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I hope they change...

ReizlaReizla Member RarePosts: 4,092

...a couple things:

  1. Questing system - FFXI feels so odd compared to other games when you have to find quest givers, levels for the quest and the alike. You have to talk to everyone to get a quest, or use the wiki intensively. To me this is a letdown :(
  2. Controls - FFXI is hard to play on a PS with keyboard only. For me to play it well I need to use a controller. I'd love to see FFXIV to support "standard" WASD movement.
  3. More skills for melee - In FFXI it takes ages before a melee class gets a new skill. More skills would make melee combat more interesting for me.

Well, that's about it...

 

/discuss

Comments

  • zanfirezanfire Member UncommonPosts: 971

     well most of those will be changed, take a look at some interviews and such and you will be re-assured.

    1)Quest giving is now a much bigger part of the game. They introduced the "guild leeve's" where you are basicaly a mercinary and you take jobs from your towns guild. They vary to work for even the crafting classes. I didn't actually mind the fact that you actaually had to talk to NPCs for once instead of everyone just going from one guy with a giant thing over his head to the next. It was very old school and built kind of like offline RPGs. The one positive that came from that sytle was it made you actually talk to NPCs and listen to what they say, over skipping and getting to the quest.

    2)They already announced that they built the game to work for each system, so now you can play with the more traditional PC controls or console controls. Also since they are building them seprately they will look slightly diffrent (like ps3 will be rendered for 720p)

    3) The skills thing we all don't know as much, but for combat in general it will be more interactive. They said its like where you load one of your skills or attacks into your weapon slot and it plays out from there (so you need to pay attention) Also they said that enemys will over time during the fight learn you pattern so if you keep doing the same thing over and over they can start evading easyer. I don't fully get it and its hard to explain so just wait until they show a proper demonstaration for it.

    The best example is probably somthing like White knight Chronicals (load attack from macro'd slot, wait for ring to fill) but more complex obviously.

  • ReizlaReizla Member RarePosts: 4,092
    Originally posted by zanfire


    1)Quest giving is now a much bigger part of the game. They introduced the "guild leeve's" where you are basicaly a mercinary and you take jobs from your towns guild. They vary to work for even the crafting classes. I didn't actually mind the fact that you actaually had to talk to NPCs for once instead of everyone just going from one guy with a giant thing over his head to the next. It was very old school and built kind of like offline RPGs. The one positive that came from that sytle was it made you actually talk to NPCs and listen to what they say, over skipping and getting to the quest.

     

    To me, a questgiver has a problem and should yell for your help, or at least actively ask you for help and not the other way around. FFXI right now feels like a lot of NPCs have a problem and they leave it up to you to find out who has a problem by talking to everyone you see.

    Right now I'm in Windurst (yes, still a lowbee in FFXI) and the village is already too big to talk to everyone I see. One I spoke to and I got a "if only you were a bit more experienced". My first thought was "when..?".

    I know the approach is pretty old-school, but even when playing pen-n-paper RPG's most DM's let the NPCs come to you if they have a problem and not the other way around.

    IIRC even in FF7 (the only one I almost managed to finish till the end and then my PSX broke down) the questgivers were flagged.

    With that, it's completely out of time for MMORPG's to use this old-school approach when some MMORPG's even let you auto-walk to the objective when you double-click the quest or all objectives are clearly flagged on the map.

    Bottom line... Let SE at least stand the questgivers stand out of the crowd in FFXIV

    [EDIT]

    I forgot to add about FFXI....

    Quest objectives are so badly described. When you look in your questlog you only see info about the questgiver and a short description about what he/she wants. A good example is the quest To catch a falling star. Looking at the objective in the quest log, you see this hint: "Sigismund wants you to bring him a "Starfall Tear" so he can take it back to his country as a souvenir of Windurst". Look at the walkthrough I posted and then wonder how you have to find out all that...

    I am used to vague quest descriptions (LotRo and L2 are not that clear as well in their quests), but FFXI tops it big-time :p

  • zanfirezanfire Member UncommonPosts: 971

     Well i know what you mean, FFXI's quests are increadbly vauge, noone can deny that (honestly im not sure how people figured half them out without dat miners)  I can't say that the whole "yell for your help" thing can work or me in all situations. Like ones that are ongoing like bringing a lady in bastok things to help her cook (mushrooms and such) i just can't see here and half the town standing about all day yelling for people (would make me think they are all lazy and useless) sometimes things come up while you are having a conversation, or you hear of a treasure while the creepy guy at the bar tells you a legend. That kind of stuff should not be so obvious.

