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I was hoping to get some input for both games. I've read both forums pretty thoroughly but I guess I just want some input from people who have played both and loved either/both. I come from the EQ era, and have always been a big fan of EQ/VG/EQ2. I played WoW but hated it. The last MMO I was involved with was Aion, but I got burnt out at 45 and the endless grind.
I'm looking for a new MMO. I know that Darkfall is more free and open, however I only played a trial of Fallen Earth until about level 3 or 4. I have yet to even try Darkfall, but I have been following it since launch and several years before then as well. I do not have a particular play style. I like PVP, but to an extent. I enjoy instances/dungeons, but not the repeated system that WoW has where everybody has the same gear.
Care to lend me a hand? I really want to waste some time with a new game. MW2 is so boring now and I am about to cap out within a week or two. Anybody's solid input on either game will effectively allow me to make a decision on which to buy.
Comments
You want to shoot someone with a gun or shoot someone with an arrow (or fireball)?
Gun = FE
Arrow = DF
Do you want to build a city, or destroy a city? or do you want static buildings?
Static = FE
build/destroy = DF
The definition of insanity: doing the same thing over and over expecting different results.
FE has more to offer in terms of game mechanics and gameplay diversity, whereas Darkfall is more gank-and-spank full loot pvp. DF is also known for it's quite hefty time requirements, but one of the few games that caters to the 'hardcore' PVP crowd. So unless you are looking for that type of game, you should try FE.
Problem is I love Fallen Earth and have personaly no intrest in Darkfall which also has some feature's I read from their website that could atract me, tho the more into pvp thing isn't really my thing in MMO's, and overall prefure the more freedom I have in Fallen Earth, but that is me as I don't know YOU to make a proper suggestion other then Fallen Earth has a free trial so you can make up your own opinion about the game, Darkfall as far I know doesn't have a trial (unfortunaly for those wanting to try before they buy) both underlined text are links to their official websites.Also this Darkfall faq might be intrested to read
Overall it's always only YOU who can make a opinion about which games YOU might like/enjoy/love or dislike.
Never let forums or reviews make that opinion for you.
Fallen Earth size of the world: 83 km by 83 km , From what I gathered Darkfall has somewhat a more diverse landmass due to it having sea and land but havn't found any data about the actuall size tho from what I found it can take up to 6 hours to cross the whole map which is quite similar to Fallen Earth, obviously dependingon the mount and/or vehicle you take to cross the lands, so it seems very big, maybe somewhat smaller or even somewhat bigger then Fallen Earth. Both games offer freedom, as you never forced to do anything apart what people might force on them self, as a example we see people who asume or pretend you need to do missions in Fallen Earth, while it true Fallen Earth has tons of mission but you really can progress without, but like with almost any MMORPG certain missions can give you some benifiths like some bonus AP (Ability Points) missions, unknown if this is the case or how it works with Darkfall.
Darkfall seems to have player housing, Fallen Earth does not have that ..........YET......
Both are again from info of their official website very crafted oriented. Since I only play Fallen Earth I can say the craft recipes are the biggest I have ever seen and so much diversity in what you are able to make, think but not sure that crafting in Darkfall is more about the common stuff you be able to make. Crafting is allot of fun and definitly meaningfull, meaning you can craft about 90% of the ingame stuff, while anyone is able to make a crafter, many choose not to and want to rely on others, again a chose player have, which some people do not seem willing to understand as they force themselfs to much at things in this genre, I know plenty of people who have no intrest in the crafting side in FE and focus mainly on the combat/explore/market options, tho there are things that I personaly feel could improve the economy side of Fallen Earth, there are talks already by devs to be working on many things we heard people complaining about in reference to the economy.
Fallen Earth will suite the more PVE type of player that enjoy's a occasional pvp match/battle while from what I gathered Darkfall will suite the more into PVP type of player tho Darkfall seems to have plenty for the pve player aswell.
I do want to try Darkfall, but I will not buy the game before I tried it as a trial of some sort, hope in time they might offer a trial as it would do the game good, atleast from a gamers standpoint, as I know there are plenty of wanna-be gamers that abuse a trial just to trash games.
Overall I am happy that we have these 2 types of games somewhat similar yet also different from each other.
But as said only YOU will be able to make a proper judgement if you get the chance to actualy play/try both of these games, regardless what I or anyone else might say/share.
Good luck in what ever you may decide OP.
