I personally DESPISE people using the "Hey they are an Indie Company" for an excuse to problems with their games and stuff like that; however, with Star Vault I have learned to make an exception because they really are on a shoe string budget by the look of it and they still do many things better than say Blizzard or NCSoft. For one they have a fully functioning Forums which NCSoft Lacks with Aion even now.
I while back I hosted the Original "(Un)Official" Mortal Online Community Ventrilo Server and I had Moderators and even a Dev one time stop in and chat with us! It was super cool and I can guarantee you that all other major MMO companies have never done something like stop by a Player hosted Ventrilo site. It its pretty small in the large scheme of things but its the little stuff that SV has done that have kept me around even despite there shotty beta at times. Even that lately has taken a huge turn around and is truely impressing me.
My Opinion: Flat Out Star Vault isn't Blizzard or NCSoft. They Never will be by the look of it. But thats fine because they do the small things to perfection. Go Star Vault and I hope for the absolute best for Mortal Online. Can't wait for my Full Loot Bag!
Does not matter how nice they are or anything like that, if they can't produce a professional game, they should not be in business. Thats how capitalism works, if you fail, something else will take your place.
That's silly, you don't seem to remember UO, EQ (or EQ2 for that matter) Shadowbane, VG- oh the list goes on. In fact the bugs in some of those initial MMO releases were game-breaking.
MO will be a niche game for a niche crowd, if their playerbase who appreciates what they are doing sticks around then they do, if not the game will survive since it didnt have EVE type success in mind.
I personally DESPISE people using the "Hey they are an Indie Company" for an excuse to problems with their games and stuff like that; however, with Star Vault I have learned to make an exception because they really are on a shoe string budget by the look of it and they still do many things better than say Blizzard or NCSoft. For one they have a fully functioning Forums which NCSoft Lacks with Aion even now.
I while back I hosted the Original "(Un)Official" Mortal Online Community Ventrilo Server and I had Moderators and even a Dev one time stop in and chat with us! It was super cool and I can guarantee you that all other major MMO companies have never done something like stop by a Player hosted Ventrilo site. It its pretty small in the large scheme of things but its the little stuff that SV has done that have kept me around even despite there shotty beta at times. Even that lately has taken a huge turn around and is truely impressing me.
My Opinion: Flat Out Star Vault isn't Blizzard or NCSoft. They Never will be by the look of it. But thats fine because they do the small things to perfection. Go Star Vault and I hope for the absolute best for Mortal Online. Can't wait for my Full Loot Bag!
Does not matter how nice they are or anything like that, if they can't produce a professional game, they should not be in business. Thats how capitalism works, if you fail, something else will take your place.
That's silly, you don't seem to remember UO, EQ (or EQ2 for that matter) Shadowbane, VG- oh the list goes on. In fact the bugs in some of those initial MMO releases were game-breaking.
MO will be a niche game for a niche crowd, if their playerbase who appreciates what they are doing sticks around then they do, if not the game will survive since it didnt have EVE type success in mind.
You don't seem to recall the rules of the free market.
When supply > demand (lots of MMOs) then people weed out the crap and buy the good stuff. MO is in a niche market but it's competing against Darkfall which actually works and is fun for some people, or by WOW, Vanguard, Age of Conan, etc. When UO came out, there was no competition. EQ had 1 competitor. Shadowbane well -- that's out of business. Vanguard is barely holding on, and only because Sony's pursestrings. The game hasn't had a worthwhile update in a while so it's stagnant, and you'll find that gone in a reasonably soon amount of time too.
Again, we will see. I am not a fortune teller like some of the folks on this board, but I don't mind taking a bet that has no risk to see that I'm right.
Again, we will see. I am not a fortune teller like some of the folks on this board, but I don't mind taking a bet that has no risk to see that I'm right.
You see, this is why I think you are funny. You claim that you are here bashing on MO because they denied you a refund. Did DF denied you a refund as well, and that is why you hated and trash talked them as well? And to still claim SV can't programming because they did not made their own patcher is becoming redicoulus. Then I can say that NCsoft cannot program since they have anyone else that made the engine (cryEngine) for Aion, and you know it is not like that!
