FYI, that dream you described would have taken about 4 more years than was taken and a few million dollars extra to realize. They had about a year and a half to do this from the ground up before the game got canned. edit: Never mind. As evidence above apparently the forum is still against listening to reason at all.
This isn't really any sort of excuse. Cryptic could have spent more time developing the game, Cryptic could have spent more money developing the game. They didn't, and now the game is 65% good, maximum.
We don't actually know that they only had a year and a half or the game would get quashed. As far as anyone can tell, the only reason they took ~2 years to make this game is because it's in Atari's business plan to take less than two years to make a game. Proof: corporate.atari.com/infogramesgb/2007/04/strategy_1.php
Nice dream, OP. A wet dream at that A game such as that would have taken a little more time, but the upside would have been a game that paid for itself with 10x the level of interest in a shorter period of time from a stronger subscriber base.
But none-the-less, forum fanboi trolls will defend the indefensible of the pile of Cryptic (the new synonym) that is nothing more than a contentless, lobby-system, rudimentary third-person shooter.
A
Actualy theres not many posters who fit the fanboi idealogy. Compared to those who like DF or MO,,, comon. Havnt read one post who said this game is the best or is better than all others. I just read alot of its a good game not perfect but fun. How is that a fanboi. Has it came to the point if some one finds a game fun and you dont there fanbois?
Read some old posts over at the DF forum then read the ones here and turn off the blind e-rage. You might learn something
whoa, a little self-conscience? Relax...deep breadths.
FYI, that dream you described would have taken about 4 more years than was taken and a few million dollars extra to realize. They had about a year and a half to do this from the ground up before the game got canned. edit: Never mind. As evidence above apparently the forum is still against listening to reason at all.
This isn't really any sort of excuse. Cryptic could have spent more time developing the game, Cryptic could have spent more money developing the game. They didn't, and now the game is 65% good, maximum.
We don't actually know that they only had a year and a half or the game would get quashed. As far as anyone can tell, the only reason they took ~2 years to make this game is because it's in Atari's business plan to take less than two years to make a game. Proof: corporate.atari.com/infogramesgb/2007/04/strategy_1.php
forgive, its late and i;m tired but....... how do the red bits make sense? Obviously cryptic COULDN'T have taken longer.
Allowed me to be born on the planet Vulcan, Earth Kronos or Romulus.. On these planets was a vast land mass that would be similar in size to those found in games like SWG.. Where one can explore the planet and visit many of the known cities via shuttles or other forms of transportation, like the cycle Kirk rode in the recent movie In each city, on each planet would have quest lines that would encompass everything from rescue missions, exploration missions, defense missions, diplomatic missions and even assault missions Each planet would have it's own separate flavor and culture to absorb. On Earth would be the HQ to Star Fleet, which would home the academy in which all star fleet officers would have to start eventually, after they completed the quest lines of their home planet that would lead them here.. or to Kronos if you chose to be on the Klingon side.. Along with the major 4 starting planets would be smaller size planets that would home colonies or smaller civilizations to contact and explore.. Approx 20 to start or more.. While many of these planets would be within the sector of space patrolled by either the Star Fleet or Klingons , some would be in neutral areas that would be in an ongoing contested struggle of control.. The contested planets would be guarded by orbiting defense satellites.. These satellites would have to be disabled by attacking starships before anyone could beam down to the surface.. Watch out for opposing starships that might want to protect their defense satellites If you are successful in the assault and beam down, It is here you must disable the communication dish before a distress signal is sent .. Watch out for hostiles (player or npc) that might be guarding it.. You have 20 minutes or fail.. This type of encounter will reset every so often.. Maybe ever two hours? Since there would be 3 other planets as well to fight over, giving you 4 in all, every half hour.. Welcome to PvP Each contested planet would home a series of quest and resources only available to the controlling faction (Star Fleet or Klingon empire) Now we have a reason to keep control of what is ours The other remaining 16 uncontested planets (8 on each side) would home thousands of quest and quest lines that take you into land encounters or space.. Space would be seamless, this means NO INSTANCING.. You have the ability to fly to any of the 20 starting planets without ever waiting for a "Loading, please wait".. Watch out tho if you cross the neutral zone, if you do, you'll be flagged PvP.. However if you stay within your own "safe" sector of space, PvP can only be consensual.. This means if a Klingon comes into Star Fleet territory, the Klingon can NOT initiate a fight with a star fleet ship unless the star fleet ship fires first.. Once that occurs both are flagged PvP.. There would be multiple Starbases on each side to offer more quest and vendors.. I would even suggest adding 1 or two contested Starbases as well.. Disable the defense system via star ship, then beam over to the starbase to shut down the communication system.. You have 20 minutes or fail.. Same as contested planets Tradeskills would be abundant.. Craft stat food and drink.. "Anyone for some Romulan Ale?".. Craft different levels and qualities of weaponry such as phasers.. Craft a wide variety of ship components.. Craft armor and clothing.. Have a true player economy.. The options would be endless Allow Fleet housing.. This would be the home for private crafting terminals, banking and storage for Fleets (aka guilds) Allow for personal apartments.. Everyone deserves a place to lay down and relax.. and store personal belongings.. The only time anyone "loads" is when transporting from space to land (or starbase)
It was a dream.. sorry
[Mod Edit]
it sounds like a bad dream i wouldn't want to play a STO game like that nothing in your dream is anything like star trek at all.. and the part about tradeskills it's like you want to turn STO in to a wow clone.. we don't want a game full of bots and neverending money spammers in our chat...