I tried FE and didn't like it, it's not a bad game by any stretch of the imagination but I just found it wasn't quite to my tastes. DF is, open seamless world with FFA full loot PvP, player housing and player built cities. Siege warfare, sea warfare and more,
in short,
it IS your destiny!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Played FE until level 45 (about 2 months) as a crafter and while I liked FPS approach I got really bored after a while. Crafting, although fun is pointless. Economy non existent and PvP is meaningless.
Playing DF and enjoying it much more than FE. DF just don't force you to do certain things like missions (which I hate).
In my opinion, the better you can do is giving the better chance to the game giving you a free trial. Why? they are letting you try their game before you buy it. so take the fallen earth trial and play it. If you like the game stick with it, if not, then buy darkfall.
Well, same as FE except on FE everyone plays on one server and ain't distributed among several ones, which I think comes closer to the feeling of "one world". Everyone who plays FE plays in exactly the same world as you and you can meet that person there.
That beeing said:
- is crafting very important for you? FE has one of the best and deep crafting systems
- do you like to kill other unsuspecting players and in return also get killed at any moment? Then it might be DF
- do you like elves and dwarves and dragons? Then DF
- do you like cars and bikes? Then FE
- do you like wands and staves? DF
- do you prefer sniper rifles, grenades and corkscrews? FE
- do you like to loot other people whom you killed, and in return have your stuff stolen every now and then? DF
- you don't mind spending weeks or months macroing up your skills to get comeptetive? DF
- you want harsh "hardcore" atmosphere where people kill each other, steal from each other and sometimes even lie to each other to gain an advantage? Play DF.
- You want a friendly atmosphere which is more about cooperation instead of competetion? Go for FE
When I decided to try a new MMORPGs, I thought about getting Champions Online, Fallen Earth or Darkfall. None had a free trial and both had some strong points going for them. I decided to go for FE and don't regret it.
Also, FE has a free trial so you can test it to see if you like it. There is also a "let's play fallen earth" series on youtube, though when it starts the game is new, and since then a lot has changed (another crafting profession added, performance patches, graphics upgrades etc).
Both are great games. If you are the peaceful crafter riding or driving through a post-apocalyptic wasteland, creating engines, weapons, complete cars from scratch over the course of days. If you like driving on a bike through the deserts, plains and forests, wearing gasmasks and wielding a crossbow, sniper rifle and maybe some gardening hoes as weapons, then FE.
If you like to gank and get ganked, steal and been stolen from, large PvP battles on sea and land, then DF.
The only thing they have in common is:
- large seamless world
- FPS style
- 18+
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Just out of curiosity, why are you talking about Darkfall and compare it to FE if you haven't played it?
I find it great you mention what you love about Fallen Earth as you are playing it but why do you think you can talk about Darkfall in comparison? (Since you said you went for FE and not DF or CO)
Well, same as FE except on FE everyone plays on one server and ain't distributed among several ones, which I think comes closer to the feeling of "one world". Everyone who plays FE plays in exactly the same world as you and you can meet that person there.
That beeing said:
- is crafting very important for you? FE has one of the best and deep crafting systems
- do you like to kill other unsuspecting players and in return also get killed at any moment? Then it might be DF
- do you like elves and dwarves and dragons? Then DF
- do you like cars and bikes? Then FE
- do you like wands and staves? DF
- do you prefer sniper rifles, grenades and corkscrews? FE
- do you like to loot other people whom you killed, and in return have your stuff stolen every now and then? DF
- you don't mind spending weeks or months macroing up your skills to get comeptetive? DF
- you want harsh "hardcore" atmosphere where people kill each other, steal from each other and sometimes even lie to each other to gain an advantage? Play DF.
- You want a friendly atmosphere which is more about cooperation instead of competetion? Go for FE
When I decided to try a new MMORPGs, I thought about getting Champions Online, Fallen Earth or Darkfall. None had a free trial and both had some strong points going for them. I decided to go for FE and don't regret it.
Also, FE has a free trial so you can test it to see if you like it. There is also a "let's play fallen earth" series on youtube, though when it starts the game is new, and since then a lot has changed (another crafting profession added, performance patches, graphics upgrades etc).
Both are great games. If you are the peaceful crafter riding or driving through a post-apocalyptic wasteland, creating engines, weapons, complete cars from scratch over the course of days. If you like driving on a bike through the deserts, plains and forests, wearing gasmasks and wielding a crossbow, sniper rifle and maybe some gardening hoes as weapons, then FE.