     In FFXIV i think they are going to have every quest atleast start from the guilds in the towns, which makes more sence to me. If a person needs somthing done, they kind of like post it on a "help wanted board" but in this case they have the town guild handle it. That way noone is taken out by people with giant shining symbols over their heads. This game is older then most games out their (late 2002 i believe) so it obviously was never built to be like anything more recent. I personally don't want them to super dumb it down like the example of other games you mentioned where everything is pointed out to you (and can auto walk to quest spots) id hope they keep some challange in there, because people that enjoy those type of games....you have plenty of them laying around.

     For FFXI quests are kind of a side thing. They don't give exp and the money tends to be very little compared to what the economy requires. Its more about events, group grind, and lots and lots of endgame. If your not  fan needing groups for most things and tend to not be the most patient person, iw ould hang up on FFXI and wait for 14.

     

  • jadan2000jadan2000 Member UncommonPosts: 508

    for questing, i dont mind teh quest log telling me what i have to do, but i do mind them showing me exactly where i have to go and what i have to kill. Its just a little to mindless for me.

    image

  • ReizlaReizla Member RarePosts: 4,092
    Originally posted by jadan2000


    for questing, i dont mind teh quest log telling me what i have to do, but i do mind them showing me exactly where i have to go and what i have to kill. Its just a little to mindless for me.

     

    I agree with that completely. Most newer games make questing numb and mindless, then again, those are the games where you can cap within a few weeks.

    On the other hand, FFXI is completely on the other side of the spectrum. It's far from dumb and mindless, but the questing is so chaotic, that I can't concentrate on it right now. Like I said before, FFXI is the only game I have to use a wiki to complete a quest (I think I have been able to finish only 2 quests so far without the wiki and I'm only lvl 15/10 so far).

    @Zanfire - I'm not sure if I'll quit FFXI for now. I do like the game, but as I said above, I have problem concentrating on the quests and crafting. With that, my brother is playing FFXI as well, and it's always nice to chit-chat ;)

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    I hope they make thief "class" more usefull then XI


  • zanfirezanfire Member UncommonPosts: 971
    Originally posted by bloodaxes


    I hope they make thief "class" more usefull then XI

    lol they needed to make a few classes useful in FFXI. though we have no idea how everything will work this time, it will be intresting how everything plays out this time.

  • jaharjahar Member Posts: 234

    Haha I always loved the quest system in FFXI. They shouldn't be shouting for help, they want people with fame and rank. The quests should be difficult; they are QUESTS, not errands or chores. I don't think you should know exactly what has to be done, you are the hero, not them, that is why they need help. But yeah, some of them go too far.. they should give better hints haha. BUT no big glowing exclamation marks please.

     

    THF class is incredibly useful, haha, you need to have TH

     

    If you like WASD, set your controls to "compact keyboard", or whatever it is.. i don't remember, it has been a while.

     

    As for getting distracted from what you are doing, that was the best part. Quests, missions, farming, crafting, xping all have to be done separately, so if you get bored of one, you can do another. Games now do all of those things at once, so if you get bored of one, you are bored of all

     

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by bloodaxes


    I hope they make thief "class" more usefull then XI

     

    THF class is very useful in XI.

    Treasure Hunter is incredibly helpful.

    In fighting, THF can plant hate where they want it and can do some pretty serious spike damage otherwise.

    They're not the best over-time DD's.. but they definitely have their use.



    Perhaps they're not quite where you'd like them to be, but they're perfectly fun the way they are for many others and, really, isn't that the point? 20 jobs... you're bound to find some that you don't find are quite "right" to you, while others will fit like a glove.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Originally posted by WSIMike

    Originally posted by bloodaxes


    I hope they make thief "class" more usefull then XI

    THF class is very useful in XI.

    Treasure Hunter is incredibly helpful.

    In fighting, THF can plant hate where they want it and can do some pretty serious spike damage otherwise.

    They're not the best over-time DD's.. but they definitely have their use.



    Perhaps they're not quite where you'd like them to be, but they're perfectly fun the way they are for many others and, really, isn't that the point? 20 jobs... you're bound to find some that you don't find are quite "right" to you, while others will fit like a glove.