FYI, that dream you described would have taken about 4 more years than was taken and a few million dollars extra to realize. They had about a year and a half to do this from the ground up before the game got canned. edit: Never mind. As evidence above apparently the forum is still against listening to reason at all.
This isn't really any sort of excuse. Cryptic could have spent more time developing the game, Cryptic could have spent more money developing the game. They didn't, and now the game is 65% good, maximum.
We don't actually know that they only had a year and a half or the game would get quashed. As far as anyone can tell, the only reason they took ~2 years to make this game is because it's in Atari's business plan to take less than two years to make a game. Proof: corporate.atari.com/infogramesgb/2007/04/strategy_1.php
forgive, its late and i;m tired but....... how do the red bits make sense? Obviously cryptic COULDN'T have taken longer.
By making a game and making sure it is good, then letting the profits roll in. They instead did things backwards and worried about making big profits and then designed the game later.
The above poster is talking about an MMO taking 4+ years and millions of dollars to develop as if this is a freakish anomaly instead of the norm. They are also implying that Cryptic had some sort of metaphorical sword hanging over their heads ready to destroy STO if it wasn't developed in two years (i.e. the common belief that CBS, the IP holder, wanted a game done in two years or they would yank the license. There is no proof of that at all.)
Allowed me to be born on the planet Vulcan, Earth Kronos or Romulus.. On these planets was a vast land mass that would be similar in size to those found in games like SWG.. Where one can explore the planet and visit many of the known cities via shuttles or other forms of transportation, like the cycle Kirk rode in the recent movie In each city, on each planet would have quest lines that would encompass everything from rescue missions, exploration missions, defense missions, diplomatic missions and even assault missions Each planet would have it's own separate flavor and culture to absorb. On Earth would be the HQ to Star Fleet, which would home the academy in which all star fleet officers would have to start eventually, after they completed the quest lines of their home planet that would lead them here.. or to Kronos if you chose to be on the Klingon side.. Along with the major 4 starting planets would be smaller size planets that would home colonies or smaller civilizations to contact and explore.. Approx 20 to start or more.. While many of these planets would be within the sector of space patrolled by either the Star Fleet or Klingons , some would be in neutral areas that would be in an ongoing contested struggle of control.. The contested planets would be guarded by orbiting defense satellites.. These satellites would have to be disabled by attacking starships before anyone could beam down to the surface.. Watch out for opposing starships that might want to protect their defense satellites If you are successful in the assault and beam down, It is here you must disable the communication dish before a distress signal is sent .. Watch out for hostiles (player or npc) that might be guarding it.. You have 20 minutes or fail.. This type of encounter will reset every so often.. Maybe ever two hours? Since there would be 3 other planets as well to fight over, giving you 4 in all, every half hour.. Welcome to PvP Each contested planet would home a series of quest and resources only available to the controlling faction (Star Fleet or Klingon empire) Now we have a reason to keep control of what is ours The other remaining 16 uncontested planets (8 on each side) would home thousands of quest and quest lines that take you into land encounters or space.. Space would be seamless, this means NO INSTANCING.. You have the ability to fly to any of the 20 starting planets without ever waiting for a "Loading, please wait".. Watch out tho if you cross the neutral zone, if you do, you'll be flagged PvP.. However if you stay within your own "safe" sector of space, PvP can only be consensual.. This means if a Klingon comes into Star Fleet territory, the Klingon can NOT initiate a fight with a star fleet ship unless the star fleet ship fires first.. Once that occurs both are flagged PvP.. There would be multiple Starbases on each side to offer more quest and vendors.. I would even suggest adding 1 or two contested Starbases as well.. Disable the defense system via star ship, then beam over to the starbase to shut down the communication system.. You have 20 minutes or fail.. Same as contested planets Tradeskills would be abundant.. Craft stat food and drink.. "Anyone for some Romulan Ale?".. Craft different levels and qualities of weaponry such as phasers.. Craft a wide variety of ship components.. Craft armor and clothing.. Have a true player economy.. The options would be endless Allow Fleet housing.. This would be the home for private crafting terminals, banking and storage for Fleets (aka guilds) Allow for personal apartments.. Everyone deserves a place to lay down and relax.. and store personal belongings.. The only time anyone "loads" is when transporting from space to land (or starbase)
It was a dream.. sorry
[Mod Edit]
This is not too far off from a post I put up on the STO forums a long time agao. Very nicely written. Now..how is this guy not a creative director for a MMO company..What kind of a degree would this guy need to prove he can think creativley?