If you like to gank and get ganked, steal and been stolen from, large PvP battles on sea and land, then DF.
The only thing they have in common is:
- large seamless world
- FPS style
- 18+
Well, your comparison is biased and since you said you choosed only FE to try that means you haven't played DF.
Anyway, you don't need to macro to be competitive. Playing for a month and haven't macroed (or anyone from my clan) and I'm competitive. Can't win 1v1 fight but I don't care, it's group game anyway (like EVE).
Crafting in DF have less options but at least anything you craft is useful. In FE crafting is totally pointless. Not only everyone have crafter as alt but without any kind of item decay no one would buy your stuff. Such a great crafting mechanism wasted imho.
One more point is that FE, as even developers stated, is hybrid. I personally hated being forced to doing all those stupid AP missions.
FE = half themepark (except character development there is nothing sandbox there)
DF = sandbox
Forgot to add this to your post ;p
Well there are two servers in DFO North America and Europe, only because of the twitch combat and you need good ping to compete. Also in FE pvp is limited to zones which is why I prefer DF, DFO is a game for PvPers as for FE I haven't really played it much so I'm not sure what kind of player they're trying to attract, all I know is it isn't PvPers.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
First, both are outstanding games in their own way. You really can't go wrong with either.
I made the same choice not too long ago. And I chose Darkfall... here is why:
Darkfall has consequences. FE doesn't.
Consequences are important to me in a sandbox. And FE falls painfully short in that respect. It tries a little too hard to be friendly to PvE players... but the reality is that its a PvP game at heart. So PvPers are wishing for a game with more consequences and freedom, and PvEers wish for a game that has a more PvE oriented endgame and interesting encounters.
There are a couple things FE does which it absolutely destroys DF at. One is storyline and quests... if quests are important to you then FE is your game. The other (more important imo) is Crafting and Itemization. And those both tie into eachother for obvious reasons. SMGs, Sniper rifles, assault rifles, rocket launchers, parking meters, lawnmower blades, aluminum bats and the various kinds of armor are just super cool... not to mention having your own motocycle, dunebuggy, interceptor etc. If your a fan of crafting then FE is definitely worth digging into.
FE does other things much more poorly than DF. It's combat is comparitively clunky and nowhere near as fun. It's AI/pathing is god awful horrible. It's "town control" system is pretty pathetic. Death is meaningless. It's world is comparitively generic and boring (not really there fault, it just the setting they chose). And most importantly, the game lacks direction. It dabbles as a PvE game, it dabbles as a PvP game... and it doesn't really do super well at either. Now I think if the devs make some decisive right choices in the future(think SWG), it has the potential to be an outstanding game... but time will tell.
At the end of the day, when I hit level cap in FE I kinda twiddled my thumbs, and I by no means rushed... I took my time getting there, and the journey was alot of fun. But eventually I did get there... I got all my recipes that I wanted, I got the armor/weapons I wanted, I got the vehicle I wanted, I screwed around abit with the poor PvP system... and I was done. That doesn't happen in Darkfall. In Darkfall you will be striving to make your character better for years and years. And the really well done PvP makeup of the game prevents you from ever hitting stagnate waters.
Darkfall doesn't have a free trial. Player retention must be very low in Darkfall.
Fallen Earth has a free trial.
Well shave my back and call me an elf! -- Oghren
How is player retention effected by a trial? If anything, player retention must be high if there is still no trial.
FE is a game that doesn't know what it wants to be. Is it a Sandbox? or is it a Themepark? is it a PVP game? or is it a PVE game? Which leads me to believe, does it have potential? or does it not? Sure, straddling lines between Sandbox/Themepark or PVP/PVE would be good for a massive massive MASSIVE corporate MMO that took tens of millions to make, but that's not FE. It's a small indy game with a very talented crew.
Then you have Darkfall. It's a PVP game that is working towards being a Sandbox. That's what it is, there is no denying it. The developers know what direction they want to take the game, where as FE doesn't.
FE is a good game. The Developers are good people. I hope the game succeeds and becomes something great one day. But, I don't think they are getting close yet. I just read a thread in the FE forum here not too long ago that talked about a new Achievement System for PVP. How lame is that? You know what adding an Achievement System translates to, to me? "Hey, we can't think of anything to address our serious major content issues, so here's some more of nothing for doing something. HAVE FUN!" :-| And like it or not, even an FE player can admit they have some serious issues with the core mechanics of the game. Wtf is the point of PVP? Wtf is the point of PVE? Wtf is the point of crafting?