    Thief actually is the first class I take in any game I play and yea almost all it's skills were rather useless when soloing, yeah I know it's a party heavy game but thief class didn't have much skills and regardless if you wanted to party and leave thief as main it would be hard to find a group unless you have sub ninja and many of their items.

    I would actually love if they do thief similar to ff9 of the psx even being able to use the same weapon zidane uses the double sided sword but with so little information we have better wait and see.


  • Second2LastSecond2Last Member Posts: 40
    Originally posted by jadan2000


    for questing, i dont mind teh quest log telling me what i have to do, but i do mind them showing me exactly where i have to go and what i have to kill. Its just a little to mindless for me.

     

    I agree, I hope they don't dumb it down too much.

  • AldersAlders Member RarePosts: 2,207

    I hope they implement a steady way of making gil/money other than hoping for a Hagun to drop or having to monopolize HNM's. Or perhaps find a way around the need for in game currency. Speaking as someone that did the monopolizing, the game becomes less about fun, friends, and community, when it turns into a business.

  • jigsaw808jigsaw808 Member Posts: 26

    i have NOT played ffxi in yrs. i am looking forward to ffxiv to rekindle my romance. i thoroughly enjoyed ffxi until gil became an issue. im sure a lot has changed since i played, but in the early years lvling NIN or RNG was would've been too taxing on my limited time. i was never able to amass enough to sustain those jobs to 75 (yes i could've still lvl'd those jobs but would not have fully enjoyed and lacked some of the functional elements that made it effective.) i am not against an in-game economy but i would prefer less gil focus.

    one of the things that i enjoyed was a whole alliance to get things done quicker and safer. i was never involved in an alliance until limit breaks. i would like to see that earlier. i understand alliance building sucks, but i hear that lvl sync has changed that. i hope that system is incorporated into ffxiv. i think that the game could use more boss battles scattered throughout the levels with level caps for areas so NM hunting would be more adventurous and not lose its edge to the higher ups.

    i also hope they change the way quest givers speak. i hate having to read between the lines or google every damn quest to figure out what is needed because quest-givers provide vague descriptions and sometimes never mention requirements. that said i also agree that they should not dumb down everything to appeal to the masses. i always considered this game to be the most challenging of all the mmo's i've played and that was one of the greatest appeal. ffxi players seemed more efficient compared to the mass appealing mmo's.

    lastly i hope they improve the drop/looting process. from start to finish i have to be the most unlucky person throughout all of ffxi history. nothing good ever dropped in my favor. nor have i ever successfully rolled for anything remotely valuable. fortunately i was never the type to get pissed for virtual goods, but it would've been nice once in a while. it would be nicer and more gratifying if most participants got rewarded regularly for their assistance. also bring in mic support PLS : (

    it would also be nice if each job held a place in rank. im glad that they are changing the job system up. it was sad to see classes have difficulty lvling because of a dead zone (ie. between 60-65) because they are ineffective against a certain mob type or become obsolete completely until someone discovers the next exploit. PLS keep the dynamics of the group or have the like. i completely love having to time certain actions and coordinate with the group/s. i have sampled other games and spamming just doesn't work for me.



     

    scribble scribble

  • Lathander81Lathander81 Member Posts: 611
    Originally posted by bloodaxes

    Originally posted by WSIMike

    Originally posted by bloodaxes


    I hope they make thief "class" more usefull then XI

    THF class is very useful in XI.

    Treasure Hunter is incredibly helpful.

    In fighting, THF can plant hate where they want it and can do some pretty serious spike damage otherwise.

    They're not the best over-time DD's.. but they definitely have their use.



    Perhaps they're not quite where you'd like them to be, but they're perfectly fun the way they are for many others and, really, isn't that the point? 20 jobs... you're bound to find some that you don't find are quite "right" to you, while others will fit like a glove.

    Thief actually is the first class I take in any game I play and yea almost all it's skills were rather useless when soloing, yeah I know it's a party heavy game but thief class didn't have much skills and regardless if you wanted to party and leave thief as main it would be hard to find a group unless you have sub ninja and many of their items.

    I would actually love if they do thief similar to ff9 of the psx even being able to use the same weapon zidane uses the double sided sword but with so little information we have better wait and see.