None of the guys out there at mythic Cryptic, whatever can come up with an original creative thought in their heads. Unbeliveable that this guy isn't making the bucks working for an MMO company.
...specifically the part regarding SCOPE. Your laughably unrealistic expectations are precisely what he's talking about.
A brilliant article, but sadly wasted on those who need it ~ OP. Some people really do have no concept of the reality of running a business. In fact many people assume that all business is cash rich, devious and motivated only by appalling greed.
Comments
This isn't really any sort of excuse. Cryptic could have spent more time developing the game, Cryptic could have spent more money developing the game. They didn't, and now the game is 65% good, maximum.
We don't actually know that they only had a year and a half or the game would get quashed. As far as anyone can tell, the only reason they took ~2 years to make this game is because it's in Atari's business plan to take less than two years to make a game. Proof: corporate.atari.com/infogramesgb/2007/04/strategy_1.php
Actualy theres not many posters who fit the fanboi idealogy. Compared to those who like DF or MO,,, comon. Havnt read one post who said this game is the best or is better than all others. I just read alot of its a good game not perfect but fun. How is that a fanboi. Has it came to the point if some one finds a game fun and you dont there fanbois?
Read some old posts over at the DF forum then read the ones here and turn off the blind e-rage. You might learn something
whoa, a little self-conscience? Relax...deep breadths.
This isn't really any sort of excuse. Cryptic could have spent more time developing the game, Cryptic could have spent more money developing the game. They didn't, and now the game is 65% good, maximum.
We don't actually know that they only had a year and a half or the game would get quashed. As far as anyone can tell, the only reason they took ~2 years to make this game is because it's in Atari's business plan to take less than two years to make a game. Proof: corporate.atari.com/infogramesgb/2007/04/strategy_1.php
forgive, its late and i;m tired but....... how do the red bits make sense? Obviously cryptic COULDN'T have taken longer.
it sounds like a bad dream i wouldn't want to play a STO game like that nothing in your dream is anything like star trek at all.. and the part about tradeskills it's like you want to turn STO in to a wow clone.. we don't want a game full of bots and neverending money spammers in our chat...
This isn't really any sort of excuse. Cryptic could have spent more time developing the game, Cryptic could have spent more money developing the game. They didn't, and now the game is 65% good, maximum.
We don't actually know that they only had a year and a half or the game would get quashed. As far as anyone can tell, the only reason they took ~2 years to make this game is because it's in Atari's business plan to take less than two years to make a game. Proof: corporate.atari.com/infogramesgb/2007/04/strategy_1.php
forgive, its late and i;m tired but....... how do the red bits make sense? Obviously cryptic COULDN'T have taken longer.
By making a game and making sure it is good, then letting the profits roll in. They instead did things backwards and worried about making big profits and then designed the game later.
The above poster is talking about an MMO taking 4+ years and millions of dollars to develop as if this is a freakish anomaly instead of the norm. They are also implying that Cryptic had some sort of metaphorical sword hanging over their heads ready to destroy STO if it wasn't developed in two years (i.e. the common belief that CBS, the IP holder, wanted a game done in two years or they would yank the license. There is no proof of that at all.)
You and the OP should read Scott Jennings' latest column...
http://www.mmorpg.com/showFeature.cfm/loadFeature/3982/Legendary-Failures-of-Legend-Part-Two.html
...specifically the part regarding SCOPE. Your laughably unrealistic expectations are precisely what he's talking about.
This is not too far off from a post I put up on the STO forums a long time agao. Very nicely written. Now..how is this guy not a creative director for a MMO company..What kind of a degree would this guy need to prove he can think creativley?
None of the guys out there at mythic Cryptic, whatever can come up with an original creative thought in their heads. Unbeliveable that this guy isn't making the bucks working for an MMO company.
You and the OP should read Scott Jennings' latest column...
http://www.mmorpg.com/showFeature.cfm/loadFeature/3982/Legendary-Failures-of-Legend-Part-Two.html
...specifically the part regarding SCOPE. Your laughably unrealistic expectations are precisely what he's talking about.
A brilliant article, but sadly wasted on those who need it ~ OP. Some people really do have no concept of the reality of running a business. In fact many people assume that all business is cash rich, devious and motivated only by appalling greed.