I absolutely love the concept of FE. I would play that over any game in the market hands down if there was a reason to do anything than just subscribe to the game to give the developers money. If it had good PVE, I would play. If it had good PVP, I would play. Hell, I would probably even play if it had a good economy and better crafting, just because I like the theme of the game that much. But, it doesn't have any of those.
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How is player retention effected by a trial? If anything, player retention must be high if there is still no trial.
FE is a game that doesn't know what it wants to be. Is it a Sandbox? or is it a Themepark? is it a PVP game? or is it a PVE game? Which leads me to believe, does it have potential? or does it not? Sure, straddling lines between Sandbox/Themepark or PVP/PVE would be good for a massive massive MASSIVE corporate MMO that took tens of millions to make, but that's not FE. It's a small indy game with a very talented crew.
That is why FE is a Hybrid
Then you have Darkfall. It's a PVP game that is working towards being a Sandbox. That's what it is, there is no denying it. The developers know what direction they want to take the game, where as FE doesn't.
FE is a good game. The Developers are good people. I hope the game succeeds and becomes something great one day. But, I don't think they are getting close yet.
I must really like bad games then since Fallen Earth is the first MMORPG since years that has captured me since its release.
I just read a thread in the FE forum here not too long ago that talked about a new Achievement System for PVP. How lame is that?
I think it is a great idea, reason is due to what many people seem to want from their "end game" experiance. To me it makes no difference, I already know the game will satisfied me for atleast allot of months to come, will I be playing it over a year, have no idea, so many things can change with a game and in real life.
You know what adding an Achievement System translates to, to me? "Hey, we can't think of anything to address our serious major content issues, so here's some more of nothing for doing something. HAVE FUN!" :-| And like it or not, even an FE player can admit they have some serious issues with the core mechanics of the game. Wtf is the point of PVP? Wtf is the point of PVE? Wtf is the point of crafting?
Some people need incentive, some people just like to skill against other players which is already a incentive for some...like me.
I absolutely love the concept of FE. I would play that over any game in the market hands down if there was a reason to do anything than just subscribe to the game to give the developers money.
My reason of playing FE is because it is fun for me to play. They deliver something most MMORPG's do not deliver towards the playstyle I have and want out of my MMORPG experiance.
If it had good PVE, I would play.
Mainly into the PVE section when playing, but I don't see PVE as limited as some do.
If it had good PVP, I would play.
Can see your point, FE isn't the game for full PVP, tho I know plenty of ingame players that really enjoy that aspect, but of course like any game there is always room for improvement, even my most loved games I can trow out idea's that in my mind could make them even better.
Hell, I would probably even play if it had a good economy and better crafting, just because I like the theme of the game that much. But, it doesn't have any of those.
Economy can definitly get some more things to it, but it's also in the players hands and many don't want to really put some effort into it, I craft and sell plenty of stuff, trade with other people, get custom orders from players, play the market, so there is a economy, yet it could get more depth to it, but as devs said they are working and keep planning, player run shops can definitly add to that for the better and would definitly increase the economic feel the game can have.
So far, I've read a lot of what you all think and it seems to line right up with all the reviews and posts out there.
One big reason why I have not pulled the trigger for DF is due to the newbie-friendly patch they are supposed to implement. I'm hoping when this patch comes out there will be tons of positive feedback and hopefully something for my to piggy back on.
FE was good on the trial. I do agree that the game was pretty buggy to my standards. AI pathing was awkward, I feel for some reason this could have been exploited. I did like the combat though since it was FPS style. One thing I really didn't like was the missions that made me run for 1-3 minutes just to talk to someone or kill someone, and then I had to run back. From what I've read I believe DF isn't like this. I want to be able to grind in peace or be more free.
More input is good!
How easy can this really get...
If you like PVE, go Fallen Earth.
If you like intense PVP, go Darkfall.
That's really all there is to it.
Better to be crazy, provided you know what sane is...
Yeah DF rocks! it's one true huge seamless word where huge land battles can take place, armies can clash in a valley, fight on the sea with ships, fight to take sea fortresses, fight on the land to take cities! No MMO has the scale DF has and the engine that does it was well as DF engine does.