     

    Yay the long lost red-headed step child of the FF series finally mentioned!  FF9 was seriously underrated but to me it was one of the most fun (besides 7 and 10) console FF game!  Zidane was awesome, Vivi and Sten!!!  What about hte blue mage that ate every thing lol

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Yeah FF9 is my fav final fantasy dunno why they didn't make the vivi race ingame better then the tarutaru xD

    And they could use the same idea of steiner's magic skills with vivi maybe some combos when both skills are executed near same time would make the magic skill.

    Now if they made male mithra's that would be my fix of zidane but dunno if they'll make it :(


  • linrenlinren Member Posts: 578
    Originally posted by Reizla

    Originally posted by jadan2000


    for questing, i dont mind teh quest log telling me what i have to do, but i do mind them showing me exactly where i have to go and what i have to kill. Its just a little to mindless for me.

     

    I agree with that completely. Most newer games make questing numb and mindless, then again, those are the games where you can cap within a few weeks.

    On the other hand, FFXI is completely on the other side of the spectrum. It's far from dumb and mindless, but the questing is so chaotic, that I can't concentrate on it right now. Like I said before, FFXI is the only game I have to use a wiki to complete a quest (I think I have been able to finish only 2 quests so far without the wiki and I'm only lvl 15/10 so far).

    @Zanfire - I'm not sure if I'll quit FFXI for now. I do like the game, but as I said above, I have problem concentrating on the quests and crafting. With that, my brother is playing FFXI as well, and it's always nice to chit-chat ;)

     

    Sadly I sometimes think FFXI's quest vagueness is intentional to promote in-game community.  FFXI is a game that focus heavily on community and teamwork (not so much now as before but still).  Many times if you do not use online information, the other way is to ask other players, but most people that hang out at the 3 starting nation might know less than you do to begin with since most experienced players hangs out in either Jeuno or Aht Urghan Wite Gates which they can't hear your shouts.

    Maybe if you are lucky you run into people that are gathering for Dynamis that might help you out by telling you what to do to finish the quest, but of course as someone already said that questing is more of a side thing in FFXI.  They do not always give you worth while rewards so many players tend to not do much quests and focus on missions, special battle fields, and invest in crafting since those yield the best result than questing ever could in both long and short term of the game.  Questing is more like strictly for entertainment and completion value which is quite fun IMO.  However FFXI simply is not a game advanced by questing since the storyline lies in missions, so in the end the quests are more like something you might want to do with a few friends to explore or interact with other players for information than for any tangible reward.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    My problem with FFXI quests was that there was no way to know on what progress you are and I and many others couldn't minimize the game from fullscreen or it would crash so unless you have 2 pcs, play on console or play windowed there was no way to check on every quest or help you needed.


  • Lathander81Lathander81 Member Posts: 611
    Originally posted by bloodaxes


    Yeah FF9 is my fav final fantasy dunno why they didn't make the vivi race ingame better then the tarutaru xD
    And they could use the same idea of steiner's magic skills with vivi maybe some combos when both skills are executed near same time would make the magic skill.
    Now if they made male mithra's that would be my fix of zidane but dunno if they'll make it :(

     

    Yea its too bad...the ideas in that game were very well done. I think most people couldn't get over the kiddy feel I guess.  Zidane like weapons would be awesome and combo magic abilities with other class would rock.  It seems like this link in the series gets no love.

  • Second2LastSecond2Last Member Posts: 40

    I was one of those people who just couldn't get over the "kiddy" feel. I felt like the game was a huge step back. Now that I look back on it though I would like to give it another chance.

  • AnimatorKidAnimatorKid Member Posts: 208

      You guys are silly, nobody wanted a THF in a party unless that party needed an item to drop. Tanks didn't really need a sneak attack onto them to be good. 99% of the time parties managed just fine without it. The only jobs that were more worthless are Pups and Bst. I know cause neither fo those jobs are wanted for anything. The new worthless class these days is the Ninja, everyone and their mother is a Ninja. Its a good thing I was capped.

      Quests were such a pain in FFXI. They were really just to vague in their description. Some quests weren't to bad, others had me on the internet looking for exactly what they wanted me to do. Another thing is the rewards for quests were not worth the time or effort other then getting just enough fame for something. Do all this running around in a place your too low just to get a lvl 1 brass harness. OR the lady who will give me 10g for an item I can sell on the AH for 1000g.

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