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1.06 patch STILL didn't fix DX10. Game killer for me.

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  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by ForceQuit

    Originally posted by taus01

    Originally posted by Rdlaban


     Now you know why Ati cards are cheaper...
    It aint only in  age of conan. 
    The "nvidia" logo on the box should give you a clue. Now get of your high horse and blame everyone else and take a look in the mirrior. Thats the one that failed at research before investing.

     

    The NVIDIA logo on game boxes and game intros is payed advertising. It has no bearing as to compatibility or system requirements.

     

    Well, that's not really all that true.  When Nvidia and a studio/publisher have a co-branding agreement, the game is usually coded to work best on Nvidia and poorly on ATI.  ATI tends to use de jure standards, Nvidia always tries to use closed standards. Due to their architectural differences, games can be optimized for one over the other.  Nvidia have all sorts of tricks up their sleeve to make games work best on Nvidia and give ATI all sorts of problems.

    I'm not an ATI fanboy, and I don't think they are angels or anything,  I try to be objective in this industry.  Some people have problems with ATI, but guess what have you seen the horror stories with Nvidia too?  The chip industry lets face it isn't the most noble.  I understand people have different experiences, well here's mine:  I've yet to experience any major problems with ATI.   As for LOTRO I run DX10 Maxed without any problems on my 4850 which I bought over a year and a half ago for less than $150.   All my other games I can run maxed or nearly maxed without any problems except for an shader model glitch in cryostasis that only affected ATI cards, but  guess what ... the developers first patch fixed that.

    Nvidia makes some good cards too sometimes.  But their business ethics are terrible, and their cards are usually overpriced.  I wish Intel hadn't shelved Larrabee, so that we could introduce even more competition into this space.  ATI has plenty of room to improve, especially with their drivers, but its ridiculous to see comments like "now you know why they're cheaper". 



     

    I wont take it off track, but I will say I have been in FC offices after Nvidia guys had recently left after working with FC on optimization. They left behind 3 prototype cards which were "supped up" 8800GTX and GTS versions at the time to give away to us. (my name didn't get pulled out the hat )

    Funcom's working with Nvidia means that they are using CUDA with AoC.  DX10 being a big proponent, I think it is pretty challenging to try and find ANY game out there with more DX10 sliders. There is a massive difference between LOTRO DX10 and AoC DX10 in terms on implementation.

    Overall, SSAO which is what the OP talking about does need to be fixed properly and no it was not something that was promised before launch. It was one of 5/6 DX10 features that were added in as EXTRA's quite a while later on.



  • nakumanakuma Member UncommonPosts: 1,310
    Originally posted by AmazingAvery

    Originally posted by ForceQuit

    Originally posted by taus01

    Originally posted by Rdlaban


     Now you know why Ati cards are cheaper...
    It aint only in  age of conan. 
    The "nvidia" logo on the box should give you a clue. Now get of your high horse and blame everyone else and take a look in the mirrior. Thats the one that failed at research before investing.

     

    The NVIDIA logo on game boxes and game intros is payed advertising. It has no bearing as to compatibility or system requirements.

     

    Well, that's not really all that true.  When Nvidia and a studio/publisher have a co-branding agreement, the game is usually coded to work best on Nvidia and poorly on ATI.  ATI tends to use de jure standards, Nvidia always tries to use closed standards. Due to their architectural differences, games can be optimized for one over the other.  Nvidia have all sorts of tricks up their sleeve to make games work best on Nvidia and give ATI all sorts of problems.

    I'm not an ATI fanboy, and I don't think they are angels or anything,  I try to be objective in this industry.  Some people have problems with ATI, but guess what have you seen the horror stories with Nvidia too?  The chip industry lets face it isn't the most noble.  I understand people have different experiences, well here's mine:  I've yet to experience any major problems with ATI.   As for LOTRO I run DX10 Maxed without any problems on my 4850 which I bought over a year and a half ago for less than $150.   All my other games I can run maxed or nearly maxed without any problems except for an shader model glitch in cryostasis that only affected ATI cards, but  guess what ... the developers first patch fixed that.