FE just doesn't compare to DF in player politics, territorial rule and conquer!FE zones all put together are still small compared to DF's one huge seamless world and all that can go on it it at once. DF skill system is better too imho.
FE first person view isn't all that, as it's let down by the dull mutant skill system which is their version of magic, and very poor mob AI, DF AI at least is challenging enough, and mobs move around fast and lively.
Whats PVE? What kind of PVE? Darkfall has no PVE at all?
What is intense PVP? Are there battlegrounds? Is it instanced?
If you don't have anything productive to say please don't comment.
'...One big reason why I have not pulled the trigger for DF is due to the newbie-friendly patch they are supposed to implement. I'm hoping when this patch comes out there will be tons of positive feedback and hopefully something for my to piggy back on....'
They implemented that patch today.
*Edit: sorry, above link is to the patch notes.
Im not going to go over everything and I will say from what ive read FE is a good game with developers that care
but the world is oh so boring and depressing..I mean I get it - its post apocaliptic and should look like this, but that dont mean I could stand it for more than a few hours
While DF's world is humongous and hand crafted - beautiful really
check it out
www.youtube.com/watch
www.youtube.com/watch
so so much more gorgeous (no homo)
To the guy above me, both worlds are humongous and hand-crafted. The setting is a matter of opinion. Don't trash post-apocalyptica just because you can't handle it.
Check out the MUD I'm making!
I had high hopes for FE, but in the end I found it tedious and boring. That and it runs like shit.
Darkfall has never failed me. There's plenty of crafting, PVE, PVP, a political meta-game, sieges, housing, player cities that can be built or destroyed, and pesonally I even like the community.
Whats PVE? What kind of PVE? Darkfall has no PVE at all?
What is intense PVP? Are there battlegrounds? Is it instanced?
If you don't have anything productive to say please don't comment.
I have played FE and DF and rate both as some of the best games out there.
Darkfall has a lot of PvE. And though many praise it as a brutal PvP game (which is true) imho it has some of the better PvE as well. The AI is good. This is true, as you know of FE as well. The mobs run away, crouch, hide behind things. One difference, in DF they will agro onto you from blocks away. In short, they act more like real players than most games.
So even though there is an argument that there is a grind, the grind is quite fun in my opinion.
I would add though that if you were waiting for the newbie patch (which has gone live) it will not change the harshness much. It will simply give you time to get used to the interface. Certainly will not give you time to get skilled up to where you are not free gank food. However, it is not like in most MMOs where you have epic loots that you worry about. It is easy to get a pile of spare weapons, armor, reagents.
As you are deciding between the two, I'll tell you why I have unsubbed from FE and got a 6 month to DF. FE is lonely. I played from Beta to level 32(?). I was probably on a team three times. And I tried constantly when I had a hard mission or wanted to go into a PvP zone. There was no incentive to group. Not that I'm a fan of forced grouping, but i like there to be an incentive. I was in two relatively large guilds during my time and noone there grouped.
In DF there are people that constantly use the buddy system. I've grouped just to fight harder mobs to skill up faster. Roving gank groups are *sigh* active. People group up to gank gankers. Clans are active. Any look at youtube: darkfall and you'll see large scale grouping.
I also don't know the measurements of the worlds. I've been all the way across both on mounts/vehicles and they actually seem similar size. Though FE will likely overtake DF in this regard soon according to their Dev blogs. On the other hand, DF has more 'stuff' on the map (hamlets, villages, outposts) On the other OTHER hand, FE has more mobs. There is quite a bit of PvP that results from players fighting over mobs in DF.
Agree with others that crafting in much more elaborate in FE.
And that quests are well written and interesting in FE.
Some other stuff I didn't see above (though I skimmed)
DF's user interface sucks. FE's is great.
Both games have shit economies. I was going to compare them, but that is really all you can say.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
For the OP, yes, both these games really deliver on how hand crafted the maps are. You probably wouldn't have gotten that about FE thru only lower levels. Later, you start to notice you recognize locations. Terrain, demolished housing, etc. are all unique. They also change gradually from S1 to S3.
The same can be said of DF. I don't even need my map open in certain areas because I know the roads, cliffs, rivers.
It is really immersive imo. "where were those ruins again? eh, climb up this hill and look."
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Darkfall needs a trial of some kind, like a 1 dollar / euro for 2 weeks trial or something.
I'd like to try it but no way am I stumping up the cash to try what I may not like, been burned too many times on games before.