1) They really can't deny someone their refund, credit card can force it back from them. CC likes customers more than companies.
2) SV are unrealengine modders, they do not have any programming experience as they still have not created a professional patcher in the last 8 months. Why do you think they are having so many problems with lag and database errors, they do not know how to fix them as they are not professional coders.
You see, this is why I think you are funny. You claim that you are here bashing on MO because they denied you a refund. Did DF denied you a refund as well, and that is why you hated and trash talked them as well? And to still claim SV can't programming because they did not made their own patcher is becoming redicoulus. Then I can say that NCsoft cannot program since they have anyone else that made the engine (cryEngine) for Aion, and you know it is not like that!
1) They really can't deny someone their refund, credit card can force it back from them. CC likes customers more than companies.
2) SV are unrealengine modders, they do not have any programming experience as they still have not created a professional patcher in the last 8 months. Why do you think they are having so many problems with lag and database errors, they do not know how to fix them as they are not professional coders.
1) They really can't deny someone their refund, credit card can force it back from them. CC likes customers more than companies. 2) SV are unrealengine modders, they do not have any programming experience as they still have not created a professional patcher in the last 8 months. Why do you think they are having so many problems with lag and database errors, they do not know how to fix them as they are not professional coders.
Where did u got this inside info??
From their forums... if you search here(or the MO forums) you will find links to their statements. The lead programmer said that he got the job due to his 2 years of experience as an unreal modder. The other programmer said he was hired by SV after a total of 6 months experience programming milk carton machinery....
Doesn't make them bad guys... but experience is very important in most undertakings and creating an MMO is certainly one of them. They have stated that they are learning of the job as they go. Some of their recent stuff is much better than the older stuff, but the problem is that many of the underlying systems were the first ones built, and thus the weakest ones, so it is like building on top of sand. This is why there are issues with things such as the database and it causing lag in game...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
1) They really can't deny someone their refund, credit card can force it back from them. CC likes customers more than companies. 2) SV are unrealengine modders, they do not have any programming experience as they still have not created a professional patcher in the last 8 months. Why do you think they are having so many problems with lag and database errors, they do not know how to fix them as they are not professional coders.
Where did u got this inside info??
From their forums... if you search here(or the MO forums) you will find links to their statements. The lead programmer said that he got the job due to his 2 years of experience as an unreal modder. The other programmer said he was hired by SV after a total of 6 months experience programming milk carton machinery....
Doesn't make them bad guys... but experience is very important in most undertakings and creating an MMO is certainly one of them. They have stated that they are learning of the job as they go. Some of their recent stuff is much better than the older stuff, but the problem is that many of the underlying systems were the first ones built, and thus the weakest ones, so it is like building on top of sand. This is why there are issues with things such as the database and it causing lag in game...
that might be true, but you have to start some where. That is the problem with jobs these days, everyone asks for 1-2 years experience at least...but there are very very few jobs who take on people with no experience, at least SV is giving people that chance.
MO isn't a bad concept but the marketing team probably needs to be replaced a little. The game could use some polish as well but I think given time (and proof of unquestionable development tactics) I may give it a try after beta.
"If at first you don't succeed, excessive force is probably the answer."
MO isn't a bad concept but the marketing team probably needs to be replaced a little. The game could use some polish as well but I think given time (and proof of unquestionable development tactics) I may give it a try after beta.
It's hard to market a turd, even if it is a polished one. MO's concept on paper I loved, it's why I got interested in the game to begin with.
It's the part about them actually knowing how to implement that idea, and actually have an underlying design behind it all is where they failed. But that's what I get for thinking that people who haven't shipped a single title individually or collectively, to pull of a game of this ambition.
Comments
Does not matter how nice they are or anything like that, if they can't produce a professional game, they should not be in business. Thats how capitalism works, if you fail, something else will take your place.