    Nvidia makes some good cards too sometimes.  But their business ethics are terrible, and their cards are usually overpriced.  I wish Intel hadn't shelved Larrabee, so that we could introduce even more competition into this space.  ATI has plenty of room to improve, especially with their drivers, but its ridiculous to see comments like "now you know why they're cheaper". 



     

    I wont take it off track, but I will say I have been in FC offices after Nvidia guys had recently left after working with FC on optimization. They left behind 3 prototype cards which were "supped up" 8800GTX and GTS versions at the time to give away to us. (my name didn't get pulled out the hat )

    Funcom's working with Nvidia means that they are using CUDA with AoC.  DX10 being a big proponent, I think it is pretty challenging to try and find ANY game out there with more DX10 sliders. There is a massive difference between LOTRO DX10 and AoC DX10 in terms on implementation.

    Overall, SSAO which is what the OP talking about does need to be fixed properly and no it was not something that was promised before launch. It was one of 5/6 DX10 features that were added in as EXTRA's quite a while later on.



     

     although i dont agree with the dx10 stand point, the major issue i always had was with SSAO specifically, both its implementation and visual anamolies which cause it to look like crap, and run like crap despite going through multiple nvidia drivers and it never being taken care of, i had all the dx 10 sliders enabled, only one i never had was SSAO given its awful implementation. i think its safe to say AOC is a prime example of what not to do when it comes to graphics, both in implementation and playing favorites between video card companies, which I never liked which to me is no different than microsoft causing monopolies to work in favor of their software or hardware. i always thought nvidia was tacky and underhanded in that "how it was meeant to be played" marketing bullshit. when ATI is both a cheaper card and high performance one too. though im by no means stating ati is not at fault, they always had issues with drivers, and catalyst suite control panel was often the culprit at times. but either way i think dx 10 was a dramatic failure for aoc in both practicality and implementation. i felt lied to when it was taken off suddenly at launch along with other nominal features that peaked my interest. has it improved? yeah, but thats like taking a car with a with no tire and putting a spare on. is it an improvement? yeah, is it ideal? not necessarily but it will get you where u got to get to in the short term. despite the improvements i feel aoc is a partial failure while being a partial success by upping the bar with the visuals despite its flaws. i think its safe to say funcom will ever get money from me again.

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • Originally posted by nakuma

    Originally posted by AmazingAvery

    Originally posted by ForceQuit

    Originally posted by taus01

    Originally posted by Rdlaban


     Now you know why Ati cards are cheaper...
    It aint only in  age of conan. 
    The "nvidia" logo on the box should give you a clue. Now get of your high horse and blame everyone else and take a look in the mirrior. Thats the one that failed at research before investing.

     

    The NVIDIA logo on game boxes and game intros is payed advertising. It has no bearing as to compatibility or system requirements.

     

    Well, that's not really all that true.  When Nvidia and a studio/publisher have a co-branding agreement, the game is usually coded to work best on Nvidia and poorly on ATI.  ATI tends to use de jure standards, Nvidia always tries to use closed standards. Due to their architectural differences, games can be optimized for one over the other.  Nvidia have all sorts of tricks up their sleeve to make games work best on Nvidia and give ATI all sorts of problems.

    I'm not an ATI fanboy, and I don't think they are angels or anything,  I try to be objective in this industry.  Some people have problems with ATI, but guess what have you seen the horror stories with Nvidia too?  The chip industry lets face it isn't the most noble.  I understand people have different experiences, well here's mine:  I've yet to experience any major problems with ATI.   As for LOTRO I run DX10 Maxed without any problems on my 4850 which I bought over a year and a half ago for less than $150.   All my other games I can run maxed or nearly maxed without any problems except for an shader model glitch in cryostasis that only affected ATI cards, but  guess what ... the developers first patch fixed that.

    Nvidia makes some good cards too sometimes.  But their business ethics are terrible, and their cards are usually overpriced.  I wish Intel hadn't shelved Larrabee, so that we could introduce even more competition into this space.  ATI has plenty of room to improve, especially with their drivers, but its ridiculous to see comments like "now you know why they're cheaper". 



