some of the best I've seen in an MMO. The character models are weaker, but understandably so for gameplay reasons.


    Darkfall's animations are Darkfall's weakest spot, not its graphics.

  • GaladournGaladourn Member RarePosts: 1,813
    Originally posted by Polarisation

    Originally posted by Galadourn

    praising DF for its graphics is silly, because graphics in DF are indisputably one of its weakest aspects.

    ...in your opinion. IMO Darkfall has some of the nicest graphics of any released MMO right now, but then I prefer Darkfall's realistic, gritty style. I want my MMO worlds to look and feel realistic, not like some art director has airbrushed every last corner of the world with props and decals.

    Darkfall's world and environment graphics are some of the best I've seen in an MMO. The character models are weaker, but understandably so for gameplay reasons.

    Darkfall's animations are Darkfall's weakest spot, not its graphics.

    Sorry but it's not a matter of opinion, it's just a fact. There are good things in the world design (shadows are very nice, and when swaying in the wind give a very realistic impression), but most textures, animations, and draw distance are plain horrible.

    If you haven't noticed, the whole world is rendered in a small-radius sphere - you can feel the clouds in the sky being very close to the ground, you can see the moons rise behind the trees a few hundred meters ahead, etc.There is no "horizon" level in DF, it's all spherically rendered around your character with a ~400m radius.

     

  • PolarisationPolarisation Member Posts: 108
    Originally posted by Ethian

    Originally posted by WSIMike

    Originally posted by Vucina


    Please name the games (mmo's) that have better char animation than DF except WoW and Aion?  Thank you...yea,don't say Lotro plz...

     

    I could name a whole list. Would be a pointless endeavor, though, because it comes back to subjectivity. in other words, what others think looks good, you might not, and so the whole discsussion would be pointless. That game has been played here before... Someone lists a game, you say "lololol that game's animations suck!" and so on.

    That said, animations in DF have been cited as one of its weak points and not very good overall *many* times for a long time. I've said that during the riding animations, in particular, they look like stiff mannequins. If I'm not mistaken, even AV has noted that they're intending on improving them. So... if AV them self acknowledges they need work, are you going to pose that question to them?



     

     Instead of looking for problems why cant people just enjoy the experience. Leave Darkfall if you nothing better to do then whine and moan, because frankly the folks enjoying Darkfall could care less! :-)


    Couldn't care less... if you say 'could care less' it means the opposite of what you're trying to say.

  • drago_pldrago_pl Member Posts: 384


    Originally posted by Galadourn
    Originally posted by Polarisation
    Originally posted by Galadourn
    praising DF for its graphics is silly, because graphics in DF are indisputably one of its weakest aspects.
    ...in your opinion. IMO Darkfall has some of the nicest graphics of any released MMO right now, but then I prefer Darkfall's realistic, gritty style. I want my MMO worlds to look and feel realistic, not like some art director has airbrushed every last corner of the world with props and decals.
    Darkfall's world and environment graphics are some of the best I've seen in an MMO. The character models are weaker, but understandably so for gameplay reasons.
    Darkfall's animations are Darkfall's weakest spot, not its graphics.


    Sorry but it's not a matter of opinion, it's just a fact. There are good things in the world design (shadows are very nice, and when swaying in the wind give a very realistic impression), but most textures, animations, and draw distance are plain horrible.
    If you haven't noticed, the whole world is rendered in a small-radius sphere - you can feel the clouds in the sky being very close to the ground, you can see the moons rise behind the trees a few hundred meters ahead, etc.There is no "horizon" level in DF, it's all spherically rendered around your character with a ~400m radius.
     

    Fact is most people like it that way and not whining about it. So your fact is your opinion.

  • PolarisationPolarisation Member Posts: 108
    Originally posted by Galadourn

    Originally posted by Polarisation

    Originally posted by Galadourn

    praising DF for its graphics is silly, because graphics in DF are indisputably one of its weakest aspects.

