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AVA Conquest going forward

MykellMykell Member UncommonPosts: 780

Upcoming AvA changes. forum.globalagendagame.com/phpbb/viewtopic.php

We would like to thank everyone for both the participation and feedback of the Global Agenda Conquest game.

We sent out a couple of surveys recently, below are results specifically on the AvA game play and where players would like to see the most improvements.

Specific to Conquest, this is what our player base told us they would like to see in Conquest (ranked by importance - large sample set of thousands of players):

1. Make it easier for smaller agencies to compete

2. Give better rewards for playing in AvA

3. Add additional get modes in AvA

4. Add additional maps and content

5. Add more to do while your strike team waits for an AvA mission

6. Make it easier for solo players to engage in AvA

7. Provide more flexibility on when your agency can attack/defend territories

8. Add additional zones for Europe and Oceania

9. Better tutorials and info

Based on this feedback, but also on our own experience, observations and data mining, we plan on making the following additions and changes to AvA. These are currently targeted to be completed by the end of Feb and playable early in March.

AvA Changes:

* New Mission type: Resource Raids

Resource raids will allow players to form a strike force and attack a territory to steal the resources being produced. These missions use the Payload game type with (2 or 3 new maps). This should allow for more action in the AvA zones and make it more difficult for groups to own very large territories without worrying about defending them. It's has a lower risk/reward for both attackers and defenders and allows more players to participate in AvA.

* New Hex type: Defense Facility

Defense Facilities have no direct production of any type. Defense facilities automatically provide protection to territories around them (but not against resource raids). The current defenses consist of missile barrages that will kill/slow down enemy players when active. While it's possible (but harder) to take over a territory near a Defense facility, it is advisable to bring down the Defense facility first. Defense facilities use a domination map type with multiple capture points.

* Unbuilt Hexes

A new map type using the Control game play type was added.

* New Hex type: Upgrade Production Facility

This new facility will allow agencies to create components used for personal armor and weapon upgrades (like Rusty Plates, etc). This will allow agencies that are less interested in the 'win' condition to create personal rewards sooner.

* Increase in AVA production

It's more fun to have more of the AvA specific items while fighting in the AvA maps, so all production will be increased.

* Public Chat Channel to support LFG

A new chat channel will work across all public areas in order to help players more easily find other players to group with.

* HQ closing

Agencies will close the HQ locations for two days a week (days of their choice). All other areas will still be open to attack/defend. This should allow smaller groups to defend at least one territory with less of a time commitment each week.

* New Qs

In addition to AvA changes new Qs will be available for 4v4 and 10v10 premade teams. In the future more functionality will be added to those Qs for arena/ladder type reporting and rewards.



Additional Changes:

We have also received significant feedback on the type of features our players would like to see to the overall game world and most specifically around subscriptions.

Our intentions are to release the following before the end of March so players can get a feel for some the the ongoing MMO type of content to be expected in the future.

MMO changes:

The single most significant change we are planning to release is a 'open world' type of PvE gameplay located around Dome City. The missions are based on helping Dome City stay intact against enemies, sabotage, and maintaining support infrastructure.

The key features for this zone are the following:

* A large area that has a number of different repeatable PvE type missions given out by NPCs

* Missions will be available for different size groups (ranging from Solo to 10 person teams)

* Different PvE Objective types (like defending an area against waves of enemies)

* Multiple groups/players playing in the same zone (we are trying to find a good balance of how many currently)

* Zone will have safe and unsafe spots (unsafe meaning other players can damage/kill you)

* Players can come in/out of area easily and be in Queue for regular PvP, PvE, and AvA missions while in the zone

Loot and Crafting

* New crafting and loot will be available for creating Rare and Epic weapons and devices



If all goes well, we would like to release an additional open zone before the end of April which will have even more interesting game play.

Please remember that we are working hard, but the timelines are not guaranteed. If we see that the timelines to delivering some of the core features extend too far past our estimates then we will let the community know and may extend some of the subscription policy.

Comments

  • LaserlifeLaserlife Member UncommonPosts: 40

    They're really trying, credit for that.

    Probably going to pick this up this week. Conquest sounds really appealing along with the open zones, but I don't know if it will win me over on subscribing.

  • KordeshKordesh Member Posts: 1,715

     The PvE/Matches are quite fun, and they're definitely trying. Personally there really isn't anything they can do with the AvA that would make me sub though. Mainly because it revolves around the whole FPS "clan" structure which I can't stand, and theres no way to actually participate in said AvA unless your clan permits you. That and overall AvA is just "ranked" matches for overly competitive clan players. Interested in the "hold your ground against waves of enemies" PvE mode though.

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

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