     

    I wont take it off track, but I will say I have been in FC offices after Nvidia guys had recently left after working with FC on optimization. They left behind 3 prototype cards which were "supped up" 8800GTX and GTS versions at the time to give away to us. (my name didn't get pulled out the hat )

    Funcom's working with Nvidia means that they are using CUDA with AoC.  DX10 being a big proponent, I think it is pretty challenging to try and find ANY game out there with more DX10 sliders. There is a massive difference between LOTRO DX10 and AoC DX10 in terms on implementation.

    Overall, SSAO which is what the OP talking about does need to be fixed properly and no it was not something that was promised before launch. It was one of 5/6 DX10 features that were added in as EXTRA's quite a while later on.



     

     although i dont agree with the dx10 stand point, the major issue i always had was with SSAO specifically, both its implementation and visual anamolies which cause it to look like crap, and run like crap despite going through multiple nvidia drivers and it never being taken care of, i had all the dx 10 sliders enabled, only one i never had was SSAO given its awful implementation. i think its safe to say AOC is a prime example of what not to do when it comes to graphics, both in implementation and playing favorites between video card companies, which I never liked which to me is no different than microsoft causing monopolies to work in favor of their software or hardware. i always thought nvidia was tacky and underhanded in that "how it was meeant to be played" marketing bullshit. when ATI is both a cheaper card and high performance one too. though im by no means stating ati is not at fault, they always had issues with drivers, and catalyst suite control panel was often the culprit at times. but either way i think dx 10 was a dramatic failure for aoc in both practicality and implementation. i felt lied to when it was taken off suddenly at launch along with other nominal features that peaked my interest. has it improved? yeah, but thats like taking a car with a with no tire and putting a spare on. is it an improvement? yeah, is it ideal? not necessarily but it will get you where u got to get to in the short term. despite the improvements i feel aoc is a partial failure while being a partial success by upping the bar with the visuals despite its flaws. i think its safe to say funcom will ever get money from me again.

     

    Agreed

    Age of conan works ... almost works

    I get between 35 and 55 fps on a 9800 GTX with Vista 64 and TriDef w/Shutter with every settings maxed, but 1.06 patch are notoriously bugged as always.

    Roy Taylor from NVIDIA reget there partnership with Funcom. Its been a nightmare for NVIDIA to get there driver to work on the messy and outdated DreamWorld Engine (Same reason why the XBOX360 version it not out, the code is too buggy).

    There are people outthere with 12 gigs of RAM, dual G-force SLIed and Quadcore CPU with Windows 7, 64-bit and still have problem with SSAO. The industry is not doing itself any favors going down this road. The core of the problem is Age of Conan Engine. It simple cant gear up for DX10. Funcom have to deploy a new engine for Age of Conan in order to fix the problem but then it would be more easier to just make Age of Conan 2.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Sabradin


    OP wasn't given top quality
    Its not wrong to demand it (top quality).
    For me its based on a dream back in 2007-2008 and so I don't expect it (though I too have a nice rig).  I also don't favor graphics that much and would prefer to actually sacrifice graphics if I could get some quality gameplay.

     

    Honestly that's a mixed statement, is he getting the top quality out of aoc he could? Probably not. However in terms of graphics alone there's not much competition in the MMO world to AOC. In that sense he is still getting top quality, AOC full on in dx9 looks fantastic, with dx10 it only gets better, unless you have issues with it of course. I see a shadowing  issue as an annoyance more so than a game breaking problem. Each to their own though of course.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BarCrowBarCrow Member UncommonPosts: 2,195

    It sucks that the SSAO is not fixed...I can leave it on most times without noticing. Occasionally I turn it off when it starts fluttering too violently to tolerate. After I turn it off...AoC is still the most awesome looking MMO I've played.

  • haratuharatu Member UncommonPosts: 409

    I dont know what peope are talking about, shadows work perfectly for my ATI Radeon card on Directx10. 

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