    ...in your opinion. IMO Darkfall has some of the nicest graphics of any released MMO right now, but then I prefer Darkfall's realistic, gritty style. I want my MMO worlds to look and feel realistic, not like some art director has airbrushed every last corner of the world with props and decals.

    Darkfall's world and environment graphics are some of the best I've seen in an MMO. The character models are weaker, but understandably so for gameplay reasons.

    Darkfall's animations are Darkfall's weakest spot, not its graphics.

    Sorry but it's not a matter of opinion, it's just a fact. There are good things in the world design (shadows are very nice, and when swaying in the wind give a very realistic impression), but most textures, animations, and draw distance are plain horrible.

    If you haven't noticed, the whole world is rendered in a small-radius sphere - you can feel the clouds in the sky being very close to the ground, you can see the moons rise behind the trees a few hundred meters ahead, etc.There is no "horizon" level in DF, it's all spherically rendered around your character with a ~400m radius.

     


    IN YOUR OPINION. Also your last sentence makes me think you don't know anything about how graphics are processed and rendered in 3D, cause you are way off base.

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Thillian

    Originally posted by daarco


    Who cares? There are games aimed for people with more interest in graphics over gameplay, and other with gameplay over graphics.
    For me, DF is more about gameplay over graphics. It is no secret. There is a reason why samdbox MMOs have lower graphic over the themepark : )



     

    I agree, but I dont think draw/view distance is actually part of the graphics. For me it's a game breaking issue. I want to have a good overview about the area, and I wan't to be able to see distant lands, hills, trees, structures. It makes the game more realistic. I like the game mechanics, but I am not resubbing it for the next month due to extremly short draw distance.



     

    How was the view distance in UO? Ops wrong thread, lol.

    But i think the view distance is ok sometimes in DF. When the sun is right you can see very far. And five minutes later you cant longer for example see the island out in he water anymore.

  • GaladournGaladourn Member RarePosts: 1,813

    whatever Polar, there's no point arguing since you have those rose-colored glasses on again.

    Listen, I enjoy DF atm, that's why I bought it afterall, but I'll be frank and admit that graphics need a lot of work.

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by daarco

    Originally posted by Thillian




     
    I agree, but I dont think draw/view distance is actually part of the graphics. For me it's a game breaking issue. I want to have a good overview about the area, and I wan't to be able to see distant lands, hills, trees, structures. It makes the game more realistic. I like the game mechanics, but I am not resubbing it for the next month due to extremly short draw distance.



     

    How was the view distance in UO? Ops wrong thread, lol.

    But i think the view distance is ok sometimes in DF. When the sun is right you can see very far. And five minutes later you cant longer for example see the island out in he water anymore.



     

    UO was isometric. Frankly, I can't think of a game (single player or MMORPG) that would have worse draw distance than DF. Well Might and Magic 6-8, which seems to be the primary inspiration for most of the structure design (along with Morrowind) have similiar draw distance. I believe, from a cliff above a sea, you should see all the islands 3-4 kilometres away, not just the closest one 100 metres away to which you can swim in 30 seconds.  

    REALITY CHECK

  • BigMangoBigMango Member UncommonPosts: 1,821
    Originally posted by Thillian


     Frankly, I can't think of a game (single player or MMORPG) that would have worse draw distance than DF.

     

    To me the drawing distance in Darkfall is better than in many of the other games (i.ex Aion, lotro, etc...).

    Why? Because it works differently, in a better way.

     

    In Aion, Lotro: characters dissapear from the screen a short distance from you. They are there and suddenly... pooof... they aren't there anymore. Or take it the other way.... there is nothing there and suddenly... poofff.... a character appears on the screen.

    In lotro also buildings appear and disappear from the screen. I.ex when I am walking down the pass above Rivendell I seen only the ground but the buildings are missing.... and as I get closer suddenly.... ppoooooffff... the buildings start to appear.

     

    Darkfall doesn't have this problem. Everything that is within the drawing distance is there. All of the characters are there up to the maximum of the distance (you see them until they are a small pixel on the screen). Including the spell effects.