That's silly, you don't seem to remember UO, EQ (or EQ2 for that matter) Shadowbane, VG- oh the list goes on. In fact the bugs in some of those initial MMO releases were game-breaking.
MO will be a niche game for a niche crowd, if their playerbase who appreciates what they are doing sticks around then they do, if not the game will survive since it didnt have EVE type success in mind.
I play all ghame
Does not matter how nice they are or anything like that, if they can't produce a professional game, they should not be in business. Thats how capitalism works, if you fail, something else will take your place.
That's silly, you don't seem to remember UO, EQ (or EQ2 for that matter) Shadowbane, VG- oh the list goes on. In fact the bugs in some of those initial MMO releases were game-breaking.
MO will be a niche game for a niche crowd, if their playerbase who appreciates what they are doing sticks around then they do, if not the game will survive since it didnt have EVE type success in mind.
You don't seem to recall the rules of the free market.
When supply > demand (lots of MMOs) then people weed out the crap and buy the good stuff. MO is in a niche market but it's competing against Darkfall which actually works and is fun for some people, or by WOW, Vanguard, Age of Conan, etc. When UO came out, there was no competition. EQ had 1 competitor. Shadowbane well -- that's out of business. Vanguard is barely holding on, and only because Sony's pursestrings. The game hasn't had a worthwhile update in a while so it's stagnant, and you'll find that gone in a reasonably soon amount of time too.
Again, we will see. I am not a fortune teller like some of the folks on this board, but I don't mind taking a bet that has no risk to see that I'm right.
Are you calling me a fortune teller?
1) They really can't deny someone their refund, credit card can force it back from them. CC likes customers more than companies.
2) SV are unrealengine modders, they do not have any programming experience as they still have not created a professional patcher in the last 8 months. Why do you think they are having so many problems with lag and database errors, they do not know how to fix them as they are not professional coders.
1) They really can't deny someone their refund, credit card can force it back from them. CC likes customers more than companies.
2) SV are unrealengine modders, they do not have any programming experience as they still have not created a professional patcher in the last 8 months. Why do you think they are having so many problems with lag and database errors, they do not know how to fix them as they are not professional coders.
Where did u got this inside info??
Where did u got this inside info??
From their forums... if you search here(or the MO forums) you will find links to their statements. The lead programmer said that he got the job due to his 2 years of experience as an unreal modder. The other programmer said he was hired by SV after a total of 6 months experience programming milk carton machinery....
Doesn't make them bad guys... but experience is very important in most undertakings and creating an MMO is certainly one of them. They have stated that they are learning of the job as they go. Some of their recent stuff is much better than the older stuff, but the problem is that many of the underlying systems were the first ones built, and thus the weakest ones, so it is like building on top of sand. This is why there are issues with things such as the database and it causing lag in game...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Where did u got this inside info??
From their forums... if you search here(or the MO forums) you will find links to their statements. The lead programmer said that he got the job due to his 2 years of experience as an unreal modder. The other programmer said he was hired by SV after a total of 6 months experience programming milk carton machinery....
Doesn't make them bad guys... but experience is very important in most undertakings and creating an MMO is certainly one of them. They have stated that they are learning of the job as they go. Some of their recent stuff is much better than the older stuff, but the problem is that many of the underlying systems were the first ones built, and thus the weakest ones, so it is like building on top of sand. This is why there are issues with things such as the database and it causing lag in game...
that might be true, but you have to start some where. That is the problem with jobs these days, everyone asks for 1-2 years experience at least...but there are very very few jobs who take on people with no experience, at least SV is giving people that chance.
MO isn't a bad concept but the marketing team probably needs to be replaced a little. The game could use some polish as well but I think given time (and proof of unquestionable development tactics) I may give it a try after beta.
It's hard to market a turd, even if it is a polished one. MO's concept on paper I loved, it's why I got interested in the game to begin with.
It's the part about them actually knowing how to implement that idea, and actually have an underlying design behind it all is where they failed. But that's what I get for thinking that people who haven't shipped a single title individually or collectively, to pull of a game of this ambition.