     

    Tell me, how far can you shoot in Aion, lotro? Have you seen how far the cannons and the magic spells can go in Darfall? It is unlimited, you see them until they are a small pixel.

     

    So, which way of doing it is better? Drawing some hills in the distance but having objects and characters poofing in and out in front of you like they came from no where (like Aion, lotro, etc...), or having everything (-> including the shooting effects, i.ex: fireballs, etc...  within the drawing distance always there at all times, even with 300 players on the screen?

     

    As you can see there are downsides to both systems. To each his own preferences, myself I prefer how darkfall is doing it. But of course it would be nicer if we could have everything including a better world drawing distance.

     

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    I have seen few games with a seamless world / map which are comparable to DF. In fact I played one lately, it has a huge seamless map, draw distance up to 10 000 m, beautiful detailed graphics, great AI and battles involving thousands. It is called Arma 2 and I have on average 25 frames per second...

    So seriously people stop whining, because you have no idea how different performance wise are single player multiplayer and MMO games. We have already have seen what happens if you try to squeeze single player game graphics into a MMO. If you don't know,  check out Age of Conan: instances everywhere, huge problems with frame rate and performance ( fixed looong time after launch )  and sieges involving how many ? 90 people ? Which in fact are are still laggy like hell, frame rate and latency wise and continue to crash. 

  • ChinaCatChinaCat Member UncommonPosts: 670

    Enjoyed the OP post.

    This thread cracks me up.    Those of us with decent rigs know the game world looks awesome.  It's been repeated enough times that the game world is beautiful hand crafted and draws one in.   Character models are not so detailed for game play reasons, but then again, the armor and weapons look really nice.    If you are going to complain about graphics, list your game rigs components and precise settings in-game, because in the absence of that information there is no way to qualify such remarks.

    The reason the amount of negativity about DFO has decreased is because a lot of players had an agenda for dissing the game that went way beyond the actual game itself.   Having been shown to be trolls, they've run out of steam and can't stand any longer in the face of so many who play and know other-wise.   Also, there are new games now they can complain about, which for many I think is more fun than actually playing a game lol

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by ChinaCat  

    Also, there are new games now they can complain about, which for many I think is more fun than actually playing a game lol

     

    Troll Wars is FTP!

    Hmm, do you think they'll add an item mall soon?

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by BigMango

    Originally posted by Thillian


     Frankly, I can't think of a game (single player or MMORPG) that would have worse draw distance than DF.

     

     In Aion, Lotro: characters dissapear from the screen a short distance from you. They are there and suddenly... pooof... they aren't there anymore. Or take it the other way.... there is nothing there and suddenly... poofff.... a character appears on the screen.

      



     

     I dont really care how does the picture moves. I want to have every moment to be believable. While in Vanguard, every scene is believable with huge view distance, in Darkfall none moment is believable. Imagine going out from your house, and see only 100 metres around you all the time. You still don't really see or notice people 500 metres away, but you still see the scenery. This is happening in Vanguard, AoC, FE,...

    I didn't play Aion nor WAR, I didnt even try them, mainly because I saw very small draw distance in their screenshots as well. DF didn't look that bad on screenshots and videos, but in reality it's pretty bad. Might be that in Aion and WAR is even worse.

    REALITY CHECK

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by Thillian

    Originally posted by BigMango

    Originally posted by Thillian


     Frankly, I can't think of a game (single player or MMORPG) that would have worse draw distance than DF.

     

     In Aion, Lotro: characters dissapear from the screen a short distance from you. They are there and suddenly... pooof... they aren't there anymore. Or take it the other way.... there is nothing there and suddenly... poofff.... a character appears on the screen.

      



     

     I dont really care how does the picture moves. I want to have every moment to be believable. While in Vanguard, every scene is believable with huge view distance, in Darkfall none moment is believable. Imagine going out from your house, and see only 100 metres around you all the time. You still don't really see or notice people 500 metres away, but you still see the scenery. This is happening in Vanguard, AoC, FE,...

    I didn't play Aion nor WAR, I didnt even try them, mainly because I saw very small draw distance in their screenshots as well. DF didn't look that bad on screenshots and videos, but in reality it's pretty bad. Might be that in Aion and WAR is even worse.

     

    What are your specs/settings? The draw distance looks good for me.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • KruulKruul Member UncommonPosts: 482

    I don't have any problem with the draw distance and anyone who does is just reaching for something to whine about.

    IMO its one of the better games out atm and the top PVP game by far. Anyone who argues that has either not played it or can't handle being drylooted and /ragequit.

  • ThillianThillian Member UncommonPosts: 3,156
    Originally posted by Zekiah

    Originally posted by Thillian

    Originally posted by BigMango

    Originally posted by Thillian


     Frankly, I can't think of a game (single player or MMORPG) that would have worse draw distance than DF.

     

     In Aion, Lotro: characters dissapear from the screen a short distance from you. They are there and suddenly... pooof... they aren't there anymore. Or take it the other way.... there is nothing there and suddenly... poofff.... a character appears on the screen.

      



     

     I dont really care how does the picture moves. I want to have every moment to be believable. While in Vanguard, every scene is believable with huge view distance, in Darkfall none moment is believable. Imagine going out from your house, and see only 100 metres around you all the time. You still don't really see or notice people 500 metres away, but you still see the scenery. This is happening in Vanguard, AoC, FE,...

    I didn't play Aion nor WAR, I didnt even try them, mainly because I saw very small draw distance in their screenshots as well. DF didn't look that bad on screenshots and videos, but in reality it's pretty bad. Might be that in Aion and WAR is even worse.

     

    What are your specs/settings? The draw distance looks good for me.

    Everything is maxxed including shadows. The graphics do seem nice in short distance. But the view distance is killing me, it's on par with Might and Magic 6-8 engine as I mentioned previously.

     

    REALITY CHECK

  • ThillianThillian Member UncommonPosts: 3,156

    You stand on a larger cliff where you expect to have long view distance, but all you can see is the ground below. The max distance globe around is extremly limited, and you can't see even trees, hills, not even siluettes of hills in the distance, nothing, just a grey fog. It's disastrous. I'm very disappointed, the game apart from that is pretty good. It's just me that relies heavily on long view distances - most of the gamers probably won't mind that.

    REALITY CHECK

  • postlarvalpostlarval Member EpicPosts: 2,003
    Originally posted by Vucina


    Please name the games (mmo's) that have better char animation than DF except WoW and Aion?  Thank you...yea,don't say Lotro plz...

     

    LOTRO's character animations ARE better than DFO, not by much, however. I don't think there is an MMO out that has great character animations.

    The problem for me is that characters don't feel like they are part of the environment, but superimposed on the environment. You can see it somewhat in LOTRO, but it's really obvious in DFO. It's not a game-breaker for me, but it's still annoying.

    I was reading about a guy in Second Life that built a series of animations for avatars using motion capture. I went and checked them out. They were mind-blowing. Light-years ahead of what any MMO has today.

    ______________________________________________________________________
    ~~ postlarval ~~

  • ZekiahZekiah Member UncommonPosts: 2,483

    *shrug*

    I see no problems with it, it's far enough that I can see people coming from surrounding mountains. But I suppose that's just one of those personal issues like graphics, animation etc.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Thillian


    You stand on a larger cliff where you expect to have long view distance, but all you can see is the ground below. The max distance globe around is extremly limited, and you can't see even trees, hills, not even siluettes of hills in the distance, nothing, just a grey fog. It's disastrous. I'm very disappointed, the game apart from that is pretty good. It's just me that relies heavily on long view distances - most of the gamers probably won't mind that.



     

    I think it should be a standing rule for all posts that make statements such as 'bad" or "good" when refering to quality should always have an example as a baseline.

    Or better still anytime you or anyone else writes something always assume the reply is going to be "what MMO do you think is better" and just answer that question before we ask it.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

Sign In or Register to comment.